Duncan fails to get the subtext as he summons the militia. A group of four citizens still getting accustomed to their armor stumble up towards the kobolds baring spears with varying degrees of competence. Their disdain for Princess Harkail and her guards puts the kobolds on edge. Not famous for their courage, the kobolds bunch together for comfort. Princess Harkail keeps her head high and chest out, pretending to remain unbothered by the menacing glares of the militia. She hisses something in Yipyak to her soldiers and retainers, and they hesitantly spread out a bit. But they hold hands or link tails for comfort as the tense march towards headquarters begins.
Duncan barks some last minute instructions to the militia. "If the kobolds act out of line, don't kill all of them. They can be interrogated to help us recover the rest of their crates. The fancy dressed one seems to speak common pretty well, for a kobold. It also seems to be the one in charge."
Princess Harkail's eyes narrow to angry slits at the way her and her entourage are being referred. But she understands her situation well enough to remain silent and let The Golden Company do most of the speaking for her for now.
The militia guides you along the path toward headquarters. This time, you deviate to a smaller building allocated for the Assayer and her records. The rumbling of the carts alerts Rhyanna of your arrival and she comes out to greet you.
She waves her hand at The Golden Company with excitement, and you can see that her fingernails are chewed down to scabby nubs from worry and stress. She's a beautiful elven woman with excellent fashion sense, and aristocratic air about her, and a dancers grace when she walks. Her eyes are piercing enough that you can see them even at a distance, and they flash with unusual panic at the sight of Princess Harkail. (DC 15 Insight Check) She takes a moment to compose herself, then approaches your party.
"Greetings, Golden Company! I see you brought four crates, and... some prisoners? I'll have to ask Duncan why he didn't just process them at the gate.
Albert bows: "Greetings. You know us, but you don't know these kobolds. They in fact are not our prisoners. They are our guests and diplomatic envoys"
Turns to the princess: "And this is princess Harkail"
Turns back to Rhyanna: "You see the mission of retrieving supplies was inherently impossible for such a small force as our company. Kobold tribe is big and powerful. Brute force would have only led us and Sanketh to it's doom. So we parleyed to get some sort of beneficial outcome. When looking at this conundrum with care, we saw that Sanketh has supplies that kobolds desperately need. Kobolds in turn have good access to water and medicinal plants. There is a possibility of establishing trade alliance that would benefit both parties greatly. I know that Mishakal would bless us if we opted for peace."
This post has potentially manipulated dice roll results.
Bran is captivated with Rhyanna and comes forward to introduce himself. "Greetings Lady Rhyanna", and extends a hand in greeting. "As you can see our mission was not with its complexity, I hope we can work together to reach a mutually beneficial wayforward for all", and slightly bows his head towards her in both respect and acknowledge of her position.
((hopefully when we get to the hotel I can plant some of those mushrooms nearby maybe?))
((Insight Check: a... 2 + 2 = 4))
For an elf, she is very stunning. Nare loses himself in the moment. Forgetting to even introduce himself, he starts, "I- uh yes. No, wait." He looks over to Albert. "No, they're not prisoners,"he repeats at the same time as Albert. Then sheepishly, he slides over to the left while Albert finishes his speech then nods at Bran's intervention.
"It's been a long journey. Perhaps we should check to see if everyone's alright..."Though he doesn't say it the ending seems to imply 'like how we did with the refugees.' It is then he also notices the worn down stubs of Rhyanna's nails. "Possibly check in on the crates first to see if there is anything that needs to be done." He gestures first to the crates then to the desolate desert. "I think we all might need what's in there. The heat has been getting to us all."
((Persuasion: 3 + 2 = 5 ah))
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<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Albert bows: "Greetings. You know us, but you don't know these kobolds. They in fact are not our prisoners. They are our guests and diplomatic envoys"
Turns to the princess: "And this is princess Harkail"
Turns back to Rhyanna: "You see the mission of retrieving supplies was inherently impossible for such a small force as our company. Kobold tribe is big and powerful. Brute force would have only led us and Sanketh to it's doom. So we parleyed to get some sort of beneficial outcome. When looking at this conundrum with care, we saw that Sanketh has supplies that kobolds desperately need. Kobolds in turn have good access to water and medicinal plants. There is a possibility of establishing trade alliance that would benefit both parties greatly. I know that Mishakal would bless us if we opted for peace."
Persuasion 11 (wish I had those shrooms :D)
Princess Harkail nods at her introduction and continues to wait quietly as Albert explains the situation.
Bran is captivated with Rhyanna and comes forward to introduce himself. "Greetings Lady Rhyanna", and extends a hand in greeting. "As you can see our mission was not with its complexity, I hope we can work together to reach a mutually beneficial wayforward for all", and slightly bows his head towards her in both respect and acknowledge of her position.
Persuasion check | 15 |
Rhyanna nods at Bran politely. She seems pleased to see another elf-kin, even if you are an outlander.
OOC: Your noble background might work in your favor when speaking with Rhyanna, depending on how you play it. It's important to remember that most characters in Santekh (even the authority figures) are Chaotic in nature and have a natural distrust of authority.
((hopefully when we get to the hotel I can plant some of those mushrooms nearby maybe?))
((Insight Check: a... 2 + 2 = 4))
For an elf, she is very stunning. Nare loses himself in the moment. Forgetting to even introduce himself, he starts, "I- uh yes. No, wait." He looks over to Albert. "No, they're not prisoners,"he repeats at the same time as Albert. Then sheepishly, he slides over to the left while Albert finishes his speech then nods at Bran's intervention.
"It's been a long journey. Perhaps we should check to see if everyone's alright..."Though he doesn't say it the ending seems to imply 'like how we did with the refugees.' It is then he also notices the worn down stubs of Rhyanna's nails. "Possibly check in on the crates first to see if there is anything that needs to be done." He gestures first to the crates then to the desolate desert. "I think we all might need what's in there. The heat has been getting to us all."
((Persuasion: 3 + 2 = 5 ah))
Rhyanna smiles at your awkwardness and holds out a calming hand. "It's ok... Ne'haredowell? Am I saying that correctly? I've only read it in your dossier. Your companions have explained the situation well enough. Guards, bring the crates inside so they can be inventoried and distributed."
The guards who were, until recently, enjoying tormenting the anxious kobolds, snap to attention and stumble over their spears and armor clambering towards the crates.
"Your highness," Rhyanna addresses Princess Harkail with a graceful bow. "I hope you understand, your servants will have to await trial in a holding cell. You will be assigned guarded quarters while I arrange a meeting with the council to discuss the terms of your surrender."
Princess Harkail hisses as she speaks in barely contained outrage. "These are my personal guard and royal retainers of Letni Inhelk, The Firestone Clan. And they are not here as your prisoners to be jailed. Nor are we here to discuss the terms of our surrender. And I am certain it would be more beneficial if the matters I have to discuss did not go to trial."
The two exchange threatening glances at the last comment, but both of them remain still as statues... the only indication of Princess Harkail's fear and outrage being her clenched fists. Several tense moments pass before Rhyanna softens her expression.
"Very well. A trial will be deferred until the council can ascertain your true intentions here in our fortress. But as you can see," she gestures a slender arm to the town ruins, "secure housing is in short supply. We don't even have enough secure rooms for all our refugees. Refugees from an invasion your kind supported, which has stirred no small amount of animosity from the people of Santekh. If I were to provide proper housing for your guards and retainers, how long do you think before some of those unhoused refugees decided to slit your throats as you slept and claim the shelter for themselves? Trained guards are still in short supply in this region. Not nearly enough to guard your rooms round the clock, and unfortunately not enough to investigate your inevitable violent deaths. Don't you see that the jail cells are the safest place for your people for now?"
As the two diplomatic representatives square off, the guards have been coming back and forth to bring more of the heavy crates in. They're coming back out now to gather the last of the crates as Princess Harkail considers her situation with renewed gravity.
Albert tries to hide his look of frustration: "Lady Rhyanna, then I would be honoured to sleep with the diplomatic envoys in the jail cell until this is resolved. I have promised them their safety and I don't break promises. Also - we can sort this out without any problems here and now with an honest dialogue. You see, I am a holy man and people come to me for truth. Sometimes I have to aid them, to help answer questions truthfully. I can cast a spell that would make impossible to make a lie. Shall we?"
If they agree to it, Albert casts Zone of Truth. He would draw a circle around himself with his pointer fingers and firmly say: "Zona Veritas".
I feel this calls for persuasion, but I will wait what others have to say.
He makes a noise of exclaim, her hand too warm for his ice cold skin and even fur (despite feeling hot himself he was always outwardly cold). "Ne'hare... Ne'haredowell. Yes, but um, you can call me 'Nare' anytime."He blinks. "It's a nickname." It is then when he hears the sounds of the crates moving that he takes his eyes off her. He can't help but sneer at the sight of the guards tormenting the kobolds but hopes his skull mask is okay enough at obscuring his face.
His ears deflate at the term 'jail cell' and it takes him back to memories he forget he had. The harengon nods at Albert's affirmation. "Right. Truth will do us some good. We should all be open and accepting of what's in store."He puts his hands on his hips and stands bravely. He side-glances over at Ryhanna.
"I'd say- even say- they can stay with us! In the inn!" he says very abruptly.
Albert tries to hide his look of frustration: "Lady Rhyanna, then I would be honoured to sleep with the diplomatic envoys in the jail cell until this is resolved. I have promised them their safety and I don't break promises. Also - we can sort this out without any problems here and now with an honest dialogue. You see, I am a holy man and people come to me for truth. Sometimes I have to aid them, to help answer questions truthfully. I can cast a spell that would make impossible to make a lie. Shall we?"
If they agree to it, Albert casts Zone of Truth. He would draw a circle around himself with his pointer fingers and firmly say: "Zona Veritas".
I feel this calls for persuasion, but I will wait what others have to say.
Rhyanna's breath hitches at the offer of a Zone of Truth. "That... won't be necessary, Albert. Though, your offer is generous. And truth spells or not, I alone don't have the power to decide on these matters. I can decide how these crates are going to be distributed today, and call a council meeting. When that meeting will be held will be determined by the schedules of the other members of the high council. However, due to the fact the urgent nature of the request, I imagine it can be arranged within a few days. Then, if your services are needed as a spellcaster, I trust we can call on you?"
He makes a noise of exclaim, her hand too warm for his ice cold skin and even fur (despite feeling hot himself he was always outwardly cold). "Ne'hare... Ne'haredowell. Yes, but um, you can call me 'Nare' anytime."He blinks. "It's a nickname." It is then when he hears the sounds of the crates moving that he takes his eyes off her. He can't help but sneer at the sight of the guards tormenting the kobolds but hopes his skull mask is okay enough at obscuring his face.
His ears deflate at the term 'jail cell' and it takes him back to memories he forget he had. The harengon nods at Albert's affirmation. "Right. Truth will do us some good. We should all be open and accepting of what's in store."He puts his hands on his hips and stands bravely. He side-glances over at Ryhanna.
"I'd say- even say- they can stay with us! In the inn!" he says very abruptly.
((Persuasion check: 11 + 2 = 13))
Rhyanna turns her head to the excitable harengon. "Hmm. I suppose I could allow for that. They are here by your invitation. Very well. They may stay with you at the inn if that is the wish of the Golden Company. But they are your charges, and your responsibility. They are to remain unarmed while inside the walls of Santekh, and you will also be held accountable for any actions they may take against our people while under your care. As I mentioned before, we simply don't have the security necessary to watch them round the clock, but sentries patrol the Laughing Dwarf regularly already. They will be given instructions to check in with you periodically to make sure the pri-... guests are safe." She scans the eyes of the other three members of The Golden Company. "Do these seem like acceptable terms to you?"
Insight on Rhyanna
Rhyanna serves on the council as their assayer. She keeps track of the traffic and resources going in and out of Santekh, then advises the other members of the council on how to manage those resources. She tends to be a good listener and is the most likely to meet with people amongst the community when they try to express their concerns about the state of affairs. She's been distressed about their low food and water stores, as well as the condition of weapons, armor, and soldiers for the cause, and it's been taking their toll on her health. She's bitten her nails to scabby nubs while fretting over the ledger, but she keeps her demeaner calm and positive most of the time. She can often be found dancing at the tavern after hours, carousing with the other patrons. A representative of the people, she is the most beloved member of the council.
Albert smiles at Rhyannas hesitation and stammer caused by mention of truth spell. After she and Nare finishes her talk: "They can definitely stay with us and their weapons can be collected. We will protect them as we've already promised them. While we wait for the council meeting - princess, I don't know what are your capabilities, but I'd like to offer you a chance to do some good here. We can go to the refugee shelter or sick bay. I need to provide them with water, healing and Mishakals grace. This would definitely go a long way to bolster trust in kobolds."
Whatever she decides, Albert will go to either of those places. He has 4x1st level slots that can be used for water creation and/or cure wounds and 1x2nd level slot for lesser restoration. And of course spare the dying.
Arvos is captivated by her beauty but not her bureaucratic delay. Well, it looks like we have time on our hands. He will go with Albert to also create more water and to help where he can by offering 10 good berries with each berry packing enough nourishment for an entire day.
Albert smiles at Rhyannas hesitation and stammer caused by mention of truth spell. After she and Nare finishes her talk: "They can definitely stay with us and their weapons can be collected. We will protect them as we've already promised them. While we wait for the council meeting - princess, I don't know what are your capabilities, but I'd like to offer you a chance to do some good here. We can go to the refugee shelter or sick bay. I need to provide them with water, healing and Mishakals grace. This would definitely go a long way to bolster trust in kobolds."
Whatever she decides, Albert will go to either of those places. He has 4x1st level slots that can be used for water creation and/or cure wounds and 1x2nd level slot for lesser restoration. And of course spare the dying.
Princess Harkail nods at Albert. "Thank you. I don't have any healing magic, but my retainers and I will be happy to join you in handing out refreshments. Please allow my guards to rest, though. It seems like we may need them on alert tonight." She turns to Rhyanna and curtsies deeply. "Thank you for this compromise. I look forward to meeting with the council. I'll take my leave with Albert, then."
Arvos is captivated by her beauty but not her bureaucratic delay. Well, it looks like we have time on our hands. He will go with Albert to also create more water and to help where he can by offering 10 good berries with each berry packing enough nourishment for an entire day.
Nare's ears perk up once he hears Ryhanna deal out the compromise, but then slightly lowers them down again so as not to seem too excited, especially now that Princess Harkail agree too ('yippie!'). He inwardly chastises himself for being overtly enthusiastic over this but can't help it. Finally they were back home and it went better than he'd expected! No aching side and disease, crates back, the refugees okay, and he didn't get eaten. What a win!
'I should probably check in on Duncan,' his thoughts remind him. Seeing as his friends already have got the refugees and kobold clan covered, he heads over to the witchdoctor's place to see if he can trade some goods. "Hello... Duncan." The rise and fall of his pitch correspond with his enthusiasm and the remembrance of how Duncan treated the kobolds. Ne'haredowell leans on the siding of the doorway before slinking in. "We got the crates back," he announces, his eyes sliding around the room to see if there's anything new.
"How's ... Sanketh been since we've been away?" He rummages through his bag to pull out the bones he found by the entrance to the kobold's cave and then also (politely) shoves towards him a handful of the dirt. "Albie- Albert will probably be here later too. Do you got anything similar to the mushrooms? Those worked.... actually really well. I was planning to grow some more in this soil. Maybe even make more of this so we can start planting some crops. Have anything to help with that?"
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<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Arvos and Albert get the celebrity experience on the way to the marketplace. Your reputation as loyalists to the cause increases with each exploit, and rumors of your success in bringing back life-saving supplies has already begun to spread. Locals greet you warmly, though they give Princess Harkail and her retainers a wide berth and disrespectful glares. She takes it all in stride. It's well known that kobolds sided with the chromatic dragons in the war, many continue to serve them now. Her clan was hardly an outlier. Her great-grandmother and her grandmother both served the Green and Blue dragons that invaded this region. It wasn't until her mother's rule that they took a neutral position and started building a rapport with the Hachakee. But then, kobolds were never highly regarded by the so-called "good" races of Krynn, and were often treated as training fodder for young adventurers and bounty hunters. For all intents and purposes, the common races were their oppressors. So, when the chromatic dragons offered them a seat of glory in Takhisis's new empire, it was a highly tempting offer with no obvious downsides. So, the feeling was pretty mutual. Even so, Princess Harkail hated the harsh stares and had to force herself to steady her breathing... fighting her instinct to run from this.
Her retainers were fairing far worse. They huddled together in fear, eyes down-cast and holding each others hands for strength. They clearly wanted to scurry away to a dark corner, but they dutifully remained close to their princess, having faith that she knew the best way to keep them alive.
By the time your group makes it to what's left of the refugee camp, you notice that less than a third of the refugees remain unhoused. Food and water are still very clearly in short supply, and those that have the strength to work are straining themselves to exhaustion to repair damaged structures so they can be converted into housing. The workers are frightfully thin, filthy, and sun-scorched. Princess Harkail observes the efforts with a faint trace of sympathy. "They're working themselves to death. They're building homes that many of them will not live to inhabit," she states factually.
At Witchdoctor Duncan's...
Duncan greets Nare warmly again. "My friend!" he exclaims with a warm belly laugh. "It is a pleasure to see you back in my shop!"
'"Hello... Duncan." The rise and fall of his pitch correspond with his enthusiasm and the remembrance of how Duncan treated the kobolds. Ne'haredowell leans on the siding of the doorway before slinking in. "We got the crates back," he announces, his eyes sliding around the room to see if there's anything new.
"I noticed! And at a truly desperate time. I hope those crates get distributed quickly, before there are riots. I saw that there were only four," he holds his hands up defensively, "not that we're not grateful! It's more than we dared to hope for!" He puts his hands back down, then sighs and shakes his head. "But there will be casualties. That's a third of the supplies we were supposed to get. We didn't need all 12 crates, but with such a small amount of resources, I expect rioting. I'm building the militia as fast as I can, but we don't have enough trained guards to keep the peace if the refugees start fighting for the few scraps we have."
"How's ... Sanketh been since we've been away?" He rummages through his bag to pull out the bones he found by the entrance to the kobold's cave and then also (politely) shoves towards him a handful of the dirt.
Duncan perks up, trying to keep things positive. "We're building quickly. The refugees are motivated, and the Hachakee have been instrumental in training them to build and repair well. We're working round the clock to stabilize the ruins and build solid new structures that can withstand a siege!" His face turns solemn. "There have been casualties though. Four have died already. Two from dehydration. The other two were killed when a building collapsed. Eight more were injured in the accident. We moved the injured to hospital, and started examining the workers daily to make sure they were healthy enough to work. Those that are deemed too weak to continue have been given priority housing to recover. One of the ones who passed, an elder named Kiann, held out for several days before finally succumbing to his injuries. He gave me this book, called Manual of Bodily Health, hoping it may help save someone else's life. But I have a better way to honor him with it. Would you like to see it?"
He collects your dirt and bones and brings them to his alchemy bench to study it. Then, he sets the book on the table next to you. He pulls out a small dropper and dips it in a sparkling blue liquid. He pulls the dropper out and then lets a single droplet land on the bones. The bones sparkle and hiss in response. "Interesting!" he says in response to the reaction. "Even good quality mundane bones will fetch you a gold coin in my shop. But these are magic infused! Look!" In a few moments, the bones glow a faint green hue before returning back to their normal state. "Green... school of Necromancy. Not terribly strong, but certainly strong enough for me to create a common magic item out of it. I'll give you 10 gold for the bones, or 20 in store credit." He turns to the dirt, then drops another droplet of the blue liquid onto it. The dirt glows and pulses a radiant orange. Duncan lets out a low whistle. "Where did you find this soil??"
"Albie- Albert will probably be here later too. Do you got anything similar to the mushrooms? Those worked.... actually really well. I was planning to grow some more in this soil. Maybe even make more of this so we can start planting some crops. Have anything to help with that?"
"Well... you certainly could do that. But all of Santekh would be overrun with mushrooms by the end of the week! Nah, Pleurotus Androgenomyces are simple creatures. All they need is warm weather and beer to grow. But soil like this could grow damn near anything! Nare... a few crates of this soil could turn Santekh into an oasis paradise. Wars have been fought for less."
At the Assayer's Office...
Rhyanna looks to Bran and notices that he has unasked questions. "Bran, the Paladin, correct? You appear to have more to say. I must get to work on these crates, but you and your retainers are welcome to come in out of the heat and speak your mind while my staff and I inventory these supplies for distribution."
Albert turns to the princess: "You see - this is why we need this alliance to work. Sanketh is the last straw for these people, their last hope."
Albert locates empty barels and starts casting create water.
1x2nd lvl = 20 gal
4x1st lvl = 40 gal
After that he clears his throat: "Building can wait. Come, have a drink of water. There are 60 galons of pure water provided by the Blue lady Mishakal. There is plenty to go around, so quench your thirst the best you can. Tomorrow I will provide more, so don't be shy, treat yourselves even if it's just water"
Albert then checks whether there are anyone that needs immediate care (Medicine 9). He'd cast spare the dying.
OOC: That's enough water to hydrate more than 60-70 people, so they should be able to "go wild"
"Princess, I would like for you and your retainers to help with construction of these homes. I would help as well. Your kind is crafty. I am sure we can speed things up. This would definitely look good in councils eyes as well" (Oof, persusasion 4)
Regardless of what princess decides, Albert will help with construction by casting liberal amounts of guidance, so everything happens more smoothly. Also providing light when the sun goes down and it is easier to build.
Seeing how thin the refugees where he felt that 10 measly berries were not enough and created 30 more using all of his spell slots. He hands them out.
"Princess, the refugees are in need of help, but they were not always in such bad shape. It is this blasted war. Once they regain their health and have a hearth to call home you will see they are an asset. Please help the rebuilding of these homes. Like Albert said I have seen what your clan can do, and it is amazing"
He will help rebuild the homes as well using is cantrip mold earth wherever it would help.
Albert turns to the princess: "You see - this is why we need this alliance to work. Sanketh is the last straw for these people, their last hope."
Albert locates empty barels and starts casting create water.
1x2nd lvl = 20 gal
4x1st lvl = 40 gal
After that he clears his throat: "Building can wait. Come, have a drink of water. There are 60 galons of pure water provided by the Blue lady Mishakal. There is plenty to go around, so quench your thirst the best you can. Tomorrow I will provide more, so don't be shy, treat yourselves even if it's just water"
Albert then checks whether there are anyone that needs immediate care (Medicine 9). He'd cast spare the dying.
OOC: That's enough water to hydrate more than 60-70 people, so they should be able to "go wild"
"Princess, I would like for you and your retainers to help with construction of these homes. I would help as well. Your kind is crafty. I am sure we can speed things up. This would definitely look good in councils eyes as well" (Oof, persusasion 4)
Regardless of what princess decides, Albert will help with construction by casting liberal amounts of guidance, so everything happens more smoothly. Also providing light when the sun goes down and it is easier to build.
Seeing how thin the refugees where he felt that 10 measly berries were not enough and created 30 more using all of his spell slots. He hands them out.
"Princess, the refugees are in need of help, but they were not always in such bad shape. It is this blasted war. Once they regain their health and have a hearth to call home you will see they are an asset. Please help the rebuilding of these homes. Like Albert said I have seen what your clan can do, and it is amazing"
He will help rebuild the homes as well using is cantrip mold earth wherever it would help.
Persuasion
3
Princess Harkail listens to your suggestions. While your sales pitch seems awkwardly delivered, and she arches an eyebrow at accidental implications of "your kind is crafty" she decides that your idea is good enough anyway. "I agree it would. But I do not believe they will accept our help. Observe..." she points over to a group of residents harassing an elderly kobold in tattered rags. The old kobold is carrying a bundle of sticks, but they're knocked out of her hands. When she bends over to pick them up, one of the residents kicks her to the ground. The rest of the group laughs.
Arvose shakes his head in condemnation of their actions against the kobold. "Misery need not be spread and making an old man do all the work. Tsk Tsk."
The old kobold collects her sticks and shuffles away towards the direction of the fletcher shop. But before leaving, she takes a moment to stare at the Princess, who returns her gaze with an emotionless expression.
The residents seem confused by your disapproval of their actions, but due to the fact that they owe your their lives, they back away. Once they get out of reach, they continue to laugh and look back a few times as if making fun of Albert.
Princess Harkail finally breaks her silence and begins barking orders out to her retainers. They line up to receive tools and supplies, then she approaches a nearby engineer to explain her intentions to help. Now that the other workers have seen that discrimination against the kobolds will be discouraged, they decide to allow their new helpers to prove themselves. They're given the more dangerous tasks, or the harder tasks that no one wants to do. But kobolds aren't strangers to life-threatening hard labor, as they tend to build elaborate mines and complex, honeycomb-structure cities with hundreds of thousands of tons of rock over their heads.
Angel_dePrime and SunDial365, I'm about to move forward with the day. what are your characters doing during this time?
Duncan fails to get the subtext as he summons the militia. A group of four citizens still getting accustomed to their armor stumble up towards the kobolds baring spears with varying degrees of competence. Their disdain for Princess Harkail and her guards puts the kobolds on edge. Not famous for their courage, the kobolds bunch together for comfort. Princess Harkail keeps her head high and chest out, pretending to remain unbothered by the menacing glares of the militia. She hisses something in Yipyak to her soldiers and retainers, and they hesitantly spread out a bit. But they hold hands or link tails for comfort as the tense march towards headquarters begins.
Duncan barks some last minute instructions to the militia. "If the kobolds act out of line, don't kill all of them. They can be interrogated to help us recover the rest of their crates. The fancy dressed one seems to speak common pretty well, for a kobold. It also seems to be the one in charge."
Princess Harkail's eyes narrow to angry slits at the way her and her entourage are being referred. But she understands her situation well enough to remain silent and let The Golden Company do most of the speaking for her for now.
The militia guides you along the path toward headquarters. This time, you deviate to a smaller building allocated for the Assayer and her records. The rumbling of the carts alerts Rhyanna of your arrival and she comes out to greet you.
She waves her hand at The Golden Company with excitement, and you can see that her fingernails are chewed down to scabby nubs from worry and stress. She's a beautiful elven woman with excellent fashion sense, and aristocratic air about her, and a dancers grace when she walks. Her eyes are piercing enough that you can see them even at a distance, and they flash with unusual panic at the sight of Princess Harkail. (DC 15 Insight Check) She takes a moment to compose herself, then approaches your party.
"Greetings, Golden Company! I see you brought four crates, and... some prisoners? I'll have to ask Duncan why he didn't just process them at the gate.
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Albert bows: "Greetings. You know us, but you don't know these kobolds. They in fact are not our prisoners. They are our guests and diplomatic envoys"
Turns to the princess: "And this is princess Harkail"
Turns back to Rhyanna: "You see the mission of retrieving supplies was inherently impossible for such a small force as our company. Kobold tribe is big and powerful. Brute force would have only led us and Sanketh to it's doom. So we parleyed to get some sort of beneficial outcome. When looking at this conundrum with care, we saw that Sanketh has supplies that kobolds desperately need. Kobolds in turn have good access to water and medicinal plants. There is a possibility of establishing trade alliance that would benefit both parties greatly. I know that Mishakal would bless us if we opted for peace."
Persuasion 11 (wish I had those shrooms :D)
Bran is captivated with Rhyanna and comes forward to introduce himself. "Greetings Lady Rhyanna", and extends a hand in greeting. "As you can see our mission was not with its complexity, I hope we can work together to reach a mutually beneficial wayforward for all", and slightly bows his head towards her in both respect and acknowledge of her position.
Persuasion check | 18 |
((hopefully when we get to the hotel I can plant some of those mushrooms nearby maybe?))
((Insight Check: a... 2 + 2 = 4))
For an elf, she is very stunning. Nare loses himself in the moment. Forgetting to even introduce himself, he starts, "I- uh yes. No, wait." He looks over to Albert. "No, they're not prisoners," he repeats at the same time as Albert. Then sheepishly, he slides over to the left while Albert finishes his speech then nods at Bran's intervention.
"It's been a long journey. Perhaps we should check to see if everyone's alright..." Though he doesn't say it the ending seems to imply 'like how we did with the refugees.' It is then he also notices the worn down stubs of Rhyanna's nails. "Possibly check in on the crates first to see if there is anything that needs to be done." He gestures first to the crates then to the desolate desert. "I think we all might need what's in there. The heat has been getting to us all."
((Persuasion: 3 + 2 = 5 ah))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Princess Harkail nods at her introduction and continues to wait quietly as Albert explains the situation.
Rhyanna nods at Bran politely. She seems pleased to see another elf-kin, even if you are an outlander.
OOC: Your noble background might work in your favor when speaking with Rhyanna, depending on how you play it. It's important to remember that most characters in Santekh (even the authority figures) are Chaotic in nature and have a natural distrust of authority.
Rhyanna smiles at your awkwardness and holds out a calming hand. "It's ok... Ne'haredowell? Am I saying that correctly? I've only read it in your dossier. Your companions have explained the situation well enough. Guards, bring the crates inside so they can be inventoried and distributed."
The guards who were, until recently, enjoying tormenting the anxious kobolds, snap to attention and stumble over their spears and armor clambering towards the crates.
"Your highness," Rhyanna addresses Princess Harkail with a graceful bow. "I hope you understand, your servants will have to await trial in a holding cell. You will be assigned guarded quarters while I arrange a meeting with the council to discuss the terms of your surrender."
Princess Harkail hisses as she speaks in barely contained outrage. "These are my personal guard and royal retainers of Letni Inhelk, The Firestone Clan. And they are not here as your prisoners to be jailed. Nor are we here to discuss the terms of our surrender. And I am certain it would be more beneficial if the matters I have to discuss did not go to trial."
The two exchange threatening glances at the last comment, but both of them remain still as statues... the only indication of Princess Harkail's fear and outrage being her clenched fists. Several tense moments pass before Rhyanna softens her expression.
"Very well. A trial will be deferred until the council can ascertain your true intentions here in our fortress. But as you can see," she gestures a slender arm to the town ruins, "secure housing is in short supply. We don't even have enough secure rooms for all our refugees. Refugees from an invasion your kind supported, which has stirred no small amount of animosity from the people of Santekh. If I were to provide proper housing for your guards and retainers, how long do you think before some of those unhoused refugees decided to slit your throats as you slept and claim the shelter for themselves? Trained guards are still in short supply in this region. Not nearly enough to guard your rooms round the clock, and unfortunately not enough to investigate your inevitable violent deaths. Don't you see that the jail cells are the safest place for your people for now?"
As the two diplomatic representatives square off, the guards have been coming back and forth to bring more of the heavy crates in. They're coming back out now to gather the last of the crates as Princess Harkail considers her situation with renewed gravity.
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My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
Albert tries to hide his look of frustration: "Lady Rhyanna, then I would be honoured to sleep with the diplomatic envoys in the jail cell until this is resolved. I have promised them their safety and I don't break promises. Also - we can sort this out without any problems here and now with an honest dialogue. You see, I am a holy man and people come to me for truth. Sometimes I have to aid them, to help answer questions truthfully. I can cast a spell that would make impossible to make a lie. Shall we?"
If they agree to it, Albert casts Zone of Truth. He would draw a circle around himself with his pointer fingers and firmly say: "Zona Veritas".
I feel this calls for persuasion, but I will wait what others have to say.
((Insight on Ryhanna: 5 + 2 = 7))
He makes a noise of exclaim, her hand too warm for his ice cold skin and even fur (despite feeling hot himself he was always outwardly cold). "Ne'hare... Ne'haredowell. Yes, but um, you can call me 'Nare' anytime." He blinks. "It's a nickname." It is then when he hears the sounds of the crates moving that he takes his eyes off her. He can't help but sneer at the sight of the guards tormenting the kobolds but hopes his skull mask is okay enough at obscuring his face.
His ears deflate at the term 'jail cell' and it takes him back to memories he forget he had. The harengon nods at Albert's affirmation. "Right. Truth will do us some good. We should all be open and accepting of what's in store." He puts his hands on his hips and stands bravely. He side-glances over at Ryhanna.
"I'd say- even say- they can stay with us! In the inn!" he says very abruptly.
((Persuasion check: 11 + 2 = 13))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Rhyanna's breath hitches at the offer of a Zone of Truth. "That... won't be necessary, Albert. Though, your offer is generous. And truth spells or not, I alone don't have the power to decide on these matters. I can decide how these crates are going to be distributed today, and call a council meeting. When that meeting will be held will be determined by the schedules of the other members of the high council. However, due to the fact the urgent nature of the request, I imagine it can be arranged within a few days. Then, if your services are needed as a spellcaster, I trust we can call on you?"
Rhyanna turns her head to the excitable harengon. "Hmm. I suppose I could allow for that. They are here by your invitation. Very well. They may stay with you at the inn if that is the wish of the Golden Company. But they are your charges, and your responsibility. They are to remain unarmed while inside the walls of Santekh, and you will also be held accountable for any actions they may take against our people while under your care. As I mentioned before, we simply don't have the security necessary to watch them round the clock, but sentries patrol the Laughing Dwarf regularly already. They will be given instructions to check in with you periodically to make sure the pri-... guests are safe." She scans the eyes of the other three members of The Golden Company. "Do these seem like acceptable terms to you?"
Insight on Rhyanna
Rhyanna serves on the council as their assayer. She keeps track of the traffic and resources going in and out of Santekh, then advises the other members of the council on how to manage those resources. She tends to be a good listener and is the most likely to meet with people amongst the community when they try to express their concerns about the state of affairs. She's been distressed about their low food and water stores, as well as the condition of weapons, armor, and soldiers for the cause, and it's been taking their toll on her health. She's bitten her nails to scabby nubs while fretting over the ledger, but she keeps her demeaner calm and positive most of the time. She can often be found dancing at the tavern after hours, carousing with the other patrons. A representative of the people, she is the most beloved member of the council.
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My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
Albert smiles at Rhyannas hesitation and stammer caused by mention of truth spell. After she and Nare finishes her talk: "They can definitely stay with us and their weapons can be collected. We will protect them as we've already promised them. While we wait for the council meeting - princess, I don't know what are your capabilities, but I'd like to offer you a chance to do some good here. We can go to the refugee shelter or sick bay. I need to provide them with water, healing and Mishakals grace. This would definitely go a long way to bolster trust in kobolds."
Whatever she decides, Albert will go to either of those places. He has 4x1st level slots that can be used for water creation and/or cure wounds and 1x2nd level slot for lesser restoration. And of course spare the dying.
Arvos is captivated by her beauty but not her bureaucratic delay. Well, it looks like we have time on our hands. He will go with Albert to also create more water and to help where he can by offering 10 good berries with each berry packing enough nourishment for an entire day.
Princess Harkail nods at Albert. "Thank you. I don't have any healing magic, but my retainers and I will be happy to join you in handing out refreshments. Please allow my guards to rest, though. It seems like we may need them on alert tonight." She turns to Rhyanna and curtsies deeply. "Thank you for this compromise. I look forward to meeting with the council. I'll take my leave with Albert, then."
Arvos and Albert head off to the town center.
Where are Bran and Nare going?
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My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
Nare's ears perk up once he hears Ryhanna deal out the compromise, but then slightly lowers them down again so as not to seem too excited, especially now that Princess Harkail agree too ('yippie!'). He inwardly chastises himself for being overtly enthusiastic over this but can't help it. Finally they were back home and it went better than he'd expected! No aching side and disease, crates back, the refugees okay, and he didn't get eaten. What a win!
'I should probably check in on Duncan,' his thoughts remind him. Seeing as his friends already have got the refugees and kobold clan covered, he heads over to the witchdoctor's place to see if he can trade some goods. "Hello... Duncan." The rise and fall of his pitch correspond with his enthusiasm and the remembrance of how Duncan treated the kobolds. Ne'haredowell leans on the siding of the doorway before slinking in. "We got the crates back," he announces, his eyes sliding around the room to see if there's anything new.
"How's ... Sanketh been since we've been away?" He rummages through his bag to pull out the bones he found by the entrance to the kobold's cave and then also (politely) shoves towards him a handful of the dirt. "Albie- Albert will probably be here later too. Do you got anything similar to the mushrooms? Those worked.... actually really well. I was planning to grow some more in this soil. Maybe even make more of this so we can start planting some crops. Have anything to help with that?"
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Bran would like to understand and know Ryhanna better for he see''s future diplomatic relationship with her would be beneficial for the Company.
At the Santekh town center/marketplace...
Arvos and Albert get the celebrity experience on the way to the marketplace. Your reputation as loyalists to the cause increases with each exploit, and rumors of your success in bringing back life-saving supplies has already begun to spread. Locals greet you warmly, though they give Princess Harkail and her retainers a wide berth and disrespectful glares. She takes it all in stride. It's well known that kobolds sided with the chromatic dragons in the war, many continue to serve them now. Her clan was hardly an outlier. Her great-grandmother and her grandmother both served the Green and Blue dragons that invaded this region. It wasn't until her mother's rule that they took a neutral position and started building a rapport with the Hachakee. But then, kobolds were never highly regarded by the so-called "good" races of Krynn, and were often treated as training fodder for young adventurers and bounty hunters. For all intents and purposes, the common races were their oppressors. So, when the chromatic dragons offered them a seat of glory in Takhisis's new empire, it was a highly tempting offer with no obvious downsides. So, the feeling was pretty mutual. Even so, Princess Harkail hated the harsh stares and had to force herself to steady her breathing... fighting her instinct to run from this.
Her retainers were fairing far worse. They huddled together in fear, eyes down-cast and holding each others hands for strength. They clearly wanted to scurry away to a dark corner, but they dutifully remained close to their princess, having faith that she knew the best way to keep them alive.
By the time your group makes it to what's left of the refugee camp, you notice that less than a third of the refugees remain unhoused. Food and water are still very clearly in short supply, and those that have the strength to work are straining themselves to exhaustion to repair damaged structures so they can be converted into housing. The workers are frightfully thin, filthy, and sun-scorched. Princess Harkail observes the efforts with a faint trace of sympathy. "They're working themselves to death. They're building homes that many of them will not live to inhabit," she states factually.
At Witchdoctor Duncan's...
Duncan greets Nare warmly again. "My friend!" he exclaims with a warm belly laugh. "It is a pleasure to see you back in my shop!"
'"Hello... Duncan." The rise and fall of his pitch correspond with his enthusiasm and the remembrance of how Duncan treated the kobolds. Ne'haredowell leans on the siding of the doorway before slinking in. "We got the crates back," he announces, his eyes sliding around the room to see if there's anything new.
"I noticed! And at a truly desperate time. I hope those crates get distributed quickly, before there are riots. I saw that there were only four," he holds his hands up defensively, "not that we're not grateful! It's more than we dared to hope for!" He puts his hands back down, then sighs and shakes his head. "But there will be casualties. That's a third of the supplies we were supposed to get. We didn't need all 12 crates, but with such a small amount of resources, I expect rioting. I'm building the militia as fast as I can, but we don't have enough trained guards to keep the peace if the refugees start fighting for the few scraps we have."
"How's ... Sanketh been since we've been away?" He rummages through his bag to pull out the bones he found by the entrance to the kobold's cave and then also (politely) shoves towards him a handful of the dirt.
Duncan perks up, trying to keep things positive. "We're building quickly. The refugees are motivated, and the Hachakee have been instrumental in training them to build and repair well. We're working round the clock to stabilize the ruins and build solid new structures that can withstand a siege!" His face turns solemn. "There have been casualties though. Four have died already. Two from dehydration. The other two were killed when a building collapsed. Eight more were injured in the accident. We moved the injured to hospital, and started examining the workers daily to make sure they were healthy enough to work. Those that are deemed too weak to continue have been given priority housing to recover. One of the ones who passed, an elder named Kiann, held out for several days before finally succumbing to his injuries. He gave me this book, called Manual of Bodily Health, hoping it may help save someone else's life. But I have a better way to honor him with it. Would you like to see it?"
He collects your dirt and bones and brings them to his alchemy bench to study it. Then, he sets the book on the table next to you. He pulls out a small dropper and dips it in a sparkling blue liquid. He pulls the dropper out and then lets a single droplet land on the bones. The bones sparkle and hiss in response. "Interesting!" he says in response to the reaction. "Even good quality mundane bones will fetch you a gold coin in my shop. But these are magic infused! Look!" In a few moments, the bones glow a faint green hue before returning back to their normal state. "Green... school of Necromancy. Not terribly strong, but certainly strong enough for me to create a common magic item out of it. I'll give you 10 gold for the bones, or 20 in store credit." He turns to the dirt, then drops another droplet of the blue liquid onto it. The dirt glows and pulses a radiant orange. Duncan lets out a low whistle. "Where did you find this soil??"
"Albie- Albert will probably be here later too. Do you got anything similar to the mushrooms? Those worked.... actually really well. I was planning to grow some more in this soil. Maybe even make more of this so we can start planting some crops. Have anything to help with that?"
"Well... you certainly could do that. But all of Santekh would be overrun with mushrooms by the end of the week! Nah, Pleurotus Androgenomyces are simple creatures. All they need is warm weather and beer to grow. But soil like this could grow damn near anything! Nare... a few crates of this soil could turn Santekh into an oasis paradise. Wars have been fought for less."
At the Assayer's Office...
Rhyanna looks to Bran and notices that he has unasked questions. "Bran, the Paladin, correct? You appear to have more to say. I must get to work on these crates, but you and your retainers are welcome to come in out of the heat and speak your mind while my staff and I inventory these supplies for distribution."
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My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
Albert turns to the princess: "You see - this is why we need this alliance to work. Sanketh is the last straw for these people, their last hope."
Albert locates empty barels and starts casting create water.
After that he clears his throat: "Building can wait. Come, have a drink of water. There are 60 galons of pure water provided by the Blue lady Mishakal. There is plenty to go around, so quench your thirst the best you can. Tomorrow I will provide more, so don't be shy, treat yourselves even if it's just water"
Albert then checks whether there are anyone that needs immediate care (Medicine 9). He'd cast spare the dying.
OOC: That's enough water to hydrate more than 60-70 people, so they should be able to "go wild"
"Princess, I would like for you and your retainers to help with construction of these homes. I would help as well. Your kind is crafty. I am sure we can speed things up. This would definitely look good in councils eyes as well" (Oof, persusasion 4)
Regardless of what princess decides, Albert will help with construction by casting liberal amounts of guidance, so everything happens more smoothly. Also providing light when the sun goes down and it is easier to build.
Seeing how thin the refugees where he felt that 10 measly berries were not enough and created 30 more using all of his spell slots. He hands them out.
"Princess, the refugees are in need of help, but they were not always in such bad shape. It is this blasted war. Once they regain their health and have a hearth to call home you will see they are an asset. Please help the rebuilding of these homes. Like Albert said I have seen what your clan can do, and it is amazing"
He will help rebuild the homes as well using is cantrip mold earth wherever it would help.
Persuasion
3
At the town center...
Princess Harkail listens to your suggestions. While your sales pitch seems awkwardly delivered, and she arches an eyebrow at accidental implications of "your kind is crafty" she decides that your idea is good enough anyway. "I agree it would. But I do not believe they will accept our help. Observe..." she points over to a group of residents harassing an elderly kobold in tattered rags. The old kobold is carrying a bundle of sticks, but they're knocked out of her hands. When she bends over to pick them up, one of the residents kicks her to the ground. The rest of the group laughs.
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My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
Albert just silently and firmly walks over to the knocked over kobold and aids them to get up, helps to brush some dirt off. "There, should be better"
Turns to the residents: "You can rest for the remaining day. Enjoy your water and berries. We will take over the construction effort"
Albert then will theatrically groan and huff and puff as an old fart, to look like they made an elderly man do their work.
Arvose shakes his head in condemnation of their actions against the kobold. "Misery need not be spread and making an old man do all the work. Tsk Tsk."
The old kobold collects her sticks and shuffles away towards the direction of the fletcher shop. But before leaving, she takes a moment to stare at the Princess, who returns her gaze with an emotionless expression.
The residents seem confused by your disapproval of their actions, but due to the fact that they owe your their lives, they back away. Once they get out of reach, they continue to laugh and look back a few times as if making fun of Albert.
Princess Harkail finally breaks her silence and begins barking orders out to her retainers. They line up to receive tools and supplies, then she approaches a nearby engineer to explain her intentions to help. Now that the other workers have seen that discrimination against the kobolds will be discouraged, they decide to allow their new helpers to prove themselves. They're given the more dangerous tasks, or the harder tasks that no one wants to do. But kobolds aren't strangers to life-threatening hard labor, as they tend to build elaborate mines and complex, honeycomb-structure cities with hundreds of thousands of tons of rock over their heads.
Angel_dePrime and SunDial365, I'm about to move forward with the day. what are your characters doing during this time?
My DM Registry
My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground