You manage to find basic survival info, but on the section on a zombie apocalypse (edged in between time reversal and warlord betrayal) it details what to do if you get a concussion, specifically rest and close monitoring.
(Its fine if you take a short rest, but a long rest may be too... long.)
As you take your long rest, you all feel a sense of unease. This unfamiliar place weighs on the mind. As does the head sitting on legs, of course. But as the hour passes, you all slowly recover from your injuries. You gain the benefits of a short rest. Also, feel free to describe what your character does, if you wish to.
Yep, and I'm assuming that the others spent the short rest tending to you.
After an hour of tending to Yutari's (and your own) wounds, you feel invigorated. The Mug thug's strangely artistic corpse still remains, eyes closed peacefully. The tea in his mug hasn't evaporated yet, however most of it was spilled on the floor.
Yutari wakes to a fresh headache as she comes to. "Alright then, I suppose I should get a shield if I am to be the front of the party." She leaves the bandages on her head as she stands up. "And I feel that we should hurry, taking a rest in enemy territory is risky but I feel that the detective is still under greater risk.
"You forget that we've yet to rescue the detective. If we don't get him back then we'd have no leads on where to go afterwards. And besides, that sounds like we'd be running away." Yutari leaves the room and heads back to the other room with all the doors. "So far all we've done is take care of a few of the guards around here and eat their food. Our priority should be rescuing the man you call your blood brother before escaping."
Vaelin and Yutari exit the rooms, with the thug's (the one at the start of the adventure) corpse having a stench. go back into the large space with several pillars, and doors. You recall the one at the far end of the room having a kitchen. Whether it would be best to retrace your steps or try new doors is up to you.
“Which way should we go we already ran into a thug we don’t know how many of them there are we tried the kitchen already, not to mention we can’t just open every door it will take too long.”
Int Check: 18
D&D since 1984
You manage to find basic survival info, but on the section on a zombie apocalypse (edged in between time reversal and warlord betrayal) it details what to do if you get a concussion, specifically rest and close monitoring.
(Its fine if you take a short rest, but a long rest may be too... long.)
He shares these details
D&D since 1984
”Looks like she just needs rest then and watch over her.”
We do a short rest.
D&D since 1984
As you take your long rest, you all feel a sense of unease. This unfamiliar place weighs on the mind. As does the head sitting on legs, of course. But as the hour passes, you all slowly recover from your injuries. You gain the benefits of a short rest. Also, feel free to describe what your character does, if you wish to.
Just to clarify we get a short rest not long?
Yes, you get a short rest
(So Yutari is all healed up then? Rolled both my hit dice.)
Yep, and I'm assuming that the others spent the short rest tending to you.
After an hour of tending to Yutari's (and your own) wounds, you feel invigorated. The Mug thug's strangely artistic corpse still remains, eyes closed peacefully. The tea in his mug hasn't evaporated yet, however most of it was spilled on the floor.
Yutari wakes to a fresh headache as she comes to. "Alright then, I suppose I should get a shield if I am to be the front of the party." She leaves the bandages on her head as she stands up. "And I feel that we should hurry, taking a rest in enemy territory is risky but I feel that the detective is still under greater risk.
Vaelin says "I'm glad you are feeling better Yutari. Let's continue on getting out of here."
D&D since 1984
"You forget that we've yet to rescue the detective. If we don't get him back then we'd have no leads on where to go afterwards. And besides, that sounds like we'd be running away." Yutari leaves the room and heads back to the other room with all the doors. "So far all we've done is take care of a few of the guards around here and eat their food. Our priority should be rescuing the man you call your blood brother before escaping."
"You're right" Vaelin says "Lets go get him back."
D&D since 1984
Vaelin and Yutari exit the rooms, with the thug's (the one at the start of the adventure) corpse having a stench. go back into the large space with several pillars, and doors. You recall the one at the far end of the room having a kitchen. Whether it would be best to retrace your steps or try new doors is up to you.
“Which way should we go we already ran into a thug we don’t know how many of them there are we tried the kitchen already, not to mention we can’t just open every door it will take too long.”
"Lets try one of the other doors" Vaelin suggests
D&D since 1984
Other than the kitchen doors, there are two doors on the wide wall across from the exit from the rooms you were in. A left door and a right door.
"Lets try the right door." Vaelin says as he tries to open the door quietly.
D&D since 1984
As you try to open the door, the doornob refuses to work. It is locked.