Glink taps into his remaining arcane reserves and blasts out a second level magic missile for maximum damage against the enemy in his personal space (20 force).
Prism them fire off a shot (19 to hit for 6 force)
Vodin lets out a sigh of relief. "Well done everyone." He takes a moment to make sure his companion is okay. Then he will cautiously keep taking the left corridor to see here it leads
Glink staggers back, breathing heavily as he surveys the damage to his armor. The zombie’s critical blow has left a deep dent in the metal plating, a jagged crack oozing a faint, glistening fluid. Sparks sputter occasionally from the damaged area, casting brief flashes of light across the dim corridor.
Inside the armor, he winces as another spark crackles, “Had about enough a this place, Bud,” he mutters.
The passage to the left (down) goes on for about 200 feet. at about the 140 foot mark there is another turn to the left. There is a corridor 30 feet long that ends at en elevated alcove. Within the alcove is a silver box on a stone stand.
At the end of the 200 feet there is a turn to right.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Vodin reports back what he has discovered. "I know that sliver box is asking for trouble but if anyone is interested its down the corridor in a raises alcove. We can skip it if no one is interested and take the right turn at the end of the 200 ft corridor."
Glink, ever the staunch advocate of the age-old maxim, “leave no loot behind,” sets his sights on the abandoned silver box. But true to his resourceful nature, heroics take a back seat to practicality as he devises a plan to claim the prize without lifting a finger himself.
With a few minutes of muffled rattling and clanking within his battered armor, he finally manages to summon his faithful nurse to fetch the box. Glink, meanwhile, remains safely around the corner, out of sight and away from any danger.
Peeking out just enough to watch the scene unfold, Glink’s fingers drum impatiently against the dented metal of his arm as he waits. “Go on, bud,” he whispers under his breath, half-cheering, half-commanding. “Bring home the goods.”
(Ritual Cast Unseen Servant to fetch the silver box)
Continuing down the passage you come to another set of large bronze doors depicting a battle between two armies. One side has a bird-like leader, the other a human with an axe.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
The massive bronze door opens into this grand chamber roughly L shaped 50 feet long and 50 feet wide. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army of clay statues, in what must have once been an impressive array. Now, half of them are fallen and crumbled. Near the door are spear-wielders, perhaps twenty of them, outfitted only in scraps of leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures wears a breastplate of shells. They are standing near a domed structure. The stuccoed dome has no apparent openings.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
The weapons are mostly made of wood so have suffered age rot. As with other examples you have seen, the edges are made from obsidian. There are 157 useable pieces for arrowheads, small knives or you can use wood working skills to form a larger weapon. There are also 88 sparkling shells woven in clothing worth 1 sp each. The bronze weapons will need to be recast in order to be of any use.
The domed structure seems to be a sealed sarcophagus with the image of a man painted on it.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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A zombie is struck but not taken down.
Nib needs to make _6_ DC 10 CON saves to resist rot grub infestation.
The zombie grappling Glink begins to pull him towards the cow head. Eagerly. In anticipation. You think you hear it say "smash...like...us..."
Glink still has an action before the two zombie go again.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Glink taps into his remaining arcane reserves and blasts out a second level magic missile for maximum damage against the enemy in his personal space (20 force).
Prism them fire off a shot (19 to hit for 6 force)
Nib CON Saves
1 27
2 14
3 15
4 24
5 18
6 13
D&D since 1984
Nib hurriedly brushes the grubs away
D&D since 1984
The zombie grabbling Glink is blasted apart until only the hands are left holding his arm. They squeeze for a few seconds before falling to the floor.
Nib squishes and flings away the rot grubs which undulate along the floor looking for food. The various bits of zombie are good enough for them.
The last zombie is easily taken down by your combined efforts without causing further harm.
YAY win!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Vodin lets out a sigh of relief. "Well done everyone." He takes a moment to make sure his companion is okay. Then he will cautiously keep taking the left corridor to see here it leads
Stealth
27
Perception
17
Glink staggers back, breathing heavily as he surveys the damage to his armor. The zombie’s critical blow has left a deep dent in the metal plating, a jagged crack oozing a faint, glistening fluid. Sparks sputter occasionally from the damaged area, casting brief flashes of light across the dim corridor.
Inside the armor, he winces as another spark crackles, “Had about enough a this place, Bud,” he mutters.
The passage to the left (down) goes on for about 200 feet. at about the 140 foot mark there is another turn to the left. There is a corridor 30 feet long that ends at en elevated alcove. Within the alcove is a silver box on a stone stand.
At the end of the 200 feet there is a turn to right.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Vodin reports back what he has discovered. "I know that sliver box is asking for trouble but if anyone is interested its down the corridor in a raises alcove. We can skip it if no one is interested and take the right turn at the end of the 200 ft corridor."
Glink, ever the staunch advocate of the age-old maxim, “leave no loot behind,” sets his sights on the abandoned silver box. But true to his resourceful nature, heroics take a back seat to practicality as he devises a plan to claim the prize without lifting a finger himself.
With a few minutes of muffled rattling and clanking within his battered armor, he finally manages to summon his faithful nurse to fetch the box. Glink, meanwhile, remains safely around the corner, out of sight and away from any danger.
Peeking out just enough to watch the scene unfold, Glink’s fingers drum impatiently against the dented metal of his arm as he waits. “Go on, bud,” he whispers under his breath, half-cheering, half-commanding. “Bring home the goods.”
(Ritual Cast Unseen Servant to fetch the silver box)
Upon touching the box, the entire hallway tilts downwards towards the alcove.
The hall in that direction is now blocked.
**imagine the hall being clock hands at 3 and 9 then the whole mess tilts to 12 and 6
Needless to say you lose contact with your nurse.
After 10 minutes, the hall returns to its normal position.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Vodin is glad he did not go for the Silve box. "So, it is trapped. Now Glink do you still want that silver box?"
“That silver box is our only hope bud” Glink exaggerates. “I guess we must push on.”
Continuing down the passage you come to another set of large bronze doors depicting a battle between two armies. One side has a bird-like leader, the other a human with an axe.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Vodin will try to open the door.
It seems stuck. You will need to get some help opening the door.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Nib will help Vodin with the door
D&D since 1984
The massive bronze door opens into this grand chamber roughly L shaped 50 feet long and 50 feet wide. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army of clay statues, in what must have once been an impressive array. Now, half of them are fallen and crumbled. Near the door are spear-wielders, perhaps twenty of them, outfitted only in scraps of leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures wears a breastplate of shells. They are standing near a domed structure. The stuccoed dome has no apparent openings.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Glink storms into the room and begins an intensive search for anything of value. Arrowheads, intact weaponry, gold… sweet gold.
Perception with Guidance 11
The weapons are mostly made of wood so have suffered age rot. As with other examples you have seen, the edges are made from obsidian. There are 157 useable pieces for arrowheads, small knives or you can use wood working skills to form a larger weapon. There are also 88 sparkling shells woven in clothing worth 1 sp each. The bronze weapons will need to be recast in order to be of any use.
The domed structure seems to be a sealed sarcophagus with the image of a man painted on it.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale