This post has potentially manipulated dice roll results.
Ivamir heads out to the Location: The Silverwood Forest
It takes him all day to get there and it's now late at night. So he uses survival to make a campsite and eats a ration before going to bed. Casts guidance on himself and then uses survival.
11
In the morning, he covers the coals with sod after enjoying a breakfast and enters the Silverwood by light of sunrise.
The zombie reacts quickly and moves to engage Ivamir by closing the distance with 20ft movement then dashing 20ft to get to within 10ft. Not enough to melee just yet.
Ivamir has init them.
Ivamir says, "This is the moment we change the course of history!"
MOVE:Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Shield of faith, on himself. +2 AC ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 4 (Radiant) DC 13 Dex save for no damage 18
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 2 the zombie now in range attacks with a Slam Attack on Ivamir:15 Damage: Unable to parse dice roll. (bludgeoning) VS AC 19
Concentration check if needed21DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "This is the moment we change the course of history!"
MOVE:Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 6 (Radiant) DC 13 Dex save for no damage9
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
This post has potentially manipulated dice roll results.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 3.
Ivamir AC 19 HP 10
Zombie AC 8 HP 7/15
Rnd 3 the zombie attacks with a Slam Attack on Ivamir: 8 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 6 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "I shall defeat you and send you back to the ground!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 1 (Radiant) DC 13 Dex save for no damage -1
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
This post has potentially manipulated dice roll results.
The zombie tries to slam Ivamir and misses pathetically and then takes 1 damage from the sacred flame, taking it down to 6 hp.
Round 4.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 2 the zombie now in range attacks with a Slam Attack on Ivamir: 5 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 6 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Blast you foul creature.!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 3 (Radiant) DC 13 Dex save for no damage 10
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
This post has potentially manipulated dice roll results.
The zombie misses again and saves against the sacred flame hanging on for undeath.
Round 5.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 5 the zombie now in range attacks with a Slam Attack on Ivamir: 17 Damage: 7 (bludgeoning) VS AC 19
Concentration check if needed 3 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "This is the moment we change the course of history!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 8 (Radiant) DC 13 Dex save for no damage 10
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
This post has potentially manipulated dice roll results.
Again, the zombie misses and again it deftly moves out of harms way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 6.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 6 the zombie now in range attacks with a Slam Attack on Ivamir: 11 Damage: 2 (bludgeoning) VS AC 19
Concentration check if needed 19 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "I must find a way to finish you."
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 5 (Radiant) DC 13 Dex save for no damage 5
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Again, the zombie manages to hit Ivamir and again it deftly moves out of harm's way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 7.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 7 the zombie now in range attacks with a Slam Attack on Ivamir: 16 Damage: 6 (bludgeoning) VS AC 19
Concentration check if needed 9 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE:Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: n/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 3 (Radiant) DC 13 Dex save for no damage 11
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie misses Ivamir and The sacred flame takes hold of the creature burning it further. 3/15 hp left.
Ivamir AC 19 HP 7/10
Zombie AC 8 HP 3/15
Again, the zombie manages to hit Ivamir and again it deftly moves out of harm's way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 8.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 8 the zombie now in range attacks with a Slam Attack on Ivamir: 13 Damage: 5 (bludgeoning) VS AC 19
Concentration check if needed 14 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE:Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: n/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 1 (Radiant) DC 13 Dex save for no damage 12
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
This post has potentially manipulated dice roll results.
The zombie misses Ivamir and The sacred flame takes hold of the creature burning it further. 2/15 hp left.
Ivamir AC 19 HP 7/10
Zombie AC 8 HP 2/15
Again, the zombie misses Ivamir and again it the flames scorch the zombie even if only lightly.
Round 9.
Ivamir takes his AC to 19. The Zombie is burned slightly.
Rnd 9 the zombie now in range attacks with a Slam Attack on Ivamir: 15 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 13 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE:Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: n/A ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 5 (Radiant) DC 13 Dex save for no damage 16
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Strolls into Evergreen looking for The Grove. As he enters a few of the patrons look away not wanting to see the violence displayed on one so small and apparently destitute, yet Jackoby heads straight to the bar like he owns the place... "I'll take a drink and a meal. A room to boot, but no escorts or companions tonight. Maybe you got a higher throne for one of my stature too eh?" He cozies up to the bar eats his meal like a ravenous animal, but takes his time drinking. When he's finished up with his meal he pays for the week he intends to stay in town, and his meal. "You know where the jobs get posted around here?" Once someone perhaps uncomfortably inquired of points Jackoby in the right direction he'll go check it out. Skulls sought after... sounds like my kinda bounty. He gathers his things and leaves for the Silverwood Forest rather than wait for morning as he approaches he sets camp and rests first dawn has not descended as yet and he may get his rest before battle... Survival 4 (not much comfort)
Once rested he continues on in the light of day seeking skulls to make some gold.
Approaching with stealth 22 versus perception of SK1 SK2 SK3 Surprise. Initiatives Jackoby 12 SK1 8 SK2 9 SK3 4
Surprise Round.
Jackoby moves to with in 20' to attack SK1 with a thrown handaxe. 24 to hit for 8 damage. Then he hauls back and launches his off hand handaxe, 18 to hit for 1 damage. As he throws his second handaxe he draws his sickle, and readies for their attack.
Round 1
Jackoby draws his last handaxe and attacks to finish his first target. Attack 23 for 6 damage dropping SK1. Stepping to the next SK2 Jackoby slashes with his Sickle (Nick) 7 to hit (miss). Finally as a bonus action he activates rage as he can't believe 2 are still standing.
SK2 attacks with its short sword 9 to hit miss
SK3 attacks with its short bow from 20' to the side, 17 to hit 4 damage (reduced to 2 for raging.)
Round 2
Jackoby attacks SK2 22 to hit for 9 damage. The sickle slashes out but misses. Rage extended.
SK2 Shortsword attack 16 for 4 reduced to 2 damage (rage)
SK3 Shortbow attack 17 for 6 reduced to 3 damage (rage)
Round 3
Jackoby attacks SK2 with handaxe 9 misses (nick) with Sickle SK2 20 to hit for 4 damage dropping SK2. Rage extended.
SK3 drops its short bow advances on Jackoby drawing its shortsword on the way attack 12 is a miss.
Round 4
Jackoby attacks last SK3 with handaxe 14 for 10 damage, then (nick) with Sickle but misses. Rage extended.
SK3 swings misses.
Round 5
Jackoby handaxe 13 to hit for 8 damage finishing off the last skeleton... end of combat.
As his rage subsides, he gathers the weapons and skulls of his enemies, and prepares to return to Evergreen.
3 short swords 3 short bows 3 skulls 15 arrows 150 xp
Ivamir sweating from the long battle finally vanquishes the zombie. He pushes though to get back to town not too late and waits until the morning to get paid.
Arrive a bit late he grabs a bite to eat and a mug of ale spending 3 sp on food and entertainment.
Ivamir gets up and stretches a bit to loosen the bruise up from the zombie. He grabbed some parts off the zombie (OOC - Maybe lol to sell.)
He heads down to the inn for a bit of fresh food and see if anyone is interested in going out together.
Rollback Post to RevisionRollBack
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ivamir sweating from the long battle finally vanquishes the zombie. He pushes though to get back to town not too late and waits until the morning to get paid.
Arrive a bit late he grabs a bite to eat and a mug of ale spending 3 sp on food and entertainment.
Ivamir gets up and stretches a bit to loosen the bruise up from the zombie. He grabbed some parts off the zombie (OOC - Maybe lol to sell.)
He heads down to the inn for a bit of fresh food and see if anyone is interested in going out together.
Varnak is waiting at The Grove. He takes your sack of zombie brains and gives you the smallest pouch with 10 gold pieces. "Fresh zombie brains are so hard to get. I commend your work!"
Expenses 29 silver pieces bounty and loot 30gp for skulls, short bows sell for 37.5 gp and short swords for 15gp grand total of +79 gold 6 silver. Jackoby goes straight to his room after collecting and sleeps off his previous terrible nights rest on the hard packed earth, that root in the middle of his back really didn't help. Got a couple fresh cuts too.
Once he gets a cup of tea 1/2 a dozen eggs and a sausage or two he goes to get a look see if anything more has been posted. 77 Can't get enough craniums it seems well off to the Silvery wood he goes again...
This time he doesn't rush rather enjoying the walk through the Darkwood... He sets camp prepared to get up predawn just like the old days. Survival 6 (getting kinda used to roughing it)
As the time to head out arrives Jackoby opts to use stealth once again. Stealthy approach 3 vs SK1 0 SK2 3 one is surprised one is not. Initiative 16 SK1 22 SK2 4
Surprise Round
Jackoby rages getting with in 20' attacking with a handaxe, attack 24 for 9 damage.
SK2 Shoots its short bow at Jackoby attack 19 for 6 damage (3 rage)
Round 1
SK1 also draws an arrow on Jackoby attack 17 for 7 damage (3 rage)
Jackoby draws a handaxe as he closes in on SK1 attack 6 miss (nick) sickle attack 14 for 4 damage dropping SK1
SK 2 drops it's bow and draws a short sword closing to melee attack 23 for 6 reduced to (3 rage)
Round 2
Jackoby handaxe attack critical for 12 damage (nick) sickle attack 19 for 6 damage dropping SK2
ending combat
+100 xp Jackoby collects 2 skulls 2 swords 2 bows and 10 arrows.
Once he gets a cup of tea 1/2 a dozen eggs and a sausage or two he goes to get a look see if anything more has been posted. 77 Can't get enough craniums it seems well off to the Silvery wood he goes again...
Tesco wakes up the next morning feeling refreshed and alive. He eats a hardy meal and asks Liam about the Badlands Bandits and caravans that risk raiding. Liam is quick to speak, "Aye, my wagon is waiting in the back and I have two horses to make your journey quicker. I trust you can take care of a few bandits?"
Encounter Table 201 59
Tesco leaves on a 2 day trip, by wagon, to the Deadman's Canyon. Where he parks the wagon, near a ridge and uses stealth to try and surprise or spot the bandits at large. Stealthy Approach 10
Ivamir heads out to the Location: The Silverwood Forest
It takes him all day to get there and it's now late at night. So he uses survival to make a campsite and eats a ration before going to bed. Casts guidance on himself and then uses survival.
11
In the morning, he covers the coals with sod after enjoying a breakfast and enters the Silverwood by light of sunrise.
He is as stealthy as possible using guidance 20
Zombie perception passive 8 12
Ivamir perception passive 13 guidance 18
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
They both spot each other but Ivamir spots the zombie a bit quicker.
Distance 50ft.
Init roll
Ivamir guidance 6
Zombie 19
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
With new players comes new magic items in the shop. I've added another potion and now a magic weapon. Happy hunting!
The zombie reacts quickly and moves to engage Ivamir by closing the distance with 20ft movement then dashing 20ft to get to within 10ft. Not enough to melee just yet.
Ivamir has init them.
Ivamir says, "This is the moment we change the course of history!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Shield of faith, on himself. +2 AC
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 4 (Radiant) DC 13 Dex save for no damage 18
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 2 the zombie now in range attacks with a Slam Attack on Ivamir: 15 Damage: Unable to parse dice roll. (bludgeoning) VS AC 19
Concentration check if needed 21 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "This is the moment we change the course of history!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 6 (Radiant) DC 13 Dex save for no damage 9
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 3.
Ivamir AC 19 HP 10
Zombie AC 8 HP 7/15
Rnd 3 the zombie attacks with a Slam Attack on Ivamir: 8 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 6 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "I shall defeat you and send you back to the ground!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 1 (Radiant) DC 13 Dex save for no damage -1
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie tries to slam Ivamir and misses pathetically and then takes 1 damage from the sacred flame, taking it down to 6 hp.
Round 4.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 2 the zombie now in range attacks with a Slam Attack on Ivamir: 5 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 6 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Blast you foul creature.!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 3 (Radiant) DC 13 Dex save for no damage 10
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie misses again and saves against the sacred flame hanging on for undeath.
Round 5.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 5 the zombie now in range attacks with a Slam Attack on Ivamir: 17 Damage: 7 (bludgeoning) VS AC 19
Concentration check if needed 3 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "This is the moment we change the course of history!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 8 (Radiant) DC 13 Dex save for no damage 10
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Again, the zombie misses and again it deftly moves out of harms way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 6.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 6 the zombie now in range attacks with a Slam Attack on Ivamir: 11 Damage: 2 (bludgeoning) VS AC 19
Concentration check if needed 19 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "I must find a way to finish you."
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 5 (Radiant) DC 13 Dex save for no damage 5
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Ivamir AC 19 HP 7
Zombie AC 8 HP 6/15
Again, the zombie manages to hit Ivamir and again it deftly moves out of harm's way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 7.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 7 the zombie now in range attacks with a Slam Attack on Ivamir: 16 Damage: 6 (bludgeoning) VS AC 19
Concentration check if needed 9 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: n/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 3 (Radiant) DC 13 Dex save for no damage 11
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie misses Ivamir and The sacred flame takes hold of the creature burning it further. 3/15 hp left.
Ivamir AC 19 HP 7/10
Zombie AC 8 HP 3/15
Again, the zombie manages to hit Ivamir and again it deftly moves out of harm's way from the sacred flames.
The zombie tries to slam Ivamir and misses pathetically and then takes 8 damage from the sacred flame, taking it down to 7 hp.
Round 8.
Ivamir takes his AC to 19. The Zombie somehow manages to deftly move aside at the last second and avoids the damage.
Rnd 8 the zombie now in range attacks with a Slam Attack on Ivamir: 13 Damage: 5 (bludgeoning) VS AC 19
Concentration check if needed 14 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: n/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 1 (Radiant) DC 13 Dex save for no damage 12
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The zombie misses Ivamir and The sacred flame takes hold of the creature burning it further. 2/15 hp left.
Ivamir AC 19 HP 7/10
Zombie AC 8 HP 2/15
Again, the zombie misses Ivamir and again it the flames scorch the zombie even if only lightly.
Round 9.
Ivamir takes his AC to 19. The Zombie is burned slightly.
Rnd 9 the zombie now in range attacks with a Slam Attack on Ivamir: 15 Damage: 4 (bludgeoning) VS AC 19
Concentration check if needed 13 DC 10 for Ivamir
Ivamir tries again with sacred flame
Ivamir says, "Ouch. Lathandar bless me.!"
MOVE: Ivamir moves up to 5ft: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: n/A
ACTION: Cast Sacred Flame, pointing at the Zombie
Damage: 5 (Radiant) DC 13 Dex save for no damage 16
Reaction: Any available
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Jackoby
Strolls into Evergreen looking for The Grove. As he enters a few of the patrons look away not wanting to see the violence displayed on one so small and apparently destitute, yet Jackoby heads straight to the bar like he owns the place... "I'll take a drink and a meal. A room to boot, but no escorts or companions tonight. Maybe you got a higher throne for one of my stature too eh?" He cozies up to the bar eats his meal like a ravenous animal, but takes his time drinking. When he's finished up with his meal he pays for the week he intends to stay in town, and his meal. "You know where the jobs get posted around here?" Once someone perhaps uncomfortably inquired of points Jackoby in the right direction he'll go check it out. Skulls sought after... sounds like my kinda bounty. He gathers his things and leaves for the Silverwood Forest rather than wait for morning as he approaches he sets camp and rests first dawn has not descended as yet and he may get his rest before battle... Survival 4 (not much comfort)
Once rested he continues on in the light of day seeking skulls to make some gold.
Approaching with stealth 22 versus perception of SK1 SK2 SK3 Surprise. Initiatives Jackoby 12 SK1 8 SK2 9 SK3 4
Surprise Round.
Jackoby moves to with in 20' to attack SK1 with a thrown handaxe. 24 to hit for 8 damage. Then he hauls back and launches his off hand handaxe, 18 to hit for 1 damage. As he throws his second handaxe he draws his sickle, and readies for their attack.
Round 1
Jackoby draws his last handaxe and attacks to finish his first target. Attack 23 for 6 damage dropping SK1. Stepping to the next SK2 Jackoby slashes with his Sickle (Nick) 7 to hit (miss). Finally as a bonus action he activates rage as he can't believe 2 are still standing.
SK2 attacks with its short sword 9 to hit miss
SK3 attacks with its short bow from 20' to the side, 17 to hit 4 damage (reduced to 2 for raging.)
Round 2
Jackoby attacks SK2 22 to hit for 9 damage. The sickle slashes out but misses. Rage extended.
SK2 Shortsword attack 16 for 4 reduced to 2 damage (rage)
SK3 Shortbow attack 17 for 6 reduced to 3 damage (rage)
Round 3
Jackoby attacks SK2 with handaxe 9 misses (nick) with Sickle SK2 20 to hit for 4 damage dropping SK2. Rage extended.
SK3 drops its short bow advances on Jackoby drawing its shortsword on the way attack 12 is a miss.
Round 4
Jackoby attacks last SK3 with handaxe 14 for 10 damage, then (nick) with Sickle but misses. Rage extended.
SK3 swings misses.
Round 5
Jackoby handaxe 13 to hit for 8 damage finishing off the last skeleton... end of combat.
As his rage subsides, he gathers the weapons and skulls of his enemies, and prepares to return to Evergreen.
3 short swords 3 short bows 3 skulls 15 arrows 150 xp
Ivamir sweating from the long battle finally vanquishes the zombie. He pushes though to get back to town not too late and waits until the morning to get paid.
Arrive a bit late he grabs a bite to eat and a mug of ale spending 3 sp on food and entertainment.
Ivamir gets up and stretches a bit to loosen the bruise up from the zombie. He grabbed some parts off the zombie (OOC - Maybe lol to sell.)
He heads down to the inn for a bit of fresh food and see if anyone is interested in going out together.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Varnak is waiting at The Grove. He takes your sack of zombie brains and gives you the smallest pouch with 10 gold pieces. "Fresh zombie brains are so hard to get. I commend your work!"
Zombie Rewards
10 gp
50 XP
Expenses 29 silver pieces bounty and loot 30gp for skulls, short bows sell for 37.5 gp and short swords for 15gp grand total of +79 gold 6 silver. Jackoby goes straight to his room after collecting and sleeps off his previous terrible nights rest on the hard packed earth, that root in the middle of his back really didn't help. Got a couple fresh cuts too.
Once he gets a cup of tea 1/2 a dozen eggs and a sausage or two he goes to get a look see if anything more has been posted. 77 Can't get enough craniums it seems well off to the Silvery wood he goes again...
This time he doesn't rush rather enjoying the walk through the Darkwood... He sets camp prepared to get up predawn just like the old days. Survival 6 (getting kinda used to roughing it)
As the time to head out arrives Jackoby opts to use stealth once again. Stealthy approach 3 vs SK1 0 SK2 3 one is surprised one is not. Initiative 16 SK1 22 SK2 4
Surprise Round
Jackoby rages getting with in 20' attacking with a handaxe, attack 24 for 9 damage.
SK2 Shoots its short bow at Jackoby attack 19 for 6 damage (3 rage)
Round 1
SK1 also draws an arrow on Jackoby attack 17 for 7 damage (3 rage)
Jackoby draws a handaxe as he closes in on SK1 attack 6 miss (nick) sickle attack 14 for 4 damage dropping SK1
SK 2 drops it's bow and draws a short sword closing to melee attack 23 for 6 reduced to (3 rage)
Round 2
Jackoby handaxe attack critical for 12 damage (nick) sickle attack 19 for 6 damage dropping SK2
ending combat
+100 xp Jackoby collects 2 skulls 2 swords 2 bows and 10 arrows.
Varnak is waiting at The Grove. He says, "Excellent work! The experiments I'm doing will bring an everlasting peace to the Darkwoods."
Selling back the monster gear also gives you half price.
3x Skeletons Rewards
3x shortswords 15 gp
3x shortbows 37 gp, 5 sp
bounty 30 gp
150 XP
Nice!
Tesco wakes up the next morning feeling refreshed and alive. He eats a hardy meal and asks Liam about the Badlands Bandits and caravans that risk raiding. Liam is quick to speak, "Aye, my wagon is waiting in the back and I have two horses to make your journey quicker. I trust you can take care of a few bandits?"
Encounter Table 201 59
Tesco leaves on a 2 day trip, by wagon, to the Deadman's Canyon. Where he parks the wagon, near a ridge and uses stealth to try and surprise or spot the bandits at large. Stealthy Approach 10
The spy waiting to ambush anyone in the valley is also using stealth 16 and must use perception to detect Tesco's approach, perception 12
Tesco perception 17