Both new and established towns and villages need new merchants, crafts, and traders of all types. This campaign is designed to fulfill those needs both as tool for other dungeon masters and for adventurers of any stripe. This is an experiment to see if it can be made useful and interesting at the same time. The ideal would be that once established, any game master from any campaign and utilize the merchants thread to conduct the mundane shopping needs of their party in any setting. When shopping time comes around, they simply go to the thread the DM will link. When player- merchants are online they post an open sign along with their inventory and prices and can engage in RP haggling directly with the players from the other campaign. This saves the DMs from having to constantly create new NPC vendors and interactions.
The player merchants will have to acquire their inventory via 1) adventuring/ collecting/ crafting themselves. 2) posting jobs for other adventurers which they pay the bounty or 3) they purchase from a larger trading company via contract. The player merchants will gain their experience and levels the way old school DnD had it by counting coins and treasure for xp in addition to any actual adventures or accomplishments they complete. Finally a real use of downtime and side skills which interfering with your main adventures or it can be the main adventure. Make a buck, make a name, and conquer the fantasy business world.
Part two of this equation is a dedicated adventure group within the campaign to fulfill the orders and quests on hand. These can be rotating groups or fixed depending on how it goes. Have a character you want to play, but can never seem to get into a game? Well here is your opportunity. lets see how this goes and we will tweak as we go.
what we need: 5 dedicated Player merchants/ craftsmen to build their business in any town to provide sundries and quests. Join by creating a character as normal level 3, no restrictions on class or race. The use merchant background and select the appropriate craft or skill to suit your desired business type. The mayor of any town has offered some seed money to get you started.
also we need 5 or more adventurers to fulfill these quest and orders. Can be short term or long term. One shots or campaigns for glory and cold hard cash. the adventurers will begin at lvl 1 so the tasks wont be too simple at first.
Alright it looks like a good start. Now the Mayor will send you a letter with the details of your starter setup and you will begin the process if acquisition of the supplies to make, find or buy your inventory. I will research if anyone has created a leather smith recipe process or list. I have a great one for alchemist/ herbalist already. Unless you have an idea of your own proprietary recipes. Basic level items are fairly straightforward, but for the better quality and magical enchantment type stuff more exotic process are required.
Sniss the Kobold, a general store salesman, and a purveyor of goods. Often times willing to sell potions and food, however he sells other items at times
shop name: Sniss’s Serums and Syrups
Custom items: extra money, and a bit longer to obtain
Individual ingredients: by the bushel
recipes: extra money and a bit of ornate parchment
**Merchant Speciality:** The Arcane Atelier specializes in crafting and selling a wide array of magical items. The shop is known for its ability to create custom magical items to suit any adventurer's needs, from enchanted weapons and armor to unique magical trinkets and potions. The store is run by a seasoned enchanter who has a deep knowledge of arcane lore and the intricacies of magical item creation.
This is the go-to place for adventurers looking for the edge that only a finely crafted, enchanted item can provide.
Greeting: Well, hello there explorer! What can I get you to help you be Fully Prepared? We've got storage, maps, tools, and more!
Shop Stock
Storage: Backpacks, pouches, and bags
Maps: Local, local explored dungeon, Nearest large city (map to), Capital City, Treasure Map(extremely rare)
Ammo: Arrows, Bolts, Sling Bullets, Enchanted or Magic versions of the previous
Gear:Rope (Silk or hempen, buy by foot), torches, bedroll(Adequate, Fine, Luxury), Pitons, Crowbar, Hammer
Food: Mess kits, Basic pot & pan traveling set, Rations (Adequate, Fine, Luxury)
Premade Packs: Explorer's, Dungeoneer's
Will often have many other items that an adventurer might need.
Custom versions of all above are available at a heavy up-cost and potentially large wait-time.
Will Buy
Any magical Items related to storage
Most maps created by adventurers(cartography skill)
Can be convinced to buy many types of magic items.
Supply
Most of the non-magical storage, basic tools, and ammo are bought through contract with large suppliers in the large cities, though she supplements with items bought from local craftspeople. Most of the maps are made by her(cartography skill), as well as the rations(cooking).
(From what I see she shouldn't be able to have a second artisan tool skill. Therefore, she currently buys the rations from her supplier, but plans on training the skill the moment she has the money.)
I'd love to be on the both sides if necessary, but the shop side seems more fun (or just different)
Name: Meathak Mountainsmasher from Thuligone clan
Race: Goliath
Class: Barbarian
Shop name: Just wood
Sold goods: firewood, planks, poles, boxes, barels, buckets, chests, wagons, simple wooden weapons (staffs, clubs), weapon and tool handles, simple furniture. (anything made from wood that is not too delicate for his massive hands)
Will buy: regular lumber, exotic lumber, paints and varnishes, iron fittings, leather, rope
Sample quests given to parties:
Bring me X number of 10 ft logs of any wood.
Bring me X number of 10 ft logs of specific (rare) wood, that might grow in a dangerous place
Deal with a client that refuses to pay for goods
Get me pigment from specific beast that can be found in a cave nearby
Greeting: Well, hello there explorer! What can I get you to help you be Fully Prepared? We've got storage, maps, tools, and more!
Shop Stock
Storage: Backpacks, pouches, and bags
Maps: Local, local explored dungeon, Nearest large city (map to), Capital City, Treasure Map(extremely rare)
Ammo: Arrows, Bolts, Sling Bullets, Enchanted or Magic versions of the previous
Gear:Rope (Silk or hempen, buy by foot), torches, bedroll(Adequate, Fine, Luxury), Pitons, Crowbar, Hammer
Food: Mess kits, Basic pot & pan traveling set, Rations (Adequate, Fine, Luxury)
Premade Packs: Explorer's, Dungeoneer's
Will often have many other items that an adventurer might need.
Custom versions of all above are available at a heavy up-cost and potentially large wait-time.
Will Buy
Any magical Items related to storage
Most maps created by adventurers(cartography skill)
Can be convinced to buy many types of magic items.
Supply
Most of the non-magical storage, basic tools, and ammo are bought through contract with large suppliers in the large cities, though she supplements with items bought from local craftspeople. Most of the maps are made by her(cartography skill), as well as the rations(cooking).
(From what I see she shouldn't be able to have a second artisan tool skill. Therefore, she currently buys the rations from her supplier, but plans on training the skill the moment she has the money.)
Let's add potions!
Employee: Stax Woodlawn
Articifer/Alchemist
Mark of Hospitality Halfling
(If you're good with using him as your employee then we maybe we could rent infusions. His alchemist class is flavored as a baker but we could do apothecary instead. I'll finish fleshing him out and post the character link.
Looks like we have a few merchants. Now we need some adventurers :-)
Well if there is a need for adventurers, I can change my character to an adventurer, because both sides seem fun. Also I rolled extremely good STR score for my Goliath lumberjack, so it would be just fun.
Greeting: Well, hello there explorer! What can I get you to help you be Fully Prepared? We've got storage, maps, tools, and more!
Shop Stock
Storage: Backpacks, pouches, and bags
Maps: Local, local explored dungeon, Nearest large city (map to), Capital City, Treasure Map(extremely rare)
Ammo: Arrows, Bolts, Sling Bullets, Enchanted or Magic versions of the previous
Gear:Rope (Silk or hempen, buy by foot), torches, bedroll(Adequate, Fine, Luxury), Pitons, Crowbar, Hammer
Food: Mess kits, Basic pot & pan traveling set, Rations (Adequate, Fine, Luxury)
Premade Packs: Explorer's, Dungeoneer's
Will often have many other items that an adventurer might need.
Custom versions of all above are available at a heavy up-cost and potentially large wait-time.
Will Buy
Any magical Items related to storage
Most maps created by adventurers(cartography skill)
Can be convinced to buy many types of magic items.
Supply
Most of the non-magical storage, basic tools, and ammo are bought through contract with large suppliers in the large cities, though she supplements with items bought from local craftspeople. Most of the maps are made by her(cartography skill), as well as the rations(cooking).
(From what I see she shouldn't be able to have a second artisan tool skill. Therefore, she currently buys the rations from her supplier, but plans on training the skill the moment she has the money.)
Let's add potions!
Employee: Stax Woodlawn
Articifer/Alchemist
Mark of Hospitality Halfling
(If you're good with using him as your employee then we maybe we could rent infusions. His alchemist class is flavored as a baker but we could do apothecary instead. I'll finish fleshing him out and post the character link.
I originally wanted it to be Explorations and Elixirs, but couldn't find a way for that to work together with only 1 person running it. An employee sounds excellent.
With an employee, this location might become a permanent one, with either her or her employee able to sell from the stock. (I can make a basic spreadsheet with stock to share, though potions and infusions are yours to take care of). She will probably head off sometimes to sell in other towns. Knockon Wood's Adventuring Season sounds interesting. Lots of customers.
Greeting: Well, hello there explorer! What can I get you to help you be Fully Prepared? We've got storage, maps, tools, and more!
Shop Stock
Storage: Backpacks, pouches, and bags
Maps: Local, local explored dungeon, Nearest large city (map to), Capital City, Treasure Map(extremely rare)
Ammo: Arrows, Bolts, Sling Bullets, Enchanted or Magic versions of the previous
Gear:Rope (Silk or hempen, buy by foot), torches, bedroll(Adequate, Fine, Luxury), Pitons, Crowbar, Hammer
Food: Mess kits, Basic pot & pan traveling set, Rations (Adequate, Fine, Luxury)
Premade Packs: Explorer's, Dungeoneer's
Will often have many other items that an adventurer might need.
Custom versions of all above are available at a heavy up-cost and potentially large wait-time.
Will Buy
Any magical Items related to storage
Most maps created by adventurers(cartography skill)
Can be convinced to buy many types of magic items.
Supply
Most of the non-magical storage, basic tools, and ammo are bought through contract with large suppliers in the large cities, though she supplements with items bought from local craftspeople. Most of the maps are made by her(cartography skill), as well as the rations(cooking).
(From what I see she shouldn't be able to have a second artisan tool skill. Therefore, she currently buys the rations from her supplier, but plans on training the skill the moment she has the money.)
Let's add potions!
Employee: Stax Woodlawn
Articifer/Alchemist
Mark of Hospitality Halfling
(If you're good with using him as your employee then we maybe we could rent infusions. His alchemist class is flavored as a baker but we could do apothecary instead. I'll finish fleshing him out and post the character link.
I originally wanted it to be Explorations and Elixirs, but couldn't find a way for that to work together with only 1 person running it. An employee sounds excellent.
With an employee, this location might become a permanent one, with either her or her employee able to sell from the stock. (I can make a basic spreadsheet with stock to share, though potions and infusions are yours to take care of). She will probably head off sometimes to sell in other towns. Knockon Wood's Adventuring Season sounds interesting. Lots of customers.
So here is my impression of what D'war was describing with a couple of my own suggestions/embellishment. Apologies D'war if I'm out of pocket. I'll mark my suggestions with *.
D'War is Mayor
Mayor grants license o Mechants/Owners controlling how many and of what type of businesses operate in town.
*certain criteria must be agreed to and upheld to keep ones license. i.e.keep a consistent posting availability.
Adventurers=Employees
*Merchants/Owners can decide from character submissions who they want as an employee. (Employee standards like Owner standards can be worked out later and would be subject to D'wars approval.)
Owners take turns suggesting "quests" by hanging out their "sign"
(*Quests can vary in difficulty based on merchant preference or necessity. More on that in a bit. I would suggest the basics like, clear this area (mine, mansion, ruins), find the item (spell component, artifact) guard the shipment, (caravan, found artifact), investigate rumor,. Essentially one shot encounters. The RP would be contained to town between Owners and employees. Owners gain the same experience as the employees on their adventure.)
Owners will be responsible for their shops. (They RP client exchanges.)
*Quests don't have to have clients but could be the byproduct if one.
*Clients are players that are not owners or employees.
Clients are the players sent from the other campaigns.
*Clients are players who have a character they want to experiment with and can apply to join the next quest.
So in a way the "town" is like a game lobby. No real commitment for players outside of the owners and employees. I see it as a place for players to bring a character to throw in on a one shot while waiting on applications to the usual campaign threads as well as being available for the down time/mercantile RP.
The interaction between Owners and employees insures the "Merchant" thread will be available for DM's as well as allowing the "town" to expand it's offerings.
Hi there, I am interested in joining on either side (favoring merchant) and I was wondering what do we do if we do not have the merchant background unlocked? Also, do we need to have any experience to join? I am completely new here and I think this would be a nice start.
If you want the failed merchant one, I would recommend finding it online on a different site and copying it by making a private homebrew. While this is complicated with races, etc. backgrounds shouldn't have that many moving parts to copy, especially if you don't worry about recommended characteristics. So, it might take some work, but probably less than an hour, and completely free.
https://www.dndbeyond.com/campaigns/join/58302931611083809
Both new and established towns and villages need new merchants, crafts, and traders of all types. This campaign is designed to fulfill those needs both as tool for other dungeon masters and for adventurers of any stripe. This is an experiment to see if it can be made useful and interesting at the same time. The ideal would be that once established, any game master from any campaign and utilize the merchants thread to conduct the mundane shopping needs of their party in any setting. When shopping time comes around, they simply go to the thread the DM will link. When player- merchants are online they post an open sign along with their inventory and prices and can engage in RP haggling directly with the players from the other campaign. This saves the DMs from having to constantly create new NPC vendors and interactions.
The player merchants will have to acquire their inventory via 1) adventuring/ collecting/ crafting themselves. 2) posting jobs for other adventurers which they pay the bounty or 3) they purchase from a larger trading company via contract. The player merchants will gain their experience and levels the way old school DnD had it by counting coins and treasure for xp in addition to any actual adventures or accomplishments they complete. Finally a real use of downtime and side skills which interfering with your main adventures or it can be the main adventure. Make a buck, make a name, and conquer the fantasy business world.
Part two of this equation is a dedicated adventure group within the campaign to fulfill the orders and quests on hand. These can be rotating groups or fixed depending on how it goes. Have a character you want to play, but can never seem to get into a game? Well here is your opportunity.
lets see how this goes and we will tweak as we go.
what we need: 5 dedicated Player merchants/ craftsmen to build their business in any town to provide sundries and quests.
Join by creating a character as normal level 3, no restrictions on class or race. The use merchant background and select the appropriate craft or skill to suit your desired business type. The mayor of any town has offered some seed money to get you started.
also we need 5 or more adventurers to fulfill these quest and orders. Can be short term or long term. One shots or campaigns for glory and cold hard cash.
the adventurers will begin at lvl 1 so the tasks wont be too simple at first.
I Love the Idea!!
Name: Flynn Stonewrecker
Shop Name: Flynn’s Leather Forge
Race: Dwarf
Class: Druid
Merchant Speciality: Leather goods and other druid friendly armors (think breastplate made from monsters).
Store Stock::
His Wildfire Spirit: Flare
D&D since 1984
Awsome. I think it will be a fun idea. Thank you for your interest
Alright it looks like a good start. Now the Mayor will send you a letter with the details of your starter setup and you will begin the process if acquisition of the supplies to make, find or buy your inventory. I will research if anyone has created a leather smith recipe process or list. I have a great one for alchemist/ herbalist already. Unless you have an idea of your own proprietary recipes. Basic level items are fairly straightforward, but for the better quality and magical enchantment type stuff more exotic process are required.
Actually...
Harvesting materials and what they can be used for:
Merchant business:
D&D since 1984
Sniss the Kobold, a general store salesman, and a purveyor of goods. Often times willing to sell potions and food, however he sells other items at times
shop name: Sniss’s Serums and Syrups
Custom items: extra money, and a bit longer to obtain
Individual ingredients: by the bushel
recipes: extra money and a bit of ornate parchment
**Shop Name:** *Arcane Atelier*
**Merchant Speciality:** The Arcane Atelier specializes in crafting and selling a wide array of magical items. The shop is known for its ability to create custom magical items to suit any adventurer's needs, from enchanted weapons and armor to unique magical trinkets and potions. The store is run by a seasoned enchanter who has a deep knowledge of arcane lore and the intricacies of magical item creation.
This is the go-to place for adventurers looking for the edge that only a finely crafted, enchanted item can provide.
https://www.dndbeyond.com/characters/130744355
Shop Name: Eloquent Explorations
Merchant Specialty: Exploration gear! Packs, Ropes, Torches, Maps, and Rations. The occasional Bag of Holding might show up as well.
Shop Motto: Fully Prepared (to explore with style)
Merchant: Edena Manifuete (https://www.dndbeyond.com/sheet-pdfs/PrincessCallia_130797514.pdf)
Race: Wood-Elf
Class: Ranger
Greeting: Well, hello there explorer! What can I get you to help you be Fully Prepared? We've got storage, maps, tools, and more!
Shop Stock
Storage: Backpacks, pouches, and bags
Maps: Local, local explored dungeon, Nearest large city (map to), Capital City, Treasure Map(extremely rare)
Ammo: Arrows, Bolts, Sling Bullets, Enchanted or Magic versions of the previous
Gear: Rope (Silk or hempen, buy by foot), torches, bedroll(Adequate, Fine, Luxury), Pitons, Crowbar, Hammer
Food: Mess kits, Basic pot & pan traveling set, Rations (Adequate, Fine, Luxury)
Premade Packs: Explorer's, Dungeoneer's
Will often have many other items that an adventurer might need.
Custom versions of all above are available at a heavy up-cost and potentially large wait-time.
Will Buy
Any magical Items related to storage
Most maps created by adventurers(cartography skill)
Can be convinced to buy many types of magic items.
Supply
Most of the non-magical storage, basic tools, and ammo are bought through contract with large suppliers in the large cities, though she supplements with items bought from local craftspeople. Most of the maps are made by her(cartography skill), as well as the rations(cooking).
(From what I see she shouldn't be able to have a second artisan tool skill. Therefore, she currently buys the rations from her supplier, but plans on training the skill the moment she has the money.)
Oh this sounds extremely fun!
I'd love to be on the both sides if necessary, but the shop side seems more fun (or just different)
Let's add potions!
Employee: Stax Woodlawn
Articifer/Alchemist
Mark of Hospitality Halfling
(If you're good with using him as your employee then we maybe we could rent infusions. His alchemist class is flavored as a baker but we could do apothecary instead. I'll finish fleshing him out and post the character link.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
Looks like we have a few merchants. Now we need some adventurers :-)
D&D since 1984
Well if there is a need for adventurers, I can change my character to an adventurer, because both sides seem fun. Also I rolled extremely good STR score for my Goliath lumberjack, so it would be just fun.
I originally wanted it to be Explorations and Elixirs, but couldn't find a way for that to work together with only 1 person running it. An employee sounds excellent.
With an employee, this location might become a permanent one, with either her or her employee able to sell from the stock. (I can make a basic spreadsheet with stock to share, though potions and infusions are yours to take care of). She will probably head off sometimes to sell in other towns. Knockon Wood's Adventuring Season sounds interesting. Lots of customers.
I originally wanted it to be Explorations and Elixirs, but couldn't find a way for that to work together with only 1 person running it. An employee sounds excellent.
With an employee, this location might become a permanent one, with either her or her employee able to sell from the stock. (I can make a basic spreadsheet with stock to share, though potions and infusions are yours to take care of). She will probably head off sometimes to sell in other towns. Knockon Wood's Adventuring Season sounds interesting. Lots of customers.
So here is my impression of what D'war was describing with a couple of my own suggestions/embellishment. Apologies D'war if I'm out of pocket. I'll mark my suggestions with *.
D'War is Mayor
Mayor grants license o Mechants/Owners controlling how many and of what type of businesses operate in town.
*certain criteria must be agreed to and upheld to keep ones license. i.e.keep a consistent posting availability.
Adventurers=Employees
*Merchants/Owners can decide from character submissions who they want as an employee. (Employee standards like Owner standards can be worked out later and would be subject to D'wars approval.)
Owners take turns suggesting "quests" by hanging out their "sign"
(*Quests can vary in difficulty based on merchant preference or necessity. More on that in a bit. I would suggest the basics like, clear this area (mine, mansion, ruins), find the item (spell component, artifact) guard the shipment, (caravan, found artifact), investigate rumor,. Essentially one shot encounters. The RP would be contained to town between Owners and employees. Owners gain the same experience as the employees on their adventure.)
Owners will be responsible for their shops. (They RP client exchanges.)
*Quests don't have to have clients but could be the byproduct if one.
*Clients are players that are not owners or employees.
Clients are the players sent from the other campaigns.
*Clients are players who have a character they want to experiment with and can apply to join the next quest.
So in a way the "town" is like a game lobby. No real commitment for players outside of the owners and employees. I see it as a place for players to bring a character to throw in on a one shot while waiting on applications to the usual campaign threads as well as being available for the down time/mercantile RP.
The interaction between Owners and employees insures the "Merchant" thread will be available for DM's as well as allowing the "town" to expand it's offerings.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
That sounds similar to what I was thinking.
Hi there, I am interested in joining on either side (favoring merchant) and I was wondering what do we do if we do not have the merchant background unlocked? Also, do we need to have any experience to join? I am completely new here and I think this would be a nice start.
If you want the failed merchant one, I would recommend finding it online on a different site and copying it by making a private homebrew. While this is complicated with races, etc. backgrounds shouldn't have that many moving parts to copy, especially if you don't worry about recommended characteristics. So, it might take some work, but probably less than an hour, and completely free.
Should we start another thread for the actual "Town"?
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
I created a character using the link above, should I post the character here or pm the sheet to someone?