With the sight of the wights, Talorin reaches to his necklace and chants and invocation, sending magic at the wights. Fireball Damage: 3+4+3+4+5+6+3+3 = 31 fire damage DEX DC 19 for half
W1 Dexterity Save DC 19 vs 5 W2 Dexterity Save DC 19 vs 3 W3 Dexterity Save DC 19 vs 12 W4 Dexterity Save DC 19 vs 22 W5 Dexterity Save DC 19 vs 12 W6 Dexterity Save DC 19 vs 6 W7 Dexterity Save DC 19 vs 6
With the sight of the wights, Talorin reaches to his necklace and chants and invocation, sending magic at the wights. Fireball Damage: 3+4+3+4+5+6+3+3 = 31 fire damage DEX DC 19 for half
W1 Dexterity Save DC 19 vs 3 W1 (14/45) W2 Dexterity Save DC 19 vs 19 W2 (30/45) W3 Dexterity Save DC 19 vs 7 W3 (14/45) W4 Dexterity Save DC 19 vs 16 W4 (14/45) W5 Dexterity Save DC 19 vs 4 W5 (14/45) W6 Dexterity Save DC 19 vs 12 W6 (14/45) W7 Dexterity Save DC 19 vs 22 W7 (30/45)
1) unarmed strike @W6 with advantage due to stealth, hit 27 for 9 magical bludgeoning damage 2) unarmed strike @W6, miss 13 Bonus: unarmed strike @W6, hit 14 for 8 magical bludgeoning damage
W6 (14/45) takes 9 damage and then takes 8 damage and dies
Attack 1 - Hit: 21, Damage: 9 piercing plus 3 fire and 16 sneak attack damage (if applicable by nearby allies) Attack 2 - 24, Damage: 8 piercing plus 6 fire
W4 (14/45) takes half of 9 (4) and half of 16 (8) and 3 fire damage, total 15 damage and dies W7 (30/45) takes half of 8 (4) and 6 fire damage, total 14. W7 (16/45)
casts Sacred Flame, causing 9 radiant damage). The undead creature recoiled with a shriek, its spectral form momentarily flickering in pain.
W3 (14/45) Dexterity Save DC 17 vs 8
Pixies 1-7 each cast Entangle on Wights A-G, individually. Pixie 8 merely flutters around Necyra's head. At will, all 8 pixies then invisible (they have innate Superior Invisibility). All 7 wights must succeed on a STR saving throw (vs the pixie's DC12 spell save) or be Restrained.
Hmmm...
1) You spend a 4 level spell slot to cast [Tooltip Not Found], this can be precast, no problem. Since it lasts 1 hours, you will need to post that you are tracking time in minutes and/or rounds 2) We will use end of your init for all conjured and summons, so no need to roll independently 3) I'm not sure the limitations for commanding conjurations but I'd be surprised if you can command some to cast a spell-like ability and others to do something else due to action economy or just complexity of commands. Let's break this down into a phrase or command sentence that your character must RP and speak, to command your pixies. See if you can work within six words, I'm open to up to ten words but six would be ideal. 4) Entangle is a 20 ft square. Two casting will hit all seven wights, so you don't need to cast it 7 times, so feel free to save five of your summons's dailies.
W1 (dead) W2 (30/45) Strength Save DC 12 vs 7 W3 (14/45, plus SF) Strength Save DC 12 vs 15 W4 (dead) W5 (14/45) Strength Save DC 12 vs 14 W6 (dead) W7 (16/45) Strength Save DC 12 vs 14
Note: I'm a big fan of pbp init groups, that way people can post when they can but I also really like the new encounter tracker, so I will lower everyone's init to the lowest number in their group, this means that you can go in any order while in your group and hopefully it will help pbp logistics.
Round 1 Bridgette, Necyra, Talorin, Yurgojin (init group 1) << your turns W7 (G) (16/45, init group 2) Mysleen, Trystane (init group 3) W2 (B) (30/45, restrained, init group 4) W3 (C) (5/45, init group 4) W5 (E) (14/45, prone, incapacitated, init group 4)
Yurgojin will go to the next W7 since that's who he started attacking last turn.
He whips he rapier out towards the Wright after stabibg it previously. The move taps the creature for it to react (Attack 1 to hit 12, miss) but sets the the creature right into Yurgojin's stab right up through the bottom of its jaw and straight out the top of its head. (Attack 2 to hit CRIT damage: 25 piercing 14 fire 20 sneak if applicable). Throwing the renewed dead corpse to the ground he rushes to put himself in the middle of the remaining enemies.
Talorin has a giddy hop to his step from the party's first salvos at the wights and his mouth gapes wide in awe at Yurgojin's oblieteration of a wight. "Yahoo!!!" he ulates.
He follows suit with the tiefling's example and lets out a radiant burst at W2, taking advantage of the pixies' spells and keeping his distance.
Sacred Flame Damage: 4+1 = 5 radiant DEX DC 19 for no damage W7 W2 makes the save at disadvantage due to being restrained
A prone wight, number five in the line of shuffling horrors, twitched as its ember eyes locked on the party. Necyra wasn't waiting. A crimson claw shot out, unleashing a searing Sacred Flame that kissed the incapacitated wight (causing 10 radiant damage). It shrieked, a tortured rasp, as unholy energy flickered and smoke wisped from its form.
Yurgojin's stab right up through the bottom of its jaw and straight out the top of its head. (Attack 2 to hit CRIT damage: 25 piercing 14 fire 20 sneak if applicable)
Crit W7 takes half of 25 (12) piercing, half of 20 (10) sneak damage and 14 fire damage, total 36 damage and W7 dies
A prone wight, number five in the line of shuffling horrors, twitched as its ember eyes locked on the party. Necyra wasn't waiting. A crimson claw shot out, unleashing a searing Sacred Flame that kissed the incapacitated wight (causing 10 radiant damage). It shrieked, a tortured rasp, as unholy energy flickered and smoke wisped from its form.
W5 (14/45, prone, incapacitated, init group 4) Dexterity Save DC 17 vs 5 If W5 takes damage it gets to attempt a Wisdom Save DC 17 vs 20, if save ends hideous laughter
Round 1 Bridgette, Necyra, Talorin, Yurgojin (init group 1) W7 (dead) Mysleen, Trystane (init group 3) << your turns W2 (B) (16/45, restrained, plus SF damage 5, init group 4) W3 (C) (5/45, init group 4) W5 (E) (14/45, prone, incapacitated, plus SF damage 10, init group 4)
Necyra smirks as the remaining wights crumple under Trystane's assault. She leans in towards him, her voice barely a whisper, "Show-off!" she teases playfully. A glint of amusement flickers in her crimson eyes. She winks, clearly impressed with Trystane's combat prowess.
Mysleen, feeling a little adventurous, pulls out her Rapier of Wounding, and charges into the fray. She stabs at the nearest wight.
Attack: 27
Damage: 9
Extra necrotic damage: 2
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
"Well, that was not too hard. But why were all these wights here? Is this some sort of trap?" Mysleen looks around, trying to look if there is anything else that may be hiding in the graveyard.
Perception: 14
Investigation (if needed instead): 12
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening into another chamber.
"Sometimes the dead don't always stay dead." mutters Talorin. "Though from the way those wights went down I have a pretty good feeling about this party." His face has a chipper smile upon it as the group descends into chamber. His inquisitive eyes and hands take a look at the coffins to get glimpses if the bodies entombed are still there or if, perhaps, they met the former occupants of the coffins just a short while ago.
Bridgette is more than happy to take one of the wool cloaks... at least if they have one in black.
"I'm just going to go out on a limb here and say that those wights are dead... for real this time," Bridgette says with a somewhat sad smile as she thinks about her master and the numerous undead who haunt his island, some of whom she considers friends. She takes a moment to check whether the coffins are empty... and if they are, she turns to address her companions.
"I would appreciate it if we could return the dead to their rest," she says. "I doubt we will be able to figure out which corpse belongs in which coffin, but I don't want to simply leave them in a pile on the floor. They were people once, after all."
W1 Dexterity Save DC 19 vs 5
W2 Dexterity Save DC 19 vs 3
W3 Dexterity Save DC 19 vs 12
W4 Dexterity Save DC 19 vs 22
W5 Dexterity Save DC 19 vs 12
W6 Dexterity Save DC 19 vs 6
W7 Dexterity Save DC 19 vs 6
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Two saved, the rest takes full damage
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
W1 (14/45) takes 7 force then takes 14 force and dies
W6 (14/45) takes 9 damage and then takes 8 damage and dies
W4 (14/45) takes half of 9 (4) and half of 16 (8) and 3 fire damage, total 15 damage and dies
W7 (30/45) takes half of 8 (4) and 6 fire damage, total 14. W7 (16/45)
W3 (14/45) Dexterity Save DC 17 vs 8
Hmmm...
1) You spend a 4 level spell slot to cast [Tooltip Not Found], this can be precast, no problem. Since it lasts 1 hours, you will need to post that you are tracking time in minutes and/or rounds
2) We will use end of your init for all conjured and summons, so no need to roll independently
3) I'm not sure the limitations for commanding conjurations but I'd be surprised if you can command some to cast a spell-like ability and others to do something else due to action economy or just complexity of commands. Let's break this down into a phrase or command sentence that your character must RP and speak, to command your pixies. See if you can work within six words, I'm open to up to ten words but six would be ideal.
4) Entangle is a 20 ft square. Two casting will hit all seven wights, so you don't need to cast it 7 times, so feel free to save five of your summons's dailies.
W1 (dead)
W2 (30/45) Strength Save DC 12 vs 7
W3 (14/45, plus SF) Strength Save DC 12 vs 15
W4 (dead)
W5 (14/45) Strength Save DC 12 vs 14
W6 (dead)
W7 (16/45) Strength Save DC 12 vs 14
W5 (14/45) Wisdom Save DC 17 vs 15
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
W3 takes 9 radiant damage. W3 (5/45)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Note: I'm a big fan of pbp init groups, that way people can post when they can but I also really like the new encounter tracker, so I will lower everyone's init to the lowest number in their group, this means that you can go in any order while in your group and hopefully it will help pbp logistics.
Round 1
Bridgette, Necyra, Talorin, Yurgojin (init group 1) << your turns
W7 (G) (16/45, init group 2)
Mysleen, Trystane (init group 3)
W2 (B) (30/45, restrained, init group 4)
W3 (C) (5/45, init group 4)
W5 (E) (14/45, prone, incapacitated, init group 4)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Yurgojin will go to the next W7 since that's who he started attacking last turn.
He whips he rapier out towards the Wright after stabibg it previously. The move taps the creature for it to react (Attack 1 to hit 12, miss) but sets the the creature right into Yurgojin's stab right up through the bottom of its jaw and straight out the top of its head. (Attack 2 to hit CRIT damage: 25 piercing 14 fire 20 sneak if applicable). Throwing the renewed dead corpse to the ground he rushes to put himself in the middle of the remaining enemies.
Bridgette simply blasts whichever of the remaining wights looks like it's closest to (true) death:
Eldritch blast:
Attack: Nat 1 (not bothering to roll damage)
Attack: 24; Damage: 14 (Force)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Talorin has a giddy hop to his step from the party's first salvos at the wights and his mouth gapes wide in awe at Yurgojin's oblieteration of a wight. "Yahoo!!!" he ulates.
He follows suit with the tiefling's example and lets out a radiant burst at W2, taking advantage of the pixies' spells and keeping his distance.
Sacred Flame
Damage: 4+1 = 5 radiant
DEX DC 19 for no damage
W7W2 makes the save at disadvantage due to being restrainededit: miswrote which wight
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
A prone wight, number five in the line of shuffling horrors, twitched as its ember eyes locked on the party. Necyra wasn't waiting. A crimson claw shot out, unleashing a searing Sacred Flame that kissed the incapacitated wight (causing 10 radiant damage). It shrieked, a tortured rasp, as unholy energy flickered and smoke wisped from its form.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Back to me, pixies!" Necyra barked, the air shimmering faintly as the invisible sprites zipped through the air to form a defensive circle around her.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Crit W7 takes half of 25 (12) piercing, half of 20 (10) sneak damage and 14 fire damage, total 36 damage and W7 dies
W2 takes 14 damage. W2 (16/30, restrained)
W2 (16/30, restrained) Dexterity (restrained disadvantage) Save DC 19 vs 10
W5 (14/45, prone, incapacitated, init group 4) Dexterity Save DC 17 vs 5
If W5 takes damage it gets to attempt a Wisdom Save DC 17 vs 20, if save ends hideous laughter
Round 1
Bridgette, Necyra, Talorin, Yurgojin (init group 1)
W7 (dead)
Mysleen, Trystane (init group 3) << your turns
W2 (B) (16/45, restrained, plus SF damage 5, init group 4)
W3 (C) (5/45, init group 4)
W5 (E) (14/45, prone, incapacitated, plus SF damage 10, init group 4)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Round 1
Bridgette, Necyra, Talorin, Yurgojin (init group 1)
W7 (dead)
Mysleen, Trystane (init group 3) << your turns
W2 (B) (11/45, restrained, init group 4)
W3 (C) (5/45, init group 4)
W5 (E) (4/45, prone, incapacitated, init group 4)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Trystane looks around frantically to find a foe still standing. 'The wights fall like flies', he thinks to himself.
Action: Attack
1) unarmed strike @W2, hit 15 for 11 magical bludgeoning damage
2) unarmed strike @W3, hit 18 for 9 magical bludgeoning damage
Bonus: unarmed strike @W5, hit 16 for 8 magical bludgeoning damage
|| Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Valerian - Pallid Elf Rogue - Wildnis || Cy Naïlo - Wood Elf Crossbowman - ChatGPT || b'Reh - Stig Order Cleric - Humblewood || Rowan - Halfling Giant Path Barbarian - Runewarren || Reyhana - Elf Champion Dervish - Seventh Sojourn ||
Necyra smirks as the remaining wights crumple under Trystane's assault. She leans in towards him, her voice barely a whisper, "Show-off!" she teases playfully. A glint of amusement flickers in her crimson eyes. She winks, clearly impressed with Trystane's combat prowess.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mysleen, feeling a little adventurous, pulls out her Rapier of Wounding, and charges into the fray. She stabs at the nearest wight.
Attack: 27
Damage: 9
Extra necrotic damage: 2
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
After the last wight falls, there is a sense of calm and quiet.
Hallix C1-C2 Rewards (shared)
816 XP each
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
"Well, that was not too hard. But why were all these wights here? Is this some sort of trap?" Mysleen looks around, trying to look if there is anything else that may be hiding in the graveyard.
Perception: 14
Investigation (if needed instead): 12
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening into another chamber.

The back of this coffin hides a panel with a latch that causes the wall behind it to swing aside to discover a secret door Leading to the South.
The hallway exiting this room leads to the West and has been carved through the ground, and rough dug tunnel.
Treasure Coffin
4x Wool Cloaks (10 gp each)
2x Wide Hats (5 gp each)
1x potion of invisibility
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
"Sometimes the dead don't always stay dead." mutters Talorin. "Though from the way those wights went down I have a pretty good feeling about this party." His face has a chipper smile upon it as the group descends into chamber. His inquisitive eyes and hands take a look at the coffins to get glimpses if the bodies entombed are still there or if, perhaps, they met the former occupants of the coffins just a short while ago.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Bridgette is more than happy to take one of the wool cloaks... at least if they have one in black.
"I'm just going to go out on a limb here and say that those wights are dead... for real this time," Bridgette says with a somewhat sad smile as she thinks about her master and the numerous undead who haunt his island, some of whom she considers friends. She takes a moment to check whether the coffins are empty... and if they are, she turns to address her companions.
"I would appreciate it if we could return the dead to their rest," she says. "I doubt we will be able to figure out which corpse belongs in which coffin, but I don't want to simply leave them in a pile on the floor. They were people once, after all."
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!