Hello, my name is Andrew West but friends can call me Drew. I am looking for some players who are either new to 5th edition or are veterans alike. This game is set in the Forgotten Realms Setting and in and around the city of Luskan. In keeping with the spirit of the Sword Coast Adventurer Guide and any released content by Wizards of the Coast, I am hoping to start a urban game set in the sprawling and fog ridden city of the gray depths. By loosely describing the city in it's gritty landscape and atmosphere, I as the Dungeon Master am hoping to set a dark tone with elements of survival, intrigue and description.
This game is looking for players to start at level 1 using the standard array of 15,14,13,12,10 & 8. Backgrounds can be from any official WOTC content. In fact any third party material is not allowed. For example DM Guild material. Class and Core races can be selected from SCAG, Volo's Guide to Monsters, Elemental Evil Companion, Player Handbook, Dungeon Master's Guide and any Hardcover such as Prince of the Apocalypse which contains the Genasi.
Player characters will start with starting class gear and background gold. This allows the characters who just start out as adventurers and are not well known nor famous and rich. With this gritty atmosphere that I hope to invoke will set the mood for non player characters operating from the shadows. Circumstances that are happening and are getting out of control will be the heroes attempt at saving the day. There will be scene changes such as sailing the ocean depths, navigating through the urban landscapes, travel to remote destinations and exploration of ruins. There will be typical and cliche times such as tavern scenes as well as other places left to the imagination.
If anyone knows about Luskan and I'm sure most do, is that the city is rift with crime and a depredation of civility because of major populace being northlanders and them retaining some of the savage intent of their current situation. There is also the Arcane Brotherhood who are leaders of some of the cities population. Also with them being antagonists of this game, the game will try to display a panache of writing in depth, using words as descriptions. The end result of this game is meant for fun with game tones of seriousness. To invoke the element of a this setting, I ask for commitment as you'll have mine.
I need a character sheet from you displaying the basics only. If you would like to write a background I'd like to read it.
Dagnabbit Pwent, grand-son of Thibbledorf Pwent's sister, he was named after the great General Dagnabbit Waybeard, he was born in Mithral Hall after the it's retaking from the Shadow Dragon Shimmergloon and the protection of it from the Mezoberranzan Drows, Dagnabbit Pwent dream was to join the Gutbuster Brigade with his Grandfather.
He was still in training when his grandfather, joining King Bruenor went to find and retake the fabled Delzun Kingdom of Gauntlgrym when he perished in the defense of the King and, even after death kept protecting his Kings Cairn.
When King Bruenor was returned by Moradin to the Delzun People and he marched to retake Gautlgrym, Dagnabbit was ready to march and fight in his namesake honor and his family honor.
After the retaking of Gautlgrym, Daggnabit participated in the rite of Kin and Kith and was accepted as an official member of the Gutbuster Brigade under the leadership of Fist and Fury, King's Bruenor Queens.
Know, his deployment was to protect and work, since he is a regular Mason, in the reconstruction of the Host Tower of the Arcanebrotherhood and, after it was completed he stayed in Luskan as a protector of the Dwarven citizens of Gautlgrym that stayed in the surface.
Combat: Warhammer melee weapon attack +5 to hit, reach 5 ft., damage 1d8 (1d10 versatile) +3 (+5 in rage) bludgeoning damage; Handaxe melee/ranged weapon attack +5 to hit, reach 5 ft range 20/60 ft.., damage 1d6 +3 (+5 in rage) slashing damage; Handaxe (off-hand) melee/ranged weapon attack +5 to hit, reach 5 ft range 20/60 ft.., damage 1d6 slashing damage; Javelin melee/ranged weapon attack +5 to hit, reach 5 ft range 30/120 ft.., damage 1d6+3 (+5 in rage) piercing damage;
Traits: Mountain Dwarf (+2 Strength, +2 Constitution); Stonecunning:Whenever I make an Intelligence (History) check related to the origin of stonework, I am considered proficient in the History skill and add double my proficiency bonus to the check, instead of my normal proficiency bonus. Rage (Barbarian 1, PHB 48) [+2 melee damage, 2× per long rest]: Start/end as bonus action; add damage to melee weapons that use Str lasts 1 min. Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing. Stops if I end turn without attacking or taking damage since last turn, or unconscious; Unarmored Defense (Barbarian 1, PHB 48): Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield.
Equipment: Backpack with: Bedroll, Mess Kilt, Tinderbox, 10 Torches, 10 Days of Rations, Waterskin, 50 ft. Hempen Rope, Common Clothes, Insignia of Rank, Drow Insignia (Trophy of fallen enemy), Bone Dice, Belt Pouch with 10 gold pieces, Warhammer, 4 Javelins, 2 Handaxes. Weight Carried 77.2 lb, Encumbered 86 -170 lb Heavily Encumbered 171 - 255 lb Push/Drag/Lift 256 - 510 lb.
Background:
Background Trait: Military Rank - I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my authority and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.
Personality Traits: I'm full of inspiring and cautionary tales from my military experience with some relevance to almost every type of combat situation. I approach problems head-on. A simple, direct course is the best path to a solution.
Ideals: Greater Good: Our fate is to give our lives in the defense of others. (Good)
Bonds: Those who fight with me are those worth laying down my life for.
Flaws: My hatred of my foes is blind and unreasoning.
Your character sheet looks great AlexandreRols. I'm hoping to gain a few more players before we start. Nice choice of race and class. Hopefully we will get more interest.
I'm really enjoying another play by post as a way to have some fun and I have plenty of time to read and write stuff. You can see my crazy antics already started in A Natural Order just to have an idea how I can roll. I was thinking either cleric or rogue for this one. My memory on Luskan is dusty as it's been awhile since I delved there in a game or a book. I can work on making a character this afternoon.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Thank you, we are looking forward to seeing your concept in action. I'm not too sure what you were thinking as far as class and race combination are concerned, but everything is pretty much open game except third party material. When you feel ready to begin a character start a new thread or edit your existing one and let us know when your done with completion. Then I'd go as far as saying we are looking for at least another two to three players to round out the game. Again thank you for your interest.
Down to either hill dwarf cleric or a half elf rogue for some initial thinking. Working through more in depth now to see which one wants to click with me for this adventure. Unless someone comes in saying they definitely one or the other of these classes, I have no issues as I'm pretty easy going. ;)
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Languages: Common, Elvish, Gnomish and Thieves Cant.
Combat:
Rapier - melee weapon attack +5 to hit (finesse), reach 5 ft., damage 1d8+5 piercing; Dagger - melee/ranged weapon attack +5 to hit (finesse, reach 5 ft range 20/60 ft.., damage 1d4+5 piercing damage; Hand Crossbow - ranged weapon attack +5 to hit, reach 5 ft range 30/120 ft., damage 1d6+5 piercing damage;
Sneak Attack: add 1d6 when successfully hit with advantage;
Traits: Half Elf (+2 Chrisma, any two others at +1 - Dexterity, Intelligence);
Equipment:
Bedroll, Dark Common Clothes with Hood, Bone Dice, Belt Pouch with 15 gold pieces, Rapier, 2 Daggers, Hand Crossbow w/ 20 bolts, thieves tools
Burglar’s Pack - Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
She will leave the lantern and all but one flask of oil if someone else has light source for a long trip. If just doing things in the city she will only bring what she needs for the job. Mostly due to not being able to haul around great amounts of weight and usually goes for small easy, to carry things when stealing.
Weight Carried varies based on if in city or out and what she has to do , Encumbered 40 lb Heavily Encumbered 80 lb Max Carrying 120 lb. Push/Drag/Lift 240 lb.
Background:
Criminal - You are an experienced crim inal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than m ost people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Specialty - Burglar
Personality Trait - I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals - Redemption - everyone has a little bit of good in them.
Bonds - I'm trying to pay off an old debt to a generous benefactor.
Flaw - I have a "tell" that reveals when I'm lying. (I have to decide what this is and how well the party knows each other for how I share it.)
Backstory:
Cliste has a family but left home pretty early due to the family being quite poor. She was young enough to fall in with some urchins and wound up in a gang where she learned to be a burglar.
A gnome, Orryn Scheppen, caught her in the act of trying to steal a book from his library. It is a book he would have missed, but would not have had issues replacing. She affirmed the title caught her eye, so he made her prove she could read it. When she proved she could read, it was in common, he made a deal with her. He would teach her greater things if she in turn acquired items for him. This is where she learned gnomish and will work on learning magic abilities of the wizardly kind to become an arcane trickster (3rd level Roguish Archtype I'll use). ((This can be changed if the DM doesn't like this backstory to explain her bond of owing a generous benefactor and having to at least throw in something now and then for her to find. =D ))
Even though she has a list of burglaries a mile long and has some decent connections in Luskan, she good of heart. She believes even the worse person has a little spark of good that can be found. This gets her in trouble at times assuming she might find it, but she also usually can figure out when it is not worth her time. She likes giving food and trinkets to the street urchins in hopes it helps them last a little longer before they wind up in a gang.
Looks great Briseadh....I think your character will be a great fit in this game. So looks like we need at least two or three more player characters. I'm liking the turn out so I'm possibly holding out for a total of three players. Let's see if we can spark anymore interest. I'd like to start as soon as possible but will wait for enough interest. Thank you all for your time and interest thus far.
Yeah, hoping we do get a few more. I'm finding this is helping me try to see how much I can dig up using this site so far in making my characters though I have also pulled up my players handbook. ::chuckles:: It's more the time of learning a new way to find some of it versus knowing exactly where it is in the PDFs. Though this is hands down overall easier and will be even more so when the full character creation stuff gets in.
Anyway, time for more people to hop in this one for some fun.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I'd like to reserve a place for a Firbolg Feylock please!
Backstory:
Peren Lurkwood was raised by the elves of the Lurkwood since they found him in a burned down Firbolg village – the lone survivor of a forest fire likely brought about by a red dragon. One day, soon after he reached adulthood, he was wondering around the Lurkwood not far out from the elven village and a mysterious event happened – no matter how far or in what direction he walked, he was still the same distance and direction from the village – he could see that to be true, as the village could be seen from his location. Suddenly, a hunter dropped gracefully from a tree branch, walked over to Peren and told him:
“Your spirit is now tied to Oberon, and Oberon bids you go to Luskan”
So, when the hunter vanished, and movement was working properly again, Peren returned to the village, collected all that he owned, and headed out for the place the hunter had told him too, remembering that the elves had told him it was outside the Lurkwood and to the east. And he travelled. The lands beyond the forest were strange – what happened to all the trees? What were the strange contraptions lead by the strange beasts who also carried elves whose ears lacked points? What were the strange beasts? And so, eventually he made it to Luskan, though he does not yet know what he was sent here to do.
Character Sheet:
Peren Lurkwood Neutral Good Firbolg Warlock (Archfey, will go pact of the tome) – Far Traveller - Wanderer STR 9 DEX 12 CON 14 INT 10 WIS 15 CHA 15 (Saves WIS & CHA) Armor Class: 12 Skills:Arcana +2, Insight +4, Perception +4, Nature +2 Proficiencies: Light Armour, Simple Weapons, Gaming Dice. Languages: Common, Elvish, Giant, Sylvan. Combat: Quarterstaff melee weapon attack +1 to hit, reach 5 ft., damage 1d6 (1d8 versatile) -1 bludgeoning damage; Handaxe melee/ranged weapon attack +1 to hit, reach 5 ft range 20/60 ft., damage 1d6 -1 slashing damage; Dagger melee/ranged weapon attack +3 to hit, reach 5 ft range 20/60 ft.., damage 1d4 + 3 piercing damage; Traits: Firbolg (+2 Wisdom, +1 Strength (Included)); Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf. You can communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. Pact Magic (Warlock 1, PHB 107) [2 cantrips & 2 spells known] – I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability. I can use an arcane focus as a spellcasting focus. I regain these spell slots on a short rest. Fey Presence (the Archfey 1, PHB 109) [1× per short rest] – As an action, all creatures in a 10-ft cube around me must make a Wisdom save If failed, they're all charmed or frightened (my choice) until the end of my next turn Equipment: Backpack with: Gaming dice, Poorly wrought maps, Book of lore, 1 oz. ink, Ink pen, Sheets of parchment, a little bag of sand, and small knife, Crystal (arcane focus), Traveller’s Clothes, Jewellery worth 5 gp, Belt Pouch with 5 gold pieces, leather armour, quarterstaff, battleaxe, 2 daggers. Weight Carried 37.4 lb, Encumbered 91 -180 lb Heavily Encumbered 181 – 270 lb Push/Drag/Lift 271 - 540 lb. Spells: Cantrips: Toll the Dead. 1 crea in range save or 1d8 Necrotic damage, d12 if damaged; +1d8/12 at CL 5, 11, and 17 (Wis save, Necro, 1a, 90 ft., VS, inst) (UA:SS 4) Minor Illusion. 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book (Illus, 1a, 30 ft., SM, 1 min (dispellable by caster)) (PHB 260) 1 level: Armour of Agathys. 5+5/SL temp hp; as long as temp hp last any crea that hits in melee takes 5+5/SL Cold dmg (Abjur, 1a, self, VSM, 1h) (PHB 215) Hex. 1 crea +1d6 Necrotic dmg from your atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h (Ench, 1 ba, 90ft., VSM, Conc. 1h) (PHB 251)
Background:
Background Trait: All Eyes on You - My accent, mannerisms, figures of speech all mark me as foreign. Curious glances are directed my way wherever I go. A nuisance, but I also gain the friendly interest of the curious. I can parley this attention into access I might not otherwise have, for me and my companions. Nobles, scholars, merchants, and guilds, might be among the interested. Personality Traits: I have a strong code of honour that others don’t comprehend. I end my day with small traditional rituals that are unfamiliar to those around me. Ideals: Open. I have much to learn from the kindly folk I meet along my way. (Good) Bonds: Though I had no choice, I lament having to leave my community behind. I hope to see them again one day. Flaws: I pretend not to understand the local language to avoid interactions I would rather not have. Appearance: Peren is 7’8” and has brown hair, with a light beard. His fern green eyes dart around drinking in all the new sights, and several mysterious tattoos cover is pale blue skin. (These tattoos are the spells and invocations he is gifted with, and more appear as he gains them)
Traits: War Priest: Wis Mod (3) Bonus Action Attacks/Long Rest War Caster: Adv on Concentration (Con) saves, Somatic (S) Spells w/ hands full, Use spell as attack of opportunity. Spells: Save DC 13, Spell Att. Modifier +5, (3) Cantrips, (2) 1st, Prepared: (Wis+lvl) 4 Spells + Divine Favor, Shield of Faith (1st lvl War Domain)
Spell List: Cantrips (3): Toll of the Dead – 1 Action, 60’, Wis Save, 1d8(N), 1d12(N) if damaged, Sacred Flame – 1 Action, 60’, Dex Save, 1d8(R), Mending – 1 minute, Mend broken object, 1st Level (2): Divine Favor – Bonus Action, 1 minute duration, Self, +1d4 (R) damage to attacks,Shield of Faith – Bonus Action, 10 minute duration, 60’ +2 AC,Command – 1 action, 1 round, 60’, command target,Cure Wounds – 1 action, touch, regain 1d8+3 hp,Guiding Bolt – 1 Action, 1 round, 120’, target takes 4d6 (R), next attack against it getsadvantage,Bless – 1 Action, 1 minute,30’, 3 creaturesgain +1d4 on attack or save
Equipment: Warhammer, Chain Armor, Light Crossbow, (20) Bolts, Explorers Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, Waterskin), Shield, Holy Symbol, Fine set of Clothing, Signet Ring, Scroll of Pedigree, Purse w/ 75gp, Red Silk Favor (Arial)
Background:
Noble - Knight Personality: Despite my noble birth, I do not place myself above other folk. We all have the same blood. Ideal: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) Bond: I am bonded by a favor to my one true love (Arial). Flaw: By my words and actions, I often bring shame to my family.
Retainers Conner - Chronicler of Tempus (Age 43) Larik - Knight apprentice of noble birth (Age 16) Lillith - Cook, messenger, friend (Age 22)
Backstory:
Kayn Talamari was born 4th heir to the Talamari household, and as such tradition dictated he was to be trained in the Hall of Warriors and Knighted under his family’s crest. His destiny and future was determined before he was even born. Growing up, he embraced the training as any child of his status would. His master of weapons, Byron, taught him all he needed to know of weapon combat, and at the young age of eight Kayn was placing in tournaments amongst the other noble families. His studies in the Hall of Warriors taught him the strategic and ethical values of war. He devoted himself to Tempus fully at the age of sixteen after his dedication ceremony and earned the title Knight shortly after. As a Knight of Tempus wearing the Talamari colors, his destiny was fulfilled.
The Talamari family is a trading partner of the High Captains and is under their protection. The eldest son serves as a captain of The Emerald Spear and flies the Talamari colors while the second and third son have been groomed in the business of trade. Kayn has been promised into marriage with a woman of noble birth, Arial Samana. They’ve only met on a few occasions at parties hosted by either house, but he is dedicated to preserving the sanctity of their marriage until the time comes when the Hall of Warriors allows him to marry.
Lillith is a childhood friend of Kayn’s. She was taken in at a young age as an orphan, and as Kayn grew older he took her into his employ. After Kayn was knighted he was given a squire to care for his arms and armor when not called to battle. Young Larik hails from House Samana and is Arial’s cousin. As such, Kayn feels protective of him as he tries to teach him the lessons he has learned through his years in the Hall of Warriors. Upon Kayn’s latest assignment he was issued an official Chronicler of Tempus. Connor is an elderly man that has spent his life writing the names of soldiers that have been blessed, thrown into battle, and died. Because of this Connor has a morbid outlook on life. He is always ready for the next battle’s fallen and the stories of sadness and glory that come of it.
Most recently Kayn has been given a secret assignment from the Hall of Warriors. They have reason to believe that another war is brewing, and though the temple refuses to choose sides in such a war, they want Kayn to be the eye of Tempus as it begins to brew. His actions and decisions during this investigation have been blessed and backed by the temple. As a Knight of Tempus, he is to prepare for this war.
Ah! I really want to get into this. I've never done a PbP before, but they're fun to read, and I love role-playing. If you're wanting up to five, then I can come up with a good character that should help with the party dynamic (it seems we're all good-aligned with two frontliners [one a cleric], a warlock, and a rogue). But I totally understand wanting to keep the party total low. Just let me know if you're seeking for a 5th spot.
Hey, subsistcyber! I'm a little foggy on this, but does 5E have the alignment restrictions for clerics? As in, you must be within one step of your chosen deities alignment?
Nope - It's more of a suggestion to build your character around. Like Tempus, being Neutral I felt I should use an aspect of that in Kayn's alignment (Neutral Good) rather than go with something like Chaotic Good.
Yeah, no restriction in the rules, so the DM can decide how he wants his gods and alignment to work in the game. It could be fun if DM and player are in agreement that there could be some fun RP moments in the mix if the alignment is off far enough. Maybe some explanation of why something did not work quite right when the dice give you a bad roll. That's the fun of RPG! There is always some way to RP the explanation for why something happened the way it did after you give your dice a talking to.
And I have to thank our wonderful DM for pointing out I forgot to add my proficiency bonus to my weapons. Not doing too well lately with my multiple sclerosis so brain fries at times as I get tired faster when I hurt. At least it doesn't mess up my creativity though some days you might see some wonky typos in my posts!
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Let's stick with a full party of those that have presented a concept, interest, character sheet and idea. This way we can work on finishing up anything that needs fixing. Any released Unearthed Arcana is up for grabs, meaning that it is allowed in this game. I love some of the work their doing and would like to see any interest of UA material allowed. I'd also like to keep this thread open for our discussion, out of the game and since we have a full party, Game will begin Friday Night EST after 4:00ish. I'm thankful for all of you showing support and I feel this should be a great time. If any players would like to discuss how they know each other in game or if they don't know each other, it's ok for players to build some bonds and history together before we actually start.
The accepted players of the game are:
AlexandreRols, Briseadh, UserZynx_Name , subsistcyber, Imoxator & Ohgren. Thank you again and welcome to the game.
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Hello, my name is Andrew West but friends can call me Drew. I am looking for some players who are either new to 5th edition or are veterans alike. This game is set in the Forgotten Realms Setting and in and around the city of Luskan. In keeping with the spirit of the Sword Coast Adventurer Guide and any released content by Wizards of the Coast, I am hoping to start a urban game set in the sprawling and fog ridden city of the gray depths. By loosely describing the city in it's gritty landscape and atmosphere, I as the Dungeon Master am hoping to set a dark tone with elements of survival, intrigue and description.
This game is looking for players to start at level 1 using the standard array of 15,14,13,12,10 & 8. Backgrounds can be from any official WOTC content. In fact any third party material is not allowed. For example DM Guild material. Class and Core races can be selected from SCAG, Volo's Guide to Monsters, Elemental Evil Companion, Player Handbook, Dungeon Master's Guide and any Hardcover such as Prince of the Apocalypse which contains the Genasi.
Player characters will start with starting class gear and background gold. This allows the characters who just start out as adventurers and are not well known nor famous and rich. With this gritty atmosphere that I hope to invoke will set the mood for non player characters operating from the shadows. Circumstances that are happening and are getting out of control will be the heroes attempt at saving the day. There will be scene changes such as sailing the ocean depths, navigating through the urban landscapes, travel to remote destinations and exploration of ruins. There will be typical and cliche times such as tavern scenes as well as other places left to the imagination.
If anyone knows about Luskan and I'm sure most do, is that the city is rift with crime and a depredation of civility because of major populace being northlanders and them retaining some of the savage intent of their current situation. There is also the Arcane Brotherhood who are leaders of some of the cities population. Also with them being antagonists of this game, the game will try to display a panache of writing in depth, using words as descriptions. The end result of this game is meant for fun with game tones of seriousness. To invoke the element of a this setting, I ask for commitment as you'll have mine.
I need a character sheet from you displaying the basics only. If you would like to write a background I'd like to read it.
See you inside
I would love to be a part of this PbP!
Backstory:
Dagnabbit Pwent, grand-son of Thibbledorf Pwent's sister, he was named after the great General Dagnabbit Waybeard, he was born in Mithral Hall after the it's retaking from the Shadow Dragon Shimmergloon and the protection of it from the Mezoberranzan Drows, Dagnabbit Pwent dream was to join the Gutbuster Brigade with his Grandfather.
He was still in training when his grandfather, joining King Bruenor went to find and retake the fabled Delzun Kingdom of Gauntlgrym when he perished in the defense of the King and, even after death kept protecting his Kings Cairn.
When King Bruenor was returned by Moradin to the Delzun People and he marched to retake Gautlgrym, Dagnabbit was ready to march and fight in his namesake honor and his family honor.
After the retaking of Gautlgrym, Daggnabit participated in the rite of Kin and Kith and was accepted as an official member of the Gutbuster Brigade under the leadership of Fist and Fury, King's Bruenor Queens.
Know, his deployment was to protect and work, since he is a regular Mason, in the reconstruction of the Host Tower of the Arcanebrotherhood and, after it was completed he stayed in Luskan as a protector of the Dwarven citizens of Gautlgrym that stayed in the surface.
Character Sheet:
Dagnabbit Pwent Neutral Good Mountain Dwarf Barbarian (Battlerager) - Soldier - Infantary
STR 17 DEX 12 CON 16 INT 10 WIS 12 CHA 8 (Saves STR & CON)
Advantages: Poison. (while raging) Strength saves.
Resistances: Poison, (while raging) Bludgeoning, Pircing and Slashing.
Armor Class: 14 (10+dex+con unarmored defense).
Hit Point: 15 Hit Dice: 1d12+3.
Skills: Athletics +5, Intimidation +1, Perception +3, Survival, Mason's Tools +2.
Senses: Darkvision 60 ft.
Proficiencies: Light, Medium Armor, Shield, Simple, Martial Weapons, Gaming Dice, Vehicle Land, Mason's Tools.
Languages: Common, Dwarvish.
Combat:
Warhammer melee weapon attack +5 to hit, reach 5 ft., damage 1d8 (1d10 versatile) +3 (+5 in rage) bludgeoning damage;
Handaxe melee/ranged weapon attack +5 to hit, reach 5 ft range 20/60 ft.., damage 1d6 +3 (+5 in rage) slashing damage;
Handaxe (off-hand) melee/ranged weapon attack +5 to hit, reach 5 ft range 20/60 ft.., damage 1d6 slashing damage;
Javelin melee/ranged weapon attack +5 to hit, reach 5 ft range 30/120 ft.., damage 1d6+3 (+5 in rage) piercing damage;
Traits:
Mountain Dwarf (+2 Strength, +2 Constitution);
Stonecunning:Whenever I make an Intelligence (History) check related to the origin of stonework, I am considered proficient in the History skill and add double my proficiency bonus to the check, instead of my normal proficiency bonus.
Rage (Barbarian 1, PHB 48) [+2 melee damage, 2× per long rest]: Start/end as bonus action; add damage to melee weapons that use Str lasts 1 min. Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing. Stops if I end turn without attacking or taking damage since last turn, or unconscious;
Unarmored Defense (Barbarian 1, PHB 48): Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield.
Equipment: Backpack with: Bedroll, Mess Kilt, Tinderbox, 10 Torches, 10 Days of Rations, Waterskin, 50 ft. Hempen Rope, Common Clothes, Insignia of Rank, Drow Insignia (Trophy of fallen enemy), Bone Dice, Belt Pouch with 10 gold pieces, Warhammer, 4 Javelins, 2 Handaxes.
Weight Carried 77.2 lb, Encumbered 86 -170 lb Heavily Encumbered 171 - 255 lb Push/Drag/Lift 256 - 510 lb.
Background:
Background Trait: Military Rank - I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my authority and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.
Personality Traits: I'm full of inspiring and cautionary tales from my military experience with some relevance to almost every type of combat situation. I approach problems head-on. A simple, direct course is the best path to a solution.
Ideals: Greater Good: Our fate is to give our lives in the defense of others. (Good)
Bonds: Those who fight with me are those worth laying down my life for.
Flaws: My hatred of my foes is blind and unreasoning.
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Your character sheet looks great AlexandreRols. I'm hoping to gain a few more players before we start. Nice choice of race and class. Hopefully we will get more interest.
I think that sundays are hard to get people to join in, let us see during the week. I really hope this campaign works ;)
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I'm really enjoying another play by post as a way to have some fun and I have plenty of time to read and write stuff. You can see my crazy antics already started in A Natural Order just to have an idea how I can roll. I was thinking either cleric or rogue for this one. My memory on Luskan is dusty as it's been awhile since I delved there in a game or a book. I can work on making a character this afternoon.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Thank you, we are looking forward to seeing your concept in action. I'm not too sure what you were thinking as far as class and race combination are concerned, but everything is pretty much open game except third party material. When you feel ready to begin a character start a new thread or edit your existing one and let us know when your done with completion. Then I'd go as far as saying we are looking for at least another two to three players to round out the game. Again thank you for your interest.
Down to either hill dwarf cleric or a half elf rogue for some initial thinking. Working through more in depth now to see which one wants to click with me for this adventure. Unless someone comes in saying they definitely one or the other of these classes, I have no issues as I'm pretty easy going. ;)
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I decided to go with the rogue.
Character sheet:
Cliste Chaotic Good Half Elf Rogue (at 3rd Level - Arcane Trickster)
STR 8 DEX 16 CON 10 INT 15 WIS 12 CHA 15 (Saves DEX & INT)
Resistances: Cannot be put to sleep with magic
Armor Class: 14 (10+dex+leather)
Skills: Thieves Tools +4, Stealth +7, Sleight of Hand +5, Persuasion +4, Investigation +4, Deception +4, Acrobatics +5 (Expertise in Thieves Tools and Stealth)
Senses: Darkvision 60 ft.
Proficiencies: Light Armor, Simple Weapons, Rapier, Hand Crossbow, Longsword, Shortsword, Gaming Dice, Thieves Tools.
Languages: Common, Elvish, Gnomish and Thieves Cant.
Combat:
Rapier - melee weapon attack +5 to hit (finesse), reach 5 ft., damage 1d8+5 piercing;
Dagger - melee/ranged weapon attack +5 to hit (finesse, reach 5 ft range 20/60 ft.., damage 1d4+5 piercing damage;
Hand Crossbow - ranged weapon attack +5 to hit, reach 5 ft range 30/120 ft., damage 1d6+5 piercing damage;
Sneak Attack: add 1d6 when successfully hit with advantage;
Traits:
Half Elf (+2 Chrisma, any two others at +1 - Dexterity, Intelligence);
Equipment:
Bedroll, Dark Common Clothes with Hood, Bone Dice, Belt Pouch with 15 gold pieces, Rapier, 2 Daggers, Hand Crossbow w/ 20 bolts, thieves tools
Burglar’s Pack - Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
She will leave the lantern and all but one flask of oil if someone else has light source for a long trip. If just doing things in the city she will only bring what she needs for the job. Mostly due to not being able to haul around great amounts of weight and usually goes for small easy, to carry things when stealing.
Weight Carried varies based on if in city or out and what she has to do , Encumbered 40 lb Heavily Encumbered 80 lb Max Carrying 120 lb. Push/Drag/Lift 240 lb.
Background:
Criminal - You are an experienced crim inal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than m ost people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Specialty - Burglar
Personality Trait - I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals - Redemption - everyone has a little bit of good in them.
Bonds - I'm trying to pay off an old debt to a generous benefactor.
Flaw - I have a "tell" that reveals when I'm lying. (I have to decide what this is and how well the party knows each other for how I share it.)
Backstory:
Cliste has a family but left home pretty early due to the family being quite poor. She was young enough to fall in with some urchins and wound up in a gang where she learned to be a burglar.
A gnome, Orryn Scheppen, caught her in the act of trying to steal a book from his library. It is a book he would have missed, but would not have had issues replacing. She affirmed the title caught her eye, so he made her prove she could read it. When she proved she could read, it was in common, he made a deal with her. He would teach her greater things if she in turn acquired items for him. This is where she learned gnomish and will work on learning magic abilities of the wizardly kind to become an arcane trickster (3rd level Roguish Archtype I'll use). ((This can be changed if the DM doesn't like this backstory to explain her bond of owing a generous benefactor and having to at least throw in something now and then for her to find. =D ))
Even though she has a list of burglaries a mile long and has some decent connections in Luskan, she good of heart. She believes even the worse person has a little spark of good that can be found. This gets her in trouble at times assuming she might find it, but she also usually can figure out when it is not worth her time. She likes giving food and trinkets to the street urchins in hopes it helps them last a little longer before they wind up in a gang.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Looks great Briseadh....I think your character will be a great fit in this game. So looks like we need at least two or three more player characters. I'm liking the turn out so I'm possibly holding out for a total of three players. Let's see if we can spark anymore interest. I'd like to start as soon as possible but will wait for enough interest. Thank you all for your time and interest thus far.
To play as a gutbuster dwarf in Luskan after the retaking of Gautlgrym is something I've being dreaming about! We need to get this going!
Check out the many mes here!
Yeah, hoping we do get a few more. I'm finding this is helping me try to see how much I can dig up using this site so far in making my characters though I have also pulled up my players handbook. ::chuckles:: It's more the time of learning a new way to find some of it versus knowing exactly where it is in the PDFs. Though this is hands down overall easier and will be even more so when the full character creation stuff gets in.
Anyway, time for more people to hop in this one for some fun.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I'd like to reserve a place for a Firbolg Feylock please!
Backstory:
Peren Lurkwood was raised by the elves of the Lurkwood since they found him in a burned down Firbolg village – the lone survivor of a forest fire likely brought about by a red dragon. One day, soon after he reached adulthood, he was wondering around the Lurkwood not far out from the elven village and a mysterious event happened – no matter how far or in what direction he walked, he was still the same distance and direction from the village – he could see that to be true, as the village could be seen from his location. Suddenly, a hunter dropped gracefully from a tree branch, walked over to Peren and told him:
“Your spirit is now tied to Oberon, and Oberon bids you go to Luskan”
So, when the hunter vanished, and movement was working properly again, Peren returned to the village, collected all that he owned, and headed out for the place the hunter had told him too, remembering that the elves had told him it was outside the Lurkwood and to the east. And he travelled. The lands beyond the forest were strange – what happened to all the trees? What were the strange contraptions lead by the strange beasts who also carried elves whose ears lacked points? What were the strange beasts? And so, eventually he made it to Luskan, though he does not yet know what he was sent here to do.
Character Sheet:
Peren Lurkwood Neutral Good Firbolg Warlock (Archfey, will go pact of the tome) – Far Traveller - Wanderer
STR 9 DEX 12 CON 14 INT 10 WIS 15 CHA 15 (Saves WIS & CHA)
Armor Class: 12
Skills: Arcana +2, Insight +4, Perception +4, Nature +2
Proficiencies: Light Armour, Simple Weapons, Gaming Dice.
Languages: Common, Elvish, Giant, Sylvan.
Combat:
Quarterstaff melee weapon attack +1 to hit, reach 5 ft., damage 1d6 (1d8 versatile) -1 bludgeoning damage;
Handaxe melee/ranged weapon attack +1 to hit, reach 5 ft range 20/60 ft., damage 1d6 -1 slashing damage;
Dagger melee/ranged weapon attack +3 to hit, reach 5 ft range 20/60 ft.., damage 1d4 + 3 piercing damage;
Traits:
Firbolg (+2 Wisdom, +1 Strength (Included));
Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf. You can communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Pact Magic (Warlock 1, PHB 107) [2 cantrips & 2 spells known] – I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability. I can use an arcane focus as a spellcasting focus. I regain these spell slots on a short rest.
Fey Presence (the Archfey 1, PHB 109) [1× per short rest] – As an action, all creatures in a 10-ft cube around me must make a Wisdom save If failed, they're all charmed or frightened (my choice) until the end of my next turn
Equipment: Backpack with: Gaming dice, Poorly wrought maps, Book of lore, 1 oz. ink, Ink pen, Sheets of parchment, a little bag of sand, and small knife, Crystal (arcane focus), Traveller’s Clothes, Jewellery worth 5 gp, Belt Pouch with 5 gold pieces, leather armour, quarterstaff, battleaxe, 2 daggers.
Weight Carried 37.4 lb, Encumbered 91 -180 lb Heavily Encumbered 181 – 270 lb Push/Drag/Lift 271 - 540 lb.
Spells:
Cantrips:
Toll the Dead. 1 crea in range save or 1d8 Necrotic damage, d12 if damaged; +1d8/12 at CL 5, 11, and 17 (Wis save, Necro, 1a, 90 ft., VS, inst) (UA:SS 4)
Minor Illusion. 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book (Illus, 1a, 30 ft., SM, 1 min (dispellable by caster)) (PHB 260)
1 level:
Armour of Agathys. 5+5/SL temp hp; as long as temp hp last any crea that hits in melee takes 5+5/SL Cold dmg (Abjur, 1a, self, VSM, 1h) (PHB 215)
Hex. 1 crea +1d6 Necrotic dmg from your atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h (Ench, 1 ba, 90ft., VSM, Conc. 1h) (PHB 251)
Background:
Background Trait: All Eyes on You - My accent, mannerisms, figures of speech all mark me as foreign. Curious glances are directed my way wherever I go. A nuisance, but I also gain the friendly interest of the curious. I can parley this attention into access I might not otherwise have, for me and my companions. Nobles, scholars, merchants, and guilds, might be among the interested.
Personality Traits: I have a strong code of honour that others don’t comprehend. I end my day with small traditional rituals that are unfamiliar to those around me.
Ideals: Open. I have much to learn from the kindly folk I meet along my way. (Good)
Bonds: Though I had no choice, I lament having to leave my community behind. I hope to see them again one day.
Flaws: I pretend not to understand the local language to avoid interactions I would rather not have.
Appearance: Peren is 7’8” and has brown hair, with a light beard. His fern green eyes dart around drinking in all the new sights, and several mysterious tattoos cover is pale blue skin. (These tattoos are the spells and invocations he is gifted with, and more appear as he gains them)
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I'll take a spot as a Human Knight (Cleric) of Tempus
Character Sheet:
Kayn Talamari Neutral Good Human (Varient) Cleric (War) – Noble - Knight
STR 14 DEX 10 CON 12 INT 8 WIS 16 CHA 14 (Saves WIS & CHA)
HP: 9 Armor Class: 18 (Chainmail + Shield)
Skills: Religion +1, Insight +5, History +1, Persuasion +4, Animal Handling +5, Gaming Set (Dice)
Proficiencies: Light, Medium, Heavy Armor, Shields, Simple and Martial Weapons
Languages: Common, Dwarven, Elven
Combat:
Warhammer +4, 1d8+2 (1d10+2 versatile)(B)
Light Crossbow +2, 1D8 (P) 80’/320’
Traits:
War Priest: Wis Mod (3) Bonus Action Attacks/Long Rest
War Caster: Adv on Concentration (Con) saves, Somatic (S) Spells w/ hands full, Use spell as attack of opportunity.
Spells: Save DC 13, Spell Att. Modifier +5, (3) Cantrips, (2) 1st, Prepared: (Wis+lvl) 4 Spells + Divine Favor, Shield of Faith (1st lvl War Domain)
Spell List:
Cantrips (3): Toll of the Dead – 1 Action, 60’, Wis Save, 1d8(N), 1d12(N) if damaged, Sacred Flame – 1 Action, 60’, Dex Save, 1d8(R), Mending – 1 minute, Mend broken object,
1st Level (2): Divine Favor – Bonus Action, 1 minute duration, Self, +1d4 (R) damage to attacks, Shield of Faith – Bonus Action, 10 minute duration, 60’ +2 AC, Command – 1 action, 1 round, 60’, command target, Cure Wounds – 1 action, touch, regain 1d8+3 hp, Guiding Bolt – 1 Action, 1 round, 120’, target takes 4d6 (R), next attack against it gets advantage, Bless – 1 Action, 1 minute, 30’, 3 creatures gain +1d4 on attack or save
Equipment: Warhammer, Chain Armor, Light Crossbow, (20) Bolts, Explorers Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, Waterskin), Shield, Holy Symbol, Fine set of Clothing, Signet Ring, Scroll of Pedigree, Purse w/ 75gp, Red Silk Favor (Arial)
Background:
Noble - Knight
Personality: Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideal: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
Bond: I am bonded by a favor to my one true love (Arial).
Flaw: By my words and actions, I often bring shame to my family.
Retainers
Conner - Chronicler of Tempus (Age 43)
Larik - Knight apprentice of noble birth (Age 16)
Lillith - Cook, messenger, friend (Age 22)
Backstory:
Kayn Talamari was born 4th heir to the Talamari household, and as such tradition dictated he was to be trained in the Hall of Warriors and Knighted under his family’s crest. His destiny and future was determined before he was even born. Growing up, he embraced the training as any child of his status would. His master of weapons, Byron, taught him all he needed to know of weapon combat, and at the young age of eight Kayn was placing in tournaments amongst the other noble families. His studies in the Hall of Warriors taught him the strategic and ethical values of war. He devoted himself to Tempus fully at the age of sixteen after his dedication ceremony and earned the title Knight shortly after. As a Knight of Tempus wearing the Talamari colors, his destiny was fulfilled.
The Talamari family is a trading partner of the High Captains and is under their protection. The eldest son serves as a captain of The Emerald Spear and flies the Talamari colors while the second and third son have been groomed in the business of trade. Kayn has been promised into marriage with a woman of noble birth, Arial Samana. They’ve only met on a few occasions at parties hosted by either house, but he is dedicated to preserving the sanctity of their marriage until the time comes when the Hall of Warriors allows him to marry.
Lillith is a childhood friend of Kayn’s. She was taken in at a young age as an orphan, and as Kayn grew older he took her into his employ. After Kayn was knighted he was given a squire to care for his arms and armor when not called to battle. Young Larik hails from House Samana and is Arial’s cousin. As such, Kayn feels protective of him as he tries to teach him the lessons he has learned through his years in the Hall of Warriors. Upon Kayn’s latest assignment he was issued an official Chronicler of Tempus. Connor is an elderly man that has spent his life writing the names of soldiers that have been blessed, thrown into battle, and died. Because of this Connor has a morbid outlook on life. He is always ready for the next battle’s fallen and the stories of sadness and glory that come of it.
Most recently Kayn has been given a secret assignment from the Hall of Warriors. They have reason to believe that another war is brewing, and though the temple refuses to choose sides in such a war, they want Kayn to be the eye of Tempus as it begins to brew. His actions and decisions during this investigation have been blessed and backed by the temple. As a Knight of Tempus, he is to prepare for this war.
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Ah! I really want to get into this. I've never done a PbP before, but they're fun to read, and I love role-playing. If you're wanting up to five, then I can come up with a good character that should help with the party dynamic (it seems we're all good-aligned with two frontliners [one a cleric], a warlock, and a rogue). But I totally understand wanting to keep the party total low. Just let me know if you're seeking for a 5th spot.
Hey I would like a 6th spot if its open
Eric Bluegill Race: Triton class: Fighter (battle master) lvl 1
male height: 6ft weight: 150lbs
hp 12 ac 13 init 2
str 15 int 10
dex 15 wis 8
con 14 cha 13
skills: acrobatics +4, animal handling +1, athletics +4, survival +1
Prof; Armor: light, med, heavy, shield. weapon: simple, martial. tool: jewelers, chariot language common
combat
Trident melee/ thrown +4 attack dam 1d8 +2
dual hand axes melee/ thrown +4 attack dam 1d6 +2
long bow ranged +4 attack dam 1d8 +2
fighting style- great weapon fighting
second wind
equipment
2 trident, leather, 20 arrow, backpack, crowbar, hammer, 10 piton, 10 rations, 2 handaxes, longbow, rope hempen, tinderbox, 10 torch, waterskin
Weight Carried 86.5, Encumbered 75 lb Heavily Encumbered 150 lb Max Carrying 225 lb. Push/Drag/Lift 450 lb.
background
Folk hero
variation: I saved people during a natural disaster.
Personality: I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I'm confident in my own abilities and do what I can to instill confidence in others.
ideal: Respect: People deserve to be treated with dignity and respect.
Bond I have a family, but I have no idea where they are. One day, I hope to see them again.
flaw: The tyrant who rules my land will stop at nothing to see me killed.
do not have a backstory I will get back with you on that
hope this is in depth enough i also hope ill be aloud to play this seems like an interesting campaign.
Character sheet added. I'll write up a short background a little later.
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Hey, subsistcyber! I'm a little foggy on this, but does 5E have the alignment restrictions for clerics? As in, you must be within one step of your chosen deities alignment?
Nope - It's more of a suggestion to build your character around. Like Tempus, being Neutral I felt I should use an aspect of that in Kayn's alignment (Neutral Good) rather than go with something like Chaotic Good.
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Yeah, no restriction in the rules, so the DM can decide how he wants his gods and alignment to work in the game. It could be fun if DM and player are in agreement that there could be some fun RP moments in the mix if the alignment is off far enough. Maybe some explanation of why something did not work quite right when the dice give you a bad roll. That's the fun of RPG! There is always some way to RP the explanation for why something happened the way it did after you give your dice a talking to.
And I have to thank our wonderful DM for pointing out I forgot to add my proficiency bonus to my weapons. Not doing too well lately with my multiple sclerosis so brain fries at times as I get tired faster when I hurt. At least it doesn't mess up my creativity though some days you might see some wonky typos in my posts!
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Let's stick with a full party of those that have presented a concept, interest, character sheet and idea. This way we can work on finishing up anything that needs fixing. Any released Unearthed Arcana is up for grabs, meaning that it is allowed in this game. I love some of the work their doing and would like to see any interest of UA material allowed. I'd also like to keep this thread open for our discussion, out of the game and since we have a full party, Game will begin Friday Night EST after 4:00ish. I'm thankful for all of you showing support and I feel this should be a great time. If any players would like to discuss how they know each other in game or if they don't know each other, it's ok for players to build some bonds and history together before we actually start.
The accepted players of the game are:
AlexandreRols, Briseadh, UserZynx_Name , subsistcyber, Imoxator & Ohgren. Thank you again and welcome to the game.