A cloud of fire swirls about in a 20-foot-radius sphere centered on a point Ignis can see within 60 feet of him. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) fire damage on a failed save, or half as much on a successful one.
Angered by the seeming ineffectiveness of his attacks to take the down the dragonborn Ignis rages and calls out, causing a burst of flame to erupt from where he stands, engulfing Tatts, himself, and Herren.
12 fire DEX Save DC 16 for half
Ignis DEX Save: 15 Ignis Concentration Save DC 10: 11
Initiative
Lair Action Tatts <----------- currently up Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility) Herren (invisible) Ignis (93-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used)
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - I M - x - - x
x - - - - - - - - - - - x
x x x x x - - - x x x x x
x x x - - - - - H - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) f = area in flames I = Ignis T = Tatts H = Herren M = Morjan
Adjusted for damage taken. (Ignis takes half of 12 damage due to fire resistance.)
Initiative
Lair Action Tatts <----------- currently up Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility) Herren (invisible) Ignis (99-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used)
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - I M - x - - x
x - - - - - - - - - - - x
x x x x x - - - x x x x x
x x x - - - - - H - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) f = area in flames I = Ignis T = Tatts H = Herren M = Morjan
Morjan returns to the material plane and seeing Ignis concentrating on a spell he shoots 4 beams of energy that seeks them out. Afterwards he calls out to the caster. Catch me if you can. As he chuckles a little Morjan form disappears again as he goes to the Ethereal plane.
Action: Magic missile (2nd level)
Beam 1: 2 force damage,
Beam 2: 3 force damage,
Beam 3: 5 force damage,
Beam 4: 3 force damage.
(requires 4 concentration checks to maintain spell)
End of turn blink check: 13, back on ethereal plane (been so lucky with this lol)
End of turn blink check: 13, back on ethereal plane (been so lucky with this lol)
[[ You certainly have. :D Also seems you had the same train of thought with concentration and magic missile. If Morjan hadn't blinked out, plan was for Ignis to spend 2 legendary actions on a 2nd level Magic Missile against Morjan. xD ]]
Just as the meteors are about to flicker, another surge of Resolve fires up in Ignis.
Legendary Resistance
[[ Definitely one thing that I wanted to test out. Since legendary resistances are used to increase Defensive CR, yet with Melf's Minute Meteors being a rather thematic spell to have for him (crown of fire floating above) the idea to use them for concentration saves makes them also part of his Offensive CR. ]]
Legendary Action: Cantrip
With Tatts down and Morjan on the Ethereal, Ignis channels the primordial flame within to let out a burst of fire at Herren.
Produce Flame @ Herren //Herren has +2 AC from half-cover Attack: 11 Damage: 15 fire //disadvantage from Herren being invisible.
He holds his sword and shield, bracing his bloodied self against the archer's impending attacks.
Initiative
Lair Action Tatts Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility) Herren (invisible) <----------- currently up Ignis (112-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used, 2 legendary resistances)
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - I M - x - - x
x - - - - - - - - - - - x
x x x x x - - - x x x x x
x x x - - - - - H - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) f = area in flames I = Ignis T = Tatts H = Herren M = Morjan
Herren fires off 2 more arrows, NOT using SHARPSHOOTER (I am not sure if I like this feat or not. I don't trust it against heavily armed monsters)
1st Arrow: I rolled a (9,11) +11 = 22 TO HIT. For damage, I rolled an 8 (+6) = 14, plus I will use my last Superiority Dice slot (if it hits) for an extra 5 points of damage for a DISARMING STRIKE: The damage would be 14 + 5 = 19 points of damage. Distracting Strike When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2nd Arrow: I rolled a (15,1) +11 = 26 TO HIT. For damage, I rolled a 4 (+6) = 10 points of damage.
While still invisible, Herren moves WEST 4 squares and goes behind cover again.
This post has potentially manipulated dice roll results.
Herren's first arrow strikes true, piercing through plate and sword as Ignis begins to fall. So quick with the second arrow he is that he scarcely realizes the enemy is already fallen being the second one strikes the corpse.
Party Victory.
I like the strategy you guys used. Tatts was good at holding down. And Morjan's gift of invisibility to Herren made a beast of an archer.
How was the fight for you guys? (Will run him again unedited. Depending on the second run, might beef up his hit points a little. (Maybe try to get it to last 3/4 rounds.)
I for one never fully understood the Greater Invisibility, because I never studied it fully. I thought it was just like an Invisibility spell that ends as soon as I attacked. Wow! Thank you Morjan. I will definitely modify my Wizard’s spells and add this beast.
My trip attack probably wasn't the best plan as it put Herron at disadvantage, luckily the the invisibility evened it out. I was hoping that if he failed the trip, i would have 3 attacks with advantange and could lay down some damage, possibly some crits, but that didnt happen. :)
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - I - - x - - x
x b - - t - - - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x T H M x x x x x
x x x - - - - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
Tatts surges forth, bring havoc upon Ignis as slash after slash gets through his armor and shield. (Attack 3 misses, other 3 hit.)
The genasi, surprised by this sudden assault, rages out with the flames within, unleashing a burst of flame around him.
Legendary Action: Firey Presence (Costs 2 Actions).Ignis releases a burst of flames from himself. Each creature within 10 feet of Ignis must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) fire damage on a failed save, or half as much on a successful one.
@Tatts 13 fire damage, DEX Save DC 15 for half
After loosing the flames he eyes Tatts as a pillar of fire comes in front of the dragonborn
Lair Action:
A pillar of fire appears in front of one creature that Ignis can see within 60 feet of him. The creature must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.
Tatts makes DC 15 CON Save or is blinded until the end of his next turn.
[[ Did slightly reduce the DC of this from 16 to 15. Figured I'd key it off the CON mod as opposed to the expected save DC of his CR. ]]
Ignis follows up the pillar of fire with his longsword, repositioning himself between strikes to be closer to Herren and Morjan.
Longsword @ Tatts Attack: 28 Damage: 13 magical slashing and 11 fire. Possible Advantage Attack roll: 25
Longsword @ Tatts Attack: 20 Damage: 6 magical slashing and 4 fire. Possible Advantage Attack roll: 18
After his attacks he then conjures a crown of firey meteors above his head, sending two of them towards Herren and Morjan.
@Herren and @Morjan 18 fire damage DEX Save DC 15 for half
Initiative
Tatts Lair Action Ignis (29-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 4 meteors left) Morjan <---------- currently up Herren
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - I - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x - H M x x x x x
x x x - - - - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
Bonus Action: Meteors
As his attack miss, clashing against Tatts' armor, the genasi sends forth two meteors just behind the dragonborn to erupt in a burst of flame.
13 fire damage
DEX Save DC 15 for half damage
He then points his sword to the spot where Morjan last blinked and charges, hoping to catch the ethereal sorcerer.
provokes opportunity attack
Movement: SE, SW, S, S, S
Next: Lair action (will see what kind of damage the meteors do)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Lair Action
Angered by the seeming ineffectiveness of his attacks to take the down the dragonborn Ignis rages and calls out, causing a burst of flame to erupt from where he stands, engulfing Tatts, himself, and Herren.
12 fire
DEX Save DC 16 for half
Ignis DEX Save: 15
Ignis Concentration Save DC 10: 11
Initiative
Lair Action
Tatts <----------- currently up
Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility)
Herren (invisible)
Ignis (93-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used)
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
f = area in flames
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Adjusted for damage taken. (Ignis takes half of 12 damage due to fire resistance.)
Initiative
Lair Action
Tatts <----------- currently up
Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility)
Herren (invisible)
Ignis (99-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used)
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
f = area in flames
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Herren succeeds in making a SAVING THROW vs. DC 16 (rolled a 14 +5 = 19). Herren took 6 fire damage and is at 37/53 HP
I used 2 of my SUPERIORITY DICE slots because of the success of my last 2 attacks. I have one left.
Opportunity Attack: 16 dmg 11
Meteor Dex: 5
Lair Action Dex: 7
The fire is too much for the dragonborn, he drops to the ground, sword cluttering to his side.
Death save: 4 One Failure
[Tatt's dice are not hot this battle]
Morjan returns to the material plane and seeing Ignis concentrating on a spell he shoots 4 beams of energy that seeks them out. Afterwards he calls out to the caster. Catch me if you can. As he chuckles a little Morjan form disappears again as he goes to the Ethereal plane.
Action: Magic missile (2nd level)
Beam 1: 2 force damage,
Beam 2: 3 force damage,
Beam 3: 5 force damage,
Beam 4: 3 force damage.
(requires 4 concentration checks to maintain spell)
End of turn blink check: 13, back on ethereal plane (been so lucky with this lol)
The darts hit Ignis, sending him into disarray.
4 Concentration Checks DC 10
Save 1: 12
Save 2: 20
Save 3: 18
Save 4: 23
[[ You certainly have. :D Also seems you had the same train of thought with concentration and magic missile. If Morjan hadn't blinked out, plan was for Ignis to spend 2 legendary actions on a 2nd level Magic Missile against Morjan. xD ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Just as the meteors are about to flicker, another surge of Resolve fires up in Ignis.
Legendary Resistance
[[ Definitely one thing that I wanted to test out. Since legendary resistances are used to increase Defensive CR, yet with Melf's Minute Meteors being a rather thematic spell to have for him (crown of fire floating above) the idea to use them for concentration saves makes them also part of his Offensive CR. ]]
Legendary Action: Cantrip
With Tatts down and Morjan on the Ethereal, Ignis channels the primordial flame within to let out a burst of fire at Herren.
Produce Flame @ Herren //Herren has +2 AC from half-cover
Attack: 11 Damage: 15 fire
//disadvantage from Herren being invisible.
He holds his sword and shield, bracing his bloodied self against the archer's impending attacks.
Initiative
Lair Action
Tatts
Morjan (Blink, on ethereal plane, concentrating on Greater Invisibility)
Herren (invisible) <----------- currently up
Ignis (112-damage, concentrating on Melf's Minute Meteors with 2 meteors left, 2 3rd-level spell slots used, 2 legendary resistances)
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
f = area in flames
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Herren fires off 2 more arrows, NOT using SHARPSHOOTER (I am not sure if I like this feat or not. I don't trust it against heavily armed monsters)
1st Arrow: I rolled a (9,11) +11 = 22 TO HIT. For damage, I rolled an 8 (+6) = 14, plus I will use my last Superiority Dice slot (if it hits) for an extra 5 points of damage for a DISARMING STRIKE: The damage would be 14 + 5 = 19 points of damage.
Distracting Strike
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2nd Arrow: I rolled a (15,1) +11 = 26 TO HIT. For damage, I rolled a 4 (+6) = 10 points of damage.
While still invisible, Herren moves WEST 4 squares and goes behind cover again.
END TURN
Herren's first arrow strikes true, piercing through plate and sword as Ignis begins to fall. So quick with the second arrow he is that he scarcely realizes the enemy is already fallen being the second one strikes the corpse.
Party Victory.
I like the strategy you guys used. Tatts was good at holding down. And Morjan's gift of invisibility to Herren made a beast of an archer.
How was the fight for you guys? (Will run him again unedited. Depending on the second run, might beef up his hit points a little. (Maybe try to get it to last 3/4 rounds.)
Second Run
Ignis Initiative: 3
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
It felt good, I think a death save or two in a boss fight is a good goal. :)
I was a bit worried if he kept the flame aura as that would have dropped me faster, luckily he switched to other lair actions.
Blink and Invisibility were both handy for sure.
I for one never fully understood the Greater Invisibility, because I never studied it fully. I thought it was just like an Invisibility spell that ends as soon as I attacked. Wow! Thank you Morjan. I will definitely modify my Wizard’s spells and add this beast.
My trip attack probably wasn't the best plan as it put Herron at disadvantage, luckily the the invisibility evened it out. I was hoping that if he failed the trip, i would have 3 attacks with advantange and could lay down some damage, possibly some crits, but that didnt happen. :)
Tatts Initiative: 23 (used superiority die)
Initiative
Tatts: 23
Lair Action: 20
Ignis: 18
Herren: TBD
Morjan: TBD
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Tatts let's out a roar, seeing the enemy.
He will move thirty feet, right in front of Ignis and attack, w/action surge:
attack 1: 24 dmg 10
attack 2: 25 dmg 12
attack 3: 17 dmg 11 (w/ precision attack)
attack 4: 25 dmg 7
Bonus Action: Second wind for 14
Herren rolls an initiative of 6
Initiative: 8
Tatts surges forth, bring havoc upon Ignis as slash after slash gets through his armor and shield. (Attack 3 misses, other 3 hit.)
The genasi, surprised by this sudden assault, rages out with the flames within, unleashing a burst of flame around him.
Legendary Action: Firey Presence (Costs 2 Actions). Ignis releases a burst of flames from himself. Each creature within 10 feet of Ignis must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) fire damage on a failed save, or half as much on a successful one.
@Tatts
13 fire damage, DEX Save DC 15 for half
After loosing the flames he eyes Tatts as a pillar of fire comes in front of the dragonborn
Lair Action:
Tatts makes DC 15 CON Save or is blinded until the end of his next turn.
[[ Did slightly reduce the DC of this from 16 to 15. Figured I'd key it off the CON mod as opposed to the expected save DC of his CR. ]]
Ignis follows up the pillar of fire with his longsword, repositioning himself between strikes to be closer to Herren and Morjan.
Longsword @ Tatts
Attack: 28 Damage: 13 magical slashing and 11 fire.
Possible Advantage Attack roll: 25
Longsword @ Tatts
Attack: 20 Damage: 6 magical slashing and 4 fire.
Possible Advantage Attack roll: 18
After his attacks he then conjures a crown of firey meteors above his head, sending two of them towards Herren and Morjan.
Action Surge: Melf's Minute Meteors
@Herren and @Morjan
18 fire damage
DEX Save DC 15 for half
Initiative
Tatts
Lair Action
Ignis (29-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 4 meteors left)
Morjan <---------- currently up
Herren
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 44, 1/3/25, Yellow Light
Herren starts off by adjusting back to starting stats..80% of hp (now 42/53), 3/5 Superiority Dice available, and 4/7 HIT DICE available.
Herren succeeds in his Dexterity Saving Throw and rolled a 13 + 5 = 18 and takes half damage of 9. HP now 33/53.
I will act after Morjan.