After calling down radiant light he then taps in a hotter magic, sending a quick ball of fire to explode behind the golem, bathing it in flame.
Bonus Action: Fireball 4th level //spend two sorcery points for Quickened Spell placed in the air so that the bottom of the ball catches the golem. Damage: 3+5+5+5+1+6+5+4+4 = 38 fire
After calling down radiant light, the Stone Giant dies.
Stone Giant Rewards 5900 XP (1180 XP each)
Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran expatriates.
There is time for a short rest.
Shoulders Ballistae mounted on wheels point out the windows at each of Landro’s shoulders
Walkway A 3-foot-tall stone battlement wraps around this open-air walkway.
Holding Cells Iron bars along either side of this hallway form two cells, each with a locked iron door.
Intake Chamber This small, fifteen-foot-tall chamber features a metal hatch in the floor and a lever attached to a nearby wall.
Vault The floor of this ruined, thirty-foot-tall chamber is bare except for a large, wooden chest. The ostentatious chest’s dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a grinning demon hangs from the chest’s hasp.
There is a mimic treasure chest in this room. One person opens it and then Mimic will grapple you and then jump off the ledge in a 130 foot tall shaft causing both of you to take 13d6 damage. That happens, no combat.
Throat This twenty-foot-tall cylinder is the equivalent of Landro’s throat. Above, a tangle of metal dangles like a mechanical uvula.
Weapons System The mechanical guts of what must have been a magical cannon were torn out of the platform in this room. To the south, a three-foot-tall ledge is all that separates this chamber from the open air. If not for the dense mist of the Mournland, this window would afford a spectacular view.
In this 15-foot-tall room, which is effectively Landro’s mouth, you are confronted by three warforge. "I am Glaive and this is Rack and Crunch. Landro and all the warmachines of the Mournland region are claimed by the Legions of the Lord of Blades’"
Trystane rushes into melee shouldering the two blade scouts while making his way to the Glaive. With a thunderous roar he engages the Warforged with his claws.
Action: two unarmed strikes Bonus: one unarmed strike @BS1, hit 35+2 (critical hit) for 19 magical bludgeoning and 12 lightning damage @BS2, hit 33+1 for 18 magical bludgeoning and 1 lightning damage @GL1, hit 19+4 for 15 magical slashing and 8 lightning damage
Talorin looks at the warforged amused, "Warforged inside a warforged. Makes me think of certain dolls."
He then looses psychic energy upon them.
Raulothim's Psychic Lance twinned at GL1 and BS1 GL1 Damage: 33 psychic BS1 Damage: 21 psychic Save DC INT 20, full damage and incapacitated on failure; half damage on success
Bridgette will go ahead and launch her own Raulothim's Psychic Lance at BS 2 in the hopes that all three of them will be incapacitated at the start of the next round.
DC 20 Int save or take 25 Psychic damage and be incapacitated.
"So, how long do you think it will take these idiots to figure out that attacking us is suicide?" Bridgette asks in a slightly exasperated tone as yet another group of apparently intelligent creatures who should have self-preservation instincts tries to murder the party.
Also, if she hasn't lost concentration on her Hex from the previous fight yet, she'll go ahead and use her bonus action to move it to GL 1
@BS1, hit 35+2 (critical hit) for 19 magical bludgeoning and 12 lightning damage @BS2, hit 33+1 for 18 magical bludgeoning and 1 lightning damage @GL1, hit 19+4 for 15 magical slashing and 8 lightning damage
Raulothim's Psychic Lance twinned at GL1 and BS1 GL1 Damage: 33 psychic BS1 Damage: 21 psychic Save DC INT 20, full damage and incapacitated on failure; half damage on success
GL1 Intelligence Save DC 20 vs 14. GL1 takes 33 damage. GL1 (131/187, incapacitated) BS1 Intelligence Save DC 20 vs 15. BS1 takes 21 damage. BS1 (66/105, incapacitated)
Following Trystane, Yurgojin takes up behind him, activating the sword (BA) and moving to try and stab GL1 from another direction. Attack1: 15+2=17 to hit, 13 piercing plus 7 fire and 9 sneak Attack 2: 13+2= 15 to hit, 9 piercing plus 7 fire
15 misses but with bless +1 it hits! GL1 takes 13, 7, 9, 9, 7, total 45 damage. GL1 takes 45 damage. GL1 (86/187)
Bridgette will go ahead and launch her own Raulothim's Psychic Lance at BS 2 in the hopes that all three of them will be incapacitated at the start of the next round. DC 20 Int save or take 25 Psychic damage and be incapacitated.
BS2 Intelligence Save DC 20 vs 17. BS2 takes 25 damage. BS2 (61/105, incapacitated)
This post has potentially manipulated dice roll results.
While twisting her face in concentration at maintaining her hail mary blessing upon the entire gang, Necyra manages to sling a Sacred Flame at Glaive. DC17 DEX saving throw versus 14 radiant damage on a failed saving throw.
Trystane continues fighting the Glaive who appears to be the strongest of the three opponents.
Action: two unarmed strikes Bonus: one unarmed strike @GL1, hit 18+4 for 15 magical slashing and 7 lightning damage @GL1, hit 35+2 (critical hit) for 20 magical slashing and 7 lightning damage @GL1, hit 23+3 for 16 magical slashing and 7 lightning damage
While twisting her face in concentration at maintaining her hail mary blessing upon the entire gang, Necyra manages to sling a Sacred Flame at Glaive. DC17 DEX saving throw versus 14 radiant damage on a failed saving throw.
While twisting her face in concentration at maintaining her hail mary blessing upon the entire gang, Necyra manages to sling a Sacred Flame at Glaive. DC17 DEX saving throw versus 14 radiant damage on a failed saving throw.
@GL1, hit 18+4 for 15 magical slashing and 7 lightning damage @GL1, hit 35+2 (critical hit) for 20 magical slashing and 7 lightning damage @GL1, hit 23+3 for 16 magical slashing and 7 lightning damage
GL1 takes 15, 7, 20, 7, total 49 and dies. BS1 takes 16, 7, total 23 damage. BS1 (43/105, incapacitated)
After calling down radiant light, the Stone Giant dies.
Stone Giant Rewards
5900 XP (1180 XP each)
Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran expatriates.
There is time for a short rest.
Shoulders
Ballistae mounted on wheels point out the windows at each of Landro’s shoulders
Walkway
A 3-foot-tall stone battlement wraps around this open-air walkway.
Holding Cells
Iron bars along either side of this hallway form two cells, each with a locked iron door.
Intake Chamber
This small, fifteen-foot-tall chamber features a metal hatch in the floor and a lever attached to a nearby wall.
Vault
The floor of this ruined, thirty-foot-tall chamber is bare except for a large, wooden chest. The ostentatious chest’s dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a grinning demon hangs from the chest’s hasp.
There is a mimic treasure chest in this room. One person opens it and then Mimic will grapple you and then jump off the ledge in a 130 foot tall shaft causing both of you to take 13d6 damage. That happens, no combat.
Throat
This twenty-foot-tall cylinder is the equivalent of Landro’s throat. Above, a tangle of metal dangles like a mechanical uvula.
Weapons System
The mechanical guts of what must have been a magical cannon were torn out of the platform in this room. To the south, a three-foot-tall ledge is all that separates this chamber from the open air. If not for the dense mist of the Mournland, this window would afford a spectacular view.
In this 15-foot-tall room, which is effectively Landro’s mouth, you are confronted by three warforge. "I am Glaive and this is Rack and Crunch. Landro and all the warmachines of the Mournland region are claimed by the Legions of the Lord of Blades’"
Glaive GL1 init 10
Blade Scout BS1 init 22
Blade Scout BS2 init 17
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Trystane can be the one that found the mimic, or did you want to waive that event?
Initiative: 12
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
It's unlikely that anyone would fall for the mimic and het grappled then fall 130 feet without featherfall or flying. Hand wave
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Yurgojin init: 15 (maybe his best init yet!)
Bridgette Initiative: 22
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Necyra's Initiative: 19
Last to know and first to be blamed...
As a free action, can I regret my life choices?
12 +15 +22 +18=67, 67/4=16.75
10 +22 +17=16.33
Players win init! If Necyra is away, she will cast bless from a 3rd level slot on five targets, same last last combat.
Round 1
Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn
Glaive GL1
Blade Scout BS1
Blade Scout BS2
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Trystane rushes into melee shouldering the two blade scouts while making his way to the Glaive. With a thunderous roar he engages the Warforged with his claws.
Action: two unarmed strikes
Bonus: one unarmed strike
@BS1, hit 35+2 (critical hit) for 19 magical bludgeoning and 12 lightning damage
@BS2, hit 33+1 for 18 magical bludgeoning and 1 lightning damage
@GL1, hit 19+4 for 15 magical slashing and 8 lightning damage
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
Talorin looks at the warforged amused, "Warforged inside a warforged. Makes me think of certain dolls."
He then looses psychic energy upon them.
Raulothim's Psychic Lance twinned at GL1 and BS1
GL1 Damage: 33 psychic
BS1 Damage: 21 psychic
Save DC INT 20, full damage and incapacitated on failure; half damage on success
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Following Trystane, Yurgojin takes up behind him, activating the sword (BA) and moving to try and stab GL1 from another direction.
Attack1: 15+2=17 to hit, 13 piercing plus 7 fire and 9 sneak
Attack 2: 13+2= 15 to hit, 9 piercing plus 7 fire
Bridgette will go ahead and launch her own Raulothim's Psychic Lance at BS 2 in the hopes that all three of them will be incapacitated at the start of the next round.
DC 20 Int save or take 25 Psychic damage and be incapacitated.
"So, how long do you think it will take these idiots to figure out that attacking us is suicide?" Bridgette asks in a slightly exasperated tone as yet another group of apparently intelligent creatures who should have self-preservation instincts tries to murder the party.
Also, if she hasn't lost concentration on her Hex from the previous fight yet, she'll go ahead and use her bonus action to move it to GL 1
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#confirmed: Necyra will cast Bless on everyone in the party, so add 1d4 to all attack rolls and saving throws!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
nice!
BS1 takes 19, 12, total 31 damage. BS1 (74/105)
BS2 takes 19 damage. BS2 (86/105)
GL1 takes 15, 8, total 23 damage. GL1 (164/187)
GL1 Intelligence Save DC 20 vs 14. GL1 takes 33 damage. GL1 (131/187, incapacitated)
BS1 Intelligence Save DC 20 vs 15. BS1 takes 21 damage. BS1 (66/105, incapacitated)
15 misses but with bless +1 it hits!
GL1 takes 13, 7, 9, 9, 7, total 45 damage. GL1 takes 45 damage. GL1 (86/187)
BS2 Intelligence Save DC 20 vs 17. BS2 takes 25 damage. BS2 (61/105, incapacitated)
Round 2
Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn
Glaive GL1 (86/187, incapacitated)
Blade Scout BS1 (66/105, incapacitated)
Blade Scout BS2 (61/105, incapacitated)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Yurgojin digs in his feet a bit (BA steady aim) and continues to stab at GL1
Attack1: 25 to hit, 9 piercing (rerolled with feat) plus 5 fire and 10 sneak
Attack2: 25 to hit, 7 piercing plus 11 fire
While twisting her face in concentration at maintaining her hail mary blessing upon the entire gang, Necyra manages to sling a Sacred Flame at Glaive. DC17 DEX saving throw versus 14 radiant damage on a failed saving throw.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trystane continues fighting the Glaive who appears to be the strongest of the three opponents.
Action: two unarmed strikes
Bonus: one unarmed strike
@GL1, hit 18+4 for 15 magical slashing and 7 lightning damage
@GL1, hit 35+2 (critical hit) for 20 magical slashing and 7 lightning damage
@GL1, hit 23+3 for 16 magical slashing and 7 lightning damage
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
GL1 takes 9, 5, 10, 7, 11, total 42. GL1 (44/187, incapacitated)
GL1 Dexterity Save DC 17 vs 8
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
GL1 takes 14 damage. GL1 (30/187, incapacitated)
GL1 takes 15, 7, 20, 7, total 49 and dies.
BS1 takes 16, 7, total 23 damage. BS1 (43/105, incapacitated)
Round 2
Talorin, Trystane, Yurgojin
Bridgette, Necyra << your turn
Glaive GL1 (dead)
Blade Scout BS1 (66/105, incapacitated)
Blade Scout BS2 (61/105, incapacitated)
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Round 2
Necyra, Trystane, Yurgojin
Bridgette, Talorin << your turn
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
Bridgette is going to try to take down Glaive with eldritch blast
Eldritch Blast vs. Glaive:
Attack: 15 Damage: 6 (force) + 1 (necrotic)
Attack: 15 Damage: 6 (force) + 6 (necrotic)
Attack: 32 Damage: Unable to parse dice roll. (force) + 2 (necrotic)
Bonus action:
Bridgette will deal 5 points of psychic damage to Glaive through her hex
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