Have you ever had the inexplicable urge to powerbuild? Have you ever watched a YouTube video about the strongest D&D character possible and itched to try it out? This is the thread for you! If you want to participate, submit a character below. Your characters will be used against encounters that D&D beyond will deem "Impossible" for your group of characters. If a character dies, it will be revived for the next challenged. In the case of a TPK, all characters will be revived, granted a level up, and try again. Submit characters with the following outline.
Race:
Class:
Ability scores: Standard array +2 on all abilities
Background:
Standard Equipment or Gold (Wealthy):
All sources welcome.
Can't wait to DM as you guys destroy some challenges.
In the first round, Solaris will try to cast shield of faith on himself as a bonus action, before engaging in melee with the closest monster. Mace +5 (1d6+3 bludgeoning damage) or if he can't get into melee, he will cast a cantrip, sacred flame Dex Save DC 12 to avoid 1d8 radiant damage.
In the first round, Solaris will try to cast shield of faith on himself as a bonus action, before engaging in melee with the closest monster. Mace +5 (1d6+3 bludgeoning damage) or if he can't get into melee, he will cast a cantrip, sacred flame Dex Save DC 12 to avoid 1d8 radiant damage.
Roll in your character sheet in future, the forum dice roller can be a bit wacky.
Got a dirty 20 for Karm's initiative He will approach one of the creatures and strike it with his charged dagger. On a hit it takes 1d4+4 piercing damage, 1d4 thunder damage (strike of the giants) and 1d6 piercing damage (goading attack) Also on a hit it must succeed on two wisdom saving throws: DC14 -> On fail have disadvantage on all attacks NOT against Karm (goading attack) DC13 -> Karm becomes invisible to only it (strike of the giant) If the creature decides to move it will take 1d8 thunder damage (booming blade)
If Karm hits the creature he will walk away from it as far as the rest of his movement allows.
I rolled the dice in the sheet in the order i mentioned the rolls
It looks like we have four out of five character sheets completed and three out of five initiative rolls. Here is a recap of where we stand for the first round.
Got a dirty 20 for Karm's initiative He will approach one of the creatures and strike it with his charged dagger. On a hit it takes 1d4+4 piercing damage, 1d4 thunder damage (strike of the giants) and 1d6 piercing damage (goading attack) Also on a hit it must succeed on two wisdom saving throws: DC14 -> On fail have disadvantage on all attacks NOT against Karm (goading attack) DC13 -> Karm becomes invisible to only it (strike of the giant) If the creature decides to move it will take 1d8 thunder damage (booming blade)
If Karm hits the creature he will walk away from it as far as the rest of his movement allows.
I rolled the dice in the sheet in the order i mentioned the rolls
I went back and re-read this post, it says that he rolled in the logs >>> 23 to-hit and 7 piercing damage. I'm assuming that he hits AD1.
Solaris will follow Karm and focus fire on AD1. Bonus Action casts shield of faith on himself, Solaris targets AD1, mace rolls to-hit... a natural 1. Solaris ends his turn adjacent to Karm and AD1
Hello there,
Have you ever had the inexplicable urge to powerbuild? Have you ever watched a YouTube video about the strongest D&D character possible and itched to try it out? This is the thread for you! If you want to participate, submit a character below. Your characters will be used against encounters that D&D beyond will deem "Impossible" for your group of characters. If a character dies, it will be revived for the next challenged. In the case of a TPK, all characters will be revived, granted a level up, and try again. Submit characters with the following outline.
Race:
Class:
Ability scores: Standard array +2 on all abilities
Background:
Standard Equipment or Gold (Wealthy):
All sources welcome.
Can't wait to DM as you guys destroy some challenges.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
What would you like for parameters like level, attribute generation, sources and such?
D&D since 1984
Edited to answer
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Race: Gnome
Class: Druid
Background: Rewarded
Gold
D&D since 1984
Race: Variant Human
Class: Wizard
Background: Giant Foundling
Equipment: Gold
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Race: Cervan
Class: Monk
Background: Boros Legionnaire
Equipment: Gold
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
What level will characters start at?
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Nico - V. Human Swords Bard 5 - [Pic] - [Traits] - in Wysp's Hidden Tower
Sterling - V. Human Bard 2 - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic]
Finn - V. Human Hexblade Warlock 5 - [Pic] - [Traits] - in Beneath the Mountain
Tooltips Post (2024 PHB updates)
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
1st Level I believe.
D&D since 1984
Race: Variant Human (Feat Crossbow Expert)
Class: Cleric (Life Domain)
Ability scores: 13+2, 10+2, 14+2, 8+2, 12+2, 15+2+1
Background: Ruined (stealth, survival)
Gold Wealthy (200 gp): 81 gp, mace (5gp), chain mail (75 gp), explorer’s pack (backpack 2 gp, a bedroll 1 gp, a mess kit 2 sp, a tinderbox 5 sp, 10 torches 10 cp, 10 days of rations 5 gp, and a waterskin 2 sp. 100 feet of silken rope 20 gp), shield 10 gp, and a holy symbol on shield
The four of you join this link, then roll initiative.
https://www.dndbeyond.com/campaigns/join/58397374251160142
Thanks.
You will be facing two husk zombies and two ambush drakes.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Solaris (https://www.dndbeyond.com/characters/131252774) dons his shield and readies his mace. "What fowl undead are these?"
Solaris initiative +6, 23
In the first round, Solaris will try to cast shield of faith on himself as a bonus action, before engaging in melee with the closest monster. Mace +5 (1d6+3 bludgeoning damage) or if he can't get into melee, he will cast a cantrip, sacred flame Dex Save DC 12 to avoid 1d8 radiant damage.
Roll in your character sheet in future, the forum dice roller can be a bit wacky.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Too late to join?
Race: plasmoid
Class: barbarian
Ability scores: Standard array +2 on all abilities
Background: ruined:
Gold
Got a dirty 20 for Karm's initiative
He will approach one of the creatures and strike it with his charged dagger. On a hit it takes 1d4+4 piercing damage, 1d4 thunder damage (strike of the giants) and 1d6 piercing damage (goading attack)
Also on a hit it must succeed on two wisdom saving throws:
DC14 -> On fail have disadvantage on all attacks NOT against Karm (goading attack)
DC13 -> Karm becomes invisible to only it (strike of the giant)
If the creature decides to move it will take 1d8 thunder damage (booming blade)
If Karm hits the creature he will walk away from it as far as the rest of his movement allows.
I rolled the dice in the sheet in the order i mentioned the rolls
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Jexif
Init - 11
(Should I wait till my turn in Init, or do the players go as a group?)
D&D since 1984
It looks like we have four out of five character sheets completed and three out of five initiative rolls. Here is a recap of where we stand for the first round.
(Treewy) Karm init 20
(NathanAscher) Solaris init 17
(GR_Mustang) Jexif init 11
(YorrickThePoet) Alph init --
(Wysperra) Cervan Monk init --
ambush drake AD1 init --
ambush drake AD2 init --
husk zombie HZ1 init --
husk zombie HZ2 init --
It's your turn, init is as follows,
20 Karm
17 Solaris
11 Jexif
9 Husks
6 Drakes.
Ash [none]
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Try to post in init order
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Init: 5
you see a blobular creature, Alph, holding holding a BF Axe, waiting.
I went back and re-read this post, it says that he rolled in the logs >>> 23 to-hit and 7 piercing damage. I'm assuming that he hits AD1.
Solaris will follow Karm and focus fire on AD1. Bonus Action casts shield of faith on himself,
Solaris targets AD1, mace rolls to-hit... a natural 1.
Solaris ends his turn adjacent to Karm and AD1
Jexif, you're up.