This post has potentially manipulated dice roll results.
With a whirlwind of strikes, Jar quickly brings the Moose from injured to dead. Everyone can hear something in its neck snap as he repeatedly bludgeons the creature’s head. The newcomer shrieks as her pet topples to the ground.
(It had 15 health left before you did that; nice)
With the moose defeated, it is now Morleleb’s turn. As you are starting your turn in the Moonbeam, make a DC 14 Constitution Save. On a failure, you take 2 Radiant damage. On a a success, take half. Your turn continues unimpeded either way.
Barnabus can make the same save when his turn starts.
(I see an odd number rolled where a half damage effect is in place. Always assume we round up when this happens, so 7 damage on a success in this case)
(is that a house rule? because RAW you always round down to 6, but hey it's your game your rules, I'm ok with it)
Morkeleb growls in pain (con save 6, takes 13 damage)
He will use Lay on Hands to heal back 9 HP (saving 1 point for emergencies) and then charge towards the newcomer and threaten her with his sword. Specifically he's going to move to the spot just north of the newcomer so that he's next to her and also the bush. He's going to brandish his sword and shout,
"Stand down, or I will hew this bush to splinters, and then you'll be next!"
This post has potentially manipulated dice roll results.
(I doublechecked and you are correct. That was me misremembering the rule. It didn’t matter in this case but thank you for the correction.)
The shrub shivers at the threat, and rubs its branches together to produce sounds that you can understand the meaning of, if not the exact wording, “I’m just here for food, don’t hurt me!”
The woman, however, chuckles. “You think you can threaten me? You think you can come into my shelter, kill my moose, and threaten me? You have some nerve you scaly brute! You civilized folk are all alike, but you’ll rue the day you threatened Illyria Ravisin. Get to work shrub!”
As she prepares another spell, the shrub sheepishly advances on Morkeleb, very clearly not wanting to do this, and rakes one branch across his leg. 19 to hit for 2 Slashing damage. “Sorry,” you interpret from it.
(It's been 3 days since Nox has been online. For the sake of not grinding things to a halt, Barnabus can take his turn and we'll move forward from there.
Nox, whenever you get back you can take a turn retroactively.)
“Wait what, you’re Ravisin? But you’re a girl!”
He tries to think back to who first told them about Ravisin. “Must have been that big fish monster. I guess he can’t tell humanoid genders apart.”
“That blasted reptile sent you? My poor brother was so proud of that one for surviving in the lake before they burned him. It was supposed to be poetic revenge to bring his favorites down on your wretched homes. The lake monster for the fishers! The moose for the loggers! And his… special something for the miners.” She laughs.
“That previous moose was so dependable. But I guess he misjudged that other beast, with all the threats it took just to make it obey.”
"Winds of the Blizzard, take them away," Ravisin shouts as she casts a different spell. An unnatural wind whips up, pushing you all back and carrying loose debris, stone fragments and forgotten bones, into the air. As the Wind Wall appears, I need Barnabus, Morkeleb, and Nox to make a DC 14 STR Save, taking 9 Bludgeoning damage on a failure, or half as much on a success. The winds feel strong enough to throw off an arrow, but not strong enough to impeded your movements significantly.
She then retreats further into her chamber, which contains a stone sarcophagus, a used bedroll, and several herbs scattered about the room.
Barnabus ducks down behind his Shield but can't stop all the debris. He grits his teeth and tries to forget the pain of the thumps and bumps he takes from airborne particles.
Strength save 16; Nox braces himself against the sudden winds but shards of ice still slash at his face. He takes aim at the shrub with another Eldritch blast before moving up 20 feet so as to get closer to Ravisin.
Eldritch blast 16 to hit; 6 force damage if it hits.
This post has potentially manipulated dice roll results.
The Shrub cowers at Jar’s attacks, several of its branches having been snapped by the first attack. “I’ll stop if you will,” it communicates as it retaliates with a slap from its remaining branches.
19 to hit Jar for 2 Slashing damage.
Nox, assuming you still do your previously states action, then reduces the Awakened Shrub to an inanimate pile of twigs with an eldritch blast.
Barnabus is up.
(If any of what’s happened since changes you decisions Nox, you can retcon that action.)
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(if the first two blows do not kill it he will continue with a Flurry of blows)
Jar will continue his attacks on the moose.
First strike (20 to hit for 6 damage)
BA strike (24 to hit for 7 damage)
Flurry of Blows strike (17 to hit for 5 damage)
D&D since 1984
With a whirlwind of strikes, Jar quickly brings the Moose from injured to dead. Everyone can hear something in its neck snap as he repeatedly bludgeons the creature’s head. The newcomer shrieks as her pet topples to the ground.
(It had 15 health left before you did that; nice)
With the moose defeated, it is now Morleleb’s turn. As you are starting your turn in the Moonbeam, make a DC 14 Constitution Save. On a failure, you take 2 Radiant damage. On a a success, take half. Your turn continues unimpeded either way.
Barnabus can make the same save when his turn starts.
(I see an odd number rolled where a half damage effect is in place. Always assume we round up when this happens, so 7 damage on a success in this case)
(is that a house rule? because RAW you always round down to 6, but hey it's your game your rules, I'm ok with it)
Morkeleb growls in pain (con save 6, takes 13 damage)
He will use Lay on Hands to heal back 9 HP (saving 1 point for emergencies) and then charge towards the newcomer and threaten her with his sword. Specifically he's going to move to the spot just north of the newcomer so that he's next to her and also the bush. He's going to brandish his sword and shout,
"Stand down, or I will hew this bush to splinters, and then you'll be next!"
(I doublechecked and you are correct. That was me misremembering the rule. It didn’t matter in this case but thank you for the correction.)
The shrub shivers at the threat, and rubs its branches together to produce sounds that you can understand the meaning of, if not the exact wording, “I’m just here for food, don’t hurt me!”
The woman, however, chuckles. “You think you can threaten me? You think you can come into my shelter, kill my moose, and threaten me? You have some nerve you scaly brute! You civilized folk are all alike, but you’ll rue the day you threatened Illyria Ravisin. Get to work shrub!”
As she prepares another spell, the shrub sheepishly advances on Morkeleb, very clearly not wanting to do this, and rakes one branch across his leg. 19 to hit for 2 Slashing damage. “Sorry,” you interpret from it.
Nox is up, then Barbabus.
(It's been 3 days since Nox has been online. For the sake of not grinding things to a halt, Barnabus can take his turn and we'll move forward from there.
Nox, whenever you get back you can take a turn retroactively.)
Morkeleb is surprised —
“Wait what, you’re Ravisin? But you’re a girl!”
He tries to think back to who first told them about Ravisin. “Must have been that big fish monster. I guess he can’t tell humanoid genders apart.”
“That blasted reptile sent you? My poor brother was so proud of that one for surviving in the lake before they burned him. It was supposed to be poetic revenge to bring his favorites down on your wretched homes. The lake monster for the fishers! The moose for the loggers! And his… special something for the miners.” She laughs.
“That previous moose was so dependable. But I guess he misjudged that other beast, with all the threats it took just to make it obey.”
Rattled by the druid's sudden appearance and attacks, Nox will try to focus fire onto her.
Eldritch blast; 15 to hit and 6 force damage. If it does hit, Ravisin will be pushed back 10 feet.
Ravisin is pushed down the hallway, stumbling over the awakened shrub after the eldritch blast hits her.
Barnabus is up. Remember to make a DC 14 Con Save against the Moonbeam’s 13 Radiant damage when your turn starts.
Con: 15
Damage:7
"You're villainy ends now!" bellows Barnabus as he charge past the shrub.
(Nat 1 on the attack.)
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
"Winds of the Blizzard, take them away," Ravisin shouts as she casts a different spell. An unnatural wind whips up, pushing you all back and carrying loose debris, stone fragments and forgotten bones, into the air. As the Wind Wall appears, I need Barnabus, Morkeleb, and Nox to make a DC 14 STR Save, taking 9 Bludgeoning damage on a failure, or half as much on a success. The winds feel strong enough to throw off an arrow, but not strong enough to impeded your movements significantly.
She then retreats further into her chamber, which contains a stone sarcophagus, a used bedroll, and several herbs scattered about the room.
Initiative Order:
Nox
Barnabus
Ravisin
Jar
Morkeleb
Shrub
Jar is up.
(Morkeleb str save 17, logged 4 damage, now at 10 of 20 hp)
Str=16
Barnabus ducks down behind his Shield but can't stop all the debris. He grits his teeth and tries to forget the pain of the thumps and bumps he takes from airborne particles.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
Strength save 16; Nox braces himself against the sudden winds but shards of ice still slash at his face. He takes aim at the shrub with another Eldritch blast before moving up 20 feet so as to get closer to Ravisin.
Eldritch blast 16 to hit; 6 force damage if it hits.
I’ll save that for your next turn if you want, but it’s Jar’s go at the moment.
Sorry I thought the initiative cycled through!
Jar will move up to and attack the shrub. 21 to hit with 5 damage; followed up by a kick (8 to hit with 6 damage)
D&D since 1984
Morkeleb will run past the shrub, charging Ravisin (?) and swinging at her with his sword
7 to hit (probably misses)
The Shrub cowers at Jar’s attacks, several of its branches having been snapped by the first attack. “I’ll stop if you will,” it communicates as it retaliates with a slap from its remaining branches.
19 to hit Jar for 2 Slashing damage.
Nox, assuming you still do your previously states action, then reduces the Awakened Shrub to an inanimate pile of twigs with an eldritch blast.
Barnabus is up.
(If any of what’s happened since changes you decisions Nox, you can retcon that action.)