Utar reads over Doozey's notes and finds himself nodding along. Likely some of their recent contacts could could help with the ruse if that's the way they intend to play this.
Upon seeing the note, she speaks up in Draconic, "What size of caravan are we thinking? Depending on what is deemed appropriate it will take some time to put together. Time we may not have, considering the overall mood of the city."
As CRAP continues to form a plan, and orcish jail guard comes downstairs, his crossbow slung around his back. He is caring a burlap sack with some heavy contents within. He looks at the group momentarily and, likely thinking some explanation is in order, speaks up: "I have been told to deliver this to you. They're the prisoner's belongings: one set of ring mail armor, a pair of simple boots, and some clothes too."
Not overstaying his welcome, he hands the burlap sack to whichever CRAP will take it from his hands and mentions that the prisoner will be brought down shortly. He exits the same way he came in and leaves you to finish your discussion with the little bit of alone time you are still afforded.
"Mm. Mot so easy, buh some'm to--"Doozey then gestures to his head. "Ya mo?" He said "common", and just about adds more before giving Neya a double take. 'Why did she-..?' The thought goes unfinished with the arrival of the guard. Doozey nodded appreciatively to the guard but then left the matter of the bearing the gear to Neya and Utar. Once the guard departs, Doozey turns and says to Neya in draconic, "Wasn't thinking large one, but... are you worried about us being overheard right now?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
She replies to Doozey in Draconic, "Even if someone had overheard, there is little to no context as to what is being discussed, considering the first part was not spoken."
She then replies to Raist, "It's a prison and she's still technically a prisoner. It's probably risky for them, especially since what just happened."
CRAP's conversation advances but its conclusion may have to wait a bit. Bhevek descends the steps with Rathene on tow. She is manacled. Two other guards follow behind Rathene, each with a crossbow in hand. "Very well," Bhevek says. "Here is your prisoner. Let us cross the courtyard and move beyond the main gate. Once on the other side, I'll release her from her manacles and she is free to go with you then."
Not waiting for a response, Bhevek moves past CRAP and through the door leading to the walled courtyard. Unless he is stopped, he continues moving across the courtyard and to the main gate. He orders the two guards to keep an eye on Rathene while he opens it. Once it is open, he invites Raist, Doozey, Taters, Utar, and Neya to exit. Only then does he allow Rathene to follow suit. If the group does as instructed, once CRAPers are outside the jailgrounds, he then release Rathene from her manacles and swiftly moves back inside, closing and locking the gate behind him. There are no farewell wishes.
If at any point during the final moments within the jail Bhevek is asked about Rathene's belongings, he curtly refreshes your memory (please see post#226.)
You are now outside the jail walls. Rathene caresses her wrists and breaks the silence: "Free at last, thanks to you lot. Guess I owe you my end of the bargain. What can I tell you about my former affiliation?" While she talks, she also spends some time re-donning her armor, assuming you give it back to her.
In a somewhat delayed response to Raist, Utar shakes his head. "She was brought here with naught but the clothes on her back. Any weapons she had were lost when she was captured. Best we hand what she has back and she is more properly dressed for the road. We've got plently of time for questions."
This post has potentially manipulated dice roll results.
Doozey nodded in acceptance of Neya's answer, but still looked a touch confused as turned away to focus on checking out/updating some more psuedo-flash cards while group waited on the warden. Even with the wait not being much longer, a still sleepy Taters had just been in the process of climbing back into Doozey's backpack by the time of the halfling's arrival.
As the group are being escorted out along with Rathene, Doozey takes a chance in letting Bhevek know about the circumstances that led to Iorg turning traitor. But whether he intended or not, it was a far cry from the impassioned speech he originally thought to deliver, what with the death of a guard and the dwarf's own admitted greed having weighed a touch too heavily on his mind. Still, the stoutling departed feeling self-assured in keeping his word, if nothing else.
Plus, odds are he would need to return someday soon anyhow...
"Mm. Fye by me. Weapems, zo? Mm... We see afer we, uh.. home 'em Pham."Doozey later chimed in once the group are outside. He then offers Rathene the latest card he'd been working on that reads as followed:
Name's Doozey. Doozey Redfoot, for what it matters. And at the risk turning you into a bit of a flight risk, it seems your old friends went to a fair bit of trouble trying to spring ya. Now I have a theory. But rather than putting words in your mouth incidentally by "voicing" them just yet, mind telling us why he or any from the Grey Patriots might go so far? 'cause they actually manage to get to one of the guards here for a cut of coin.
Also, do you know of a member of your outfit going by Rouge or Ruse or something. Apparently human, and fairly tall and muscular woman at that.
This is all just for starters.
As she hopefully read the note, Doozey watches her closely for any signs of a particular reaction to the words.
Neya commences the interrogation that was just starting before the fire and breakout happened, "Let's start with the basics... Now that you're no longer part of them, how many of the your former band remain?"
Bhevek only grunts in response to Doozey's halfhearted plea on Iorg's behalf. It doesn't look like the halfling jailer is in the mood to be reasoned with on this particular topic. The wounds are too fresh.
If present by the time Utar gives his delayed response to Raist, Bhevek also just grunts.
JUST OUTSIDE THE JAILGROUNDS
Neya's spoken question is easier to digest than Doozey's latest card, so Rathene tackles it first. "Last I saw, and excluding myself, there are fourteen outlaws in the gang. Aside from Krulek himself, the ones you really have to worry about are his two lieutenants: a Talashan berserker called Ruse, and a giant Calishite called Little Erik. Krulek also runs with a moon elf archer, Kai Tyran Uviel, who wields a magic bow. Anyway, the band should be easy to recognize. It is right in the name: all of Krulek’s outlaws wear gray hooded cloaks." She pulls her own cloak from the bundle of clothes she is now carrying. She thinks about putting the cloak over her armor but quits on that idea.
She then points at Doozey's card, reading it over, and refers to the second paragraph: "Yes, her name is Ruse, like I mentioned. A powerhouse of the Gray Cloaks, but she is blind in her left eye."
"As for the first part..."she says referencing the first paragraph in the card, "...if that is true..." She raises her head and begins to look around carefully. "...they'd send scouts to keep an eye out for me. As for why, it is likely because they can use all the numbers they can muster in Krulek's feud with the sorcerer." She continues to look around but stops soon enough. "But they are not here, are they? You freed me first, and a deal is a deal. So go on, ask your next questions."
"Right, we have heard of the feud between between Krulek's band and the sorcerer and her kobolds. Have you been able to learn anything about them during your time with the Patriots?"
"We have only heard that there are around thirty kobolds and the supposed insanity of the sorcerer, herself."
The fact Rathene refrained from putting on her cloak isn't lost on Doozey. If anything, a sparkle of hope had kindled his eyes. Yet, he remained resolute in watching the half-orc closely. However, some of the tension began to ease in his posture the more he listened to her. "Mm. 'Bou wha' I fi'er."Doozey admits upon hearing the bit about scouts, before sighing and going back to jotting something down on a new card, giving others plenty of time to question.
When he eventually found an opportunity to pass it along, he motions for the group to walk and talk after offering the new card to Rathene, if they hadn't by then, fully intending on making decent time back to the dock. Well, that or find some place soon to camp out until the ferry hopefully returned the next day.
In any event, Doozey's card reads as follows:
Thank you for your honesty. But in addition to what my friends have asked so far, how much you know about Krulek himself, and the circumstances that led him to being a highwayman? Or for that matter why you yourself joined him in all that? 'cause if there's more going on with the Grey Patriots then a sudden taste for wealth and power, could be we might be interested in seeing things settled without needing to go to the usual extremes this sort of thing might call for... if you catch my drift.
(@Red: Just for the record in this thread, we are going with that Nat20 you got on the perception check posted in the OOC channel for a total of 23.)
While Doozey works on his next card, Neya keeps Rathene occupied: "Right, you are. And yes, I know a bit about them. Krulek had us learn as much as possible on these rivals, though I am sure that there is plenty that we don't know. The sorcerer is a dragonborn called Jeralla. She believes herself to be the Chosen of Tiamat, or some stupid stuff like that. She has dubbed her gang the Claws of Tiamat. Jeralla’s wild magic has warped her minions, it is plain to see. It has made them strange to behold. They are known for taking captives from their raids, whom they sacrifice to their dark goddess. And yes, there are at least thirty kobolds in the gang. A winged kobold called Sharrak appears to be Jeralla’s second-in-command. Her magic got to him: he has two heads, so he’s easy to identify."
The group is already walking back toward the raft dock by the time Rathene gets Doozey's next card. "Krulek is not a man of many secrets, or at least he is good at coming off that way. His story is well know in the area but I guess I have some first-hand details I can add to whatever story you already heard. The main thing I can add to it is this: he was, with all certainty, framed. The folk tale likes to make him a villain through and through, but the truth is, he was led into his eventual villainous life by being made a scapegoat. Here's the story: Knight Sahnd Krulek was a low-ranking officer in the Black Fists, the order charged with maintaining law and order in Phlan. After arresting a rather influential local noble, he was framed and subsequently sentenced to death for reportedly plotting to assassinate Lord Regent Ector Brahms himself. Knowing Krulek to be innocent, a group of other Knights of the Black Fist helped him escape from Stojanow Gate and spirited him away across the Grass Sea. To strike back against the nobles of Phlan, the renegade knights began robbing caravans bound for the city. At first, the so-called “Gray Patriots” earned a reputation for criminal decency; they stole only from merchants in the employ of the nobles of Phlan, and never killed unnecessarily. However, as Krulek’s plot to punish the nobles gathered momentum, he and his fellow outcast knights became ever more barbaric. Over time, they became little more than the bandits and criminals they once swore to pursue."
She takes a moment before continuing: "As for me, I was Black Fist once; not a knight but a member of the order nonetheless. I had come to the realization I would never be knighted, I wasn't good enough in my studies, you see. I was young and proud though, and I got swept in with the group that freed Krulek. I was being righteous, and continued to be so while the group robbed only from the corrupt merchants. Over time, however, the group's morals dissipated and so did mine. I am as guilty as Krulek is nowadays, but I am now free of the Gray Cloaks. It is time I strike on my own, after you give me my leave, of course."
While this conversation is taking place, Raist is focused on his familiar. Sebastian flies even higher than before, keeping an eye on the area following the elf's command. In the far distance, too far for the group to give proper chase by regular means at this point, Sebastian spots two men on horseback fleeing as fast as the wind in the opposite direction from the jail and CRAP. They are entering a foggy area by the time Sebastian spots them, and soon, even the raven's impeccable eyesight loses them in the milky fog.
Letting the others take the lead with the questions, Utar nods along as Rathene sets out an all too familiar tale. The half orc hopes that now she's been given a second chance, she siezes it tightly and finds a creed to hold fast to.
"Do you know if Krulek had or hopes to have any business with a minotaur named Walharrow?"
As soon as it seemed Rathene was gearing up for quite the response, Doozey hurriedly whipped out another card and began taking notes. Though most of it wound up in a personal short hand to better keep up with her. Even well after she stops the stoutling continued from time, affording the others plenty of time once more to toss out some question.
"Mm. 'em scou's, mo bou'."Commented Doozey without looking up from his work by much. "'ems omma ma'e, uhh..."Doozey trails off sighing in frustration, before continuing in [draconic], "Seems she wasn't wrong about scouts. Things get trickier now." By the time he finishes speaking, so too did his note taking come to an end. Yet, he's back to writing again on a new card not after putting the notes away, seeming once again brimming with new questions! Still, the stoutling hesitated mid-sentence, glanced up and looked searchingly at Rathene, then scratched out the line, only to write something else instead before offering the card. This time there's only the two sentence on it: If there was a chance you can directly help Krulek and the Grey Patriots return to a righteous course in some way, would you take it? And do you believe yourself easily recognizable by other fists in town?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Turning to Utar and letting her speech slip into Orcish for a moment, she answers his question plainly: "No, I don't think so."
When Raist mentions the riders, Rathene picks up the pace a bit and switches back to Common: "You said we are walking to a dock, right? Are you riding the river into town? If so, I may join you. Safety in numbers. That and I need to restock before figuring out what to do with the rest of my life. Shall we set sail sooner rather than later?"
As the group continues walking and Doozey finishes his note-taking, Rathene reads his next card and replies: "I don't know that I care enough... Like I said, I ran out of righteousness. As for getting back into town, there is a chance some of the old-guard within the Black Fist might recognize me, but I think odds are in my favor. I'm willing to take the risk."
As the minutes pass and the group advances toward the dock, Rathene offers some information without being prompted: "Before I forget, there is one more thing I can share with you.The two gangs are meeting soon to discuss a truce at King’s Pyre, a ruined statue that the Gray Patriots use as a hideout. They plan to sail there on their longship, entering by way of a sea cave. It is situated on the coastline, about 40 miles west of Phlan. If you have a map, I can mark it for you. Once I do, I'd say we are even, wouldn't you agree?"
Utar reads over Doozey's notes and finds himself nodding along. Likely some of their recent contacts could could help with the ruse if that's the way they intend to play this.
Upon seeing the note, she speaks up in Draconic, "What size of caravan are we thinking? Depending on what is deemed appropriate it will take some time to put together. Time we may not have, considering the overall mood of the city."
Extended Signature
As CRAP continues to form a plan, and orcish jail guard comes downstairs, his crossbow slung around his back. He is caring a burlap sack with some heavy contents within. He looks at the group momentarily and, likely thinking some explanation is in order, speaks up: "I have been told to deliver this to you. They're the prisoner's belongings: one set of ring mail armor, a pair of simple boots, and some clothes too."
Not overstaying his welcome, he hands the burlap sack to whichever CRAP will take it from his hands and mentions that the prisoner will be brought down shortly. He exits the same way he came in and leaves you to finish your discussion with the little bit of alone time you are still afforded.
"Armor but no weapon? Does that seem right?" Looking at Utar
Laissez les bons temps rouler
"Mm. Mot so easy, buh some'm to--" Doozey then gestures to his head. "Ya mo?" He said "common", and just about adds more before giving Neya a double take. 'Why did she-..?' The thought goes unfinished with the arrival of the guard. Doozey nodded appreciatively to the guard but then left the matter of the bearing the gear to Neya and Utar. Once the guard departs, Doozey turns and says to Neya in draconic, "Wasn't thinking large one, but... are you worried about us being overheard right now?"
When you realize you're doing too much: Signature.
She replies to Doozey in Draconic, "Even if someone had overheard, there is little to no context as to what is being discussed, considering the first part was not spoken."
She then replies to Raist, "It's a prison and she's still technically a prisoner. It's probably risky for them, especially since what just happened."
Extended Signature
CRAP's conversation advances but its conclusion may have to wait a bit. Bhevek descends the steps with Rathene on tow. She is manacled. Two other guards follow behind Rathene, each with a crossbow in hand. "Very well," Bhevek says. "Here is your prisoner. Let us cross the courtyard and move beyond the main gate. Once on the other side, I'll release her from her manacles and she is free to go with you then."
Not waiting for a response, Bhevek moves past CRAP and through the door leading to the walled courtyard. Unless he is stopped, he continues moving across the courtyard and to the main gate. He orders the two guards to keep an eye on Rathene while he opens it. Once it is open, he invites Raist, Doozey, Taters, Utar, and Neya to exit. Only then does he allow Rathene to follow suit. If the group does as instructed, once CRAPers are outside the jailgrounds, he then release Rathene from her manacles and swiftly moves back inside, closing and locking the gate behind him. There are no farewell wishes.
If at any point during the final moments within the jail Bhevek is asked about Rathene's belongings, he curtly refreshes your memory (please see post#226.)
You are now outside the jail walls. Rathene caresses her wrists and breaks the silence: "Free at last, thanks to you lot. Guess I owe you my end of the bargain. What can I tell you about my former affiliation?" While she talks, she also spends some time re-donning her armor, assuming you give it back to her.
In a somewhat delayed response to Raist, Utar shakes his head. "She was brought here with naught but the clothes on her back. Any weapons she had were lost when she was captured. Best we hand what she has back and she is more properly dressed for the road. We've got plently of time for questions."
Doozey nodded in acceptance of Neya's answer, but still looked a touch confused as turned away to focus on checking out/updating some more psuedo-flash cards while group waited on the warden. Even with the wait not being much longer, a still sleepy Taters had just been in the process of climbing back into Doozey's backpack by the time of the halfling's arrival.
As the group are being escorted out along with Rathene, Doozey takes a chance in letting Bhevek know about the circumstances that led to Iorg turning traitor. But whether he intended or not, it was a far cry from the impassioned speech he originally thought to deliver, what with the death of a guard and the dwarf's own admitted greed having weighed a touch too heavily on his mind. Still, the stoutling departed feeling self-assured in keeping his word, if nothing else.
Plus, odds are he would need to return someday soon anyhow...
"Mm. Fye by me. Weapems, zo? Mm... We see afer we, uh.. home 'em Pham." Doozey later chimed in once the group are outside. He then offers Rathene the latest card he'd been working on that reads as followed:
As she hopefully read the note, Doozey watches her closely for any signs of a particular reaction to the words.
-Insight: 16.
When you realize you're doing too much: Signature.
Neya commences the interrogation that was just starting before the fire and breakout happened, "Let's start with the basics... Now that you're no longer part of them, how many of the your former band remain?"
Extended Signature
ON THE WAY OUT
Bhevek only grunts in response to Doozey's halfhearted plea on Iorg's behalf. It doesn't look like the halfling jailer is in the mood to be reasoned with on this particular topic. The wounds are too fresh.
If present by the time Utar gives his delayed response to Raist, Bhevek also just grunts.
JUST OUTSIDE THE JAILGROUNDS
Neya's spoken question is easier to digest than Doozey's latest card, so Rathene tackles it first. "Last I saw, and excluding myself, there are fourteen outlaws in the gang. Aside from Krulek himself, the ones you really have to worry about are his two lieutenants: a Talashan berserker called Ruse, and a giant Calishite called Little Erik. Krulek also runs with a moon elf archer, Kai Tyran Uviel, who wields a magic bow. Anyway, the band should be easy to recognize. It is right in the name: all of Krulek’s outlaws wear gray hooded cloaks." She pulls her own cloak from the bundle of clothes she is now carrying. She thinks about putting the cloak over her armor but quits on that idea.
She then points at Doozey's card, reading it over, and refers to the second paragraph: "Yes, her name is Ruse, like I mentioned. A powerhouse of the Gray Cloaks, but she is blind in her left eye."
"As for the first part..." she says referencing the first paragraph in the card, "...if that is true..." She raises her head and begins to look around carefully. "...they'd send scouts to keep an eye out for me. As for why, it is likely because they can use all the numbers they can muster in Krulek's feud with the sorcerer." She continues to look around but stops soon enough. "But they are not here, are they? You freed me first, and a deal is a deal. So go on, ask your next questions."
@Doozey (insight):
You notice Rathene is enjoying the taste of fresh air. She is glad to be free and her words come off as genuine.
Raist watches this exchange upon her mention of scouts he starts Sebastion patrolling in a varying circle
Laissez les bons temps rouler
"Right, we have heard of the feud between between Krulek's band and the sorcerer and her kobolds. Have you been able to learn anything about them during your time with the Patriots?"
"We have only heard that there are around thirty kobolds and the supposed insanity of the sorcerer, herself."
Extended Signature
The fact Rathene refrained from putting on her cloak isn't lost on Doozey. If anything, a sparkle of hope had kindled his eyes. Yet, he remained resolute in watching the half-orc closely. However, some of the tension began to ease in his posture the more he listened to her. "Mm. 'Bou wha' I fi'er." Doozey admits upon hearing the bit about scouts, before sighing and going back to jotting something down on a new card, giving others plenty of time to question.
When he eventually found an opportunity to pass it along, he motions for the group to walk and talk after offering the new card to Rathene, if they hadn't by then, fully intending on making decent time back to the dock. Well, that or find some place soon to camp out until the ferry hopefully returned the next day.
In any event, Doozey's card reads as follows:
When you realize you're doing too much: Signature.
(@Red: Just for the record in this thread, we are going with that Nat20 you got on the perception check posted in the OOC channel for a total of 23.)
While Doozey works on his next card, Neya keeps Rathene occupied: "Right, you are. And yes, I know a bit about them. Krulek had us learn as much as possible on these rivals, though I am sure that there is plenty that we don't know. The sorcerer is a dragonborn called Jeralla. She believes herself to be the Chosen of Tiamat, or some stupid stuff like that. She has dubbed her gang the Claws of Tiamat. Jeralla’s wild magic has warped her minions, it is plain to see. It has made them strange to behold. They are known for taking captives from their raids, whom they sacrifice to their dark goddess. And yes, there are at least thirty kobolds in the gang. A winged kobold called Sharrak appears to be Jeralla’s second-in-command. Her magic got to him: he has two heads, so he’s easy to identify."
The group is already walking back toward the raft dock by the time Rathene gets Doozey's next card. "Krulek is not a man of many secrets, or at least he is good at coming off that way. His story is well know in the area but I guess I have some first-hand details I can add to whatever story you already heard. The main thing I can add to it is this: he was, with all certainty, framed. The folk tale likes to make him a villain through and through, but the truth is, he was led into his eventual villainous life by being made a scapegoat. Here's the story: Knight Sahnd Krulek was a low-ranking officer in the Black Fists, the order charged with maintaining law and order in Phlan. After arresting a rather influential local noble, he was framed and subsequently sentenced to death for reportedly plotting to assassinate Lord Regent Ector Brahms himself. Knowing Krulek to be innocent, a group of other Knights of the Black Fist helped him escape from Stojanow Gate and spirited him away across the Grass Sea. To strike back against the nobles of Phlan, the renegade knights began robbing caravans bound for the city. At first, the so-called “Gray Patriots” earned a reputation for criminal decency; they stole only from merchants in the employ of the nobles of Phlan, and never killed unnecessarily. However, as Krulek’s plot to punish the nobles gathered momentum, he and his fellow outcast knights became ever more barbaric. Over time, they became little more than the bandits and criminals they once swore to pursue."
She takes a moment before continuing: "As for me, I was Black Fist once; not a knight but a member of the order nonetheless. I had come to the realization I would never be knighted, I wasn't good enough in my studies, you see. I was young and proud though, and I got swept in with the group that freed Krulek. I was being righteous, and continued to be so while the group robbed only from the corrupt merchants. Over time, however, the group's morals dissipated and so did mine. I am as guilty as Krulek is nowadays, but I am now free of the Gray Cloaks. It is time I strike on my own, after you give me my leave, of course."
While this conversation is taking place, Raist is focused on his familiar. Sebastian flies even higher than before, keeping an eye on the area following the elf's command. In the far distance, too far for the group to give proper chase by regular means at this point, Sebastian spots two men on horseback fleeing as fast as the wind in the opposite direction from the jail and CRAP. They are entering a foggy area by the time Sebastian spots them, and soon, even the raven's impeccable eyesight loses them in the milky fog.
Letting the others take the lead with the questions, Utar nods along as Rathene sets out an all too familiar tale. The half orc hopes that now she's been given a second chance, she siezes it tightly and finds a creed to hold fast to.
"Do you know if Krulek had or hopes to have any business with a minotaur named Walharrow?"
Not entirely paying attention to the questioning Raist says lowly
"Two riders heading outbound opposite direction from us. Riding fast. Lost in fog now but definitely heading away in a hurry"
Laissez les bons temps rouler
As soon as it seemed Rathene was gearing up for quite the response, Doozey hurriedly whipped out another card and began taking notes. Though most of it wound up in a personal short hand to better keep up with her. Even well after she stops the stoutling continued from time, affording the others plenty of time once more to toss out some question.
"Mm. 'em scou's, mo bou'." Commented Doozey without looking up from his work by much. "'ems omma ma'e, uhh..." Doozey trails off sighing in frustration, before continuing in [draconic], "Seems she wasn't wrong about scouts. Things get trickier now." By the time he finishes speaking, so too did his note taking come to an end. Yet, he's back to writing again on a new card not after putting the notes away, seeming once again brimming with new questions! Still, the stoutling hesitated mid-sentence, glanced up and looked searchingly at Rathene, then scratched out the line, only to write something else instead before offering the card. This time there's only the two sentence on it: If there was a chance you can directly help Krulek and the Grey Patriots return to a righteous course in some way, would you take it? And do you believe yourself easily recognizable by other fists in town?"
When you realize you're doing too much: Signature.
Turning to Utar and letting her speech slip into Orcish for a moment, she answers his question plainly: "No, I don't think so."
When Raist mentions the riders, Rathene picks up the pace a bit and switches back to Common: "You said we are walking to a dock, right? Are you riding the river into town? If so, I may join you. Safety in numbers. That and I need to restock before figuring out what to do with the rest of my life. Shall we set sail sooner rather than later?"
As the group continues walking and Doozey finishes his note-taking, Rathene reads his next card and replies: "I don't know that I care enough... Like I said, I ran out of righteousness. As for getting back into town, there is a chance some of the old-guard within the Black Fist might recognize me, but I think odds are in my favor. I'm willing to take the risk."
As the minutes pass and the group advances toward the dock, Rathene offers some information without being prompted: "Before I forget, there is one more thing I can share with you. The two gangs are meeting soon to discuss a truce at King’s Pyre, a ruined statue that the Gray Patriots use as a hideout. They plan to sail there on their longship, entering by way of a sea cave. It is situated on the coastline, about 40 miles west of Phlan. If you have a map, I can mark it for you. Once I do, I'd say we are even, wouldn't you agree?"
"I can see no reason why you couldn't accompany us back into Phlan. Safety in numbers."