Bokshir just looks at Ryx's shoulder and then at Ryx, wondering if he has dreamt about a faire dragon. He then shrugs and gets on with preparations to travel, making sure Kathy and Morgan are fed and watered.
"Spider thing was strange. Think it dead?", he asks after a moment.
The three of you head off, eventually leaving the forest. As you left early in the morning, you guys made much more distance than you did yesterday. Ryx, You hear Ve'el snoring on your shoulder, but Bokshir who is also on Kathy doesn't hear anything. Eventually, you start seeing snow around you, the ground becomes white, and things get cold. You have your warm gear to put on. Eventually, it is time to set up camp again. The horses are this time attached to a rock. If you plan on doing the same watch order, Bokshir go ahead and make your perception check. If you want a new order, discuss it and have whoever is going first make that check
Bokshir once again offers to take the first watch, once he has made sure the horses are taken care of. He also makes sure the fire is well tended, finding the cold not really to his liking.
During his watch, as with the previous night, he keeps the fire behind him and his shield strapped to his arm.
After a bit of nothing happening, you hear a cough from behind the rock where the horses are stationed that is immediately followed by a shushing noise
"Be showing yourselves and sharing our fire", Bokshir says loudly enough to wake the other two. "But will regret if trying to steal our horses".
As he speaks, he once again strikes his club against the ground and it begins to glow as if it were heated metal. Just in case the would be horse thieves didn't get the message.
Voice 5: Oh, screw it! They know were here, lets just get them!
Suddenly, 5 white Kobolds come out from Behind the rock on either side and wield their daggers, pointing to the party! One of them wields a long rope. Everyone roll for initiative! (Ryx, Aruzhal, same as the spider where you just woke up, so apply disadvantage)
Seeing Aruzhal heading to the right of the horses, Bokshir rushes left, bringing his club down towards the head of the nearest white kobold on that side. He is trying not to harm, just to knock them out.
"We not know this your master land. Not here make trouble. Shame you make trouble", he says.
Movement: 30ft North-West Action: Attack with Shillelagh - To Hit: 14+5=19, Damage: 3+3=6 [magical bludgeoning] Special: Shillelagh - round 2/10
A little giggle is heard in Ryx’s ear, but the others don’t hear it
Bokshir just looks at Ryx's shoulder and then at Ryx, wondering if he has dreamt about a faire dragon. He then shrugs and gets on with preparations to travel, making sure Kathy and Morgan are fed and watered.
"Spider thing was strange. Think it dead?", he asks after a moment.
I hope so, I didn’t see any more movement from it after we killed it.
Aruzhal shakes his head.
"It disappeared. But so long as we are on guard, the likes of that spider shalt not be a problem."
"That may worry. It rest up and back tonight", Bokshir replies with a frown.
Before they mount up, he produces some more of the fiery red acorns and hands three to each of Ryx and Aruzhal. He keeps four for himself.
(OOC: Happy to move on if everyone else is)
Let us continue, the ones we seek may be gaining in distance Ryx says as he accepts the acorns.
The three of you head off, eventually leaving the forest. As you left early in the morning, you guys made much more distance than you did yesterday. Ryx, You hear Ve'el snoring on your shoulder, but Bokshir who is also on Kathy doesn't hear anything. Eventually, you start seeing snow around you, the ground becomes white, and things get cold. You have your warm gear to put on. Eventually, it is time to set up camp again. The horses are this time attached to a rock. If you plan on doing the same watch order, Bokshir go ahead and make your perception check. If you want a new order, discuss it and have whoever is going first make that check
Bokshir once again offers to take the first watch, once he has made sure the horses are taken care of. He also makes sure the fire is well tended, finding the cold not really to his liking.
During his watch, as with the previous night, he keeps the fire behind him and his shield strapped to his arm.
Perception (with advantage): (19,
5)+5=24After a bit of nothing happening, you hear a cough from behind the rock where the horses are stationed that is immediately followed by a shushing noise
"Be showing yourselves and sharing our fire", Bokshir says loudly enough to wake the other two. "But will regret if trying to steal our horses".
As he speaks, he once again strikes his club against the ground and it begins to glow as if it were heated metal. Just in case the would be horse thieves didn't get the message.
Bonus Action: Cast shillelagh
Special: Shillelagh - round 1/10
Voice 1: Ah man, they heard us!
Voice 2: You just HAD to cough now, didn't you?
Voice 3: Really? You're Blaming me?
Voice 4: Yes!
Voice 5: Oh, screw it! They know were here, lets just get them!
Suddenly, 5 white Kobolds come out from Behind the rock on either side and wield their daggers, pointing to the party! One of them wields a long rope. Everyone roll for initiative! (Ryx, Aruzhal, same as the spider where you just woke up, so apply disadvantage)
Kobolds roll: 8
"Did be warning you", Bokshir says with a sigh.
Initiative (with advantage due to his sentinel shield): (16,
9)+2=18Special: Shillelagh - round 1/10
Aruzhal rouses at once, as if frozen yet waiting to break free!
Initiative: 20 (with DIS)
Ryx (2,20) + 3 = 5
Aruzhals turn first! Look at the roll20 map to see the configuration of your placements on the map
With a mighty roar, Aruzhal backhands one kobold before delivering another punch!
Attack: 18 Damage: 6
Attack: 11 Damage: 6
We must protect the horses!
The Kobold you hit got knocked out, and is out of commission!
Kobold A: Gerold! NOOOOO!
Kobold B: What? We ain't going for no horses, we getting you!
Kobold D: Yeah! You are trespassing on masters turf!
Bokshirs Turn
Seeing Aruzhal heading to the right of the horses, Bokshir rushes left, bringing his club down towards the head of the nearest white kobold on that side. He is trying not to harm, just to knock them out.
"We not know this your master land. Not here make trouble. Shame you make trouble", he says.
Movement: 30ft North-West
Action: Attack with Shillelagh - To Hit: 14+5=19, Damage: 3+3=6 [magical bludgeoning]
Special: Shillelagh - round 2/10
Kobolds turn