(oof) knowing it was spotted, It crawls up to where it is visible in the light of the camp fire, and screeches, waking up Ryx and Aruzhal. It is a Giant Blue Spider like entity with a white and blue color scheme. It looks ready to attack, roll for initiative! (To those who just woke up from the spider, roll with disadvantage)
(Also, try the map feature again, I think I figured out how to have you use it)
The shield only grands the advantage to perception checks. Please reroll your initiative
(Is that a home-brew rule you are making? They have advantage on initiative rolls as well , even in the 2014 DMG)
Well… I just checked, and it’s the 2024 version that does not affect initiative, but you are right on the 2014 rules, so go ahead and keep your initial initiative role.
Bokshir strikes his club against the ground and it begins to glow as if it were heated metal. He then steps between the spider creature and the horses, and swings his club at the arachnid. As he does the club sparks and flames.
"Back. Back I say", he says as he swings.
Bonus Action: Cast shillelagh Movement: 5 feet to between the spider and the horses Attack: Attack with green-flame blade using Shillelagh: To hit: 17+5=22, Damage: 5+3=8 [magical bludgeoning] - no green-flame blade effect as no other enemy within 5ft of the spider - cast purely for the aesthetics Special: Shillelagh - round 1/10
Getting hit by so many blows at once has weakened the spider greatly! He retaliates against the one who attacked it the most! it take a bit towards Aruzhal!
Action: Bite towards Aruzhal Attack: 22 Piercing Damage: 9 (If this hits, then make a constitution saving throw)
You don’t have too; Arzhals Reaction even on a failed save was enough to to send the spider off. It instantaneously phases seemingly out of existence, and the threat has disappeared! (Don’t roll for damage, Aruzhal, you’d recover it anyway as the long rest continues.) Go ahead and role-play the aftermath of that if you wish, then Whoever is next in the watch, go ahead and roll your perception check
Bokshir leans forward towards the glowing blue eyes, trying to determine what they might belong to.
Nature (with advantage): (
1, 2)-1=1(OOC: I guess not haha)
(oof) knowing it was spotted, It crawls up to where it is visible in the light of the camp fire, and screeches, waking up Ryx and Aruzhal. It is a Giant Blue Spider like entity with a white and blue color scheme. It looks ready to attack, roll for initiative! (To those who just woke up from the spider, roll with disadvantage)
(Also, try the map feature again, I think I figured out how to have you use it)
"Uh oh", Bokshir says as he gets ready for the horrific looking spider to pounce.
Initiative (with advantage due to his sentinel shield): (10,
4)+2=12(OOC: Maps seem to work fine now)
The shield only grands the advantage to perception checks. Please reroll your initiative
(Is that a home-brew rule you are making? They have advantage on initiative rolls as well , even in the 2014 DMG)
Initiative (8,6) = 6
Well… I just checked, and it’s the 2024 version that does not affect initiative, but you are right on the 2014 rules, so go ahead and keep your initial initiative role.
Aruzhal initiative: 10
Spider Initiative is 9
Look at the map for where you are, it is Bokshir's turn first
Bokshir strikes his club against the ground and it begins to glow as if it were heated metal. He then steps between the spider creature and the horses, and swings his club at the arachnid. As he does the club sparks and flames.
"Back. Back I say", he says as he swings.
Bonus Action: Cast shillelagh
Movement: 5 feet to between the spider and the horses
Attack: Attack with green-flame blade using Shillelagh: To hit: 17+5=22, Damage: 5+3=8 [magical bludgeoning] - no green-flame blade effect as no other enemy within 5ft of the spider - cast purely for the aesthetics
Special: Shillelagh - round 1/10
Initiative order:
Bokshir, Aruzhal, Spider, Ryxath
Aruzhal, cranky at being awoken, charges forward toward the spider and lays into it with a flurry of blows.
Movement: Toward the spider
Action: Unarmed Strike - Attack: 23 Damage: 9
Bonus Action: Flurry of Blows
Flurry 1: 21 Damage: 4
Flurry 2: 15 Damage: 9
Spider’s attack
Getting hit by so many blows at once has weakened the spider greatly! He retaliates against the one who attacked it the most! it take a bit towards Aruzhal!
Action: Bite towards Aruzhal Attack: 22 Piercing Damage: 9 (If this hits, then make a constitution saving throw)
Ryx's turn after the saving throw
Aruzhal CON save: 6 (I accidentally rolled a check but my mod is the same.)
Reaction: Wrath of the Storm - Spider makes a DC 13 DEX Save or take 9 thunder damage, half on a success
Ryx uses sorcerous burst choosing fire damage.
Dirty 20 to hit, 6 fire dmg
You don’t have too; Arzhals Reaction even on a failed save was enough to to send the spider off. It instantaneously phases seemingly out of existence, and the threat has disappeared! (Don’t roll for damage, Aruzhal, you’d recover it anyway as the long rest continues.) Go ahead and role-play the aftermath of that if you wish, then Whoever is next in the watch, go ahead and roll your perception check
Ryx was 2nd watch. Perception 17
Aruzhal grimaces as he wraps the spider bite.
"Tsk. Methinks my skills are still rusty, to be hit by such a thing."
He closes his eyes a moment and then retires to sleep once more.
Bokshir nods at his companions in approval.
"Skills not so rusty. You hit hard and often, Aruzhal", he says with a smile as he lets the magic drop from his club.