Jayson get the lay of the land realizes he need to spend time running forward to get into spell range.
Move 30ft then Dash 30 ft.
Jayson gives bardic inspiration to 4 of the 5 new friends he's met.
Revised.....OK bonus actions over next 4 rounds skipping Broma I think it was.
Everyone else but Capone and I have bardic dice.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Jayson get the lay of the land realizes he need to spend time running forward to get into spell range.
Move 30ft then Dash 30 ft.
Jayson gives bardic inspiration to 4 of the 5 new friends he's met.
Revised.....OK bonus actions over next 4 rounds skipping Broma I think it was.
Everyone else but Capone and I have bardic dice.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
((Who's first on this turn, who gets your bonus action inspiration on your turn 1?))
Broma changes course, grabbing a mound of soil from the ground; he begins moving towards a point that gives him range within 85 feet of the treeline, his legs suddenly pumping significantly faster.
What's a bit of cardio without some long range fire-support? he thinks.
Three huge spiders race out from the treeline, dashing 80 feet forwards towards the fallen man. Two of the spiders remain covered by two singular standing trees beyond the true border of the forest, but the largest spider with the biggest goblin and the most unusual goblin charges down the main path -- from this spider, two smaller goblins leap 30 feet forward from the spider's back to land upon the ground, while their bosses stay upon the mount.
Seeing the actions of their leader, a small goblin from each of the other spider leaps down to the field.
The small goblins draw their bows and fire at their quarry in the middle of the field. One arrow strikes true, and you can see fragments of ice fall from him. An entire spell fracturing from an exceptionally well placed shot. Three more arrows come from goblins atop the spiders by the trees that strike true, though none seem to score a fatal hit, while the rest of the goblins with bows ontop the spiders all miss.
Then something strange happens.
On the leading spider's back, the unusual goblin stands and shakes a focus ... a focus that appears to be a human skull! The small goblins on the ground nearest the spellcaster's spider vanish in a mist of putrid shadow and reappear atop the huge mount, once more.
((Map))
((Am I understanding correctly, for Broma. You're aiming to get within 85 feet of the treeline. With Longstrider, you've got 45 feet of movement, and so have dashed for 90 feet of movement on your turn after all the goblin shenanigans above?))
"Moradin's Beard!"Gudrune grunts as she catches*Capone. She grins at the autognome and allows him to climb onto her back. "Mad, you are. You with me to the heart of battle? Or do you need a lift elsewhere?"
Gudrune continues her meteoric flight towards the wounded figure. As she begins her descent, she murmurs in the elder speech of giants. The runes on her battleaxe pulse with an angry light and in moments the medium-sized dwarf becomes a large-sized dwarf as she is bolstered by (bonus action) Giant's Might. (She will set Capone down wherever he wants or allow him to remain on her back/shoulders)
Three huge spiders race out from the treeline, dashing 80 feet forwards towards the fallen man. Two of the spiders remain covered by two singular standing trees beyond the true border of the forest, but the largest spider with the biggest goblin and the most unusual goblin charges down the main path -- from this spider, two smaller goblins leap 30 feet forward from the spider's back to land upon the ground, while their bosses stay upon the mount.
Seeing the actions of their leader, a small goblin from each of the other spider leaps down to the field.
The small goblins draw their bows and fire at their quarry in the middle of the field. One arrow strikes true, and you can see fragments of ice fall from him. An entire spell fracturing from an exceptionally well placed shot. Three more arrows come from goblins atop the spiders by the trees that strike true, though none seem to score a fatal hit, while the rest of the goblins with bows ontop the spiders all miss.
Then something strange happens.
On the leading spider's back, the unusual goblin stands and shakes a focus ... a focus that appears to be a human skull! The small goblins on the ground nearest the spellcaster's spider vanish in a mist of putrid shadow and reappear atop the huge mount, once more.
((Map))
((Am I understanding correctly, for Broma. You're aiming to get within 85 feet of the treeline. With Longstrider, you've got 45 feet of movement, and so have dashed for 90 feet of movement on your turn after all the goblin shenanigans above?))
((Gudrune is left to go for PCs this round))
[OoC: Suuuuuure, let's go with the part I understood, about the 85 feet. I just need to get into range to start spamming that lightning launcher...]
The goblins scream and dance and jeer on top of their spiders at their successes. Remaining, at present, too far away for the guardsmen at the edge of the town to attempt a shot.
Not Sildar though, he aims his heavy crossbow with the evident experience of long years at war.
A bolt sails true toward the goblin leader and scores a hit. It’s not enough to put him down, but it’s something.
It seems there’s been enough time (and enough arrows on target) for the man in the middle to pick himself up and start hobbling towards the town as fast as he can. With one wicked, jagged arrow through his thigh, his dash brings him 30 feet closer to you all.
This post has potentially manipulated dice roll results.
Alaina moves up 30 feet, and casts a spell upon her bow and takes takes aim at the head of the spider carrying the lead goblin. Attack: 13 Damage: 20 Attack: 23 Damage: 22 On a hitHail of thorns at 2nd level, All within 5 ft. Dex save 15 for half 8 piercing Damage
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Thelanis - Darkness Below: Kholias Wagner - Dragon Heist: Bards. DM - The Old Keep
Alaina unleashes two arrows nimbly as she runs forward. They look to be on their mark, but the skittering motion of the huge spider and the sudden pull on its reins by the goblin boss are just enough for the shots to sail under the bulk of the great spider.
Move, Action: Lorken continues his headlong dash towards the goblins, still aiming for the nearest spider rider. Hearing Jayson's encouraging shout, he gives a whoop as he feels the battle rush rising within him.
Reaction: Lorken will make an attack of opportunity with his greataxe if any of the goblins (or spiders) give him the opportunity.
Jayson says, "We need to get their attention away from the fallen individual if we can."
MOVE: Jayson moves up to 30 ft more towards the goblins: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Jayson gives words of encouragement to Gudrune - Bardic dice. ACTION: Dash 30ft more now 60 ft from the fallen individual.
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
"Into the heart of battle, my friend!"Capone replies to Gudrune with excitement. He steadies himself and rips away one of his gloves, exposing the tiny mechanical hand beneath. Holding it out, palm forward, the metal begins to glow with heat, and a bead of red fiery energy grows there. He concentrates, holding the beam from firing just yet, waiting until they draw close enough for the ray to strike.
(Ready action: Fire Bolt hit: 23 fire damage: 8 trigger: any enemy target within 120ft)
(Bonus action: he establishes a telepathic speech link to the figure below, but doesn't yet say anything)
The Goblins charge forward, those atop the spiders gaining the most ground. As the spiders close in, four goblins use their momentum to leap from the backs of spiders towards you. Impressively, with the speed of their advance and the acrobatic nature of their assault, the goblins unleash a volley of arrows.
Perhaps it is the challenge of the flourishes the goblins have undertaken; perhaps it is the pressure of facing down great-axe wielding foes and magic users, with an expert archer and a line of guardsmen at their rear. Either way, all the arrows miss.
The closest goblins on the ground find themselves only 150 feet away from their quarry. However, they can't be unaware of the resistance gathering against them, and the greater peril that they face the more they shorten the distance.
((MAP))
Red lines are the goblins that have leaped forward from the spiders back, or walked forward if they jumped last round. The grey lines are the spiders. The little Xs are those that missed. The little dots are those that have no option they choose to use at the range they find themselves.
The goblins that would follow Broma and Gudrunedon't have enough range, so basically after Gudruneand Broma, and then Sildar and the guardsmen, it's round 3.
While the second shot has flown wide, the first scores a hit against the nearest great spider’s abdomen.
Its pedipalps writhe in pain and anger as its bladed feet churn the loam in its charge. The goblin boss brandishes his sword in the air. He will remember who struck his spider.
Rollback Post to RevisionRollBack
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Jayson get the lay of the land realizes he need to spend time running forward to get into spell range.
Move 30ft then Dash 30 ft.
Jayson gives bardic inspiration to 4 of the 5 new friends he's met.
Revised.....OK bonus actions over next 4 rounds skipping Broma I think it was.
Everyone else but Capone and I have bardic dice.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
((Who's first on this turn, who gets your bonus action inspiration on your turn 1?))
ooc - Lorken first then Gudrune next turn.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Ah. It seems everyone is well ahead of him.
In that case...
Broma changes course, grabbing a mound of soil from the ground; he begins moving towards a point that gives him range within 85 feet of the treeline, his legs suddenly pumping significantly faster.
What's a bit of cardio without some long range fire-support? he thinks.
[Cast Longstrider 1st level]
Three huge spiders race out from the treeline, dashing 80 feet forwards towards the fallen man. Two of the spiders remain covered by two singular standing trees beyond the true border of the forest, but the largest spider with the biggest goblin and the most unusual goblin charges down the main path -- from this spider, two smaller goblins leap 30 feet forward from the spider's back to land upon the ground, while their bosses stay upon the mount.
Seeing the actions of their leader, a small goblin from each of the other spider leaps down to the field.
The small goblins draw their bows and fire at their quarry in the middle of the field. One arrow strikes true, and you can see fragments of ice fall from him. An entire spell fracturing from an exceptionally well placed shot. Three more arrows come from goblins atop the spiders by the trees that strike true, though none seem to score a fatal hit, while the rest of the goblins with bows ontop the spiders all miss.
Then something strange happens.
On the leading spider's back, the unusual goblin stands and shakes a focus ... a focus that appears to be a human skull! The small goblins on the ground nearest the spellcaster's spider vanish in a mist of putrid shadow and reappear atop the huge mount, once more.
((Map))
((Am I understanding correctly, for Broma. You're aiming to get within 85 feet of the treeline. With Longstrider, you've got 45 feet of movement, and so have dashed for 90 feet of movement on your turn after all the goblin shenanigans above?))
((Gudrune is left to go for PCs this round))
"Moradin's Beard!" Gudrune grunts as she catches* Capone. She grins at the autognome and allows him to climb onto her back. "Mad, you are. You with me to the heart of battle? Or do you need a lift elsewhere?"
Gudrune continues her meteoric flight towards the wounded figure. As she begins her descent, she murmurs in the elder speech of giants. The runes on her battleaxe pulse with an angry light and in moments the medium-sized dwarf becomes a large-sized dwarf as she is bolstered by (bonus action) Giant's Might. (She will set Capone down wherever he wants or allow him to remain on her back/shoulders)
*(Need me to roll for that?)
((No. A reflexive catch when surprised. An autognomatic response on this occasion))
[OoC: Suuuuuure, let's go with the part I understood, about the 85 feet. I just need to get into range to start spamming that lightning launcher...]
The goblins scream and dance and jeer on top of their spiders at their successes. Remaining, at present, too far away for the guardsmen at the edge of the town to attempt a shot.
Not Sildar though, he aims his heavy crossbow with the evident experience of long years at war.
A bolt sails true toward the goblin leader and scores a hit. It’s not enough to put him down, but it’s something.
It seems there’s been enough time (and enough arrows on target) for the man in the middle to pick himself up and start hobbling towards the town as fast as he can. With one wicked, jagged arrow through his thigh, his dash brings him 30 feet closer to you all.
Round 2:
Alaina, Capone, Jayson, Lorken
Then most of the enemy
Then Broma and Gudrune
Final Goblins.
Sildar and guards
Round 2 Map: 10 feet per square for distance, but token size not 100% accurate to scale.
Round 2 order tracker:
Alaina moves up 30 feet, and casts a spell upon her bow and takes takes aim at the head of the spider carrying the lead goblin.
Attack: 13 Damage: 20
Attack: 23 Damage: 22
On a hitHail of thorns at 2nd level, All within 5 ft. Dex save 15 for half 8 piercing Damage
Coriana - Company of the Grey Chain
Thelanis - Darkness Below: Kholias
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Alaina unleashes two arrows nimbly as she runs forward. They look to be on their mark, but the skittering motion of the huge spider and the sudden pull on its reins by the goblin boss are just enough for the shots to sail under the bulk of the great spider.
Move, Action: Lorken continues his headlong dash towards the goblins, still aiming for the nearest spider rider. Hearing Jayson's encouraging shout, he gives a whoop as he feels the battle rush rising within him.
Reaction: Lorken will make an attack of opportunity with his greataxe if any of the goblins (or spiders) give him the opportunity.
Jayson says, "We need to get their attention away from the fallen individual if we can."
MOVE: Jayson moves up to 30 ft more towards the goblins: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Jayson gives words of encouragement to Gudrune - Bardic dice.
ACTION: Dash 30ft more now 60 ft from the fallen individual.
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
"Into the heart of battle, my friend!" Capone replies to Gudrune with excitement. He steadies himself and rips away one of his gloves, exposing the tiny mechanical hand beneath. Holding it out, palm forward, the metal begins to glow with heat, and a bead of red fiery energy grows there. He concentrates, holding the beam from firing just yet, waiting until they draw close enough for the ray to strike.
(Ready action: Fire Bolt hit: 23 fire damage: 8 trigger: any enemy target within 120ft)
(Bonus action: he establishes a telepathic speech link to the figure below, but doesn't yet say anything)
I got quotes!
Those were two 19s when I rolled them initially, the forum barfed, IAttack: 10 Damage: 22 edit the post.
Coriana - Company of the Grey Chain
Thelanis - Darkness Below: Kholias
Wagner - Dragon Heist: Bards.
DM - The Old Keep
And now it turned the string " didn't" into a die roll. I'm gonna switch to sheet rolling, it creates a trackable log,
Coriana - Company of the Grey Chain
Thelanis - Darkness Below: Kholias
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The Goblins charge forward, those atop the spiders gaining the most ground. As the spiders close in, four goblins use their momentum to leap from the backs of spiders towards you. Impressively, with the speed of their advance and the acrobatic nature of their assault, the goblins unleash a volley of arrows.
Perhaps it is the challenge of the flourishes the goblins have undertaken; perhaps it is the pressure of facing down great-axe wielding foes and magic users, with an expert archer and a line of guardsmen at their rear. Either way, all the arrows miss.
The closest goblins on the ground find themselves only 150 feet away from their quarry. However, they can't be unaware of the resistance gathering against them, and the greater peril that they face the more they shorten the distance.
((MAP))
Red lines are the goblins that have leaped forward from the spiders back, or walked forward if they jumped last round. The grey lines are the spiders. The little Xs are those that missed. The little dots are those that have no option they choose to use at the range they find themselves.
The goblins that would follow Broma and Gudrune don't have enough range, so basically after Gudrune and Broma, and then Sildar and the guardsmen, it's round 3.
Arriving at an appropriate distance, Broma takes a knee and aims at the nearest spider, firing in quick succession with his Lightning Launcher.
Oh dear... perhaps too quick. The second shot seems to fly wide, and he can't quite tell if the first shot hit, either.
[To hit: 15, Damage: 9]
[To hit: 10, Damage: 9]
He'll have to note to improve his aim later. Ah well, such is life.
While the second shot has flown wide, the first scores a hit against the nearest great spider’s abdomen.
Its pedipalps writhe in pain and anger as its bladed feet churn the loam in its charge. The goblin boss brandishes his sword in the air. He will remember who struck his spider.