(Valeria history to know stuff about the Dead Three: 22 Another roll if advantage due to being a local: 20 ) She will share with Gorin and the others what she knows.
"This should be the place."The young redhead says quietly, now in a less ladylike outfit but still moving with grace and nimbleness. She then sends the invisible Mal inside to have a peek and look for threats and that secret entrance to the cultist hideout.
Mal Stealth: 15 Perception: 20
(Was the costs above negotiable or should I simply pay the stated prices? :-)
(Suggested marching order when relevant; Zim, Arkon, Gorin (to be able to heal frontliners), Valeria, Durak and Sarris (ranged rear guard))
Arkon studies the building curiously as they approach, having never seen a 'bathhouse' before. He looks and listens for signs of activity (lights inside, sounds of motion, etc), but is a little distracted by the engravings on the door.
(Valeria history to know stuff about the Dead Three: 22 Another roll if advantage due to being a local: 20 ) She will share with Gorin and the others what she knows.
"This should be the place."The young redhead says quietly, now in a less ladylike outfit but still moving with grace and nimbleness. She then sends the invisible Mal inside to have a peek and look for threats and that secret entrance to the cultist hideout.
Mal Stealth: 15 Perception: 20
(Was the costs above negotiable or should I simply pay the stated prices? :-)
(Suggested marching order when relevant; Zim, Arkon, Gorin (to be able to heal frontliners), Valeria, Durak and Sarris (ranged rear guard))
(48 gold for the items, base price for all and 8 silvers for the outfit. For the Dead Three, will be later due to at work atm)
Durak approaches the bathhouse with curiosity as he has never been in one. His bathing ritual is usually a dip in a lake or wetting a rag to wipe himself down. Before entering he takes the time to gird himself with magical defense. mage armor
He then tries to open the doors to the courtyard and enter.
The Dead Three have been a bit of a reoccurring problem for Baldur's Gate. As Bane is a tyrant synonymous with both patriars and gang leaders, for his dominance and ruthlessness. Myrkul patronage is sought after those who seek to learn from the dead or to control them. Bhaal is a more recent and the most brazen of the three, as his followers merely do as what the demigod is titled after, the Lord of Murder. And despite their reputation being more sinister than influential, the cults remain. Even through public fears and facing resistance from the Flaming Fists, the cults of the Dead Three remain..****y adding to public's fears as to why do they hold such a vested interest in Baldur's Gate.
The door gives easily as it opens to a L-shaped courtyard with a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin. The torches are unlit signifying that the bathhouse was closed at the moment. The doors to the bathhouse are shut but can be seen through the glass nymphs on the door. Through the door, the bathhouse is dark with its only light being the moonlight coming through the stained glass windows. It reflects off the still pools inside, but the party sees no one around, inside or out.
During the walk to the bath house Valeria would share what she knows about the Dead Three. "I can only assume we will have to expect both undead servants of Myrkul and murderous ambushes by the followers of Bhaal in the hideout."
The nimble redhead would stay in the middle of the team when possible, letting Zim and Arkon take the lead but letting Mal scout ahead when possible as per above.
(Zim don't forget to add +1 to both armor and weapon)
Gorin listens to what Valeria has to say
"Sounds like a fun group of cults, I understand why the flaming fist wants to get rid of them." he says before heading in with the others.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
During the walk to the bath house Valeria would share what she knows about the Dead Three. "I can only assume we will have to expect both undead servants of Myrkul and murderous ambushes by the followers of Bhaal in the hideout."
The nimble redhead would stay in the middle of the team when possible, letting Zim and Arkon take the lead but letting Mal scout ahead when possible as per above.
"Aye. I never really liked Myrkul or his followers, but I've seen the damage they can do in the realms. Damn fools think they can choose who's next to die. That ain't natural." Zim takes the lead as both a tank and using perception (18)
"Are we talking skeletons? Or zombies? None of those life draining undead, I hope." Sarris is uncertain if he should stick with his long sword or pull his bow... though a bow inside seems 'limiting'.
The door to the bathhouse opens. The walls of this twenty-foot-high pillared chamber are adorned with frescoes of bathing royalty. Natural light streams through stained-glass windows, creating colorful patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated near the pools, each of which comes equipped with a pair of brass faucets. Between the faucets is a statue of a nymph sitting, dressed in a simple toga and dipping their feet into the pool.
(For visual representation)
(Unfortunately had no marble statues so used gargoyles instead.)
"Not exactly the kind of place I frequent though, I suppose, for a city person, I can understand the appeal. As close as many probably get to living grass, fresh pools of water and tranquility." Sarris mused while looking around.
(( OOC: This was practically a TED Talk for Sarris ! ))
"Do we thump all the walls and feel the bottoms of the pool or should we consider going inside? Anybody know the protocol here?" He turns to look at Valeria pointedly.
Durak moves to 2A where I assume is a door. He tries the door to see where it leads.
"Aye, would you look at that. Someone's been tending to all this shrubbery but it seems that nobody's home right now. Let's see what's in here." Zim moves to 5A (the other door) and opens it without knocking.
The two rooms lead to a private massage room. In the center of the room is a bed covered in a cloth while perfume lines the wall, most likely for the pools. A small stained window high into the wall lets in some natural light. The only difference between the two rooms is the one Durak peeked into. As an elderly man sits on the bed with a book. A candle sits on a small holder as it gives enough light to let the old man read. He looks up from his book, "Is someone there?" He gets up and heads for the door.
This post has potentially manipulated dice roll results.
"I'm not sure there is protocol for finding hidden entrances to a cultist lairs, and admittedly I have never been in a situation like this before..." The redhead quietly answers Sarrin with an amused smile as her eyes scan the surroundings. "...I suggest we keep looking beyond those doors. Having an entrance in the pool is not impossible I suppose, but quite impractical I would say and therefore less likely."
Valeria is a bit surprised as she hears the voice of what appears to be a civilian visiting the bathhouse in the middle of the night, but it could of course also be a cult sentry acting as a civilian. She quickly steps closer, but still staying behind Arkon. "Yes, we are here on official business, inspecting your hygiene, plumbing and permits. There have been complaints Do you work here?" She asks in a firm but polite tone.
Deception: 21 Another roll if someone is helping by playing along: 20 Insight to determine if answer is truthful: 6
Meanwhile the invisible Mal moves to stab the old man in the back if he doesn't play nice.
The old man raises up a hand, "Sorry to interrupt, but I'm afraid I'm just a groundskeeper. I don't know nothing about hygiene, plumbing, or permits. What I do know is how to keep those bushes trimmed nice and pretty." The old man closes his book and leaves it on the bed. "And I'm sorry to say, but I feel that the day staff is more suited for this official business. All this old man can tell you is how I keep the courtyard."
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(Valeria history to know stuff about the Dead Three: 22 Another roll if advantage due to being a local: 20 )
She will share with Gorin and the others what she knows.
"This should be the place." The young redhead says quietly, now in a less ladylike outfit but still moving with grace and nimbleness. She then sends the invisible Mal inside to have a peek and look for threats and that secret entrance to the cultist hideout.
Mal
Stealth: 15 Perception: 20
(Was the costs above negotiable or should I simply pay the stated prices? :-)
(Suggested marching order when relevant; Zim, Arkon, Gorin (to be able to heal frontliners), Valeria, Durak and Sarris (ranged rear guard))
Arkon studies the building curiously as they approach, having never seen a 'bathhouse' before. He looks and listens for signs of activity (lights inside, sounds of motion, etc), but is a little distracted by the engravings on the door.
Perception: 7
Sarris notes the area and secures his bow and makes certain his longsword is easily drawn. One last check of his dagger and he was ready to enter.
Passive Perception: 17
(48 gold for the items, base price for all and 8 silvers for the outfit. For the Dead Three, will be later due to at work atm)
Durak approaches the bathhouse with curiosity as he has never been in one. His bathing ritual is usually a dip in a lake or wetting a rag to wipe himself down. Before entering he takes the time to gird himself with magical defense. mage armor
He then tries to open the doors to the courtyard and enter.
@Valeria -
The Dead Three have been a bit of a reoccurring problem for Baldur's Gate. As Bane is a tyrant synonymous with both patriars and gang leaders, for his dominance and ruthlessness. Myrkul patronage is sought after those who seek to learn from the dead or to control them. Bhaal is a more recent and the most brazen of the three, as his followers merely do as what the demigod is titled after, the Lord of Murder. And despite their reputation being more sinister than influential, the cults remain. Even through public fears and facing resistance from the Flaming Fists, the cults of the Dead Three remain..****y adding to public's fears as to why do they hold such a vested interest in Baldur's Gate.
The door gives easily as it opens to a L-shaped courtyard with a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin. The torches are unlit signifying that the bathhouse was closed at the moment. The doors to the bathhouse are shut but can be seen through the glass nymphs on the door. Through the door, the bathhouse is dark with its only light being the moonlight coming through the stained glass windows. It reflects off the still pools inside, but the party sees no one around, inside or out.
During the walk to the bath house Valeria would share what she knows about the Dead Three. "I can only assume we will have to expect both undead servants of Myrkul and murderous ambushes by the followers of Bhaal in the hideout."
The nimble redhead would stay in the middle of the team when possible, letting Zim and Arkon take the lead but letting Mal scout ahead when possible as per above.
(Zim don't forget to add +1 to both armor and weapon)
Gorin listens to what Valeria has to say
"Sounds like a fun group of cults, I understand why the flaming fist wants to get rid of them." he says before heading in with the others.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Aye. I never really liked Myrkul or his followers, but I've seen the damage they can do in the realms. Damn fools think they can choose who's next to die. That ain't natural." Zim takes the lead as both a tank and using perception (18)
OOC: Will you be reducing Zim's hit points from 34 to 33 or should I?
OOC: Updated character sheet. Thanks!
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
(The reduction won't take effect until the afternoon of this day. And as a reminder, there are currently no successes on the wound.)
Current Location - Bathhouse Courtyard
Durak shakes his head "Damnable devotees of the Dead Three. Let's be careful as they may have some defenses in place"
He then tries the handle of the stained-glass door that leads into the bathhouse. If it is unlocked, then he will enter.
Arkon moves beside Zim, ready to defend the others as well as bash through any obstacles as needed.
"Are we talking skeletons? Or zombies? None of those life draining undead, I hope." Sarris is uncertain if he should stick with his long sword or pull his bow... though a bow inside seems 'limiting'.
The door to the bathhouse opens. The walls of this twenty-foot-high pillared chamber are adorned with frescoes of bathing royalty. Natural light streams through stained-glass windows, creating colorful patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated near the pools, each of which comes equipped with a pair of brass faucets. Between the faucets is a statue of a nymph sitting, dressed in a simple toga and dipping their feet into the pool.
(For visual representation)
(Unfortunately had no marble statues so used gargoyles instead.)
"Not exactly the kind of place I frequent though, I suppose, for a city person, I can understand the appeal. As close as many probably get to living grass, fresh pools of water and tranquility." Sarris mused while looking around.
(( OOC: This was practically a TED Talk for Sarris ! ))
"Do we thump all the walls and feel the bottoms of the pool or should we consider going inside? Anybody know the protocol here?" He turns to look at Valeria pointedly.
Durak moves to 2A where I assume is a door. He tries the door to see where it leads.
"Aye, would you look at that. Someone's been tending to all this shrubbery but it seems that nobody's home right now. Let's see what's in here." Zim moves to 5A (the other door) and opens it without knocking.
Zim Eaglecleft, Fighter 1 (Farmer Dwarf), Descent into Avernus (Hardcore)
The two rooms lead to a private massage room. In the center of the room is a bed covered in a cloth while perfume lines the wall, most likely for the pools. A small stained window high into the wall lets in some natural light. The only difference between the two rooms is the one Durak peeked into. As an elderly man sits on the bed with a book. A candle sits on a small holder as it gives enough light to let the old man read. He looks up from his book, "Is someone there?" He gets up and heads for the door.
"I'm not sure there is protocol for finding hidden entrances to a cultist lairs, and admittedly I have never been in a situation like this before..." The redhead quietly answers Sarrin with an amused smile as her eyes scan the surroundings. "...I suggest we keep looking beyond those doors. Having an entrance in the pool is not impossible I suppose, but quite impractical I would say and therefore less likely."
Valeria is a bit surprised as she hears the voice of what appears to be a civilian visiting the bathhouse in the middle of the night, but it could of course also be a cult sentry acting as a civilian. She quickly steps closer, but still staying behind Arkon. "Yes, we are here on official business, inspecting your hygiene, plumbing and permits. There have been complaints Do you work here?" She asks in a firm but polite tone.
Deception: 21 Another roll if someone is helping by playing along: 20
Insight to determine if answer is truthful: 6
Meanwhile the invisible Mal moves to stab the old man in the back if he doesn't play nice.
The old man raises up a hand, "Sorry to interrupt, but I'm afraid I'm just a groundskeeper. I don't know nothing about hygiene, plumbing, or permits. What I do know is how to keep those bushes trimmed nice and pretty." The old man closes his book and leaves it on the bed. "And I'm sorry to say, but I feel that the day staff is more suited for this official business. All this old man can tell you is how I keep the courtyard."