(Spider room, 2, pool, 1, bench room, illusion room,1, throne room) hallways: after spider, pit trap not opened as disarmed after illusion: crimson tiled hallway )
other than the skulls, skeleton of women, nothing else is found, book, artifact.
Lira nods, remembering the pit trap they deactivated without looking inside. "Alright, let's go." When they reach the leap of faith trap, she will peer down the first pit. If there is nothing, she will activate the trap again so they can check the second pit.
The group backtracks down the crisscrossed crimson-red tiled hall. There is no sign of the strange armory at all.
Then you enter the changing rooms, once glorious and filled with light and color, now without the plant emitting its intoxicating aroma, old and worn. A body rests in an empty tub. It has been searched and a necklace was found previously.
The pool room still hosts the body in the water where Amdaeng found a necklace.
The waiting area is empty except for the magical bench.
(You believe there are two pits, one clear to see, one that is hidden. To look into the hidden pit, (closer to the party, you would need to spring the trap instead of lock it in place by turning the sconce.)
Lira (running) jumps over the non-hidden pit to the sconce. "Alright, I'm going to activate it again so stand back." She turns the sconce back to its original position.
Vydar seems slightly shocked that his idea actually worked, though he’s also received that he has no need to try his backup plan. He seems almost dazed as the tension of their now solved issue slowly dissipates, only snapping out of it when Amdaeng suddenly hugs him. Her hug was quick enough that he had no time to object. He’s too mentally drained to say anything afterwards either.
He perks back up when the group realizes they are a necklace short. Once Lira starts exploring again, he rushes to accompany her. Since he’s the best at detecting traps at the moment, he wants to make sure he’s at the front of any new endeavor. Though he isn’t as persistent about that now that they’ve figured out where all the traps are.
He watches Lira jump the pit and activate the trap. Then thinks about how they should go about triggering it without risking harm to anyone.
Not unexpectedly, the stone on Vydars hat becomes hot to the touch as she re-activates the trap in the hallway outside the waiting room.
Strangely, whether from the strange scene that unfolded in the thrown room, the excitement/ exhaustion of the group, or some other reason, Ning seems antsy and restless.
Lira tries tossing her length of rope, a hammer, a piton, and the spider web sack over to the others. It seems easiest for someone to climb down and search, although someone else may have to hang on to the platform to keep it open.
Iólinder is taken aback a bit when Amdaeng suddenly hugs him but he is too caught up in the moment of victory to raise any objections. It is only when Lira raised the question if they had all the required necklaces, which turned out that they were one short, that he snapped back into action.
Following the others as they planned on investigating the trap they had avoided, reasoning that it would be the best place to find an unfortunate tribe member, the party decided to lower Lira into the pit trap. Iólinder was not the strongest but the weight of his armour and gear at least made him rather stable on his feet and he held part of the rope. He firmly planted his feet to counter the sudden shift in weight for when it happens.
Lira carefully ties the rope around herself. "Alright, I'll jump and trigger it. Just don't let me down too far."She will do another running jump to land on the trap door. After her earlier climbing adventure this doesn't seem too bad.
This post has potentially manipulated dice roll results.
Amdaeng comforted Ning as they walked back and observed the activity around the traps.........she noted the bears restlessness and kept her head on a swivel for danger as the others worked.
As Lira steps on the floor, the surface drops to one side. Revealing at 20 foot deep pit with sharp spikes at the bottom. As you suspected, a dead body is impailed on the spikes below. Based on its decomposition and the smell, it’s been there for at least six months. Ning smells the air and wrinkles her nose.
She finds it and is able to retrieve it. The poor soul has a spike through an eye so she can cut the necklace off, or lift its head off the spike first. Ning smells at the air again and wrinkles her nose. She seems very uneasy.
Disengaging, Amdaeng went to assist Lira, also trying to think back to possibly untaken paths or unexplored rooms.....
HELP- Lira perception- 12
Recalling the path- Investigation- 12
(Spider room, 2, pool, 1, bench room, illusion room,1, throne room) hallways: after spider, pit trap not opened as disarmed after illusion: crimson tiled hallway )
other than the skulls, skeleton of women, nothing else is found, book, artifact.
The tribe did not make it this far.
Amdaeng looks at Lira and the others, " We need to backtrack and find that other necklace...could even be at the bottom of a pit....""
Lira nods, remembering the pit trap they deactivated without looking inside. "Alright, let's go." When they reach the leap of faith trap, she will peer down the first pit. If there is nothing, she will activate the trap again so they can check the second pit.
Perception with help: 15
The group backtracks down the crisscrossed crimson-red tiled hall. There is no sign of the strange armory at all.
Then you enter the changing rooms, once glorious and filled with light and color, now without the plant emitting its intoxicating aroma, old and worn. A body rests in an empty tub. It has been searched and a necklace was found previously.
The pool room still hosts the body in the water where Amdaeng found a necklace.
The waiting area is empty except for the magical bench.
(You believe there are two pits, one clear to see, one that is hidden. To look into the hidden pit, (closer to the party, you would need to spring the trap instead of lock it in place by turning the sconce.)
Lira (running) jumps over the non-hidden pit to the sconce. "Alright, I'm going to activate it again so stand back." She turns the sconce back to its original position.
The trap is now armed and you believe weight on the floor will trigger the second hidden pit opening.
Vydar seems slightly shocked that his idea actually worked, though he’s also received that he has no need to try his backup plan. He seems almost dazed as the tension of their now solved issue slowly dissipates, only snapping out of it when Amdaeng suddenly hugs him. Her hug was quick enough that he had no time to object. He’s too mentally drained to say anything afterwards either.
He perks back up when the group realizes they are a necklace short. Once Lira starts exploring again, he rushes to accompany her. Since he’s the best at detecting traps at the moment, he wants to make sure he’s at the front of any new endeavor. Though he isn’t as persistent about that now that they’ve figured out where all the traps are.
He watches Lira jump the pit and activate the trap. Then thinks about how they should go about triggering it without risking harm to anyone.
Not unexpectedly, the stone on Vydars hat becomes hot to the touch as she re-activates the trap in the hallway outside the waiting room.
Strangely, whether from the strange scene that unfolded in the thrown room, the excitement/ exhaustion of the group, or some other reason, Ning seems antsy and restless.
Lira tries tossing her length of rope, a hammer, a piton, and the spider web sack over to the others. It seems easiest for someone to climb down and search, although someone else may have to hang on to the platform to keep it open.
Dexterity to throw each item: 11, 23, 11, 16
Iólinder is taken aback a bit when Amdaeng suddenly hugs him but he is too caught up in the moment of victory to raise any objections. It is only when Lira raised the question if they had all the required necklaces, which turned out that they were one short, that he snapped back into action.
Following the others as they planned on investigating the trap they had avoided, reasoning that it would be the best place to find an unfortunate tribe member, the party decided to lower Lira into the pit trap. Iólinder was not the strongest but the weight of his armour and gear at least made him rather stable on his feet and he held part of the rope. He firmly planted his feet to counter the sudden shift in weight for when it happens.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Lira carefully ties the rope around herself. "Alright, I'll jump and trigger it. Just don't let me down too far." She will do another running jump to land on the trap door. After her earlier climbing adventure this doesn't seem too bad.
Amdaeng comforted Ning as they walked back and observed the activity around the traps.........she noted the bears restlessness and kept her head on a swivel for danger as the others worked.
Perception- 17
As Lira steps on the floor, the surface drops to one side. Revealing at 20 foot deep pit with sharp spikes at the bottom. As you suspected, a dead body is impailed on the spikes below. Based on its decomposition and the smell, it’s been there for at least six months.
Ning smells the air and wrinkles her nose.
Lira has the others lower her a little further so she can look for a necklace on the body.
Perception: 9
She finds it and is able to retrieve it. The poor soul has a spike through an eye so she can cut the necklace off, or lift its head off the spike first.
Ning smells at the air again and wrinkles her nose. She seems very uneasy.
" Heads up, folks.", Amdaeng said suddenly. " Something bad is coming.....not sure where from though...."
Hearing Amdaeng's warning from above, Lira carefully cuts off the necklace and tugs on the robe, signalling the others to pull her up.
'Say what now?' Iólinder said straining a bit holding the rope. He sent a mental command to Zazi to make a sweep of the surroundings.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
You are able to pull Lira out easily. As you turn the corner, it is clear what the problem is.
The tracks are clear, two fresh sets of Kobold footprints head toward the broken domed spider room.