The last thing you saw before ending up here was looking at yourself in a reflection. Be it a mirror in a room, washing your face in a basin, or the surface of the sea. You appear to be in a small, dark stone cell, the faintest glimmer of candlelight from beyond the metal bars of the door to where you are. Looking at yourself, you appear to be in just a tattered set of clothing, your equipment missing.
The cell itself is cobbled stones cemented together with a dark grey hue. On the wall opposite the doorway is what appears to be a black stone face with demonic features, its eyes appear to be like an empty void, and seem to cause a headache if you stare into them.
Examining the door to your cell, you see that it is unlocked, the hinges rusted and lock appears smashed. Across from you appears to be another cell along this corridor, someone else at the door to their similarly broken cell door, their appearance just about visible from the limited illumination beside the doors.
If you would like to give a physical introduction of your characters as you see one another before leaving your cells. You are effectively not in initiative so freeflowing descriptions as we begin.
For communication, use "Italics and speech marks" if you are openly speaking, Italics without speech marks for internal thoughts, or <Italics in Chevrons> for special communications, such as telepathy.
Feel free to use bold and/or colour to emphasise your communications. Yellow is ill advised, as it does not show well against the background of the forum.
If you are using skills or abilities etc. please put your checks on their own separate line, such as
If you know you'll be unable to answer for a few days, let us know and we'll continue on. If you don't post for over a day during an initiative based scenario, we'll take a turn that seems suitable for how you have played your character up to that point.
I come to laying on the floor of my cell. My head throbbing. The last thing I remember was looking into the water of a bog, hoping to catch a fish. I'm so hungry right now..... I get up and walk to the door and push it open. My half-orc features glow in the candle light. I do not appear very intelligent, as my mouth always hangs partially open. I only have on a set of brown and dirty common clothes. Nothing special, just some protection from the element.
There is a screeching noise of the rusted metal of the cell door as Grundam begins to force his way out. Pushing seems more difficult, as it appears the door is designed to swing inward. Pulling it open and leaving his cell he can see that the corridor is dimly lit and continues for a ways. The width of the corridor is wide enough for a couple of people to comfortable walk side by side, as a dozen of these cell doors appear to flank both sides.
At one end there appears to be a pale statue, standing around eight feel tall in the guise of a robed human. The statue appears purposely androgynous with a shaved head, with one hand raised in a halting gesture.
At the other end of the corridor appears to be a huge demonic head set against the wall. It is made of a pitch black rock with spiral horns protruding high enough to hit the fifteen foot high ceiling. The head has its mouth opened as if yelling a battle cry, the contents of its mouth shrouded in darkness.
This post has potentially manipulated dice roll results.
Thursday awakes... the last thing I remember was washing my face in the stream... I was so dirty. *she looks down noticing her handmade clothes are gone* no. no. rags?? I thought I was done living like this. Where am I?
Thursday is short... somewhere above five feet tall but under 5'6". She is a young and pretty human girl -- about 20 years old. Her normally slicked back hair is currently tattered and unkempt.
Instinctively she looks right for a lock and reaches for her kit realizing of course its gone. she tries the door anyway...
She opens the door as silently as possible. And immediately tries to dip into the shadows to watch what's happening.
Steve's eyes flash open as he scans the dimly lit cell. He is an average height man of slight, yet muscular build with no hair, and the faintest tips of tattoos jutting outside of his collar and ends of his sleeves. He appears to be late 20s.
His demeanor appears unruffled, actively trying to piece all the information together how he got here after meditating and then doing his daily chores of cleaning the pots. Last thing he remembers is noting how blue his eyes appeared in the reflection.
No time for that now. Deal with the present.
Steve attempts to detect any signs of life near him.
Perception: 15
Steve then attempts to exit his cell and blend into the shadows.
Gundram looks to the other cells. Most of them are completely empty. The flicker of the torchlight from the torches upon the walls giving the area a dim glow. He then hears a terrible creaking noise from Thursday's cell as even with the most delicate of touches the rusted cell door echoes through the area.
Steve is still within his cell, but can hear Langosi's words and Gundram's cell door opening.
This post has potentially manipulated dice roll results.
@Langoski
No worries, you just use the roll command. There is a dice icon on the bar above the text box for ease of use in putting things in (you don't need to put a + in the modifier box prompt, it'll add that bit automatically). If you want to add such things into the chat, it comes out like:
[ roll ] 1d20 + 5 [ /roll ]
(Without all those spaces)
19
You can read more about it on this post. For other things, like links to spells and action, etc. check the tool tips post.
This post has potentially manipulated dice roll results.
Okay I know whats going on, so I edited the recent one to fix the dice roll and it didn't let it go through. I had used the dice button but didn't have a colon between perception and stealth so it freaked out.
Perception: 17
Stealth: 21
Rollback Post to RevisionRollBack
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
This post has potentially manipulated dice roll results.
Grundam
I move in closer to the statue when it doesn’t speak to me. I start to push and pull on the out stretched hand. I look around the statue for anything more that appears it will move. I grunt the whole time trying to figure out why this statue won’t talk to me.
Steve slowly approaches the statue and half orc tinkering with it, Steve is sure to keep just out of range of either the orc or small woman in the same corridor.
Rollback Post to RevisionRollBack
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
Steve and Thursday can see Gundram headed over to the tall statue over one side and seemingly converse to it, like one would perhaps pray to a god's effigy in a chapel. There is very little else in this corridor (beyond what is described in post 3).
However...
Looking up, the ceiling cannot be seen. It appears to be obscured beyond 20 feet, where it seems like motes of black clouds are blocking anything above that height.
There don't appear to be any rubble on the ground, but perhaps he could try and find a loose stone in the wall to make into an improvised weapon. (Make a Investigation check to attempt to find a useful rock to loosen)
The last thing you saw before ending up here was looking at yourself in a reflection. Be it a mirror in a room, washing your face in a basin, or the surface of the sea. You appear to be in a small, dark stone cell, the faintest glimmer of candlelight from beyond the metal bars of the door to where you are. Looking at yourself, you appear to be in just a tattered set of clothing, your equipment missing.
The cell itself is cobbled stones cemented together with a dark grey hue. On the wall opposite the doorway is what appears to be a black stone face with demonic features, its eyes appear to be like an empty void, and seem to cause a headache if you stare into them.
Examining the door to your cell, you see that it is unlocked, the hinges rusted and lock appears smashed. Across from you appears to be another cell along this corridor, someone else at the door to their similarly broken cell door, their appearance just about visible from the limited illumination beside the doors.
If you would like to give a physical introduction of your characters as you see one another before leaving your cells. You are effectively not in initiative so freeflowing descriptions as we begin.
Base rules for the game:
For communication, use "Italics and speech marks" if you are openly speaking, Italics without speech marks for internal thoughts, or <Italics in Chevrons> for special communications, such as telepathy.
Feel free to use bold and/or colour to emphasise your communications. Yellow is ill advised, as it does not show well against the background of the forum.
If you are using skills or abilities etc. please put your checks on their own separate line, such as
Acrobatics: 10Monster 1
Players 1 & 2
Monster 2
Players 3, 4, & 5
Monster 3
Player 6
Current Player In: The Guild as Elsara Deepmoon
Grundam
I come to laying on the floor of my cell. My head throbbing. The last thing I remember was looking into the water of a bog, hoping to catch a fish. I'm so hungry right now..... I get up and walk to the door and push it open. My half-orc features glow in the candle light. I do not appear very intelligent, as my mouth always hangs partially open. I only have on a set of brown and dirty common clothes. Nothing special, just some protection from the element.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
There is a screeching noise of the rusted metal of the cell door as Grundam begins to force his way out. Pushing seems more difficult, as it appears the door is designed to swing inward. Pulling it open and leaving his cell he can see that the corridor is dimly lit and continues for a ways. The width of the corridor is wide enough for a couple of people to comfortable walk side by side, as a dozen of these cell doors appear to flank both sides.
At one end there appears to be a pale statue, standing around eight feel tall in the guise of a robed human. The statue appears purposely androgynous with a shaved head, with one hand raised in a halting gesture.
At the other end of the corridor appears to be a huge demonic head set against the wall. It is made of a pitch black rock with spiral horns protruding high enough to hit the fifteen foot high ceiling. The head has its mouth opened as if yelling a battle cry, the contents of its mouth shrouded in darkness.
Current Player In: The Guild as Elsara Deepmoon
Grundam
I reach up and rub my bald head. Seems a good choice to try the bald statute. I stand before the statue and grunt, "uh... who you? Why me here?"
OOC: do I see anyone else in the cells?
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Thursday awakes... the last thing I remember was washing my face in the stream... I was so dirty. *she looks down noticing her handmade clothes are gone* no. no. rags?? I thought I was done living like this. Where am I?
Thursday is short... somewhere above five feet tall but under 5'6". She is a young and pretty human girl -- about 20 years old. Her normally slicked back hair is currently tattered and unkempt.
Instinctively she looks right for a lock and reaches for her kit realizing of course its gone. she tries the door anyway...
She opens the door as silently as possible. And immediately tries to dip into the shadows to watch what's happening.
Stealth: 9
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Steve's eyes flash open as he scans the dimly lit cell. He is an average height man of slight, yet muscular build with no hair, and the faintest tips of tattoos jutting outside of his collar and ends of his sleeves. He appears to be late 20s.
His demeanor appears unruffled, actively trying to piece all the information together how he got here after meditating and then doing his daily chores of cleaning the pots. Last thing he remembers is noting how blue his eyes appeared in the reflection.
No time for that now. Deal with the present.
Steve attempts to detect any signs of life near him.
Perception: 15
Steve then attempts to exit his cell and blend into the shadows.
Stealth: 22
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
(Langosi your rolls aren't showing as macros)
Gundram looks to the other cells. Most of them are completely empty. The flicker of the torchlight from the torches upon the walls giving the area a dim glow. He then hears a terrible creaking noise from Thursday's cell as even with the most delicate of touches the rusted cell door echoes through the area.
Steve is still within his cell, but can hear Langosi's words and Gundram's cell door opening.
Current Player In: The Guild as Elsara Deepmoon
Yeah I rolled physical dice I didn't know there was a dice option on here.
Perception: 19
Stealth: 7
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
@Langoski
No worries, you just use the roll command. There is a dice icon on the bar above the text box for ease of use in putting things in (you don't need to put a + in the modifier box prompt, it'll add that bit automatically). If you want to add such things into the chat, it comes out like:
[ roll ] 1d20 + 5 [ /roll ]
(Without all those spaces)
19
You can read more about it on this post. For other things, like links to spells and action, etc. check the tool tips post.
Current Player In: The Guild as Elsara Deepmoon
Okay I know whats going on, so I edited the recent one to fix the dice roll and it didn't let it go through. I had used the dice button but didn't have a colon between perception and stealth so it freaked out.
Perception: 17
Stealth: 21
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
The creaking of cell doors does alert others to each other getting out of their cells (it's a little hard to not hear them they're that creaky).
(See the descriptions above for each of your characters)
Grundram speaks at the statue, but there is no initial response. If he would like to make an Investigation roll, he may do so.
Current Player In: The Guild as Elsara Deepmoon
Looks like he's got it now.
EDIT: ignore this, didn't see the recent replies
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Grundam
I move in closer to the statue when it doesn’t speak to me. I start to push and pull on the out stretched hand. I look around the statue for anything more that appears it will move. I grunt the whole time trying to figure out why this statue won’t talk to me.
Investigation: 16
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Steve slowly approaches the statue and half orc tinkering with it, Steve is sure to keep just out of range of either the orc or small woman in the same corridor.
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
Thursday stands silently outside her cell, remaining on the balls of her feet ready to move quickly as she looks over the room intensely.
perception:14
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Looks good, Langoski!)
Steve and Thursday can see Gundram headed over to the tall statue over one side and seemingly converse to it, like one would perhaps pray to a god's effigy in a chapel. There is very little else in this corridor (beyond what is described in post 3).
However...
Looking up, the ceiling cannot be seen. It appears to be obscured beyond 20 feet, where it seems like motes of black clouds are blocking anything above that height.
Current Player In: The Guild as Elsara Deepmoon
Thursday looks for a rock or something in similar size to throw up at the clouds
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
There don't appear to be any rubble on the ground, but perhaps he could try and find a loose stone in the wall to make into an improvised weapon. (Make a Investigation check to attempt to find a useful rock to loosen)
Current Player In: The Guild as Elsara Deepmoon
Thursday feels along the walls and floors looking for a stone.
Investigation: 17
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen