Darthos sees the beast which nearly ended him bleeding out in front of him. Darthos is still taken aback from the attack. On the east side of the wolves den, Gramgran locates a narrow opening in the east wall. The opening leads to a natural chimney that climbs 30 feet. At the base of the fissure is rubbish that's been discarded through the opening above. Renvalm, now covered in wolves blood, looks terrifying. (Advantage on intimidation while covered in blood)
He looks around but sees nothing else besides the wolves, then turns to Morpetor. "Nothing but the dead wolves," he says and follows after Gramgran, staying behind her.
"Well there is this chimney over here that seems to be their trash chute. But we can go on the bridge, since that is more likely to lead us to Gundren and Sildar. I vote we go left on the bridge, anybody else?" (Flipped a coin)
"I agree, the bridge maybe are best option as I don't think everyone will be able to make it up the trash chute. It might be a good idea to have someone with dark vision lead us there."
Rollback Post to RevisionRollBack
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
"I'll be right behind you Yuri. If we run into someone I want to be able to get them within range of my axe as soon as possible, anybody with ranged weapons should go right behind me. If need be use me as cover, I may not have armor but my size can cover you."
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
"I forgot to mention," Darthos says, "just before I rushed in like some fool, I saw the goblin that escaped us ahead. Do we go back and interrogate the tied up goblin or just continue forward, considering we're very close to the cave's mouth."
Darthos digs in his pouch for a moment as the adrenaline of his recent near-death experience begins to wear off. Still shaken, however, he pulls out a bit of phosphorous and casts dancing lights. Moments later, four globules of light appear before him; one he sends to float at the front of the party and another at the back while the other two circle each other in the center of the party.
After leaving the wolves den, the group proceeds forward to the north as magical lights create a glow to light the path being led by Gramgran. Gramgran can see in the shadows to her left, a disused side passage leads west across the other side of the stream. This passage is choked with rubble and has steep escarpments.
The path along the stream continues forward beyond another set of uneven steps ahead, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you. A rickety bridge spans the passage, connecting two tunnels that are 20 feet above the stream.
The marching order is Gramgran, Ren, Darthos, Morpetor, Yuri, Kim.
The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from ahead of you. The flood threatens all creatures in the tunnel.
Gramgran, Ren and Darthos must succeed on a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
Morpetor is in the position to make his way across the stream and into the disused side passage to the west to avoid getting washed away. DC 10 Dexterity saving throw to avoid being swept away. Or you can attempt a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
Yuri and Kim are able to turn and make a run out of the cave mouth. DC 10 Dexterity saving throw to avoid being swept away. Or you can attempt a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
Renvalm braces himself against the cave wall against the oncoming wall of water.
Strength Save: 9
Rollback Post to RevisionRollBack
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
This post has potentially manipulated dice roll results.
Darthos Tay
Looking up suddenly as a roar sounds ahead of the, Darthos's eyes widen with fear as he sees a surge of water rushing towards them. With a sudden curse he attempts to fling himself and grip the wall to prevent being swept away.
Darthos sees the beast which nearly ended him bleeding out in front of him. Darthos is still taken aback from the attack. On the east side of the wolves den, Gramgran locates a narrow opening in the east wall. The opening leads to a natural chimney that climbs 30 feet. At the base of the fissure is rubbish that's been discarded through the opening above. Renvalm, now covered in wolves blood, looks terrifying. (Advantage on intimidation while covered in blood)
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Darthos Tay
He looks around but sees nothing else besides the wolves, then turns to Morpetor. "Nothing but the dead wolves," he says and follows after Gramgran, staying behind her.
DM - GA's Baldur's Gate
Gramgran
"Well there is this chimney over here that seems to be their trash chute. But we can go on the bridge, since that is more likely to lead us to Gundren and Sildar. I vote we go left on the bridge, anybody else?" (Flipped a coin)
Renvalm Hellhelm
Lvl 1 | Human | Barbarian
"I agree, the bridge maybe are best option as I don't think everyone will be able to make it up the trash chute. It might be a good idea to have someone with dark vision lead us there."
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Morpetor
Grabbing his longbow and an arrow, Morpetor readies himself and agrees, “the bridge it is.”
Yuri
Yuri readies his shield and sword. "The bridge then, aye" he nods as if weighing up some options in his head "follow me then."
OOC - How dark is the cave? Are people without darkvision struggling?
Theres no light. Anyone without dark vision is blinded. I’ll get an update later this evening. Marching order?
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
OOC - since I have low hp/ac and darkvision, I’d like to go somewhere in the middle. Do I need to role to look out for new threats?
Renvalm Hellhelm
Lvl 1 | Human | Barbarian
"I'll be right behind you Yuri. If we run into someone I want to be able to get them within range of my axe as soon as possible, anybody with ranged weapons should go right behind me. If need be use me as cover, I may not have armor but my size can cover you."
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Darthos Tay
"I forgot to mention," Darthos says, "just before I rushed in like some fool, I saw the goblin that escaped us ahead. Do we go back and interrogate the tied up goblin or just continue forward, considering we're very close to the cave's mouth."
OOC - Darthos will be in the middle.
DM - GA's Baldur's Gate
Gramgran
"That boy will be out for a while. Let's hurry up the stairs and cross the bridge." She starts towards the bridge.
OOC-Gramgran will be up front with her high AC/HP
Darthos Tay
Darthos digs in his pouch for a moment as the adrenaline of his recent near-death experience begins to wear off. Still shaken, however, he pulls out a bit of phosphorous and casts dancing lights. Moments later, four globules of light appear before him; one he sends to float at the front of the party and another at the back while the other two circle each other in the center of the party.
DM - GA's Baldur's Gate
After leaving the wolves den, the group proceeds forward to the north as magical lights create a glow to light the path being led by Gramgran. Gramgran can see in the shadows to her left, a disused side passage leads west across the other side of the stream. This passage is choked with rubble and has steep escarpments.
The path along the stream continues forward beyond another set of uneven steps ahead, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you. A rickety bridge spans the passage, connecting two tunnels that are 20 feet above the stream.
The marching order is Gramgran, Ren, Darthos, Morpetor, Yuri, Kim.
The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from ahead of you. The flood threatens all creatures in the tunnel.
Gramgran, Ren and Darthos must succeed on a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
Morpetor is in the position to make his way across the stream and into the disused side passage to the west to avoid getting washed away. DC 10 Dexterity saving throw to avoid being swept away. Or you can attempt a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
Yuri and Kim are able to turn and make a run out of the cave mouth. DC 10 Dexterity saving throw to avoid being swept away. Or you can attempt a DC 15 Strength saving throw to hold on to the cave walls to avoid being washed away. On a failed save, the character is knocked prone and washed down out to the mouth of the cave. As you crash into the jagged rocks of the cave, you take 1d6 bludgeoning damage along the way.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Renvalm Hellhelm
Lvl 1 | Human | Barbarian
Renvalm braces himself against the cave wall against the oncoming wall of water.
Strength Save: 9
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Kim sees the water rushing towards the group, her eyes widen. She turns on her heels and sprints as fast as she can out of the cave.
OOC- I can't roll on my phone. DM can you please do my dex roll. Thank you.
Gramgran
She attempts to grab on to the sides of the cave to avoid being swept away (not her strong suit)
Str S.T. 3
(Gramgran got those old people fingers. Nothing to grab with)
Darthos Tay
Looking up suddenly as a roar sounds ahead of the, Darthos's eyes widen with fear as he sees a surge of water rushing towards them. With a sudden curse he attempts to fling himself and grip the wall to prevent being swept away.
Strength Save: 12
Bludgeoning damage: 1
DM - GA's Baldur's Gate
Dex save: 2 Damage: 2
Youre washed out the mouth of the cave after scraping down the side of the cave walls
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Yuri
Turns and books it from the onrushing water.
Dex check - 19
Damage - 5
Morpetor attempts to cross the stream and enter the side passage.
Dexterity: 4