"Uh, don't do what I did." He hops up and hauls himself out of the pit on the far side, checking for more loose bits of floor to avoid.
"Why are there guards down her exactly?" This place made no sense. After navigating the rest of the floor more carefully, he goes to the door to see if it's trapped as well and try to see if they can get through.
"Got some water coming. Just FYI"
((Perception 25 looking for more traps on the floor and door))
Athletics Check to climb out, DC 10 - No damage on fail
(Will also need to know which direction you climb out from. I know it won't be west side since that's the fire runes, so either north, east, or south)
(East toward the door, but checking for more traps first, so whatever path is clear - perception 25. 16 athletics)
With long, ape-like arms he hardly has to stretch to reach the lip of the pit and muscle his way up. He's careful where he places hands and feet, pointing out any dangers he notices to his companions.
"At least the floors not lava. Maybe that's the next room.'
Sigurd looks over Pushover and says to the tiefling, "Pardon the question, lass, but how many merkle... I mean punds... No, I always forget the units of weight the shore bound use." He looks at her gear, shrugs and adds, "Eh, you definitely lighter than 400 merkles. I can get you a crossed safely."
He then offers his arms towards the her indicating he wishes to pick her up.
(East toward the door, but checking for more traps first, so whatever path is clear - perception 25. 16 athletics)
With long, ape-like arms he hardly has to stretch to reach the lip of the pit and muscle his way up. He's careful where he places hands and feet, pointing out any dangers he notices to his companions.
"At least the floors not lava. Maybe that's the next room.'
(Was investigation check actually and just took original roll for it.) You notice runes on the floor when you peek over the east side of the pit. You don't see any on the north or south side. (Set you at the north side for now to avoid colliding with Ja'Dul.)
((Do you want more checks for him to navigate the room to get to the door avoiding more pits and runes or is the 22 standing? If so, how many? I'll just have him roll them all at once)
Sigurd looks over Pushover and says to the tiefling, "Pardon the question, lass, but how many merkle... I mean punds... No, I always forget the units of weight the shore bound use." He looks at her gear, shrugs and adds, "Eh, you definitely lighter than 400 merkles. I can get you a crossed safely."
He then offers his arms towards the her indicating he wishes to pick her up.
Pushover smiles gratefully and gladly takes his offer, climbing into his arms to be carried across, especially since she doesn't think she can make it herself. She then says 'Hopefully I can identify more of those runes when we make it across...'
After tossing over his net and back pack, Sigurd moves back 10 feet and to the south move forward and leaps across the runes, carrying Pushover, with ease. He gently places her down next to Ja'Dul and takes up position in the square south of her.
"Watch your step over here. More runes." He points out the new dangers to his companions. Then, knowing better what to look for, Grigor cautiously scanned and tested the areas in front him as he tries to make his way to the door.
After tossing over his net and back pack, Sigurd moves back 10 feet and to the south move forward and leaps across the runes, carrying Pushover, with ease. He gently places her down next to Ja'Dul and takes up position in the square south of her.
Pushover thanks Sigurd as she steps down, and turns her attention to the runes that Grigor highlights as a threat. She furrows her brow and says 'Let me see what type of magic these runes hold; I'd also imagine evocation but just to make sure...' She closes her eyes and opens them again to pick up on the auras of any magic within 30 feet her, holding concentration on her spell from earlier.
Further prodding of the floors does not seem to trigger anything, even allowing Grigs to come before the door. Pushover can see that the third trap exudes conjuration magic.
(The check for jumping the trap is DC 5, so all did succeed even with the added difficulty of carrying Pushover(DC 10).)
*Perhaps it will be safer to jump after there is more water?*
The bug man takes up a thoughtful pose with his two true hands.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Athletics Check to climb out, DC 10 - No damage on fail
(Will also need to know which direction you climb out from. I know it won't be west side since that's the fire runes, so either north, east, or south)
(East toward the door, but checking for more traps first, so whatever path is clear - perception 25. 16 athletics)
With long, ape-like arms he hardly has to stretch to reach the lip of the pit and muscle his way up. He's careful where he places hands and feet, pointing out any dangers he notices to his companions.
"At least the floors not lava. Maybe that's the next room.'
Ja'Dul will try to jump into the pool. Should be safe enough. Right?
Athletics check 15
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Athletics check 15
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sigurd looks over Pushover and says to the tiefling, "Pardon the question, lass, but how many merkle... I mean punds... No, I always forget the units of weight the shore bound use." He looks at her gear, shrugs and adds, "Eh, you definitely lighter than 400 merkles. I can get you a crossed safely."
He then offers his arms towards the her indicating he wishes to pick her up.
Cats go Moo!
(Was investigation check actually and just took original roll for it.)
You notice runes on the floor when you peek over the east side of the pit. You don't see any on the north or south side.
(Set you at the north side for now to avoid colliding with Ja'Dul.)
Ja'Dul hopes into the pit and lands with a splash. Then he notes that coming up from the grates are small glowing blue fish.
"Huh, maybe the floor is lava."
((Do you want more checks for him to navigate the room to get to the door avoiding more pits and runes or is the 22 standing? If so, how many? I'll just have him roll them all at once)
Updated map -
Pushover smiles gratefully and gladly takes his offer, climbing into his arms to be carried across, especially since she doesn't think she can make it herself. She then says 'Hopefully I can identify more of those runes when we make it across...'
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
After tossing over his net and back pack, Sigurd moves back 10 feet and to the south move forward and leaps across the runes, carrying Pushover, with ease. He gently places her down next to Ja'Dul and takes up position in the square south of her.
Cats go Moo!
"Watch your step over here. More runes." He points out the new dangers to his companions. Then, knowing better what to look for, Grigor cautiously scanned and tested the areas in front him as he tries to make his way to the door.
*How bad could it be?*
Ja'Dul tries to jump over the third section.
Athletics check 20
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Pushover thanks Sigurd as she steps down, and turns her attention to the runes that Grigor highlights as a threat. She furrows her brow and says 'Let me see what type of magic these runes hold; I'd also imagine evocation but just to make sure...' She closes her eyes and opens them again to pick up on the auras of any magic within 30 feet her, holding concentration on her spell from earlier.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
(Investigation check for traps.)
Further prodding of the floors does not seem to trigger anything, even allowing Grigs to come before the door. Pushover can see that the third trap exudes conjuration magic.
(The check for jumping the trap is DC 5, so all did succeed even with the added difficulty of carrying Pushover(DC 10).)
"I'll help anyone who's good at finding things." Grigs waits for the others to catch up.
((Ready to HELP, on an investigation roll))
Ja'Dul says, *Not much good at finding things but I can lend you a hand*
clickclick insect chuckle
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Grigs returns the laugh. "I knocked my head pretty bad back there. Trying not to die today."
Current map -
(Nothing happened while checking the remaining part of the room.)