For one reason or another, you have all found yourselves in Daggerford. Although you have never met each other before, your paths are crossing now, as if your destinies were being woven together by some mystical entity. A mystery is afoot in Daggerford, and you all have your own reasons for investigating, but one thing is certain, time is of the essence. A caravan traveling from the Draxelorn Mountains through the Misty Forest has vanished without a trace. The caravan was meant to arrive in Daggerford days ago, but it has not been heard from since. Strange reports have reached the town—some say the air shimmered with illusions, while others saw flickers of unnatural fire along the road.
(In the spoilers below, is the hook that ChatGPT came up with for each of you. Read your own one only)
Gymnip:
As a militiaman, Gymnip is directly assigned to investigate the disappearance. He’s briefed by his superior, who mentions that the caravan held some critical trade supplies for the town. It is Gymnip’s duty to ensure the safe recovery of the cargo and to report back with any information.
Zephyrion:
Zephyrion catches wind of the rumors that the caravan was lost after encountering illusions. Illusion magic is something he has always respected, but these distortions sound dangerous. His homeland, the Draxelorn Mountains, is tied to the caravan’s route, and he feels personally responsible for unraveling this mystery.
Doli:
While staying in Daggerford, Doli overhears a conversation in a tavern—someone mentions spotting an orc in monk robes with the caravan just before it disappeared. Given Doli’s ongoing search for clues related to his monastery’s destruction and his brother’s whereabouts, this lead is too personal to ignore.
Delimbiyra:
Delimbiyra is approached by Borin Stoneforge, the caravan leader from his time with the dwarves. Borin is worried because one of the caravan guards is a close dwarven friend of Delimbiyra, a crossbow master who helped train him. The thought of losing this mentor and dwarven crossbow crafting secrets pushes Delimbiyra into action.
As the sun begins its slow descent, casting long shadows across the landscape, the familiar sights of Daggerford fade behind you. The road ahead, normally well-traveled by merchants and traders, feels eerily quiet. A thick mist rolls in from the nearby Misty Forest, creeping across the trail like ghostly fingers. The trees here, tall and ancient, seem to lean in closer, as if whispering secrets long forgotten.
Not far ahead, you notice faint signs of disturbance on the path—scattered wheel tracks, broken branches, and what looks like the remnants of a campsite, hastily abandoned. But something else lingers in the air—an unsettling tension, a cold presence that chills your bones despite the summer evening.
Then, in the distance, you spot it: the faint outline of a cart, barely visible through the fog. Its canopy flutters weakly in the breeze, but no horses, no merchants, and no signs of life remain. Just an empty, still caravan, as if frozen in time.
The weight of the silence presses down, broken only by the soft rustle of the wind and the distant call of a nightbird. Something is wrong here. Something unnatural.
As you prepare yourself to investigate further, you notice you are not the only one who has come across this campsite. Three other people have made their way here. You have seen them before around Daggerford, even just in passing, but you have never spoken to them before.
As Zephyriondisembarks from the caravan he sends the cat that had been on his lap to investigate the scene further with directions to let him know if he senses anything (NOTE: Chimeric Cat - Blindsight 60 ft., Tremorsense 60 ft)
While his familiar has a look about he walks towards the other people at the site. "Good evening fine folks. My name is Zephyrion and my party and I were sent here to investigate."
One of the other three, a dwarf dressed in the red robe of the priest you may have seen in Daggerford, hood pulled up, shield and morning star in hand greets you, good eve to you all likewise, Gymnip Kindhammer of the Daggerford militia. You folks here to investigate the missing caravan? As he talks his eyes survey the area, perception19. Somethings off, very off here...
The rest of the group will see a 5'10 tabaxi, likely around 16-20 years old, with bluish grey spotted fur, similar to snow leopards. He approaches the camp somewhat carelessly, only spotting the other people when Zephyrion and the dwarf speaks out. The young monk says "oh shit. I'm Doli pleasure to meet y'all. Yeah I am here for the caravan, I suppose you lot are here for the same."
Delimbiyra, a 5'9'' wood elf, steps forward, eyes narrowing slightly as he takes in the strange scene and the people gathered around the abandoned cart. His gaze lingers briefly on the Tabaxi, Doli, and his careless approach, then shifts to the others. He addresses them calmly, though his eyes reflect a mix of curiosity and caution. "Evening. Name's Delimbiyra Naïlo," he says, his voice steady, though the warmth in his hazel eyes suggests he holds no ill will toward these new faces. His auburn hair, tied loosely back, catches the faint light of the setting sun, and the crossbow resting against his back gleams with the unmistakable craftsmanship of dwarven make.
"I was with a dwarven caravan, years ago. Borin Stoneforge sent word—an old friend of mine was guarding this one. If there's any chance he’s alive, I need to find him." Delimbiyra shifts slightly, the leather armor he wears showing signs of wear from travel, but his movements are precise, careful, as if ready to spring into action at any moment. His eyes pass over the dwarven priest, Gymnip, and Zephyrion's peculiar cat familiar before settling back on the scene. He scans the broken campsite and the cart ahead, his gaze sharpening. "Something’s off. If we’re all here for the same reason, let's make sure we’re not walking into something we can't walk out of."
Delimbiyra moves with purpose, slipping quietly toward the abandoned carts with the grace of a seasoned scout. His hazel eyes dart to the ground first, searching for tracks or signs of a struggle. He crouches near the remnants of the campsite, carefully examining the scattered items for clues, mindful not to disturb anything unnecessarily. With a soft exhale, he rises, moving toward the cart itself. He keeps his crossbow at the ready, eyes scanning the mist for any movement. His pace is slow but deliberate, his elven senses attuned to the forest's sounds, listening for anything unnatural. Before approaching the cart too closely, he circles it, looking for signs of what—or who—might have caused this eerie scene, ever-watchful for danger. (Investigation: 23, Survival: 18)
As you approach the lifeless caravan, a sense of foreboding weighs heavily on your chest. The mist clings to the air, thickening with every step. The cart itself is weathered, with deep gouges in the wood that appear fresh, as though something — or someone — attacked it recently.
Yet, there are no bodies. No blood. No sign of struggle, except for the scattered cargo and belongings left behind in an almost orderly fashion. You see crates pried open, their contents spilled across the dirt — bolts of fabric, barrels of grain, and trinkets that speak of a mundane merchant’s life. All untouched by looters, a strange sight for an abandoned caravan on a well-known road.
The air feels colder here, unnaturally so. The birds have gone silent, and only the distant hoot of an owl breaks the stillness. There is a peculiar scent that hangs in the air—like burnt wood and something sweet, almost sickly. The wind shifts, and you hear a faint noise, like whispering voices carried on the breeze. But as you strain to listen, they fade as quickly as they came.
There are a number of tracks leading away from the caravan, of various races, and a couple with large claw marks in the ground. You notice that the clawed ones reach a certain point and vanish, while the others lead into the Misty Forest.
Zephyrion, your cat notices nothing from tremorsense or blindsight.
Delimbiyra narrows his eyes as he surveys the scene, the deep gouges in the wood and the undisturbed cargo creating an unsettling puzzle. He kneels by the scattered crates, running his fingers over the fabric and grain, his brow furrowed in thought. "This isn’t a typical highway robbery," he murmurs aloud, turning toward the others. "No blood, no bodies... and no sign of valuables being taken. It’s as if whoever—or whatever—was here wasn’t after wealth at all. Maybe they were searching for something specific."
He rises slowly, glancing toward the tracks that lead into the Misty Forest. "It's possible the robbery took place somewhere else, and they just dumped the caravan here. Or maybe..." He pauses, eyeing the claw marks that disappear without a trace, "the real threat came from something airborne. These tracks vanish too suddenly for anything walking on the ground." Delimbiyra looks around, his gaze sharp. "Anyone have an idea what kind of creature leaves tracks like this? Something big, but to vanish into thin air, it must have wings or was summoned and released. Whatever it is, it feels wrong." He steps closer to the disturbed ground, studying the tracks with practiced care, trying to sort out how many individuals may have left the site.
"We should decide whether to follow these tracks into the forest or backtrack to see if something happened earlier." Without waiting for a response, he turns to the crates and personal belongings. His hands move carefully through the contents, searching for any clues—an insignia, a personal trinket, or a note that could identify who was traveling with the caravan or what they might have been guarding. "Whatever they were carrying, we need to know what was important enough for this... and who was here." He specifically dreads to find a clue that confirms that his friend had been with the caravan.
Gym continues to look the sight over and mull things over in his head, unnaturally cold, sickly sweet burnt scent, faint whispers on the wind and claw marks. Trying to recall anything from his studies at temple, religion roll 6. Guess it couldn't hurt to backtrack half a mile or so.
Doli, there are plenty of things that would be classed as valuable to the right person. To the merchants, all the items are valuable. For what you are after, less so (unless you want to carry cloth around)
Well looking at all this stuff I don't spot anything out of the ordinary. if there was something here its been taken, but I cant imagine anything too valuable being mixed up with such ordinary goods. Perhaps the caravan was transporting an important figure. Caravans are known for transporting people along with their goods. I think the best course of action may be to just follow the tracks and footprints. It is getting late however. How do you all feel about travelling during the night. We could just use this abandoned camp to rest for the night and continue our search in the morning.
Any chance of finding your friend and learning more about what happened here lays with following those tracks into the woods. I'm not to thrilled with camping here, this place gives me the spookies. He shutters a bit from the unnatural chill. Either way your right, we're running out of daylight.
Delimbriyra, you do find a crossbow with your friend's crafter stamp on the metal limb. If he wasn't with the caravan, he had at least made a crossbow for them.
Delimbiyra picks up the (light?) crossbow, his fingers tracing the familiar crafter's stamp on the metal limb—his friend's mark. He pauses for a moment, the weight of the situation settling in. "He was here, or at least his work was," he mutters quietly before tucking the crossbow into his backpack with care. Straightening up, he turns to the others. "I agree, we should follow the tracks, but it’s too late to do it safely. The mist is thick, and we’ve lost too much daylight."He glances at the eerie, unnatural surroundings. "Let’s set up camp somewhere safer, then track them at first light. Rushing in the dark could get us killed—and I’d rather not add to whatever’s already haunting this place." He gives a nod toward Gym and Doli, ready to move if they agree.
Delimbriyra, you do find a crossbow with your friend's crafter stamp on the metal limb. If he wasn't with the caravan, he had at least made a crossbow for them.
(I'm a little bit unsure, but the role described of that friend doesn't match any of the NPCs I supplied. So I guess this is someone else, someone that I didn't name. No problem, but can you confirm that? And can we assign a name to the friend? It would help me to keep track of things. How about Durin Stoneforge, cousin of Borin and member of the Stoneforge clan?)
(It is your friend. So I will let you tell me what his specialty is for crafting. Whatever they would craft/use the most, that is what this crossbow is. I just asked for more details on what dwarf it would be. It does seem to be someone new. I will send you the details I have been given in the PM to not clog the thread up with a discussion over an NPC from your past)
Zephyrion agrees in setting up camp is a good idea. He motions ot the cat who climbs a nearby tree. "She'll keep watch out and holler if something comes near by."
Once we select a spot, Gym will set his gear down and start looking just inside the wood line for fire wood and get a fire started. Looks like it's cold rations unless one of youz can scout out a rabbit or something.
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For one reason or another, you have all found yourselves in Daggerford. Although you have never met each other before, your paths are crossing now, as if your destinies were being woven together by some mystical entity. A mystery is afoot in Daggerford, and you all have your own reasons for investigating, but one thing is certain, time is of the essence. A caravan traveling from the Draxelorn Mountains through the Misty Forest has vanished without a trace. The caravan was meant to arrive in Daggerford days ago, but it has not been heard from since. Strange reports have reached the town—some say the air shimmered with illusions, while others saw flickers of unnatural fire along the road.
(In the spoilers below, is the hook that ChatGPT came up with for each of you. Read your own one only)
Gymnip:
As a militiaman, Gymnip is directly assigned to investigate the disappearance. He’s briefed by his superior, who mentions that the caravan held some critical trade supplies for the town. It is Gymnip’s duty to ensure the safe recovery of the cargo and to report back with any information.
Zephyrion:
Zephyrion catches wind of the rumors that the caravan was lost after encountering illusions. Illusion magic is something he has always respected, but these distortions sound dangerous. His homeland, the Draxelorn Mountains, is tied to the caravan’s route, and he feels personally responsible for unraveling this mystery.
Doli:
While staying in Daggerford, Doli overhears a conversation in a tavern—someone mentions spotting an orc in monk robes with the caravan just before it disappeared. Given Doli’s ongoing search for clues related to his monastery’s destruction and his brother’s whereabouts, this lead is too personal to ignore.
Delimbiyra:
Delimbiyra is approached by Borin Stoneforge, the caravan leader from his time with the dwarves. Borin is worried because one of the caravan guards is a close dwarven friend of Delimbiyra, a crossbow master who helped train him. The thought of losing this mentor and dwarven crossbow crafting secrets pushes Delimbiyra into action.
As the sun begins its slow descent, casting long shadows across the landscape, the familiar sights of Daggerford fade behind you. The road ahead, normally well-traveled by merchants and traders, feels eerily quiet. A thick mist rolls in from the nearby Misty Forest, creeping across the trail like ghostly fingers. The trees here, tall and ancient, seem to lean in closer, as if whispering secrets long forgotten.
Not far ahead, you notice faint signs of disturbance on the path—scattered wheel tracks, broken branches, and what looks like the remnants of a campsite, hastily abandoned. But something else lingers in the air—an unsettling tension, a cold presence that chills your bones despite the summer evening.
Then, in the distance, you spot it: the faint outline of a cart, barely visible through the fog. Its canopy flutters weakly in the breeze, but no horses, no merchants, and no signs of life remain. Just an empty, still caravan, as if frozen in time.
The weight of the silence presses down, broken only by the soft rustle of the wind and the distant call of a nightbird. Something is wrong here. Something unnatural.
As you prepare yourself to investigate further, you notice you are not the only one who has come across this campsite. Three other people have made their way here. You have seen them before around Daggerford, even just in passing, but you have never spoken to them before.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
As Zephyrion disembarks from the caravan he sends the cat that had been on his lap to investigate the scene further with directions to let him know if he senses anything (NOTE: Chimeric Cat - Blindsight 60 ft., Tremorsense 60 ft)
While his familiar has a look about he walks towards the other people at the site. "Good evening fine folks. My name is Zephyrion and my party and I were sent here to investigate."
D&D since 1984
One of the other three, a dwarf dressed in the red robe of the priest you may have seen in Daggerford, hood pulled up, shield and morning star in hand greets you, good eve to you all likewise, Gymnip Kindhammer of the Daggerford militia. You folks here to investigate the missing caravan? As he talks his eyes survey the area, perception 19. Somethings off, very off here...
The rest of the group will see a 5'10 tabaxi, likely around 16-20 years old, with bluish grey spotted fur, similar to snow leopards. He approaches the camp somewhat carelessly, only spotting the other people when Zephyrion and the dwarf speaks out. The young monk says "oh shit. I'm Doli pleasure to meet y'all. Yeah I am here for the caravan, I suppose you lot are here for the same."
Delimbiyra, a 5'9'' wood elf, steps forward, eyes narrowing slightly as he takes in the strange scene and the people gathered around the abandoned cart. His gaze lingers briefly on the Tabaxi, Doli, and his careless approach, then shifts to the others. He addresses them calmly, though his eyes reflect a mix of curiosity and caution. "Evening. Name's Delimbiyra Naïlo," he says, his voice steady, though the warmth in his hazel eyes suggests he holds no ill will toward these new faces. His auburn hair, tied loosely back, catches the faint light of the setting sun, and the crossbow resting against his back gleams with the unmistakable craftsmanship of dwarven make.
"I was with a dwarven caravan, years ago. Borin Stoneforge sent word—an old friend of mine was guarding this one. If there's any chance he’s alive, I need to find him." Delimbiyra shifts slightly, the leather armor he wears showing signs of wear from travel, but his movements are precise, careful, as if ready to spring into action at any moment. His eyes pass over the dwarven priest, Gymnip, and Zephyrion's peculiar cat familiar before settling back on the scene. He scans the broken campsite and the cart ahead, his gaze sharpening. "Something’s off. If we’re all here for the same reason, let's make sure we’re not walking into something we can't walk out of."
Delimbiyra moves with purpose, slipping quietly toward the abandoned carts with the grace of a seasoned scout. His hazel eyes dart to the ground first, searching for tracks or signs of a struggle. He crouches near the remnants of the campsite, carefully examining the scattered items for clues, mindful not to disturb anything unnecessarily. With a soft exhale, he rises, moving toward the cart itself. He keeps his crossbow at the ready, eyes scanning the mist for any movement. His pace is slow but deliberate, his elven senses attuned to the forest's sounds, listening for anything unnatural. Before approaching the cart too closely, he circles it, looking for signs of what—or who—might have caused this eerie scene, ever-watchful for danger. (Investigation: 23, Survival: 18)
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
As you approach the lifeless caravan, a sense of foreboding weighs heavily on your chest. The mist clings to the air, thickening with every step. The cart itself is weathered, with deep gouges in the wood that appear fresh, as though something — or someone — attacked it recently.
Yet, there are no bodies. No blood. No sign of struggle, except for the scattered cargo and belongings left behind in an almost orderly fashion. You see crates pried open, their contents spilled across the dirt — bolts of fabric, barrels of grain, and trinkets that speak of a mundane merchant’s life. All untouched by looters, a strange sight for an abandoned caravan on a well-known road.
The air feels colder here, unnaturally so. The birds have gone silent, and only the distant hoot of an owl breaks the stillness. There is a peculiar scent that hangs in the air—like burnt wood and something sweet, almost sickly. The wind shifts, and you hear a faint noise, like whispering voices carried on the breeze. But as you strain to listen, they fade as quickly as they came.
There are a number of tracks leading away from the caravan, of various races, and a couple with large claw marks in the ground. You notice that the clawed ones reach a certain point and vanish, while the others lead into the Misty Forest.
Zephyrion, your cat notices nothing from tremorsense or blindsight.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Delimbiyra narrows his eyes as he surveys the scene, the deep gouges in the wood and the undisturbed cargo creating an unsettling puzzle. He kneels by the scattered crates, running his fingers over the fabric and grain, his brow furrowed in thought. "This isn’t a typical highway robbery," he murmurs aloud, turning toward the others. "No blood, no bodies... and no sign of valuables being taken. It’s as if whoever—or whatever—was here wasn’t after wealth at all. Maybe they were searching for something specific."
He rises slowly, glancing toward the tracks that lead into the Misty Forest. "It's possible the robbery took place somewhere else, and they just dumped the caravan here. Or maybe..." He pauses, eyeing the claw marks that disappear without a trace, "the real threat came from something airborne. These tracks vanish too suddenly for anything walking on the ground." Delimbiyra looks around, his gaze sharp. "Anyone have an idea what kind of creature leaves tracks like this? Something big, but to vanish into thin air, it must have wings or was summoned and released. Whatever it is, it feels wrong." He steps closer to the disturbed ground, studying the tracks with practiced care, trying to sort out how many individuals may have left the site.
"We should decide whether to follow these tracks into the forest or backtrack to see if something happened earlier." Without waiting for a response, he turns to the crates and personal belongings. His hands move carefully through the contents, searching for any clues—an insignia, a personal trinket, or a note that could identify who was traveling with the caravan or what they might have been guarding. "Whatever they were carrying, we need to know what was important enough for this... and who was here." He specifically dreads to find a clue that confirms that his friend had been with the caravan.
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
Gym continues to look the sight over and mull things over in his head, unnaturally cold, sickly sweet burnt scent, faint whispers on the wind and claw marks. Trying to recall anything from his studies at temple, religion roll 6. Guess it couldn't hurt to backtrack half a mile or so.
ooooh i can help with looking for valuables Doli says as he clearly sprints over to the caravan looking for anything and everything valuable
Perception: 18
Delimbiyra, investigation check.
Gym, nothing from your studies.
Doli, there are plenty of things that would be classed as valuable to the right person. To the merchants, all the items are valuable. For what you are after, less so (unless you want to carry cloth around)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
19
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
Well looking at all this stuff I don't spot anything out of the ordinary. if there was something here its been taken, but I cant imagine anything too valuable being mixed up with such ordinary goods. Perhaps the caravan was transporting an important figure. Caravans are known for transporting people along with their goods. I think the best course of action may be to just follow the tracks and footprints. It is getting late however. How do you all feel about travelling during the night. We could just use this abandoned camp to rest for the night and continue our search in the morning.
Any chance of finding your friend and learning more about what happened here lays with following those tracks into the woods. I'm not to thrilled with camping here, this place gives me the spookies. He shutters a bit from the unnatural chill. Either way your right, we're running out of daylight.
Delimbriyra, you do find a crossbow with your friend's crafter stamp on the metal limb. If he wasn't with the caravan, he had at least made a crossbow for them.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Delimbiyra picks up the (light?) crossbow, his fingers tracing the familiar crafter's stamp on the metal limb—his friend's mark. He pauses for a moment, the weight of the situation settling in. "He was here, or at least his work was," he mutters quietly before tucking the crossbow into his backpack with care. Straightening up, he turns to the others. "I agree, we should follow the tracks, but it’s too late to do it safely. The mist is thick, and we’ve lost too much daylight." He glances at the eerie, unnatural surroundings. "Let’s set up camp somewhere safer, then track them at first light. Rushing in the dark could get us killed—and I’d rather not add to whatever’s already haunting this place." He gives a nod toward Gym and Doli, ready to move if they agree.
(I'm a little bit unsure, but the role described of that friend doesn't match any of the NPCs I supplied. So I guess this is someone else, someone that I didn't name. No problem, but can you confirm that? And can we assign a name to the friend? It would help me to keep track of things. How about Durin Stoneforge, cousin of Borin and member of the Stoneforge clan?)
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
(It is your friend. So I will let you tell me what his specialty is for crafting. Whatever they would craft/use the most, that is what this crossbow is. I just asked for more details on what dwarf it would be. It does seem to be someone new. I will send you the details I have been given in the PM to not clog the thread up with a discussion over an NPC from your past)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Well we haven't got all day, so lets get a move on to somewhere safer that we can make camp before it gets too late.
Doli says as he begins searching for an open area to make a camp
Agreed, follows along. on our way here did we happen to pass a reasonably deceit area to camp?
Zephyrion agrees in setting up camp is a good idea. He motions ot the cat who climbs a nearby tree. "She'll keep watch out and holler if something comes near by."
D&D since 1984
Once we select a spot, Gym will set his gear down and start looking just inside the wood line for fire wood and get a fire started. Looks like it's cold rations unless one of youz can scout out a rabbit or something.