This post has potentially manipulated dice roll results.
"The good news for you is that you are already wearing your tombstone" The shifter would snarl before slashing at the enemy once more with his rapier and dagger.
The Black Earth Forces - their saves & attacks or not! 1) Impact of Vicious Mockery on Black Earth Bandit in F13: DC 15 required and 7 rolled equals a fail. 2)The remaining Black Earth Guard seeing that Grin has just disposed of - almost clinically - his companion closes and tries to take advantage of what he thinks is Grin's distraction and (Attack: 8 Damage: 9) and may as well not havr bothered as the swing is both wild and misdirected. Undaunted he shapes up for a second attack and (Attack: 19 Damage: 8) which smashes into Grin's skull knocking him to the ground where he fails to move. 3) Two of the Black Earth Bandits (F13 & Q13) then aim at the milling mass of the Party and Prisoners and fire their crossbows. The shot from the Bandit in F13 is aimed at (7 / 2) and (Attack: 7 Damage: 7) but the shot is wild and the crossbow bolt disappears into the darkness. Meanwhile the second Bandit takes a shot at (2 / 1) Gotrek (Attack: 14 Damage: 5) and the bolt does nothing more than part Gotrek's hair. 4) Gotrek - you're up!
Dusting himself off from the tackle Gotrek grins at the bandit before giving a wink as he swings his Axe at the bandit in a wild swing.
Attack: 17 Damage: 18
If the bandit is still alive he will follow up with throwing his shoulder into the bandit as he moves with the momentum of his swing .
If the Bandit is dead, Gotrek will turn and scan for other targets and see the black earth guard retreating from Tibold, charge to Q9 and slam his shoulder into the guard.
(I get 5 temp hp when I shift, so I might still be off on my HP count but I think I might be up still. If not it is cool)
Shifting
Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain +5 temp HP and additional benefits that depend on your shifter subrace.
This post has potentially manipulated dice roll results.
The four Thromkors limp south 15 feet. Eyeing the snipers at F13 and Q13, he begins waving his free hand in an intricate maneuver while the other lifts his ebony staff once again. The orb on top of his staff glows even brighter and two shards of ice quickly form in front of the dragonborn. With a final flick of his wrist, one shard is propelled toward the archer at F13, and a second shard soars toward the archer at Q13.
1 sorcery point for twinned spell
Ice knife attack vs. F13: 13. Damage: 7 piercing damage
F13 needs to roll DEX 14 or sustain 4 cold damage
Ice knife attack vs. Q13: 21. Damage: 1 piercing damage
Q13 needs to roll DEX 14 or sustain 12 cold damage
Favored by the Gods: Once per short rest, if you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome: 6
Very few things are going bump in the night! 1) Thromkor's Ice Knifes drop the two bandits so I didn't bother making the saves (yes one of them only had 4 HP to start off with - wasn't that nice of me). 2) Cole, Gotrek and Grin have got the other one surrounded. Cole you're action please?
Rollback Post to RevisionRollBack
DM - Storm King's Thunder - The Gods Respond DM - Four bards walk into a bar... Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Goodnight Sweet Prince and the Rest of the Day - Day 10 - First Ten-day, Month of Kythorn 1) Gotrek's blow drops the remaining Guard. 2) Three of the Prisoner's are dead, one is unconscious and two are wounded. 3) The fight has probably taken no more than a half-hour all up and it will be dawn in about 30 minutes. 4) Assuming the party continues to make its way to Red Larch, they will reach it late in the afternoon on a day which can only be described as horrible, warm wind but sleet and rain as the party continues to trudge eastwards to the Long Road. 5) Once the party reaches the Long Road they turn south and enter the Village proper. The first house they pass is Haleeya's Bath House and Dress Shop a large, well-appointed home with half-barrels planted with aromatic herbs and flowers flanking the entrance, and flower-filled window boxes under the windows. From within the house they can smell just - over the stench of their unwashed bodies, the pleasant aroma of violet and lavendar soap and warm water. 6) Bruldenthar turns to Thromkor and says "as you know I am not a violent individual, in fact far from it, but I think I would kill anybody who got between me and a hot bath at the moment!"
Grin would nod to Gotrek as he slides his hand up the side of his head, feeling caked blood in his thick head of hair. "A bath does sound pretty nice..." The shifter would say with a toothy smile.
Where are you? 1) The party is currently standing outside the second orange house on the west side of the street (nb the first orange house is the one near the entrance to the Quarry)
OOC: Thromkor would have done whatever he could for the dying? and also for the injured prisoners. Let me know how many spell slots I should check off if any. Or did we finish our long rest after the fight?
Thromkor nods in agreement with the dwarf. "Yes, sir,"he says. "I feel the same. A bath would be wonderful."
Gotrek turns to the prisoners, "Well you are here in Red Larch, safe and sound, as we promised. I am going to take a bath and clean up." With that he heads inside the bath house, finds the first worker he can spot and with a genuine smile, says, "If you can't tell I am in need of a bath and a good cleaning, these guys to." He points his thumb over his shoulder at any of his companions who may have followed him in.
Cole continues to attack the guard with grin
Attack: 11 Damage: 6
Attack: 11 Damage: 8
if the guard dies he will move to the closest archer still alive
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Seeing that Cole is struggling a bit, Tibold calls out to him.
"These brickheads can take a punch, but keep it up! As long as we're boulder ourselves, we're looking gneiss for smashing through them!"
(One Bardic Inspiration die, a d6, for Cole.)
Then Tibold calls out to the furthest archer (F13, I think?).
"Nice shooting! For a one-armed octogenarian, I mean, of course!"
Vicious Mockery: DC 15 Wis save or 3 psychic and effects.
And that's all I have to say about that.
"The good news for you is that you are already wearing your tombstone" The shifter would snarl before slashing at the enemy once more with his rapier and dagger.
Rapier Attack: 23 Damage: 12
dagger Attack: 26 Damage: 12
sneak attack 8
The Black Earth Forces - their saves & attacks or not!
1) Impact of Vicious Mockery on Black Earth Bandit in F13: DC 15 required and 7 rolled equals a fail.
2) The remaining Black Earth Guard seeing that Grin has just disposed of - almost clinically - his companion closes and tries to take advantage of what he thinks is Grin's distraction and (Attack: 8 Damage: 9) and may as well not havr bothered as the swing is both wild and misdirected. Undaunted he shapes up for a second attack and (Attack: 19 Damage: 8) which smashes into Grin's skull knocking him to the ground where he fails to move.
3) Two of the Black Earth Bandits (F13 & Q13) then aim at the milling mass of the Party and Prisoners and fire their crossbows. The shot from the Bandit in F13 is aimed at (7 / 2) and (Attack: 7 Damage: 7) but the shot is wild and the crossbow bolt disappears into the darkness. Meanwhile the second Bandit takes a shot at (2 / 1) Gotrek (Attack: 14 Damage: 5) and the bolt does nothing more than part Gotrek's hair.
4) Gotrek - you're up!
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Dusting himself off from the tackle Gotrek grins at the bandit before giving a wink as he swings his Axe at the bandit in a wild swing.
Attack: 17 Damage: 18
If the bandit is still alive he will follow up with throwing his shoulder into the bandit as he moves with the momentum of his swing .
If the Bandit is dead, Gotrek will turn and scan for other targets and see the black earth guard retreating from Tibold, charge to Q9 and slam his shoulder into the guard.
Attack: 19 Damage: 9
(I think I still have 8 hp unless I am not actually knocked unconscious)
(By my count you're unconscious - you took 15 HP in Round 1 taking you down to 8 HP and then this last attack takes you to 0 HP)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(I get 5 temp hp when I shift, so I might still be off on my HP count but I think I might be up still. If not it is cool)
Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain +5 temp HP and additional benefits that depend on your shifter subrace.
(Didn't take into account the +5 Temp HP so you're on 5 HP. Will update my records)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(Cool, I mean I am in pretty rough shape but at least still alive. My head may have a dent now though)
(Chicks dig dents? Nope that was scars, warforged are the closest we got to robots so they might like dents!)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
The four Thromkors limp south 15 feet. Eyeing the snipers at F13 and Q13, he begins waving his free hand in an intricate maneuver while the other lifts his ebony staff once again. The orb on top of his staff glows even brighter and two shards of ice quickly form in front of the dragonborn. With a final flick of his wrist, one shard is propelled toward the archer at F13, and a second shard soars toward the archer at Q13.
1 sorcery point for twinned spell
Ice knife attack vs. F13: 13. Damage: 7 piercing damage
F13 needs to roll DEX 14 or sustain 4 cold damage
Ice knife attack vs. Q13: 21. Damage: 1 piercing damage
Q13 needs to roll DEX 14 or sustain 12 cold damage
Favored by the Gods: Once per short rest, if you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome: 6
Very few things are going bump in the night!
1) Thromkor's Ice Knifes drop the two bandits so I didn't bother making the saves (yes one of them only had 4 HP to start off with - wasn't that nice of me).
2) Cole, Gotrek and Grin have got the other one surrounded. Cole you're action please?
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
"Time to say goodnight laddie." Gotrek says with a big overhead swing of his Axe, leaving his midsection open for a counter if he misses.
Attack: 13 Damage: 9
Goodnight Sweet Prince and the Rest of the Day - Day 10 - First Ten-day, Month of Kythorn
1) Gotrek's blow drops the remaining Guard.
2) Three of the Prisoner's are dead, one is unconscious and two are wounded.
3) The fight has probably taken no more than a half-hour all up and it will be dawn in about 30 minutes.
4) Assuming the party continues to make its way to Red Larch, they will reach it late in the afternoon on a day which can only be described as horrible, warm wind but sleet and rain as the party continues to trudge eastwards to the Long Road.
5) Once the party reaches the Long Road they turn south and enter the Village proper. The first house they pass is Haleeya's Bath House and Dress Shop a large, well-appointed home with half-barrels planted with aromatic herbs and flowers flanking the entrance, and flower-filled window boxes under the windows. From within the house they can smell just - over the stench of their unwashed bodies, the pleasant aroma of violet and lavendar soap and warm water.
6) Bruldenthar turns to Thromkor and says "as you know I am not a violent individual, in fact far from it, but I think I would kill anybody who got between me and a hot bath at the moment!"
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Gotrek makes an act of smelling himself, "I should probaly clean up as well, lest the town think I am a bandit or raider."
Grin would nod to Gotrek as he slides his hand up the side of his head, feeling caked blood in his thick head of hair. "A bath does sound pretty nice..." The shifter would say with a toothy smile.
Where are you?
1) The party is currently standing outside the second orange house on the west side of the street (nb the first orange house is the one near the entrance to the Quarry)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
OOC: Thromkor would have done whatever he could for the dying? and also for the injured prisoners. Let me know how many spell slots I should check off if any. Or did we finish our long rest after the fight?
Thromkor nods in agreement with the dwarf. "Yes, sir," he says. "I feel the same. A bath would be wonderful."
Gotrek turns to the prisoners, "Well you are here in Red Larch, safe and sound, as we promised. I am going to take a bath and clean up." With that he heads inside the bath house, finds the first worker he can spot and with a genuine smile, says, "If you can't tell I am in need of a bath and a good cleaning, these guys to." He points his thumb over his shoulder at any of his companions who may have followed him in.