Tatts' flury of blows send the owlbear reeling in surprise at the strength of something smaller than itself and it looks much worse for wear as feather are chopped off.
[[ all 4 strikes land for the positioning, we'll put Tatts to the right of Herron. ]]
Initiative Order
Herron Elder Owlbear prone (92 damage) Tatts Morjan <-------- currently up
Map
x x x x x - - - x x x x x x x
x x x x x - - x x x x x x x -
x x - - x - - - - x x x x - -
- x - - - - - - - - - x - - -
- - - - - - - - - - - - - t -
- - - - t - - - - - - - - - -
- - - - - - - - - t - - - - -
- - - - - - - - - - - - - - -
- - t - - - - - - - - - - - -
- - - - - - - - - - - t - - -
- - - - - - - - - - - - - - -
- - - - t - - - - - - - - - -
- - - - - - - - - - O O - - -
- - - - - - - - - t O O - - -
- t - - - - - - - - H T - - -
- - - - - - - - - - - - - - -
- - - - M - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
Map Key
O = part of the Elder Owlbear's space x = cave/hill wall. impassable t = tree - = open space M = Morjan T = Tatts H = Herren
[[ You would've gotten fully rested prior to this, yes. Essentially a "rest conditions" for a second test-run. ]]
The owlbear snarls as the magical darts come into it, growling in anger. It stands up, looking for vengeance.
Movement: stand up from prone
[[ With Herron being at 0hp and only a 5% of the nat-20 to get 1hp, gonna put the owlbear's turn now. And with some mild conditionals on the chance he does. And will definitely make a note to make sure the party has the opportunity to get a least one Potion of Healing prior to this when running it in a campaign. ]]
Conditional Target: 1,2 Herron, 3,4 Tatts //so if Herron gets the 1hp, use this for knowing who the target is. Otherwise it's Tatts.
The owlbear roars in the evening light, letting out its fearsome cry before making a last stand, doing its best to tear into the dragonborn before it.
Bonus Action: Frightful Screech (Recharges after a Short or Long Rest). The Elder Owlbear lets out a piercing shriek. Each creatures within 120 feet must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature that is Deafened is immune to the shriek. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite @ Tatts or 3 Attack: 21 Damage: 16
Claws @ Tatts or 1 Attack: 22 Damage: 22
Claws 2 @ Tatts or 1 Attack: 28 Damage: 17
Initiative Order
Herron Elder Owlbear prone (107 damage) Tatts <-------- currently up Morjan
Map
x x x x x - - - x x x x x x x
x x x x x - - x x x x x x x -
x x - - x - - - - x x x x - -
- x - - - - - - - - - x - - -
- - - - - - - - - - - - - t -
- - - - t - - - - - - - - - -
- - - - - - - - - t - - - - -
- - - - - - - - - - - - - - -
- - t - - - - - - - - - - - -
- - - - - - - - - - - t - - -
- - - - - - - - - - - - - - -
- - - - t - - - - - - - - - -
- - - - - - - - - - O O - - -
- - - - - - - - - t O O - - -
- t - - - - - - - - H T - - -
- - - - - - - - - - - - - - -
- - - - M - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
[[ side note: kinda like how the positioning allows the word "HOOT" to be read. ]]
Map Key
O = part of the Elder Owlbear's space x = cave/hill wall. impassable t = tree - = open space M = Morjan T = Tatts H = Herren
Herron had 1 round, Tatts and Morjan 2. Owlbear had 2.
From both runs, the owlbear was able to get out its strong initial burst before getting overtaken. So seems to work well for its purpose.
You can heal up your characters, long rest and all, and we'll start Run 1 of 2 for the next set of encounters. You can also levelup your characters to level 7.
There'll be CR 5 paired with a CR 1 followed by a CR 9 young blue dragon (short rest after the first fight.) And then we'll do the second run of that sequence.
Having heard tales of a dragon across the lake, you travel via boat to a cove near where it's been spotted. But soon discover the dragon is not alone. Cultists flock the locations too. Journeying through the lair you've now run across two cultists. One dressed in vile vestments and carrying an unholy book and another man dressed in chain shirt and boasting large muscles.
x x x x x x x x x - - x x x
x x x x x - - V - - - - x x
x x x x - - - - - - - - - x
x x - - - - - - - - - - - x
x - - - - - - B - - - - x x
x - - - - - - - - - - x x x
x - - - - - - - - - - - - x
x x x - - - - - - - - - - x
x x x - - - - - - - - - x x
x x x - - - - - - - - x x x
x x x H T M x x - - - - - x
x x x - - x x x x x x x x x
Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan - = open x = walls
Initiative
Herron <---------- currently up Vile Warlock //higher DEX bonus breaks tie Morjan Tatts Bodyguard
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
[[ note-to self: take a look at raising defensive CR via hit points / better DEX for higher AC (will see how much the offensive capacities do, but if both arrows had hit it would've been which seems a bit... anticlimatic) depending on that, may have 3 runs of this as opposed to 2. We'll see. ]]
Herron's first attack misses, finding itself stopped by the Vile Warlocks' studded leather armor. But the second hits, dealing a grievous blow.
Legendary Action:Cantrip. The Vile Warlock casts a cantrip.
Seeing the might of Herron's bow the vile warlock chants and sends eldritch beams through the air to the archer.
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Cold Damage: 2 //note: this damage only triggers at the start of a turn, so keep that in mind if the warlock needs to make a concentration save before your character's turn start
Acid Damage:9 and you can make a DEX Save to avoid it.
[[ for the spell area of effect, using this template. ]]
Map
x x x x x x x x x - - x x x
x x x x x - - V - - - - x x
x x x x - - - - - - - - - x
x x - - - - - - - - - - - x
x - - - - - - B - - - - x x
x - - - s s - - - - - x x x
x - - s s s s - - - - - - x
x x x s s s s - - - - - - x
x x x s s s s s s - - - x x
x x x s s s s s s - - x x x
x x x H T M x x - - - - - x
x x x s s x x x x x x x x x
Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan s = Spell Area of Effect (in this case: Hunger of Hadar //in general assume spells between s's are in range - = open x = walls
Initiative
Herron Vile Warlock (22 damage) Morjan <---------- currently up Tatts Bodyguard
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
Beam 1 @ Morjan Attack: 16 Damage: 14 force //disadvantage from greater invisibility
target: 1,2 Tatts | 3,4 Herron Attack: 17 Damage: 8 force //advantage because target can't see him, disadvantage because he can't see target. flat roll
Map
x x x x x x x x x - - x x x
x x x x x - - V - - - - x x
x x x x - - - - - - - - - x
x x - - - - - - - - - - - x
x - - - - - - B - - - - x x
x - - - s s - - - - - x x x
x - - s s s s - - - - - - x
x x x s s s s - - - - - - x
x x x s s s s s s - - - x x
x x x s s s s s s - - x x x
x x x H T s x x - M - - - x
x x x s s x x x x x x x x x
Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan s = Spell Area of Effect (in this case: Hunger of Hadar //in general assume spells between s's are in range - = open x = walls
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
target: 1,2 Tatts | 3,4 Herron Attack: 17 Damage: 8 force //advantage because target can't see him, disadvantage because he can't see target. flat roll
Tatts' flury of blows send the owlbear reeling in surprise at the strength of something smaller than itself and it looks much worse for wear as feather are chopped off.
[[
all 4 strikes land
for the positioning, we'll put Tatts to the right of Herron.
]]
Initiative Order
Herron
Elder Owlbear prone (92 damage)
Tatts
Morjan <-------- currently up
Map
Map Key
O = part of the Elder Owlbear's space
x = cave/hill wall. impassable
t = tree
- = open space
M = Morjan
T = Tatts
H = Herren
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Morjan sends 4 magic missiles at the beast.
(also just checking do we long rest before this fight?)
Action: Magic Missiles (2nd level). 15 force damage.
[[ You would've gotten fully rested prior to this, yes. Essentially a "rest conditions" for a second test-run. ]]
The owlbear snarls as the magical darts come into it, growling in anger. It stands up, looking for vengeance.
Movement: stand up from prone
[[
With Herron being at 0hp and only a 5% of the nat-20 to get 1hp, gonna put the owlbear's turn now. And with some mild conditionals on the chance he does.
And will definitely make a note to make sure the party has the opportunity to get a least one Potion of Healing prior to this when running it in a campaign.
]]
Conditional Target: 1,2 Herron, 3,4 Tatts
//so if Herron gets the 1hp, use this for knowing who the target is. Otherwise it's Tatts.
The owlbear roars in the evening light, letting out its fearsome cry before making a last stand, doing its best to tear into the dragonborn before it.
Bonus Action: Frightful Screech (Recharges after a Short or Long Rest). The Elder Owlbear lets out a piercing shriek. Each creatures within 120 feet must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature that is Deafened is immune to the shriek. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite @ Tatts or 3
Attack: 21 Damage: 16
Claws @ Tatts or 1
Attack: 22 Damage: 22
Claws 2 @ Tatts or 1
Attack: 28 Damage: 17
Initiative Order
Herron
Elder Owlbear prone (107 damage)
Tatts <-------- currently up
Morjan
Map
[[ side note: kinda like how the positioning allows the word "HOOT" to be read. ]]
Map Key
O = part of the Elder Owlbear's space
x = cave/hill wall. impassable
t = tree
- = open space
M = Morjan
T = Tatts
H = Herren
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Herron failed the 5% save and is unconscious. He will start his DEATH SAVES at the beginning of his next turn.
Second Wind: 9
Wisdom Save: 13 [doh!]
Attack 1: 17 dmg 9 Disadvantage
Attack 2: 14 dmg 8 Disadvantage
Wisdom save after roar: 5
Morjan quickly fires a fireball behind the owlbear, making sure his allies are not engulfed by the flames.
Action: Fireball, DC 15 Dex save. 28+4=32 fire damage on a fail, halve as much on a success.
Wisdom Save at end of turn: 9, still scared
Even frightened, Tatts is able to land another two hits on the owlbear as fire from Morjan fills the air above.
Elder Owlbear DEX Save: 21
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
The owlbear avoid the brunt of the blast, but still it succumbs to the flames.
Elder Owlbear: 140 damage (hp 136)
Victory
For curiosity's sake,
Bite: Attack: 12 Damage: 18
Claw 1: Attack: 21 Damage: 24
Claw 2: Attack: 16 Damage: 16
Herron had 1 round, Tatts and Morjan 2. Owlbear had 2.
From both runs, the owlbear was able to get out its strong initial burst before getting overtaken. So seems to work well for its purpose.
You can heal up your characters, long rest and all, and we'll start Run 1 of 2 for the next set of encounters.
You can also levelup your characters to level 7.
There'll be CR 5 paired with a CR 1 followed by a CR 9 young blue dragon (short rest after the first fight.) And then we'll do the second run of that sequence.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
[ooc: Did the owlbear have a set of Plate, +3 in his cave?] :)
Tatts is level 7 now.
Initiative (w/Ambush maneuver): 20
Morjan is now level 7, learner the new spell greater invisibility.
Initiative: 21
Herron is now Level 7 and rolled an Initiative of 24
Having heard tales of a dragon across the lake, you travel via boat to a cove near where it's been spotted. But soon discover the dragon is not alone. Cultists flock the locations too. Journeying through the lair you've now run across two cultists. One dressed in vile vestments and carrying an unholy book and another man dressed in chain shirt and boasting large muscles.
Vile Warlock initiative: 21
Bodyguard Initiative: 16
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
- = open
x = walls
Initiative
Herron <---------- currently up
Vile Warlock //higher DEX bonus breaks tie
Morjan
Tatts
Bodyguard
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Herron stays where he is at and attacks the Vile Warlock with his bow, using the SHARPSHOOTER feat.
1st Attack, I rolled a 7 +10 (-5) =12 TO HIT for 9 (+10)= 19 damage.
2nd Attack, I rolled a 19 +10 (-5) =24 TO HIT for 12 (+10)= 22 damage.
END TURN
[[
note-to self: take a look at raising defensive CR via hit points / better DEX for higher AC (will see how much the offensive capacities do, but if both arrows had hit it would've been which seems a bit... anticlimatic)
depending on that, may have 3 runs of this as opposed to 2. We'll see.
]]
Herron's first attack misses, finding itself stopped by the Vile Warlocks' studded leather armor. But the second hits, dealing a grievous blow.
Legendary Action: Cantrip. The Vile Warlock casts a cantrip.
Seeing the might of Herron's bow the vile warlock chants and sends eldritch beams through the air to the archer.
Eldritch Blast
Beam 1 @ Herron
Attack: 22 Damage: 9 force damage
Beam 2 @ Herron
Attack: 24 Damage: 10 force damage
Vile Warlock's Turn
Waving its book again, the warlock chants as darkness begins to form around the party.
Hunger of Hadar
Cold Damage: 2
//note: this damage only triggers at the start of a turn, so keep that in mind if the warlock needs to make a concentration save before your character's turn start
Acid Damage: 9 and you can make a DEX Save to avoid it.
[[ for the spell area of effect, using this template. ]]
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
s = Spell Area of Effect (in this case: Hunger of Hadar //in general assume spells between s's are in range
- = open
x = walls
Initiative
Herron
Vile Warlock (22 damage)
Morjan <---------- currently up
Tatts
Bodyguard
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Morjan uses the cover of darkness to cast greater invisibility on himself before using all his movement to walk right, escaping the darkness.
Action: Greater Invisibility.
Movement: 20 feet used to escape the darkness and the remaining 10 feet going right. Final position is row 11, column 10
As Morjan comes out from the darkness, the warlock lets out another set of blasts. One at the invisible sorcerer and one into the darkness.
Legendary Action: Cantrip. The Vile Warlock casts a cantrip.
Eldritch Blast
Beam 1 @ Morjan
Attack: 16 Damage: 14 force
//disadvantage from greater invisibility
target: 1,2 Tatts | 3,4 Herron
Attack: 17 Damage: 8 force
//advantage because target can't see him, disadvantage because he can't see target. flat roll
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
s = Spell Area of Effect (in this case: Hunger of Hadar //in general assume spells between s's are in range
- = open
x = walls
Initiative
Herron
Vile Warlock (22 damage), concentrating on Hunger of Hadar, 1 legendary action used
Morjan invisible (Greater Invisibility)
Tatts <---------- currently up
Bodyguard
note: Vile Warlock has legendary actions, I'll try to be fairly quick to get those in so that you can take your actions knowing what/if the legendary action was.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
forgot to roll for a target
Target: 3
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
Morjan takes the hit but still manages to hold onto the greater invisibility spell.
Con Save:10