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Changelog
The first one hits, Zan's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Zan swings, 12 to hit for 11 pts
That misses, Chipper's turn. (Mind sliver + help as per OOC)
Mind sliver save: 16, success
Skipper's help action for anyone who wants it, Vampire's turn.
Trying to grapple a guard: 21, hit
Bite: 23, hit Piercing Damage: 6 Necrotic damage: 6
The guard dies, Kessintra's turn.
Did Striker’s reaction occur?
I didn't factor it in. I'll reroll the attacks.
Grapple: 12, miss
Grapple: 23, hit
So no bite, but still grappled
Yay! Striker saved a guard. For now. Lol
Kessintra sighs in relief as Striker narrowly saves the guard and shoots another arrow at the vampire.
Action: longbow to hit 23 w help, damage 10+10 sneak= 20 piercing
Hit, devil-arm's turn.
Battleaxe 1: 26, hit Damage: 13
Battleaxe 2: 25, hit Damage: 13
Guards:
Attack rolls: 16, hit; 15, hit; NAT 20!!!, hit; 10, miss
Damage: 4, 7, 9
Amelia's turn:
Sacred Flame save: 24, success
Spiritual Weapon: dirty 20, hit Damage: 11
The vampire dies, one left, Garrick's turn
Casting catapult with wooden shrapnel around the room.
14 dex save. 16 dmg on a fail.
BA: striker to attack. (13) for 6 dmg
Exactly 14, success. Striker misses, Zan's turn.
Zan attack roll 12 for 10 pts
Miss, Chipper's turn.
Mind Sliver save: 19, success
Skipper's help is available. The vampire can't do anything while it's turned, Kessintra's turn.
Kessintra aims at the last vampire.
Action: Longbow to hit 25 w Skipper, damage 6+6=12 piercing
That hits.... but it's still on the ceiling. The man uses his devil arm to conjure up some fire and fling it at the vampire.
Hurl flame attack: 12, miss
The guards throw their spears at it.
Attack rolls: 17, hit; 19, hit; 16, hit; 11, miss
Damage: 3, 5, 6
Sacred Flame: dirty 20, success
Spiritual weapon (which can fly): 22, hit Damage: 12
For note, spiritual weapon only has 3 turns left.
Garrick's turn
Two attacks:
(21) for 11 dmgMiss 2nd attack
striker and Garrick move next to guards
Hit, Zan's turn
((The dice hate me.))
Zan swings, attack roll 8 for 11 pts
Miss, I'll tell ddb to give you some of these mind sliver saves. Speaking of which, Chipper's turn.
Save: 3, fail (finally) Damage: 2
Help is available.
Vampire does his fall thing on a guard.
Guard save: 14, fail
They both fall prone and take some damage. The vampire gets up and starts attacking. I'm going to assume prone advantage is cancelled out by Striker.
Grapple: 24, hit
Bite: 8, miss
Kessintra's turn
Longbow to hit: 25 w help, damage 12 + 3 sneak= 15 piercing
Hit, devil man's turn
Battleaxe 1: 22, hit Damage: 16
Battleaxe 2: dirty 20, hit Damage: 11
Guards attack: 13, miss; 19, hit; 13, miss; 14, miss
Damage: 9
Sacred flame save: 14, just barely a success
Spiritual Weapon: NAT 20!!!!!! Damage: 14
(Only 2 more turns)
For note, I'll be busy for the next ~5 hours. Garrick and Zan, feel free to take your next turns.
The first one hits, Zan's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Zan swings, 12 to hit for 11 pts
That misses, Chipper's turn. (Mind sliver + help as per OOC)
Mind sliver save: 16, success
Skipper's help action for anyone who wants it, Vampire's turn.
Trying to grapple a guard: 21, hit
Bite: 23, hit Piercing Damage: 6 Necrotic damage: 6
The guard dies, Kessintra's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Did Striker’s reaction occur?
I didn't factor it in. I'll reroll the attacks.
Grapple: 12, miss
Grapple: 23, hit
So no bite, but still grappled
I exist sometimes, especially when I'm DMing Curse of Strahd.
Yay! Striker saved a guard. For now. Lol
Kessintra sighs in relief as Striker narrowly saves the guard and shoots another arrow at the vampire.
Action: longbow to hit 23 w help, damage 10+10 sneak= 20 piercing
Hit, devil-arm's turn.
Battleaxe 1: 26, hit Damage: 13
Battleaxe 2: 25, hit Damage: 13
Guards:
Attack rolls: 16, hit; 15, hit; NAT 20!!!, hit; 10, miss
Damage: 4, 7, 9
Amelia's turn:
Sacred Flame save: 24, success
Spiritual Weapon: dirty 20, hit Damage: 11
The vampire dies, one left, Garrick's turn
I exist sometimes, especially when I'm DMing Curse of Strahd.
Casting catapult with wooden shrapnel around the room.
14 dex save. 16 dmg on a fail.
BA: striker to attack. (13) for 6 dmg
Exactly 14, success. Striker misses, Zan's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Zan attack roll 12 for 10 pts
Miss, Chipper's turn.
Mind Sliver save: 19, success
Skipper's help is available. The vampire can't do anything while it's turned, Kessintra's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kessintra aims at the last vampire.
Action: Longbow to hit 25 w Skipper, damage 6+6=12 piercing
That hits.... but it's still on the ceiling. The man uses his devil arm to conjure up some fire and fling it at the vampire.
Hurl flame attack: 12, miss
The guards throw their spears at it.
Attack rolls: 17, hit; 19, hit; 16, hit; 11, miss
Damage: 3, 5, 6
Amelia's turn:
Sacred Flame: dirty 20, success
Spiritual weapon (which can fly): 22, hit Damage: 12
For note, spiritual weapon only has 3 turns left.
Garrick's turn
I exist sometimes, especially when I'm DMing Curse of Strahd.
Two attacks:
(21) for 11 dmg
Miss 2nd attack
striker and Garrick move next to guards
Hit, Zan's turn
I exist sometimes, especially when I'm DMing Curse of Strahd.
((The dice hate me.))
Zan swings, attack roll 8 for 11 pts
Miss, I'll tell ddb to give you some of these mind sliver saves. Speaking of which, Chipper's turn.
Save: 3, fail (finally) Damage: 2
Help is available.
Vampire does his fall thing on a guard.
Guard save: 14, fail
They both fall prone and take some damage. The vampire gets up and starts attacking. I'm going to assume prone advantage is cancelled out by Striker.
Grapple: 24, hit
Bite: 8, miss
Kessintra's turn
I exist sometimes, especially when I'm DMing Curse of Strahd.
Longbow to hit: 25 w help, damage 12 + 3 sneak= 15 piercing
Hit, devil man's turn
Battleaxe 1: 22, hit Damage: 16
Battleaxe 2: dirty 20, hit Damage: 11
Guards attack: 13, miss; 19, hit; 13, miss; 14, miss
Damage: 9
Sacred flame save: 14, just barely a success
Spiritual Weapon: NAT 20!!!!!! Damage: 14
(Only 2 more turns)
For note, I'll be busy for the next ~5 hours. Garrick and Zan, feel free to take your next turns.
I exist sometimes, especially when I'm DMing Curse of Strahd.