Herren steadies his bow and fires off 2 arrows at Ignis
I did not use my SHARPSHOOTER feat in any of these attacks
1st Arrow: I rolled a 15 + 11 =26 TO HIT. I rolled a 3 + 6 = 9 for damage 2nd Arrow: I rolled an 11 + 11 = 22 TO HIT. I rolled an 8 + 6 = 14 for damage. If this attack was successful, I will use up a COMBAT SUPERIORITY die and add 3 points of damage for a potential total of 17 points of damage. I will use my DISARMING MANEUVER. When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 16).
I will use my ACTION SURGE for an additional attack.
3rd Arrow: I rolled an 18 + 11 = 29 TO HIT. I rolled a 6 + 6 = 12 for damage 4th Arrow: I rolled a 9 + 11 = 20 TO HIT. I rolled a 5 + 6 =11 for damage.
Herren will move 1 square diagonally SW and then 1 square West, taking cover behind the X
This post has potentially manipulated dice roll results.
One legendary resistance used on the 8 to maintain concentration. [[ kinda curious how being disarmed will go though ]]
Legendary Action
Ignis snarls at the hail of arrows as they knock his sword out of hand. He eyes Herren's retreat and then turns to the blinded dragonborn. Though disarmed, he looses a burst of flame.
Produce Flame @ Tatts //adv from blinded, disadv from 5ft, normal roll Attack: 8 Damage: 14 fire
Initiative
Tatts <---------- currently up Lair Action Ignis (78-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 4 meteors left, 1 legendary resistance used, currently disarmed) Morjan Herren
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - I - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x - - M x x x x x
x x x - H - - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
This post has potentially manipulated dice roll results.
Ignis' plate armor protects him from Tatts' strikes.
Lair Action
Ignis gazes away from Tatts and to Morjan and Herren. Fire erupts between them in a ball of flame.
A cloud of fire swirls about in a 20-foot-radius sphere centered on a point Ignis can see within 60 feet of him. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) fire damage on a failed save, or half as much on a successful one.
@Herren and @Morjan 9 fire damage DEX Save DC 15 for half damage
Ignis' Turn
Ignis casts two of the meteors around his head to land behind the no longer blinded Tatts as he picks up his sword and then makes a charge towards Herren.
Bonus Action: Melf's Minute Meteors@ Tatts 18 fire damage, DEX Save DC 15 for half damage
Item Interaction: Pick up sword
Movement: SW, S, S, S, S, S
@Tatts may take an opportunity attack
//pre-emptive concentration save if the attack hits
CON Save: 22 will not use legendary resistance if fails
Action: Attack Herren
Longsword @ Herren Attack: 10 Damage: 12 magical slashing and 3 fire
Longsword @ Herren Attack: 14 Damage: 5 magical slashing and 2 fire
[[ Morjan is now up. ]]
Initiative
Tatts Lair Action Ignis (78-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 2 meteors left, 1 legendary resistance used) Morjan <---------- currently up Herren
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x - - M x x x x x
x x x - H I - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
Despite the barrage of damage, his concentration on the meteors holds. Though he does look a lot worse for wear.
Initiative
Tatts Lair Action Ignis (92-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 2 meteors left, 1 legendary resistance used) Morjan Herren <---------- currently up
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x - - M x x x x x
x x x - H I - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
Herren fires 2 arrows at Ignis. I will not use my SHARPSHOOTER feature.
1st Arrow: I rolled a 14 (+11) for a 25 TO HIT. I rolled a 7 (+6) for 13 points of damage. I elect to use my last SUPERIORITY DIE to use my DISTRACTING STRIKE maneuver. I rolled a 2 for additional damage, so the total damage from the first arrow is 15. When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2nd Arrow: I rolled a 19 (+11) for a 30 TO HIT. I rolled a 4 +6) for 10 points of damage.
For my BONUS ACTION, I use Second Wind Once per short rest, you can use a bonus action to regain 1d10 + 7 HP. I rolled a 3 for a total Hit Point Regain of 10.
Ignis groans in pain as the halo of fire disappears. He lashes out in retaliation. Though still fighting, he is very much weakened from the toll of the fight.
Longsword @ Herren Attack: 11 Damage: Unable to parse dice roll. magical slashing and Unable to parse dice roll. fire.
Tatts has advantage on his first attack due to Herren's Distracting strike.
Initiative
Tatts <---------- currently up Lair Action Ignis (115-damage, 1 3rd level spell slot used, 1 legendary resistance used) Morjan Herren
Map
x x x x x x x x x x x x x
x - - - - - c c - - - - x
x - - x t - - - - x - - x
x b - - t - T - - - - b x
x - - - - - - - - - - - x
x - - - - - - - t t - - x
x b - - - - - - - - - b x
x - - x - - - - - x - - x
x - - - - - - - - - - - x
x x x x x - - M x x x x x
x x x - H I - - - - x x x
Key
x = impassable b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage]) c = cabinet (can be shoved with a DC 10 STR Check) t = table (rough terrain, can be knocked over with action) I = Ignis T = Tatts H = Herren M = Morjan
Tatts gets badly burned and is now blinded. The first sword hits, but the second misses.
Tatts will riposte the second one, with disadvantage: (last superiority dice, don't tell Ignis)
16 dmg 12
Morjan manages to avoid most of the fire damage directed towards him (dex save 20 plus fire resistance so only takes 5 fire damage).
He shoots a beam of ice towards the target but is off target.
Action: Ray of frost, 11 to hit for 14 cold damage
Legendary Action
Longsword @ Tarts
To Hit: 25
8 magic slashing
5 fire
On crit extra 1 and 7 respectively
Herren is up
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Herren steadies his bow and fires off 2 arrows at Ignis
I did not use my SHARPSHOOTER feat in any of these attacks
1st Arrow: I rolled a 15 + 11 =26 TO HIT. I rolled a 3 + 6 = 9 for damage
2nd Arrow: I rolled an 11 + 11 = 22 TO HIT. I rolled an 8 + 6 = 14 for damage. If this attack was successful, I will use up a COMBAT SUPERIORITY die and add 3 points of damage for a potential total of 17 points of damage. I will use my DISARMING MANEUVER.
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 16).
I will use my ACTION SURGE for an additional attack.
3rd Arrow: I rolled an 18 + 11 = 29 TO HIT. I rolled a 6 + 6 = 12 for damage
4th Arrow: I rolled a 9 + 11 = 20 TO HIT. I rolled a 5 + 6 =11 for damage.
Herren will move 1 square diagonally SW and then 1 square West, taking cover behind the X
END TURN
All four arrows strike their mark, piercing through the armor of the genasi.
4 concentration saves, DC 10
23
8
25
26
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Forgot the disarming save.
STR DC 16: 11
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
One legendary resistance used on the 8 to maintain concentration. [[ kinda curious how being disarmed will go though ]]
Legendary Action
Ignis snarls at the hail of arrows as they knock his sword out of hand. He eyes Herren's retreat and then turns to the blinded dragonborn. Though disarmed, he looses a burst of flame.
Produce Flame @ Tatts //adv from blinded, disadv from 5ft, normal roll
Attack: 8 Damage: 14 fire
Initiative
Tatts <---------- currently up
Lair Action
Ignis (78-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 4 meteors left, 1 legendary resistance used, currently disarmed)
Morjan
Herren
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
[[ Quick Reminder: Tatts is up. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
[Sorry my bad, thanks for the ping]
Tatts will attack, with disadvantage, which he should lose after this round.
13 dmg 10
12 dmg 10
Is it Herren’s turn?
Ignis' plate armor protects him from Tatts' strikes.
Lair Action
Ignis gazes away from Tatts and to Morjan and Herren. Fire erupts between them in a ball of flame.
@Herren and @Morjan
9 fire damage
DEX Save DC 15 for half damage
Ignis' Turn
Ignis casts two of the meteors around his head to land behind the no longer blinded Tatts as he picks up his sword and then makes a charge towards Herren.
Bonus Action: Melf's Minute Meteors @ Tatts
18 fire damage, DEX Save DC 15 for half damage
Item Interaction: Pick up sword
Movement: SW, S, S, S, S, S
@Tatts may take an opportunity attack
//pre-emptive concentration save if the attack hits
CON Save: 22
will not use legendary resistance if fails
Action: Attack Herren
Longsword @ Herren
Attack: 10 Damage: 12 magical slashing and 3 fire
Longsword @ Herren
Attack: 14 Damage: 5 magical slashing and 2 fire
[[ Morjan is now up. ]]
Initiative
Tatts
Lair Action
Ignis (78-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 2 meteors left, 1 legendary resistance used)
Morjan <---------- currently up
Herren
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Tatts wishes he was a red dragonborn for a second, but takes it all back when he makes his save: DEX: 18
But still feels the burn on his skin.
Opportunity attack: 15 dmg 11
[he really wanted to use trip attack to mess with your plans above, but alas he is out of superiority dice :)]
Morjan will attempt to break Ignis concentration by sending 4 magic missiles at them.
Action: Magic Missile (2nd level).
Beam 1: 4 force damage
Beam 2: 4 force damage
Beam 3: 2 force damage
Beam 4: 4 force damage
4 CON Saves DC 10
Save 1: 14
Save 2: 11
Save 3: 25
Save 4: 23
Legendary Action: Attack
After taking the blows from Morjan's missiles, Ignis grunts and lashes out at Herren.
Attack: 16 Damage: 12 magical slashing and 5 fire
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Despite the barrage of damage, his concentration on the meteors holds. Though he does look a lot worse for wear.
Initiative
Tatts
Lair Action
Ignis (92-damage, 1 3rd level spell slot used, concentrating on Melf's Minute Meteors, 2 meteors left, 1 legendary resistance used)
Morjan
Herren <---------- currently up
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Herren fires 2 arrows at Ignis. I will not use my SHARPSHOOTER feature.
1st Arrow: I rolled a 14 (+11) for a 25 TO HIT. I rolled a 7 (+6) for 13 points of damage.
I elect to use my last SUPERIORITY DIE to use my DISTRACTING STRIKE maneuver. I rolled a 2 for additional damage, so the total damage from the first arrow is 15.
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2nd Arrow: I rolled a 19 (+11) for a 30 TO HIT. I rolled a 4 +6) for 10 points of damage.
For my BONUS ACTION, I use
Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 7 HP. I rolled a 3 for a total Hit Point Regain of 10.
END TURN
[[ Quick reminder. With a hostile within 5ft those shots would be at disadvantage unless he first moves back 5ft. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
BALLZ!!! Did not know that.
I will roll additional dice.
I rolled a 17 (+11) = 28 on the first attack and a 16 (+11) = 27 on the second attack, so that makes it...
1st Arrow (14,17) + 11 = 25 TO HIT
2nd Arrow (19,16) + 11 =27 TO HIT
Even with Ignis' presence creating complications, Herren's expertise with the both keeps his aim true.
Two CON Save for concentration, DC 10
Save 1: 9
Save 2: 18
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Ignis groans in pain as the halo of fire disappears. He lashes out in retaliation. Though still fighting, he is very much weakened from the toll of the fight.
Longsword @ Herren
Attack: 11 Damage: Unable to parse dice roll. magical slashing and Unable to parse dice roll. fire.
Tatts has advantage on his first attack due to Herren's Distracting strike.
Initiative
Tatts <---------- currently up
Lair Action
Ignis (115-damage, 1 3rd level spell slot used, 1 legendary resistance used)
Morjan
Herren
Map
Key
x = impassable
b = burning brazier of fire (can be toppled with action [open to negotiation on damage and save DCs, but probably around 2d10 fire damage])
c = cabinet (can be shoved with a DC 10 STR Check)
t = table (rough terrain, can be knocked over with action)
I = Ignis
T = Tatts
H = Herren
M = Morjan
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus