Dak and Bargus decide to head out to the valley to hunt paired Trolls. They travel the two days out hoping to find fresh game to eat there and back. Bargus Survival: 8; Dak Survival: 11; The duo travel to the Valley taking 2 days to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley. ] Encounter hunt time 2; Bargus Stealth: 15; Dak Stealth: 22 TR1 Perception check: 4; TR1 Initiative: 7 AC 15 passive 12 HP 84/84; TR2 Perception check: 15; TR2 Initiative: 7 AC 15 passive 12 HP 84/84 Bargus' skeletons are 60ft behind them.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; Dak Initiative: 15 AC 16 passive 13 HP 67/67
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
60ft away..Dak has surprise on the trolls. Bargus and Dak have same init and Hawkeye has better dex than the trolls so it goes before them.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 67/67; TR1 Initiative: 7 AC 15 passive 12 HP 84/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 84/84;
Rnd 1 Dak has surprise.
Dak attacks TR1 moving 30ft and using Adrenaline push for 3 thp and 30ft more to attack.BONUS: Dak uses Adrenaline push for 3 thp ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 16 Damage: 15 (Slashing Damage) or half (7) Savage attacker Damage: 15 (Slashing Damage) or half (7); Action surge ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 22 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 14 (Slashing Damage) or half (7)
Rnd 2
MOVE: Bargus moves 30ft offset from Dak 50 degrees from TR1; ACTION: Cast Fireball, Damage: 30 (Fire Damage) sv DC 16 Dexterity TR1 save attempt 6; TR2 save attempt 5 Sculpted spell so Dak does not get hurt. Dak melees TR1 or TR2 ACTION: Attack with the Great sword+1 on TR1 or TR2 (Graze on Miss 9 dmg): Attack: 24 Damage: 13 (Slashing Damage) or half (6) Savage attacker Damage: 17 (Slashing Damage) or half (8); BONUS: SK1-8 TR1 then next once one dies.SK1 Range/melee Attack: 11 Damage: 8 (piercing)SK2 Range/Melee Attack: 11 Damage: 6 (piercing)SK3 Range/Melee Attack: 12 Damage: 8 (piercing)SK4 Range/Melee Attack: 16 Damage: 7 (piercing)SK5 Range/Melee Attack: 16 Damage: 6 (piercing)SK6 Range/Melee Attack: 17 Damage: 6 (piercing)SK7 Range/Melee Attack: 7 Damage: 6 (piercing)SK8 Range/Melee Attack: 6 Damage: 3 (piercing)
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak in Melee Bargus 30ft away. Skeletons 90ft away disadvantage on bow. Dak on the first round does 32 dmg to TR1 Rnd 2 the trolls fail against Bargus' fireball level 4 for 30 dmg and Dak does 17dmg to the troll and then the skeletons let loose with arrows killing TR1.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 67/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 54/84;
Zim says, "Friend, what was that arcane energy you used to destroy the earth creature?" Kane says, "That's the Elemental power of Thunder. I'm coming into my power and will be summoning much stronger magics very soon. Care to team up and take down a troll? They can be nasty creatures that can only be dispatched by fire." Zim chugs two ales (8 cp) and grabs his mace, "Let's go bag a troll." Encounter Table 501 (Level 5 recommended) 93, selecting 81-100: 1x Troll (1800 XP, 720 gp)
Kane casts mage armor and false life (11) and then takes a short rest with arcane recovery to regain the spell slots back. Default Approach Zim 30 ft and Kane 50 ft. Zim init 20, Kane 18, Troll TR1 4
Dak in Melee Bargus 30ft away. Skeletons 90ft away disadvantage on bow. Dak on the first round does 32 dmg to TR1 Rnd 2 the trolls fail against Bargus' fireball level 4 for 30 dmg and Dak does 17dmg to the troll and then the skeletons let loose with arrows killing TR1. TR2 does 22 dmg to Dak.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 48/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 54/84;
Rnd 3
Dak melees TR2 help from hawkeye BONUS: Second wind 12 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 21 Damage: 12 (Slashing Damage) or half (6); Savage attacker Damage: 15 (Slashing Damage) or half (7); MOVE: Bargus moves 20ft to be 10ft from TR2; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 9 (Fire Damage DC 16 Dex) or half (4) TR2 20; BONUS: Moves 30ft to be at 60ft range from TR2 SK1-8 attack TR2; SK1 Range/melee Attack: 23 Damage: 8 (piercing)SK2 Range/Melee Attack: 11 Damage: 7 (piercing)SK3 Range/Melee Attack: 10 Damage: 8 (piercing)SK4 Range/Melee Attack: 13 Damage: 4 (piercing)SK5 Range/Melee Attack: 21 Damage: 8 (piercing)SK6 Range/Melee Attack: 10 Damage: 6 (piercing)SK7 Range/Melee Attack: 9 Damage: 6 (piercing)SK8 Range/Melee Attack: 20 Damage: 3 (piercing)
Attack Dak if still alive Bite Attack: 16 Damage: 10 (piercing Damage); Claw Attack: 24 Damage: 7 (Slashing Damage); Claw Attack: 16 Damage: 15 (Slashing Damage)
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Default Approach Zim 30 ft and Kane 50 ft. Zim init 4, Kane 18, Troll TR1 17 Kane uses heroic inspiration to gain advantage, casts chromatic orb from a 2nd level slot, Attack: 24 Damage: 18 fire damage.
TR1 takes 18 fire and regeneration doesn't function at the start of the troll's next turn. TR1 (66/84)
Regeneration. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn.
Dak in Melee Bargus 10ft away. Skeletons 60ft away. Dak heals for 12 with second wind and hits for 15 dmg on the troll. Bargus' burning hands does 9 dmg but the Troll saves and takes 4 fire damage. The Skeletons do 19 dmg. The Troll hits for 7 dmg to Dak.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 60/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 16/84;
Rnd 4
Dak melees TR2 help from hawkeye BONUS: Second wind 10 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 15 (Slashing Damage) or half (7); Savage attacker Damage: 14 (Slashing Damage) or half (7); MOVE: Bargus moves 20ft to be 10ft from TR2; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 10 (Fire Damage DC 16 Dex) or half (5) TR2 4; BONUS: Moves 30ft to be at 60ft range from TR2 SK1-8 attack TR2; SK1 Range/melee Attack: 19 Damage: 4 (piercing)SK2 Range/Melee Attack: 5 Damage: 6 (piercing)SK3 Range/Melee Attack: 10 Damage: 3 (piercing)SK4 Range/Melee Attack: 17 Damage: 3 (piercing)SK5 Range/Melee Attack: 9 Damage: 7 (piercing)SK6 Range/Melee Attack: 9 Damage: 5 (piercing)SK7 Range/Melee Attack: 11 Damage: 8 (piercing)SK8 Range/Melee Attack: 12 Damage: 3 (piercing)
Attack Dak if still alive Bite Attack: 11 Damage: 9 (piercing Damage); Claw Attack: 26 Damage: 7 (Slashing Damage); Claw Attack: 20 Damage: 12 (Slashing Damage)
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
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Dak and Bargus do enough to kill the last troll. The duo does a short rest to regain some needed features. Recover spell slots and action surge along with topping off Daks health.
Encounter hunt time 3; Bargus Stealth: 9; Dak Stealth: 10 TR1 Perception check: 16; TR1 Initiative: 20 AC 15 passive 12 HP 84/84; TR2 Perception check: 6; TR2 Initiative: 2 AC 15 passive 12 HP 84/84 Bargus' skeletons are 60ft behind them. Bargus Initiative: 21 AC 15 passive 12 - HP 51/51; Hawk initiative: 23 AC 13 passive 16 – HP 1/1; Dak Initiative: 20 AC 16 passive 13 HP 67/67
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
They spend 6hr total counting the first hunt and the short rest and then the second hunt 6hr of 8hr mage armor used. Bargus has surprise; Skeletons 120ft away Bargus and Dak 60ft away.
Dak Initiative: 18 AC 16 passive 13 HP 67/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 84/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 84/84
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Bargus moves up 30ft and so do the Skeletons. Bargus sends a fireball at the two trolls and they both fail. 28 fire damage Hawk moved 60ft to help.
Dak Initiative: 18 AC 16 passive 13 HP 67/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 56/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 56/84
Rnd 2
BONUS: Dak uses Adrenaline push for 3 thp ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 27 Damage: 15 (Slashing Damage) or half (7) Savage attacker Damage: 16 (Slashing Damage) or half (8); Action surge ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 28 Damage: 18 (Slashing Damage) or half (9); Savage attacker Damage: 14 (Slashing Damage) or half (7)
Bargus moves up 20ft and Skeletons move 30ft Bargus cast burning hands level 2 and Hawk helps. Dak does 34 damage to TR1. TR1 hits Dak for 5 dmg with 3 thp so 2 dmg. Bargus does 15 fire to TR1 and 7 to TR2. Skeletons do 14 dmg to TR2. TR2 hits Dak for 15 dmg.
Dak Initiative: 18 AC 16 passive 13 HP 50/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 7/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 35/84
Rnd 3
Dak melees TR1 help from hawkeye BONUS: Second wind 14 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 29 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 11 (Slashing Damage) or half (5);
TR1 if alive Attack Dak if still alive Bite Attack: 8 Damage: 7 (piercing Damage); Claw Attack: 27 Damage: 13 (Slashing Damage); Claw Attack: 10 Damage: 10 (Slashing Damage)
MOVE: Bargus stays put to cast again; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack whats standing Burning hands level 2 Damage: 15 (Fire Damage DC 16 Dex) or half (7) TR2 16; BONUS: Stays put and fires one at a time to hit TR1 if still standing until dead then TR2 until dead SK1-8 attack as needed; SK1 Range/melee Attack: 15 Damage: 6 (piercing)SK2 Range/Melee Attack: 7 Damage: 4 (piercing)SK3 Range/Melee Attack: 12 Damage: 8 (piercing)SK4 Range/Melee Attack: 8 Damage: 5 (piercing)SK5 Range/Melee Attack: 6 Damage: 6 (piercing)SK6 Range/Melee Attack: 20 Damage: 6 (piercing)SK7 Range/Melee Attack: 10 Damage: 8 (piercing)SK8 Range/Melee Attack: 23 Damage: 3 (piercing)
TR2 if alive Attack Dak if still alive Bite Attack: 19 Damage: 6 (piercing Damage); Claw Attack: 27 Damage: 17 (Slashing Damage); Claw Attack: 24 Damage: 16 (Slashing Damage)
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak heals for 14. Dak hits TR1 for 17 dmg killing it. Bargus does 7 fire damage to TR2. The Skeletons do 15 dmg to TR2. TR2 does 39dmg to Dak ugh.
Dak Initiative: 18 AC 16 passive 13 HP 50/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP Dead/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 13/84
Rnd 4
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Dak melees TR2 help from hawkeye BONUS: Second wind 14 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 13 (Slashing Damage) or half (6); Savage attacker Damage: 16 (Slashing Damage) or half (8);
MOVE: Bargus stays put to cast again; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack whats standing Burning hands level 3 Damage: 20 (Fire Damage DC 16 Dex) or half (10) TR2 6; BONUS: Stays put and fires one at a time to hit TR1 if still standing until dead then TR2 until dead SK1-8 attack as needed; SK1 Range/melee Attack: 11 Damage: 3 (piercing)SK2 Range/Melee Attack: 24 Damage: 13 (piercing)SK3 Range/Melee Attack: 17 Damage: 8 (piercing)SK4 Range/Melee Attack: 21 Damage: 4 (piercing)SK5 Range/Melee Attack: 8 Damage: 7 (piercing)SK6 Range/Melee Attack: 5 Damage: 5 (piercing)SK7 Range/Melee Attack: 23 Damage: 4 (piercing)SK8 Range/Melee Attack: 13 Damage: 6 (piercing)
TR2 if alive Attack Dak if still alive Bite Attack: 25 Damage: 9 (piercing Damage); Claw Attack: 24 Damage: 12 (Slashing Damage); Claw Attack: 22 Damage: 13 (Slashing Damage)
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak heals for 14. Dak hits TR2 for 16 dmg killing it.
Dak Initiative: 18 AC 16 passive 13 HP 34/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP Dead/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP Dead/84
3600xp each and 1440 gp bounty each. They head back to town. One more run should get them ready for the next beastie possibly. 2 days back to town eating fresh game along the way.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak and Bargus decide to head out to the valley to hunt paired Trolls. They travel the two days out hoping to find fresh game to eat there and back. Bargus Survival: 20; Dak Survival: 18; The duo travel to the Valley taking 2 days to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley.Encounter hunt time:1; Bargus Stealth: 19; Dak Stealth: 11 TR1 Perception check: 12; TR2 Perception check: 21; TR1 Initiative: 21 AC 15 passive 12 HP 84/84; TR2 Initiative: 14 AC 15 passive 12 HP 84/84 Bargus' skeletons are 60ft behind them. Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; Hawk initiative: 23 AC 13 passive 16 – HP 1/1; Dak Initiative: 20 AC 16 passive 13 HP 67/67; 60ft away
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The duo successfully find fresh game on the trip so no rations. Yay. After breaking camp the duo find a pair of trols 1 hr into the hunt. The Trolls spot them so no surprise. The're pretty quick too.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 84/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; TR2 Initiative: 14 AC 15 passive 12 HP 84/84
Hawkeye helps; TR1 Moves 30ft then dashes 30ft; Dak in Melee with TR1: BONUS: N/A ACTION: Attack with the Great sword+1 on WT1(Graze on Miss 9 dmg): Attack: 29 Damage: 24 (Slashing Damage) or half (12); Savage attacker Damage: 14 (Slashing Damage) or half (7); Action surge; ACTION: Attack with the Great sword+1 on WT1(Graze on Miss 5 dmg): Attack: 10 Damage: 11 (Slashing Damage) or half (5); Savage attacker Damage: 14 (Slashing Damage) or half (7); BONUS: SK1-8 TR1.SK1 Range/melee Attack: 9 Damage: 8 (piercing)SK2 Range/Melee Attack: 5 Damage: 7 (piercing)SK3 Range/Melee Attack: 9 Damage: 5 (piercing)SK4 Range/Melee Attack: 10 Damage: 4 (piercing)SK5 Range/Melee Attack: 20 Damage: 5 (piercing)SK6 Range/Melee Attack: 21 Damage: 7 (piercing)SK7 Range/Melee Attack: 5 Damage: 8 (piercing)SK8 Range/Melee Attack: 20 Damage: 7 (piercing); Bargus ready's an action to cast a sculpted Fireball Level 4 once both Trolls are in Melee with Dak. Sculpted so Hawkeye, Dak and Bargus auto save for no damage. TR2 moves 30ft then dashes 30ft to be in melee with Bargus; ACTION: Cast Fireball, Damage: 31 (Fire Damage) sv DC 16 Dexterity TR1 save attempt 10; TR2 save attempt 6
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
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TR1 advances on Dak and Dak attacks TR1 for 24 dmg and action surge attack misses. The skeletons fire and do 19 dmg to TR1, TR2 advances to melee Bargus. Bargus cast Fireball on the Trolls sculpting the spell to miss Hawkeye, Dak and himself. 31 fire damage to both trolls as neither saved. Total damages 74 to TR1 and 31 to TR2
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 10/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; TR2 Initiative: 14 AC 15 passive 12 HP 53/84
Rnd 2
TR1 attacks Dak; Bite Attack: 23 Damage: 6 (piercing Damage) Claw Attack: 10 Damage: 10 (Slashing Damage) Claw Attack: 25 Damage: 11 (Slashing Damage); Dak melees TR1 help from Hawkeye BONUS: Will roll for second wind if TR1 hits Dak ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 14 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 17 (Slashing Damage) or half (8); MOVE: Bargus in melee cast Burning hands at both trolls; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 10 (Fire Damage DC 16 Dex) or half (5) TR2 20; BONUS: Skeletons were 60ft back move 30ft forward SK1-8 attack TR2; SK1 Range/melee Attack: 15 Damage: 7 (piercing)SK2 Range/Melee Attack: 17 Damage: 4 (piercing)SK3 Range/Melee Attack: 24 Damage: 13 (piercing)SK4 Range/Melee Attack: 13 Damage: 8 (piercing)SK5 Range/Melee Attack: 13 Damage: 4 (piercing)SK6 Range/Melee Attack: 15 Damage: 6 (piercing)SK7 Range/Melee Attack: 19 Damage: 8 (piercing)SK8 Range/Melee Attack: 5 Damage: 7 (piercing) TR2 will Attack Bargus: 10 Damage: 5 (piercing Damage); Claw Attack: 9 Damage: 8 (Slashing Damage); Claw Attack: 17 Damage: 10 (Slashing Damage) Bargus will reaction cast shield if needed.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
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TR1 attacks Dak and connects for 17 dmg and Dak second wind heals for 6 back. dmg 11 to Dak Bargus does 10 fire damage TR2 saves and takes 5 dmg. Need to roll for TR1 5; The skeletons do 38 dmg to TR2. TR2 hits Bargus for 10 dmg and he opts not to shield it.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 10/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 41/51; TR2 Initiative: 14 AC 15 passive 12 HP 10/84
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP Dead/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 41/51; TR2 Initiative: 14 AC 15 passive 12 HP 10/84
Dak melees TR1 help from Hawkeye BONUS: Second wind 10 ; Dak ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 15 (Slashing Damage) or half (7); Savage attacker Damage: 15 (Slashing Damage) or half (7); MOVE: Bargus in melee cast Burning hands at both trolls; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 13 (Fire Damage DC 16 Dex) or half (6) TR2 17; BONUS: Skeletons were 60ft back move 30ft forward SK1-8 attack TR2; SK1 Range/melee Attack: 21 Damage: 6 (piercing)SK2 Range/Melee Attack: 14 Damage: 8 (piercing)SK3 Range/Melee Attack: 13 Damage: 4 (piercing)SK4 Range/Melee Attack: 5 Damage: 5 (piercing)SK5 Range/Melee Attack: 22 Damage: 4 (piercing)SK6 Range/Melee Attack: 7 Damage: 5 (piercing)SK7 Range/Melee Attack: 5 Damage: 6 (piercing)SK8 Range/Melee Attack: 23 Damage: 5 (piercing) TR2 will Attack Bargus: 24 Damage: 10 (piercing Damage); Claw Attack: 22 Damage: 7 (Slashing Damage); Claw Attack: 17 Damage: 11 (Slashing Damage) Bargus will reaction cast shield if needed.
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral GrixoraBattle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
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Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; Dak Initiative: 15 AC 16 passive 13 HP 67/67
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Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
60ft away..Dak has surprise on the trolls. Bargus and Dak have same init and Hawkeye has better dex than the trolls so it goes before them.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 67/67; TR1 Initiative: 7 AC 15 passive 12 HP 84/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 84/84;
Rnd 1 Dak has surprise.
Dak attacks TR1 moving 30ft and using Adrenaline push for 3 thp and 30ft more to attack. BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 16 Damage: 15 (Slashing Damage) or half (7) Savage attacker Damage: 15 (Slashing Damage) or half (7); Action surge ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 22 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 14 (Slashing Damage) or half (7)
Rnd 2
MOVE: Bargus moves 30ft offset from Dak 50 degrees from TR1; ACTION: Cast Fireball, Damage: 30 (Fire Damage) sv DC 16 Dexterity TR1 save attempt 6; TR2 save attempt 5 Sculpted spell so Dak does not get hurt. Dak melees TR1 or TR2 ACTION: Attack with the Great sword+1 on TR1 or TR2 (Graze on Miss 9 dmg): Attack: 24 Damage: 13 (Slashing Damage) or half (6) Savage attacker Damage: 17 (Slashing Damage) or half (8); BONUS: SK1-8 TR1 then next once one dies.SK1 Range/melee Attack: 11 Damage: 8 (piercing)SK2 Range/Melee Attack: 11 Damage: 6 (piercing)SK3 Range/Melee Attack: 12 Damage: 8 (piercing)SK4 Range/Melee Attack: 16 Damage: 7 (piercing)SK5 Range/Melee Attack: 16 Damage: 6 (piercing)SK6 Range/Melee Attack: 17 Damage: 6 (piercing)SK7 Range/Melee Attack: 7 Damage: 6 (piercing)SK8 Range/Melee Attack: 6 Damage: 3 (piercing)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak in Melee Bargus 30ft away. Skeletons 90ft away disadvantage on bow. Dak on the first round does 32 dmg to TR1 Rnd 2 the trolls fail against Bargus' fireball level 4 for 30 dmg and Dak does 17dmg to the troll and then the skeletons let loose with arrows killing TR1.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 67/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 54/84;
Troll Rnd 1
Bite Attack: 24 Damage: 7 (piercing Damage) Claw Attack: 8 Damage: 11 (Slashing Damage) Claw Attack: 18 Damage: 9 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Zim says, "Friend, what was that arcane energy you used to destroy the earth creature?" Kane says, "That's the Elemental power of Thunder. I'm coming into my power and will be summoning much stronger magics very soon. Care to team up and take down a troll? They can be nasty creatures that can only be dispatched by fire." Zim chugs two ales (8 cp) and grabs his mace, "Let's go bag a troll." Encounter Table 501 (Level 5 recommended) 93, selecting 81-100: 1x Troll (1800 XP, 720 gp)
Kane casts mage armor and false life (11) and then takes a short rest with arcane recovery to regain the spell slots back.
Default Approach Zim 30 ft and Kane 50 ft. Zim init 20, Kane 18, Troll TR1 4
Round 1
Kane uses heroic inspiration to gain advantage, casts chromatic orb from a 2nd level slot, Attack: 19 Damage: 9 fire damage.
Zim magic morningstar +1 Attack: 18 Damage: 11 magic bludgeoning damage.
Zim action surge, morningstar Attack: 20 Damage: 12 magic bludgeoning damage.
TR1 attacks Zim, Bite1 Attack: 23 Damage: 6 piercing damage,
TR1 attacks Zim, Claw2 Attack: 18 Damage: 13 slashing damage,
TR1 attacks Zim, Claw2 Attack: 17 Damage: 13 slashing damage.
Round 2
Kane uses lucky to gain advantage, casts chromatic orb from a 2nd level slot, Attack: 11 Damage: 17 fire damage.
Zim magic morningstar +1 Attack: 23 Damage: 10 magic bludgeoning damage.
TR1 attacks Zim, Bite1 Attack: 27 Damage: 11 piercing damage,
TR1 attacks Zim, Claw2 Attack: 9 Damage: 14 slashing damage,
TR1 attacks Zim, Claw2 Attack: 11 Damage: 11 slashing damage.
Round 3
Kane uses lucky again, to gain advantage, casts chromatic orb from a 2nd level slot, Attack: 12 Damage: 26 fire damage.
Zim magic morningstar +1 Attack: 19 Damage: 11 magic bludgeoning damage.
TR1 attacks Zim, Bite1 Attack: 23 Damage: 7 piercing damage,
TR1 attacks Zim, Claw2 Attack: 25 Damage: 16 slashing damage,
TR1 attacks Zim, Claw2 Attack: 18 Damage: 15 slashing damage.
Dak in Melee Bargus 30ft away. Skeletons 90ft away disadvantage on bow. Dak on the first round does 32 dmg to TR1 Rnd 2 the trolls fail against Bargus' fireball level 4 for 30 dmg and Dak does 17dmg to the troll and then the skeletons let loose with arrows killing TR1. TR2 does 22 dmg to Dak.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 48/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 54/84;
Rnd 3
Dak melees TR2 help from hawkeye BONUS: Second wind 12 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 21 Damage: 12 (Slashing Damage) or half (6); Savage attacker Damage: 15 (Slashing Damage) or half (7); MOVE: Bargus moves 20ft to be 10ft from TR2; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 9 (Fire Damage DC 16 Dex) or half (4) TR2 20; BONUS: Moves 30ft to be at 60ft range from TR2 SK1-8 attack TR2; SK1 Range/melee Attack: 23 Damage: 8 (piercing)SK2 Range/Melee Attack: 11 Damage: 7 (piercing)SK3 Range/Melee Attack: 10 Damage: 8 (piercing)SK4 Range/Melee Attack: 13 Damage: 4 (piercing)SK5 Range/Melee Attack: 21 Damage: 8 (piercing)SK6 Range/Melee Attack: 10 Damage: 6 (piercing)SK7 Range/Melee Attack: 9 Damage: 6 (piercing)SK8 Range/Melee Attack: 20 Damage: 3 (piercing)
Attack Dak if still alive Bite Attack: 16 Damage: 10 (piercing Damage); Claw Attack: 24 Damage: 7 (Slashing Damage); Claw Attack: 16 Damage: 15 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
TR1 takes 18 fire and regeneration doesn't function at the start of the troll's next turn. TR1 (66/84)
Regeneration. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn.
Zim takes 11, 13, total 24 damage, reduced by parry reaction 7
TR1 takes 10, 8, total 18 more damage and sap disadv. TR1 (48/84)
TR1 takes 14 fire and regeneration doesn't function at the start of the troll's next turn. TR1 (34/84)
Zim takes 13 damage, reduced by parry reaction 12
TR1 takes 18 fire and regeneration doesn't function at the start of the troll's next turn. TR1 (17/84)
Zim takes 9 damage. (sap disadv 22)
Zim uses a reaction to riposte, Attack: 27 Damage: 18 magic bludgeoning damage.
TR1 takes 15 damage. TR1 (2/84)
Zim takes 24 reduced by 7, total 17 damage. Zim (35/52)
Zim takes 13 damage reduced by 12, total 1. Zim (34/52)
TR1 takes an extra hit, a crit for 18 damage and dies. TR1 (-16/84)
Troll Rewards
720 gp bounty (360 gp each)
1800 XP (900 XP each)
Zim total 6515 XP (level up to 5th)
Kane total 6965 XP (level up to 5th)
Dak in Melee Bargus 10ft away. Skeletons 60ft away. Dak heals for 12 with second wind and hits for 15 dmg on the troll. Bargus' burning hands does 9 dmg but the Troll saves and takes 4 fire damage. The Skeletons do 19 dmg. The Troll hits for 7 dmg to Dak.
Bargus Initiative: 15 AC 15 passive 12 - HP 51/51; Dak Initiative: 15 AC 16 passive 13 HP 60/67; TR1 Initiative: 7 AC 15 passive 12 HP 5/84; Hawk initiative: 7 AC 13 passive 16 – HP 1/1; TR2 Initiative: 7 AC 15 passive 12 HP 16/84;
Rnd 4
Dak melees TR2 help from hawkeye BONUS: Second wind 10 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 15 (Slashing Damage) or half (7); Savage attacker Damage: 14 (Slashing Damage) or half (7); MOVE: Bargus moves 20ft to be 10ft from TR2; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 10 (Fire Damage DC 16 Dex) or half (5) TR2 4; BONUS: Moves 30ft to be at 60ft range from TR2 SK1-8 attack TR2; SK1 Range/melee Attack: 19 Damage: 4 (piercing)SK2 Range/Melee Attack: 5 Damage: 6 (piercing)SK3 Range/Melee Attack: 10 Damage: 3 (piercing)SK4 Range/Melee Attack: 17 Damage: 3 (piercing)SK5 Range/Melee Attack: 9 Damage: 7 (piercing)SK6 Range/Melee Attack: 9 Damage: 5 (piercing)SK7 Range/Melee Attack: 11 Damage: 8 (piercing)SK8 Range/Melee Attack: 12 Damage: 3 (piercing)
Attack Dak if still alive Bite Attack: 11 Damage: 9 (piercing Damage); Claw Attack: 26 Damage: 7 (Slashing Damage); Claw Attack: 20 Damage: 12 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak and Bargus do enough to kill the last troll. The duo does a short rest to regain some needed features. Recover spell slots and action surge along with topping off Daks health.
Encounter hunt time 3; Bargus Stealth: 9; Dak Stealth: 10 TR1 Perception check: 16; TR1 Initiative: 20 AC 15 passive 12 HP 84/84; TR2 Perception check: 6; TR2 Initiative: 2 AC 15 passive 12 HP 84/84 Bargus' skeletons are 60ft behind them. Bargus Initiative: 21 AC 15 passive 12 - HP 51/51; Hawk initiative: 23 AC 13 passive 16 – HP 1/1; Dak Initiative: 20 AC 16 passive 13 HP 67/67
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
They spend 6hr total counting the first hunt and the short rest and then the second hunt 6hr of 8hr mage armor used. Bargus has surprise; Skeletons 120ft away Bargus and Dak 60ft away.
Dak Initiative: 18 AC 16 passive 13 HP 67/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 84/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 84/84
Rnd 1 MOVE: Bargus moves 30ft TR1; ACTION: Cast Fireball, Damage: 28 (Fire Damage) sv DC 16 Dexterity TR1 save attempt 13; TR2 save attempt 14; BONUS: SK1-8 TR1 then next once one dies.SK1 Range/melee Attack: 17 Damage: 5 (piercing)SK2 Range/Melee Attack: 15 Damage: 5 (piercing)SK3 Range/Melee Attack: 6 Damage: 3 (piercing)SK4 Range/Melee Attack: 8 Damage: 6 (piercing)SK5 Range/Melee Attack: 8 Damage: 7 (piercing)SK6 Range/Melee Attack: 8 Damage: 3 (piercing)SK7 Range/Melee Attack: 14 Damage: 6 (piercing)SK8 Range/Melee Attack: 10 Damage: 5 (piercing)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Bargus moves up 30ft and so do the Skeletons. Bargus sends a fireball at the two trolls and they both fail. 28 fire damage Hawk moved 60ft to help.
Dak Initiative: 18 AC 16 passive 13 HP 67/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 56/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 56/84
Rnd 2
BONUS: Dak uses Adrenaline push for 3 thp ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 27 Damage: 15 (Slashing Damage) or half (7) Savage attacker Damage: 16 (Slashing Damage) or half (8); Action surge ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 28 Damage: 18 (Slashing Damage) or half (9); Savage attacker Damage: 14 (Slashing Damage) or half (7)
TR1 attacks Dak Bite Attack: 19 Damage: 5 (piercing Damage) Claw Attack: 14 Damage: 12 (Slashing Damage) Claw Attack: 10 Damage: 9 (Slashing Damage)
MOVE: Bargus moves 20ft to be 10ft from TR1 and TR2; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR1 and TR2 Burning hands level 1 Damage: 15 (Fire Damage DC 16 Dex) or half (7) TR1 5; TR2 18 BONUS: Moves 30ft to be at 60ft range from TR1 and TR2 SK1-8 attack TR2; SK1 Range/melee Attack: 16 Damage: 6 (piercing)SK2 Range/Melee Attack: 18 Damage: 5 (piercing)SK3 Range/Melee Attack: 20 Damage: 3 (piercing)SK4 Range/Melee Attack: 9 Damage: 4 (piercing)SK5 Range/Melee Attack: 5 Damage: 6 (piercing)SK6 Range/Melee Attack: 10 Damage: 5 (piercing)SK7 Range/Melee Attack: 6 Damage: 4 (piercing)SK8 Range/Melee Attack: 9 Damage: 6 (piercing)
TR2 Attack Dak if still alive Bite Attack: 13 Damage: 5 (piercing Damage); Claw Attack: 14 Damage: 7 (Slashing Damage); Claw Attack: 20 Damage: 10 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Bargus moves up 20ft and Skeletons move 30ft Bargus cast burning hands level 2 and Hawk helps. Dak does 34 damage to TR1. TR1 hits Dak for 5 dmg with 3 thp so 2 dmg. Bargus does 15 fire to TR1 and 7 to TR2. Skeletons do 14 dmg to TR2. TR2 hits Dak for 15 dmg.
Dak Initiative: 18 AC 16 passive 13 HP 50/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP 7/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 35/84
Rnd 3
Dak melees TR1 help from hawkeye BONUS: Second wind 14 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 29 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 11 (Slashing Damage) or half (5);
TR1 if alive Attack Dak if still alive Bite Attack: 8 Damage: 7 (piercing Damage); Claw Attack: 27 Damage: 13 (Slashing Damage); Claw Attack: 10 Damage: 10 (Slashing Damage)
MOVE: Bargus stays put to cast again; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack whats standing Burning hands level 2 Damage: 15 (Fire Damage DC 16 Dex) or half (7) TR2 16; BONUS: Stays put and fires one at a time to hit TR1 if still standing until dead then TR2 until dead SK1-8 attack as needed; SK1 Range/melee Attack: 15 Damage: 6 (piercing)SK2 Range/Melee Attack: 7 Damage: 4 (piercing)SK3 Range/Melee Attack: 12 Damage: 8 (piercing)SK4 Range/Melee Attack: 8 Damage: 5 (piercing)SK5 Range/Melee Attack: 6 Damage: 6 (piercing)SK6 Range/Melee Attack: 20 Damage: 6 (piercing)SK7 Range/Melee Attack: 10 Damage: 8 (piercing)SK8 Range/Melee Attack: 23 Damage: 3 (piercing)
TR2 if alive Attack Dak if still alive Bite Attack: 19 Damage: 6 (piercing Damage); Claw Attack: 27 Damage: 17 (Slashing Damage); Claw Attack: 24 Damage: 16 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak heals for 14. Dak hits TR1 for 17 dmg killing it. Bargus does 7 fire damage to TR2. The Skeletons do 15 dmg to TR2. TR2 does 39dmg to Dak ugh.
Dak Initiative: 18 AC 16 passive 13 HP 50/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP Dead/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP 13/84
Rnd 4
.
Dak melees TR2 help from hawkeye BONUS: Second wind 14 if needed as it applies; ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 13 (Slashing Damage) or half (6); Savage attacker Damage: 16 (Slashing Damage) or half (8);
MOVE: Bargus stays put to cast again; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack whats standing Burning hands level 3 Damage: 20 (Fire Damage DC 16 Dex) or half (10) TR2 6; BONUS: Stays put and fires one at a time to hit TR1 if still standing until dead then TR2 until dead SK1-8 attack as needed; SK1 Range/melee Attack: 11 Damage: 3 (piercing)SK2 Range/Melee Attack: 24 Damage: 13 (piercing)SK3 Range/Melee Attack: 17 Damage: 8 (piercing)SK4 Range/Melee Attack: 21 Damage: 4 (piercing)SK5 Range/Melee Attack: 8 Damage: 7 (piercing)SK6 Range/Melee Attack: 5 Damage: 5 (piercing)SK7 Range/Melee Attack: 23 Damage: 4 (piercing)SK8 Range/Melee Attack: 13 Damage: 6 (piercing)
TR2 if alive Attack Dak if still alive Bite Attack: 25 Damage: 9 (piercing Damage); Claw Attack: 24 Damage: 12 (Slashing Damage); Claw Attack: 22 Damage: 13 (Slashing Damage)
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak heals for 14. Dak hits TR2 for 16 dmg killing it.
Dak Initiative: 18 AC 16 passive 13 HP 34/67; Hawk initiative: 15 AC 13 passive 16 – HP 1/1; TR1 Initiative: 13 AC 15 passive 12 HP Dead/84; Bargus Initiative: 11 AC 15 passive 12 - HP 51/51; TR2 Initiative: 2 AC 15 passive 12 HP Dead/84
3600xp each and 1440 gp bounty each. They head back to town. One more run should get them ready for the next beastie possibly. 2 days back to town eating fresh game along the way.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
Dak and Bargus decide to head out to the valley to hunt paired Trolls. They travel the two days out hoping to find fresh game to eat there and back. Bargus Survival: 20; Dak Survival: 18; The duo travel to the Valley taking 2 days to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley. Encounter hunt time: 1; Bargus Stealth: 19; Dak Stealth: 11 TR1 Perception check: 12; TR2 Perception check: 21; TR1 Initiative: 21 AC 15 passive 12 HP 84/84; TR2 Initiative: 14 AC 15 passive 12 HP 84/84 Bargus' skeletons are 60ft behind them. Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; Hawk initiative: 23 AC 13 passive 16 – HP 1/1; Dak Initiative: 20 AC 16 passive 13 HP 67/67; 60ft away
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
The duo successfully find fresh game on the trip so no rations. Yay. After breaking camp the duo find a pair of trols 1 hr into the hunt. The Trolls spot them so no surprise. The're pretty quick too.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 84/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; TR2 Initiative: 14 AC 15 passive 12 HP 84/84
Hawkeye helps; TR1 Moves 30ft then dashes 30ft; Dak in Melee with TR1: BONUS: N/A ACTION: Attack with the Great sword+1 on WT1(Graze on Miss 9 dmg): Attack: 29 Damage: 24 (Slashing Damage) or half (12); Savage attacker Damage: 14 (Slashing Damage) or half (7); Action surge; ACTION: Attack with the Great sword+1 on WT1(Graze on Miss 5 dmg): Attack: 10 Damage: 11 (Slashing Damage) or half (5); Savage attacker Damage: 14 (Slashing Damage) or half (7); BONUS: SK1-8 TR1.SK1 Range/melee Attack: 9 Damage: 8 (piercing)SK2 Range/Melee Attack: 5 Damage: 7 (piercing)SK3 Range/Melee Attack: 9 Damage: 5 (piercing)SK4 Range/Melee Attack: 10 Damage: 4 (piercing)SK5 Range/Melee Attack: 20 Damage: 5 (piercing)SK6 Range/Melee Attack: 21 Damage: 7 (piercing)SK7 Range/Melee Attack: 5 Damage: 8 (piercing)SK8 Range/Melee Attack: 20 Damage: 7 (piercing); Bargus ready's an action to cast a sculpted Fireball Level 4 once both Trolls are in Melee with Dak. Sculpted so Hawkeye, Dak and Bargus auto save for no damage. TR2 moves 30ft then dashes 30ft to be in melee with Bargus; ACTION: Cast Fireball, Damage: 31 (Fire Damage) sv DC 16 Dexterity TR1 save attempt 10; TR2 save attempt 6
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
TR1 advances on Dak and Dak attacks TR1 for 24 dmg and action surge attack misses. The skeletons fire and do 19 dmg to TR1, TR2 advances to melee Bargus. Bargus cast Fireball on the Trolls sculpting the spell to miss Hawkeye, Dak and himself. 31 fire damage to both trolls as neither saved. Total damages 74 to TR1 and 31 to TR2
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 10/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 51/51; TR2 Initiative: 14 AC 15 passive 12 HP 53/84
Rnd 2
TR1 attacks Dak; Bite Attack: 23 Damage: 6 (piercing Damage) Claw Attack: 10 Damage: 10 (Slashing Damage) Claw Attack: 25 Damage: 11 (Slashing Damage); Dak melees TR1 help from Hawkeye BONUS: Will roll for second wind if TR1 hits Dak ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 14 Damage: 17 (Slashing Damage) or half (8); Savage attacker Damage: 17 (Slashing Damage) or half (8); MOVE: Bargus in melee cast Burning hands at both trolls; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 10 (Fire Damage DC 16 Dex) or half (5) TR2 20; BONUS: Skeletons were 60ft back move 30ft forward SK1-8 attack TR2; SK1 Range/melee Attack: 15 Damage: 7 (piercing)SK2 Range/Melee Attack: 17 Damage: 4 (piercing)SK3 Range/Melee Attack: 24 Damage: 13 (piercing)SK4 Range/Melee Attack: 13 Damage: 8 (piercing)SK5 Range/Melee Attack: 13 Damage: 4 (piercing)SK6 Range/Melee Attack: 15 Damage: 6 (piercing)SK7 Range/Melee Attack: 19 Damage: 8 (piercing)SK8 Range/Melee Attack: 5 Damage: 7 (piercing) TR2 will Attack Bargus: 10 Damage: 5 (piercing Damage); Claw Attack: 9 Damage: 8 (Slashing Damage); Claw Attack: 17 Damage: 10 (Slashing Damage) Bargus will reaction cast shield if needed.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
BONUS: Second wind 6
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
TR1 attacks Dak and connects for 17 dmg and Dak second wind heals for 6 back. dmg 11 to Dak Bargus does 10 fire damage TR2 saves and takes 5 dmg. Need to roll for TR1 5; The skeletons do 38 dmg to TR2. TR2 hits Bargus for 10 dmg and he opts not to shield it.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP 10/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 41/51; TR2 Initiative: 14 AC 15 passive 12 HP 10/84
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.
TR1 fails it save and takes 10fire and dies.
60ft away Hawk initiative: 23 AC 13 passive 16 – HP 1/1; TR1 Initiative: 21 AC 15 passive 12 HP Dead/84; Dak Initiative: 20 AC 16 passive 13 HP 67/67; Bargus Initiative: 20 AC 15 passive 12 - HP 41/51; TR2 Initiative: 14 AC 15 passive 12 HP 10/84
Dak melees TR1 help from Hawkeye BONUS: Second wind 10 ; Dak ACTION: Attack with the Great sword+1 on TR2(Graze on Miss 9 dmg): Attack: 24 Damage: 15 (Slashing Damage) or half (7); Savage attacker Damage: 15 (Slashing Damage) or half (7); MOVE: Bargus in melee cast Burning hands at both trolls; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.); ACTION: Cast Burning Hands, Attack TR2 Burning hands level 1 Damage: 13 (Fire Damage DC 16 Dex) or half (6) TR2 17; BONUS: Skeletons were 60ft back move 30ft forward SK1-8 attack TR2; SK1 Range/melee Attack: 21 Damage: 6 (piercing)SK2 Range/Melee Attack: 14 Damage: 8 (piercing)SK3 Range/Melee Attack: 13 Damage: 4 (piercing)SK4 Range/Melee Attack: 5 Damage: 5 (piercing)SK5 Range/Melee Attack: 22 Damage: 4 (piercing)SK6 Range/Melee Attack: 7 Damage: 5 (piercing)SK7 Range/Melee Attack: 5 Damage: 6 (piercing)SK8 Range/Melee Attack: 23 Damage: 5 (piercing) TR2 will Attack Bargus: 24 Damage: 10 (piercing Damage); Claw Attack: 22 Damage: 7 (Slashing Damage); Claw Attack: 17 Damage: 11 (Slashing Damage) Bargus will reaction cast shield if needed.
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver; Ral Grixora Battle for the Forest DM/Admin; Capt.Sask and Boxter Snappus; LFG; Sir Aarlin - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Alsariph Safxipha - LFG.