As they wind their way up, Hildigrim’s voice carries up the narrow stairwell, cutting through the grim silence with scholarly curiosity. "How does one get into the prison business?" he calls, knees nearly up to his chest as he ascends each step. "As far as I know, it’s a rather … unique line of work. Most jails, after all, are run by municipalities, not private entrepreneurs."
He pauses to scrutinize the pirate's door before squinting upward, determined to make himself heard. "Did you build this facility yourselves, perhaps, or was it something you inherited? A family enterprise, I’d hazard a guess?"
Hildigrim listens intently, his eyes tracing the rough stone walls, looking for any signs that might reveal more about the tower’s history — or its owners' curious sense of business.
“What kind of pirate requires such heavy security? Are they so strong you fear they’d break through an ordinary door?”
"Yes," Ukharim answers without so much as a pause.
"Did you build this facility yourselves, perhaps, or was it something you inherited? A family enterprise, I’d hazard a guess?"
"You paid for a half hour with the outlaw, not for a chat with us," Bhevek says, proving to be as prone to conversation as his brother.
As you walk, Carl and Hildigrim take in more of your surroundings. The interior of the tower is pitch dark, illuminated only by carried lanterns, and tiny windows are found in just a handful of cells. Some floor sections have collapsed due to rot and lack of repair. The brothers seem to be knowledgeable of these gaps in fortitude, however, and the sections of floor they lead you through prove sturdy enough.
Sturdy wooden doors fortify each of the cells, set with small barred windows. The bandit's cell is at the very top of the tower, near a small guardroom. "Here you are," Ukharim says, "The man in question." Bhevek unlocks the cell door and hands you his lantern. "Half a bell," he snaps a reminder.
A half-orc woman clad in filthy rags is held in the cell, lashed to the wall by her wrists and fettered with heavy chains.
She winces at you through wet, plastered hair.
"You're no jailers," she croaks. "Why are you here?"
Carl turns to looks at Bhevek, nodding and with a slight smile, gives a subtle bow and waits for him to turn and leave. He waits until he is out of sight, then quietly begins to cast his unseen servant Squirt Mudbottom in a ritual manner, as quietly as he can. He waits for Auriel or Hildigrim to take the lead with interrogation of the witness. He’s thinking of a plan for a jail break, in case that becomes required. “They got her tied up tight, but good. Kinda seems a bit much, don’tcha think?”
Hildigrim's eyes widen briefly at the sight of the half-orc, her disheveled state somewhat at odds with what he’d expected. He quickly recovers, studying her face thoughtfully. Though the sight of her is surprising, he recalls the tales of her raiding parties on the Iron Route — no mere bystander in the turmoil surrounding Phlan.
“Why are we here?” he replies, adjusting his glasses as if settling himself for a lecture. “Ah, yes. An excellent question, Ms. Rathene, if I may call you that. We’re here because you might possess certain insights. Insights that could help us understand a wider … conundrum on the Iron Route and beyond.” He glances at the chains binding her, taking in her grim condition then clears his throat, shifting into the purpose of their visit.
“We’ve questions about your … associates,” he says, keeping his voice steady. “You see, we’ve reason to believe your knowledge might shed light on certain individuals, namely Krulek and those who share his, shall we say, enthusiastic views. What you can tell us may determine how quickly you see the other side of those bars again.”
He glances back at his companions briefly before leaning forward slightly, hoping to catch any subtle reaction she might give at the mention of Krulek's name.
As the jailers reveal Rathene to be a woman rather than a man, Hex raises a brow. She had a feeling that would be the case and so wasn't too surprised, the inflection in the haflings' voices when referring to "him"made it obvious enough. Still, she wondered why Braden believed her to be a man. Wrong information or perhaps just an assumption? Either way. it didn't matter. She takes Bhevek's lantern and positions herself behind Hildigrim and Auriel, expecting one or both of them to take charge of the interrogation.
However, upon getting a better look at the state Rathene is in, she frowns slightly and nods in agreement with Carl. Hex approaches the half orc as Hildigrim speaks to her, placing the lantern on the ground to illuminate her but far enough that she couldn't knock it over, and takes out a her waterskin. She waits until Hildigrim finishes speaking before asking, "You sound a bit parched. Want some water?" She instantly regrets asking as she watches the water drip off Rathene's hair. "Uh. Sorry. I do mean it genuinely, though. Do you... want a towel as well? It's pretty cold in here."
Auriel’s surprise at discovering Rathene is a woman is quickly overshadowed by the shock of her condition. His jaw tightens and fixes an angered, golden-flickering gaze on Ukharim and Bhevek. If looks could harm, these two would certainly feel its bite.
With Hildigrim and Hex starting the conversation with Rathene, Auriel turns his attention to the half-orc's condition, scanning her carefully. Does it look like she been injured while imprisoned, or is there any sign of disease taking hold? He hasn't forgotten why she's is in jail, yet he can't help but feel a sense of concern for her state.
OOC: Bhevek is still watching the interactions closely. Since unseen servant requires both Verbal and Somatic components, it won't be possible to stealthily cast it at the moment. In other words, it will be obvious to Bhevek that Carl is casting a spell. I'll leave it up to you whether or not he wants to go through with it:
A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a creature who is gagged or in an area of magical silence can’t cast a spell with a Verbal component.
Rathene offers a harsh, throaty chuckle. "You want to hurt the Gray Patriots? I can tell you how."
She casts her eyes past the party, to the Grimshackle Brothers standing by the door. "I've no loyalty to Sahnd Krulek," says the half-orc. "I can tell you where the bastard is right now. Tell you about that dragonborn he's at war with too. But first you've got to earn it."
She looks to Hex at her offers. "Get me out of here, or get me a better cell: One where I can see the sky. Then I'll talk."
Hildigrim turns to the Grimshackle brothers, lifting his chin with a polite but firm resolve. “Do you have any cells with windows?” he asks, a hint of warmth threading through his tone to soften the request. “Her information may benefit the entire northern coast. And as we will be making a report to the Black Fist — perhaps even to the Lord Regent himself — we’ll be sure to note your assistance … if, that is, we’re the recipients of it.”
He keeps his eyes fixed on the halflings, his words hinting at the benefits their cooperation might bring.
Even if Auriel is outraged by Rathene's condition, he believes she's demanding a bit too much. After all, she earned her place in jail, didn’t she? Still, he’s fine with Hildigrim trying to sway the Grimshackles—even if that has already proven difficult—but prefers to address the half-orc first.
"Rathene, how many people have you killed following Krulek's orders? How many have you and the Grey Patriots robbed from? You are aware that your actions have put the people of Phlan at risk, aren’t you?" he begins. "And don’t get me wrong: I despise how you've been treated here. But your demands sound a bit excessive, given your past actions. Give us something on Krulek or the dragonborn to make us believe we can trust you first, will you?"
The Eladrin turns to the Grimshackles. "Is necessary for her to be pinned to the wall? She won’t be breaking down any barred door, and she’d likely be more cooperative if she were more comfortable."he asks, and then glances back to the half-orc. Perhaps they should start with something simpler like this, rather than talking about freedom or a cell with views.
((I thought he had left, sorry, Carl will not cast the spell.))
OOC: Apologies if it was unclear!
"Give us something on Krulek or the dragonborn to make us believe we can trust you first, will you?"
"Doesn't bother me none if you leave here with no information," Rathene croaks. "I ain't keeping his secrets, but I ain't giving 'em up without something in return. If I'm to rot here, I'd like to rot comfortably, iffen you mind."
Hearing the party's requests, Bhevek rolls his eyes but discusses with Ukharim nonetheless. After a brief conversation, Bhevek says, "Ten gold and we move her to a cell with a window. Another twenty and she's off the wall, though we're keepin' her shackled."
Hex glances towards the rest of the party as Rathene makes her demands and stays silent as they try to bargain for better conditions. She's somewhat impressed by the half orc's resilience. She doesn’t seem desperate at all despite her circumstances.
As the Grimshackle brothers make their offer, it doesn't take her long to pull out seven gold and drop it in their hands. "Let's get her a view then." She turns to Auriel with a slight grin. "You wouldn't mind parting ways with the three gold from before would you?"
Auriel’s expression hardens at Rathene’s response, but even more so when he hears the halfling brothers name their price. "What’s next, a charge for the stale air she’s breathing?" he retorts, a hint of indignation in his voice.
When Hex pulls out her money and looks to him for the rest, Auriel sighs, clearly displeased at the thought of this gold going to those who will certainly misuse it. Still, he nods to her, drawing out three gold coins. Then, after a brief pause, and wanting to honor Hex’s gesture, he reaches into his pouch again and produces ten more. “Twenty total for a cell with a view and to get her off the wall sounds more than enough, considering what you’ve put Rathene through. Just ensure the new cell isn’t in worse conditions than this one, even with a window,” he tells the halflings.
Finally, the paladin turns to the half-orc. “Make sure your information is worthy.”
Hildigrim reaches up to place a hand on Auriel's offering, gently pausing the paladin's approach. He then turns to the Grimshackle brothers with a polite smile, switching to Halfling.
"Dek gol’ an naugh’ mur fer th’ shift, aye?,” he says, his tone firm but diplomatic. “Na’ keen t’spend fer ease fer som’un troublin' folk. So, ten gol’, ye move ‘er, an’ affar we’re off, na’ our t’ do. Brehg an deal?"
In Halfling:
“Ten gold total for a temporary relocation,” he says, his tone firm but diplomatic. “We’re not admirers of your business model, but it would be senseless to empty our pockets to secure a few comforts for someone who’s been raiding and terrorizing innocents along the Iron Route. We’ll pay you 10 gold, you move her to a new cell, and what happens after we leave is no longer our business. Do we have a deal?”
Bhevek stares hard at Hildigrim. "Careful...every minute you spend tellin' us how to run our business is a minute less you have to talk with her," he says with another dismissive laugh. "Ten gold gets her a cell with a window. Another fifteen gold gets her off the wall. A hundred gold, she walks free."
“Make sure your information is worthy.”
Rathene nods. "Like I said. I ain't for keeping Krulek's secrets," she says.
Hildigrim’s face flickers with subtle shifts, his mind sorting through the options, calculating risks, and anticipating likely responses. After a beat, he lifts his hand from Auriel’s gold, casting a faint, thoughtful smile at the Grimshackle brothers. In a smooth, respectful tone, he says in Elvish, "Sedho i gûr lín, a ngothol gîn no gared. Ten gold sui bel, sinin anathron. I lain ú-erui lín aen sui bel ú-draug ned i barad." His eyes flick up to Auriel’s with a wry hint. “Eo edlothia ned i lammas i templa. Baw ú-erui aen sui ú-drast ned i gawad i ûr-draug."
In Elvish:
“Steady your heart and remember our aim. Just the 10 gold is enough — she’s agreed to speak for that alone. The rest, we can put to worthier use later.”
“Or in the temple’s alms box. Either would serve a better cause than freeing a marauder’s bonds.”
Auriel gives Hildigrim a surprised look when he halts his hand, then frowns slightly as he addresses the brothers in a language foreign to him—likely Halfling. Glancing back at the Grimshackles, Auriel remains uncertain of what’s going on but decides to trust his companion.
When Hildigrim finishes speaking and Bhevek states the revised terms, a flash of irritation crosses Auriel’s face, but it fades when he is addressed in Elvish. Hildigrim's right. Auriel realizes he’s playing into the brothers’ game, letting them profit from a misplaced concern for someone who truly belongs in jail. The paladin nods slightly and mutters, “Tyel ná lavë. Hantale.”
"You are right. Thank you."
"Very well," he says to Bhevek and Ukharim, tucking away the ten gold and handing them only three. "A cell with a window it is."
Hex looks at Auriel with slight shock as he pulls out ten more gold. She's about to say something herself when Hildigrim stops him instead. She steps back and watches curiously as he converses with the brothers and Auriel in their respective languages, only managing to catch what he says to the paladin in elvish.
When a decision is made and ten gold is exchanged, she goes to pick up the lantern she placed down before and hand it back to Bhevek. "Lead the way."
Carl waits for the negotiations to complete in languages that he doesn’t understand, he stands there with arms crossed trying to look tough, glowering at the jailers. “Timesa waistin. By the time they get her moved and secured and so forth, we’ll have about 5 minutes left. I’m putting a pause on the timer till yer done. Seein as how you’re gettin’ additional gold…”
OOC: Removed 7 gp from Hex's inventory and 3 gp from Auriel's inventory.
“Timesa waistin. By the time they get her moved and secured and so forth, we’ll have about 5 minutes left. I’m putting a pause on the timer till yer done. Seein as how you’re gettin’ additional gold…”
Bhevek scoffs. "Too much work. We'll move 'er when your time's up," he says. "And you're down to twenty minutes." He hollers over to Rathene, "Hear that lassie? These kind folks have made sure you'll see the sky."
Rathene, despite her conditions, grins. "Alright...you got me an upgrade. You've earned one answer," she says. "What do you want to know?"
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As they wind their way up, Hildigrim’s voice carries up the narrow stairwell, cutting through the grim silence with scholarly curiosity. "How does one get into the prison business?" he calls, knees nearly up to his chest as he ascends each step. "As far as I know, it’s a rather … unique line of work. Most jails, after all, are run by municipalities, not private entrepreneurs."
He pauses to scrutinize the pirate's door before squinting upward, determined to make himself heard. "Did you build this facility yourselves, perhaps, or was it something you inherited? A family enterprise, I’d hazard a guess?"
Hildigrim listens intently, his eyes tracing the rough stone walls, looking for any signs that might reveal more about the tower’s history — or its owners' curious sense of business.
"Yes," Ukharim answers without so much as a pause.
"You paid for a half hour with the outlaw, not for a chat with us," Bhevek says, proving to be as prone to conversation as his brother.
As you walk, Carl and Hildigrim take in more of your surroundings. The interior of the tower is pitch dark, illuminated only by carried lanterns, and tiny windows are found in just a handful of cells. Some floor sections have collapsed due to rot and lack of repair. The brothers seem to be knowledgeable of these gaps in fortitude, however, and the sections of floor they lead you through prove sturdy enough.
Sturdy wooden doors fortify each of the cells, set with small barred windows. The bandit's cell is at the very top of the tower, near a small guardroom. "Here you are," Ukharim says, "The man in question." Bhevek unlocks the cell door and hands you his lantern. "Half a bell," he snaps a reminder.
A half-orc woman clad in filthy rags is held in the cell, lashed to the wall by her wrists and fettered with heavy chains.
She winces at you through wet, plastered hair.
"You're no jailers," she croaks. "Why are you here?"
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Carl turns to looks at Bhevek, nodding and with a slight smile, gives a subtle bow and waits for him to turn and leave. He waits until he is out of sight, then quietly begins to cast his unseen servant Squirt Mudbottom in a ritual manner, as quietly as he can. He waits for Auriel or Hildigrim to take the lead with interrogation of the witness. He’s thinking of a plan for a jail break, in case that becomes required. “They got her tied up tight, but good. Kinda seems a bit much, don’tcha think?”
Hildigrim's eyes widen briefly at the sight of the half-orc, her disheveled state somewhat at odds with what he’d expected. He quickly recovers, studying her face thoughtfully. Though the sight of her is surprising, he recalls the tales of her raiding parties on the Iron Route — no mere bystander in the turmoil surrounding Phlan.
“Why are we here?” he replies, adjusting his glasses as if settling himself for a lecture. “Ah, yes. An excellent question, Ms. Rathene, if I may call you that. We’re here because you might possess certain insights. Insights that could help us understand a wider … conundrum on the Iron Route and beyond.” He glances at the chains binding her, taking in her grim condition then clears his throat, shifting into the purpose of their visit.
“We’ve questions about your … associates,” he says, keeping his voice steady. “You see, we’ve reason to believe your knowledge might shed light on certain individuals, namely Krulek and those who share his, shall we say, enthusiastic views. What you can tell us may determine how quickly you see the other side of those bars again.”
He glances back at his companions briefly before leaning forward slightly, hoping to catch any subtle reaction she might give at the mention of Krulek's name.
As the jailers reveal Rathene to be a woman rather than a man, Hex raises a brow. She had a feeling that would be the case and so wasn't too surprised, the inflection in the haflings' voices when referring to "him" made it obvious enough. Still, she wondered why Braden believed her to be a man. Wrong information or perhaps just an assumption? Either way. it didn't matter. She takes Bhevek's lantern and positions herself behind Hildigrim and Auriel, expecting one or both of them to take charge of the interrogation.
However, upon getting a better look at the state Rathene is in, she frowns slightly and nods in agreement with Carl. Hex approaches the half orc as Hildigrim speaks to her, placing the lantern on the ground to illuminate her but far enough that she couldn't knock it over, and takes out a her waterskin. She waits until Hildigrim finishes speaking before asking, "You sound a bit parched. Want some water?" She instantly regrets asking as she watches the water drip off Rathene's hair. "Uh. Sorry. I do mean it genuinely, though. Do you... want a towel as well? It's pretty cold in here."
Auriel’s surprise at discovering Rathene is a woman is quickly overshadowed by the shock of her condition. His jaw tightens and fixes an angered, golden-flickering gaze on Ukharim and Bhevek. If looks could harm, these two would certainly feel its bite.
With Hildigrim and Hex starting the conversation with Rathene, Auriel turns his attention to the half-orc's condition, scanning her carefully. Does it look like she been injured while imprisoned, or is there any sign of disease taking hold? He hasn't forgotten why she's is in jail, yet he can't help but feel a sense of concern for her state.
Down, down, down by the river... ♫ Nessa | Saxa | Saoirse | Auriel | Chase | Shenua
OOC: Bhevek is still watching the interactions closely. Since unseen servant requires both Verbal and Somatic components, it won't be possible to stealthily cast it at the moment. In other words, it will be obvious to Bhevek that Carl is casting a spell. I'll leave it up to you whether or not he wants to go through with it:
Rathene offers a harsh, throaty chuckle. "You want to hurt the Gray Patriots? I can tell you how."
She casts her eyes past the party, to the Grimshackle Brothers standing by the door. "I've no loyalty to Sahnd Krulek," says the half-orc. "I can tell you where the bastard is right now. Tell you about that dragonborn he's at war with too. But first you've got to earn it."
She looks to Hex at her offers. "Get me out of here, or get me a better cell: One where I can see the sky. Then I'll talk."
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((I thought he had left, sorry, Carl will not cast the spell.))
Hildigrim turns to the Grimshackle brothers, lifting his chin with a polite but firm resolve. “Do you have any cells with windows?” he asks, a hint of warmth threading through his tone to soften the request. “Her information may benefit the entire northern coast. And as we will be making a report to the Black Fist — perhaps even to the Lord Regent himself — we’ll be sure to note your assistance … if, that is, we’re the recipients of it.”
He keeps his eyes fixed on the halflings, his words hinting at the benefits their cooperation might bring.
Even if Auriel is outraged by Rathene's condition, he believes she's demanding a bit too much. After all, she earned her place in jail, didn’t she? Still, he’s fine with Hildigrim trying to sway the Grimshackles—even if that has already proven difficult—but prefers to address the half-orc first.
"Rathene, how many people have you killed following Krulek's orders? How many have you and the Grey Patriots robbed from? You are aware that your actions have put the people of Phlan at risk, aren’t you?" he begins. "And don’t get me wrong: I despise how you've been treated here. But your demands sound a bit excessive, given your past actions. Give us something on Krulek or the dragonborn to make us believe we can trust you first, will you?"
The Eladrin turns to the Grimshackles. "Is necessary for her to be pinned to the wall? She won’t be breaking down any barred door, and she’d likely be more cooperative if she were more comfortable." he asks, and then glances back to the half-orc. Perhaps they should start with something simpler like this, rather than talking about freedom or a cell with views.
Down, down, down by the river... ♫ Nessa | Saxa | Saoirse | Auriel | Chase | Shenua
OOC: Apologies if it was unclear!
"Doesn't bother me none if you leave here with no information," Rathene croaks. "I ain't keeping his secrets, but I ain't giving 'em up without something in return. If I'm to rot here, I'd like to rot comfortably, iffen you mind."
Hearing the party's requests, Bhevek rolls his eyes but discusses with Ukharim nonetheless. After a brief conversation, Bhevek says, "Ten gold and we move her to a cell with a window. Another twenty and she's off the wall, though we're keepin' her shackled."
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Hex glances towards the rest of the party as Rathene makes her demands and stays silent as they try to bargain for better conditions. She's somewhat impressed by the half orc's resilience. She doesn’t seem desperate at all despite her circumstances.
As the Grimshackle brothers make their offer, it doesn't take her long to pull out seven gold and drop it in their hands. "Let's get her a view then." She turns to Auriel with a slight grin. "You wouldn't mind parting ways with the three gold from before would you?"
Auriel’s expression hardens at Rathene’s response, but even more so when he hears the halfling brothers name their price. "What’s next, a charge for the stale air she’s breathing?" he retorts, a hint of indignation in his voice.
When Hex pulls out her money and looks to him for the rest, Auriel sighs, clearly displeased at the thought of this gold going to those who will certainly misuse it. Still, he nods to her, drawing out three gold coins. Then, after a brief pause, and wanting to honor Hex’s gesture, he reaches into his pouch again and produces ten more. “Twenty total for a cell with a view and to get her off the wall sounds more than enough, considering what you’ve put Rathene through. Just ensure the new cell isn’t in worse conditions than this one, even with a window,” he tells the halflings.
Finally, the paladin turns to the half-orc. “Make sure your information is worthy.”
Down, down, down by the river... ♫ Nessa | Saxa | Saoirse | Auriel | Chase | Shenua
Hildigrim reaches up to place a hand on Auriel's offering, gently pausing the paladin's approach. He then turns to the Grimshackle brothers with a polite smile, switching to Halfling.
"Dek gol’ an naugh’ mur fer th’ shift, aye?,” he says, his tone firm but diplomatic. “Na’ keen t’spend fer ease fer som’un troublin' folk. So, ten gol’, ye move ‘er, an’ affar we’re off, na’ our t’ do. Brehg an deal?"
In Halfling:
“Ten gold total for a temporary relocation,” he says, his tone firm but diplomatic. “We’re not admirers of your business model, but it would be senseless to empty our pockets to secure a few comforts for someone who’s been raiding and terrorizing innocents along the Iron Route. We’ll pay you 10 gold, you move her to a new cell, and what happens after we leave is no longer our business. Do we have a deal?”
Bhevek stares hard at Hildigrim. "Careful...every minute you spend tellin' us how to run our business is a minute less you have to talk with her," he says with another dismissive laugh. "Ten gold gets her a cell with a window. Another fifteen gold gets her off the wall. A hundred gold, she walks free."
Rathene nods. "Like I said. I ain't for keeping Krulek's secrets," she says.
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Hildigrim’s face flickers with subtle shifts, his mind sorting through the options, calculating risks, and anticipating likely responses. After a beat, he lifts his hand from Auriel’s gold, casting a faint, thoughtful smile at the Grimshackle brothers. In a smooth, respectful tone, he says in Elvish, "Sedho i gûr lín, a ngothol gîn no gared. Ten gold sui bel, sinin anathron. I lain ú-erui lín aen sui bel ú-draug ned i barad." His eyes flick up to Auriel’s with a wry hint. “Eo edlothia ned i lammas i templa. Baw ú-erui aen sui ú-drast ned i gawad i ûr-draug."
In Elvish:
“Steady your heart and remember our aim. Just the 10 gold is enough — she’s agreed to speak for that alone. The rest, we can put to worthier use later.”
“Or in the temple’s alms box. Either would serve a better cause than freeing a marauder’s bonds.”
Auriel gives Hildigrim a surprised look when he halts his hand, then frowns slightly as he addresses the brothers in a language foreign to him—likely Halfling. Glancing back at the Grimshackles, Auriel remains uncertain of what’s going on but decides to trust his companion.
When Hildigrim finishes speaking and Bhevek states the revised terms, a flash of irritation crosses Auriel’s face, but it fades when he is addressed in Elvish. Hildigrim's right. Auriel realizes he’s playing into the brothers’ game, letting them profit from a misplaced concern for someone who truly belongs in jail. The paladin nods slightly and mutters, “Tyel ná lavë. Hantale.”
"You are right. Thank you."
"Very well," he says to Bhevek and Ukharim, tucking away the ten gold and handing them only three. "A cell with a window it is."
Down, down, down by the river... ♫ Nessa | Saxa | Saoirse | Auriel | Chase | Shenua
Hex looks at Auriel with slight shock as he pulls out ten more gold. She's about to say something herself when Hildigrim stops him instead. She steps back and watches curiously as he converses with the brothers and Auriel in their respective languages, only managing to catch what he says to the paladin in elvish.
When a decision is made and ten gold is exchanged, she goes to pick up the lantern she placed down before and hand it back to Bhevek. "Lead the way."
Carl waits for the negotiations to complete in languages that he doesn’t understand, he stands there with arms crossed trying to look tough, glowering at the jailers. “Timesa waistin. By the time they get her moved and secured and so forth, we’ll have about 5 minutes left. I’m putting a pause on the timer till yer done. Seein as how you’re gettin’ additional gold…”
OOC: Removed 7 gp from Hex's inventory and 3 gp from Auriel's inventory.
Bhevek scoffs. "Too much work. We'll move 'er when your time's up," he says. "And you're down to twenty minutes." He hollers over to Rathene, "Hear that lassie? These kind folks have made sure you'll see the sky."
Rathene, despite her conditions, grins. "Alright...you got me an upgrade. You've earned one answer," she says. "What do you want to know?"
See my profile for all my PbP threads!