Waves lap against a derelict ship lodged against a ridge of rocks and enormous dragon bones. A faint odor of rot wafts on the sea air, along with the sound of screeching seagulls and the roar of the surf. A tangled mess of tattered sails and rigging hangs off the starboard side of the main deck, offering one possible way to climb aboard. At the stern, you can make out a gaping hole in the hull beneath the water line.
also side note: technically we skipped the entirety of chapter 2 the ship wreck is the start of chapter 3 but we can backtrack if you guys want to do the cave after the boat.
The man looks at you all and says “Sorry to bother you on this rainy day but I need your help my name is Tarak a poisoner from here recently when I went to go get some fungi in exchange for some food scraps the mycanoids rejected my offers typically they are docile and occasionally welcome visitors but lately they’ve been on edge and placed a giant guardian as a wall. Would you mind checking to see what’s causing their behavior to change?”
Zooke moves toward Jodhr and the new comer, listening to his plea. Mycanoids? Aren't they some type of plant based creature? Never had any personal experience with them though. What type of "giant guardian"?
Tarak stays quiet for a bit and says “It’s a creature that lurks in the water but for a brief moment I saw what appeared to be a giant tentacle covered in something”
The man looks at you all and says “Sorry to bother you on this rainy day but I need your help my name is Tarak a poisoner from here recently when I went to go get some fungi in exchange for some food scraps the mycanoids rejected my offers typically they are docile and occasionally welcome visitors but lately they’ve been on edge and placed a giant guardian as a wall. Would you mind checking to see what’s causing their behavior to change?”
You know that the Myconids are intelligent, mushroom-like creatures that form tight-knit colonies, They prefer dark, damp environments like caves and underground tunnels, They do not speak in the traditional sense but instead communicate through spores, which allow them to share thoughts, emotions, and even memories with those affected. Myconids are generally peaceful and communal, favoring cooperation over violence. They tend to avoid conflict unless provoked or threatened. Some myconids can release spores with different effects, including inducing hallucinations, forming telepathic bonds, or even animating dead creatures as fungal thralls.
You know that the Myconids are intelligent, mushroom-like creatures that form tight-knit colonies, They prefer dark, damp environments like caves and underground tunnels, They do not speak in the traditional sense but instead communicate through spores, which allow them to share thoughts, emotions, and even memories with those affected. Myconids are generally peaceful and communal, favoring cooperation over violence. They tend to avoid conflict unless provoked or threatened. Some myconids can release spores with different effects, including inducing hallucinations, forming telepathic bonds, or even animating dead creatures as fungal thralls.
"So, we need to be careful going in there" *Jodhr explains after passing along this information*
“One more thing you should know there are two ways to reach the cave the first is by boat that takes you to west end of the island the trip is about 3 hours and 20 minutes, or you can walk around the coast is a little easier though it’s farther as you need to walk around the bays instead of crossing them it’s 7 miles and it’s about 2 hours and 20 minutes.
A cliff of dark gray stone towers two hundred feet above the crashing waves, which rush in and out of a yawning cave mouth. A swirling slick of colors dances on the water's surface, emanating from the cave.
"The sooner we finish the the better." Elle will follow with his familiar flying overhead.
Waves lap against a derelict ship lodged against a ridge of rocks and enormous dragon bones. A faint odor of rot wafts on the sea air, along with the sound of screeching seagulls and the roar of the surf. A tangled mess of tattered sails and rigging hangs off the starboard side of the main deck, offering one possible way to climb aboard. At the stern, you can make out a gaping hole in the hull beneath the water line.
also side note: technically we skipped the entirety of chapter 2 the ship wreck is the start of chapter 3 but we can backtrack if you guys want to do the cave after the boat.
(( OOC, completely up to you guys as to which we rather do first. ))
(OOC what was chapter 2? Supper normal for players to accidentally skip over stuff. I am down to backtrack and do the story in the correct order.)
It’s cave exploring
As you wake up to the rain you see a human walking towards your group trying to get your attention by the looks of it he looks worried about something
"What's wrong brother?" Jodhr says
The man looks at you all and says “Sorry to bother you on this rainy day but I need your help my name is Tarak a poisoner from here recently when I went to go get some fungi in exchange for some food scraps the mycanoids rejected my offers typically they are docile and occasionally welcome visitors but lately they’ve been on edge and placed a giant guardian as a wall. Would you mind checking to see what’s causing their behavior to change?”
Zooke moves toward Jodhr and the new comer, listening to his plea. Mycanoids? Aren't they some type of plant based creature? Never had any personal experience with them though. What type of "giant guardian"?
Tarak stays quiet for a bit and says “It’s a creature that lurks in the water but for a brief moment I saw what appeared to be a giant tentacle covered in something”
(Would Jodhr know anything about the Myconids?)
Rolling a d20 10
You know that the Myconids are intelligent, mushroom-like creatures that form tight-knit colonies, They prefer dark, damp environments like caves and underground tunnels, They do not speak in the traditional sense but instead communicate through spores, which allow them to share thoughts, emotions, and even memories with those affected. Myconids are generally peaceful and communal, favoring cooperation over violence. They tend to avoid conflict unless provoked or threatened. Some myconids can release spores with different effects, including inducing hallucinations, forming telepathic bonds, or even animating dead creatures as fungal thralls.
"So, we need to be careful going in there" *Jodhr explains after passing along this information*
“One more thing you should know there are two ways to reach the cave the first is by boat that takes you to west end of the island the trip is about 3 hours and 20 minutes, or you can walk around the coast is a little easier though it’s farther as you need to walk around the bays instead of crossing them it’s 7 miles and it’s about 2 hours and 20 minutes.
Narath was excited to get on a boat, so he'll still opt for that choice.
Jodhr also likes to travel by water
I never turn down time on the water, I'll ready the row boat. Zooke moves to check and ready the row boat.
Elle looks at the group. "It seems like we should take the boat."
A cliff of dark gray stone towers two hundred feet above the crashing waves, which rush in and out of a yawning cave mouth. A swirling slick of colors dances on the water's surface, emanating from the cave.
Zooke yells so he can be heard over the waves, hang tight and I'll try to get us in.