With the plan going into action, one guard heads back to the keep to get the bombs. Carrow is able to dig with ease as the party approaches the ballista crews.
Meanwhile, the skirmish force is able to down some of the guardsmen although the scouts are also able to thin their numbers.
Overview Map
Closer Map for the ballista situation. Party is underground. (please let me know how deep underground you would like to be, though I think the consensus was still very close to the surface). Orange line is representing where the tunnel is.
Expos follows the badger and the rest of this new group. He will cast Light as they go as needed, and offer Guidance where needed, and use his mage hand to help.
This post has potentially manipulated dice roll results.
[[ For your plans here, I know there was the idea of creating illusionary ground and using Tenser's Disk or getting explosives set up. Right now the ballistas are moving at a rate of 5ft per round. Where would you guys like to set that stuff up on the map.
From the end of the dug-out tunnel one of the guards is coming back with 3 bombs. ]]
(Hamma wouldn't go through the tunnel unless he needed too, being the old man he is. He does have Spell Sniper feat so he can hit from a distance with spells. Of course if the plan relied on him being in the front he would sufferthe tunnel crawl! As far as the actual plan I'm not sure we ever picked one short of going head on lol)
And for the plan I believe the major ones floated were
1. Set up bombs. 2. Keep tunneling a bit further and then emerge from the ground behind them. 3. Create a trench with an illusion for cover and then strike. 4. Use Tenser's floating disk to hold the ballistas over a hollowed patch of ground and then move the disk to drop the ballistas as part of a surprise.
Which way will you be going?
[[ I'm assuming you're at the point of being ready to take action. Correct me if I'm wrong. ]]
i dont think it matters much where Aronan is.. if hes not in the tunnel, then he cant really help as his limit is 120 ' and i would assume the seige weapons have a longer range than 120.. so yes, i can be last.. i asume were using light b/c people dont have dark vision?
[[ At the moment not much seems to be going on. You guys had the start with the general plan but it seems some specifics are a bit uncertain. For the sake of moving things forward, shall I assume you go with the "burrow and then come up at them from behind" plan? I believe that's the one with the least amount of necessary pre-setup, which could ease its use and still goes with the general strategy you seemed to want to go for. ]]
[[ At the moment not much seems to be going on. You guys had the start with the general plan but it seems some specifics are a bit uncertain. For the sake of moving things forward, shall I assume you go with the "burrow and then come up at them from behind" plan? I believe that's the one with the least amount of necessary pre-setup, which could ease its use and still goes with the general strategy you seemed to want to go for. ]]
I think that is a good plan. Perhaps we can incorporate some of the other ideas once things start happening!
[[ At the moment not much seems to be going on. You guys had the start with the general plan but it seems some specifics are a bit uncertain. For the sake of moving things forward, shall I assume you go with the "burrow and then come up at them from behind" plan? I believe that's the one with the least amount of necessary pre-setup, which could ease its use and still goes with the general strategy you seemed to want to go for. ]]
[Mmhm I agree that sounds good, especially as we didn’t really have the specifics of the bomb strategy locked down yet]
[So should Hamma, and possibly companies by a few guards go forward above ground to long distance attack the seige carriers, on hopes ots guards will focus on them? Or is it more of a stealth mission to get behind them? Hamma has good distance but I'm sure it wouldn't compare to the ballistics range.]
Aronan F1 Callow Expos F2 Boigo G1, G4 G5, G8 Hamma G2, G3 G7 Duodrone
Second Ordering, grouping
Aronan F1 Callow, Expos F2 Boigo G1, G4, G5, G8 Hamma G2, G3, G7, Duodrone
Thoughts: shift Boigo up, gets him with 2 other party-members Shift Hamma down, groups him with Aronan after 1st round Shift F1 down, will get the entire party together after 1st round
The party is able to use Callow's tunnels to burst from the ground, surprising the ballista-carrying crews.
[[ For the idea of Hamma getting a group sallying forth, willing to have that as a bonus pre-round with that. Perhaps roll persuasion and then with the roll can use that to determine how many troops you get with you. Maybe 1-guard, 2-scout, 4-acolyte/apprentice wizard. So a roll of 8 could get 4 guards and 2 scouts for example. And then I'd get in the biodrones from their skirmish force and add in. ]]
Overview Map
Zoomed in Map
Initiative Aronan (crawling), Boigo, Callow (giant badger, Expos (crawling) <-------------- currently up Duodrone, F1, F2, G1, G2, G3, G4, G5, G6, G7, G8 (surprised) Hamma
"I agree with Carrow. Don't want to leave anything to chance" Boigo says, adjusting his armor and psyching himself up for the battle ahead
With the plan going into action, one guard heads back to the keep to get the bombs. Carrow is able to dig with ease as the party approaches the ballista crews.
Meanwhile, the skirmish force is able to down some of the guardsmen although the scouts are also able to thin their numbers.
Overview Map
Closer Map for the ballista situation. Party is underground. (please let me know how deep underground you would like to be, though I think the consensus was still very close to the surface). Orange line is representing where the tunnel is.
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Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Expos follows the badger and the rest of this new group. He will cast Light as they go as needed, and offer Guidance where needed, and use his mage hand to help.
[[
For your plans here, I know there was the idea of creating illusionary ground and using Tenser's Disk or getting explosives set up. Right now the ballistas are moving at a rate of 5ft per round. Where would you guys like to set that stuff up on the map.
From the end of the dug-out tunnel one of the guards is coming back with 3 bombs.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
(Hamma wouldn't go through the tunnel unless he needed too, being the old man he is. He does have Spell Sniper feat so he can hit from a distance with spells. Of course if the plan relied on him being in the front he would sufferthe tunnel crawl! As far as the actual plan I'm not sure we ever picked one short of going head on lol)
Boigo would be in the tunnel, he's small and primarily melee
So I'll readjust Hama to be back with the town forces depending on the plan.
Boigo is good where he is.
Expos was lighting the way.
Callow doing the burrowing.
Is Aronan where he should be?
And for the plan I believe the major ones floated were
1. Set up bombs.
2. Keep tunneling a bit further and then emerge from the ground behind them.
3. Create a trench with an illusion for cover and then strike.
4. Use Tenser's floating disk to hold the ballistas over a hollowed patch of ground and then move the disk to drop the ballistas as part of a surprise.
Which way will you be going?
[[ I'm assuming you're at the point of being ready to take action. Correct me if I'm wrong. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
i dont think it matters much where Aronan is.. if hes not in the tunnel, then he cant really help as his limit is 120 ' and i would assume the seige weapons have a longer range than 120.. so yes, i can be last.. i asume were using light b/c people dont have dark vision?
[[
At the moment not much seems to be going on. You guys had the start with the general plan but it seems some specifics are a bit uncertain.
For the sake of moving things forward, shall I assume you go with the "burrow and then come up at them from behind" plan?
I believe that's the one with the least amount of necessary pre-setup, which could ease its use and still goes with the general strategy you seemed to want to go for.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
I think that is a good plan. Perhaps we can incorporate some of the other ideas once things start happening!
[Mmhm I agree that sounds good, especially as we didn’t really have the specifics of the bomb strategy locked down yet]
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[agree with that course of action]
[So should Hamma, and possibly companies by a few guards go forward above ground to long distance attack the seige carriers, on hopes ots guards will focus on them? Or is it more of a stealth mission to get behind them? Hamma has good distance but I'm sure it wouldn't compare to the ballistics range.]
[[
Currently mapping it out and the ballista crew would be within 240ft of where Hama would be staying in the back lines.
Ballista range is actually pretty decent, but the crew is bringing it towards the no-disadvantage range which is still long but not *quite* as long.
Right now I'll probably get it set up and all ready to run after the super bowl or tomorrow. (Depends how late the game/party goes.)
]]
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Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Initiative Rolls
Aronan: 24
Boigo: 12
Callow: 17
Expos: 14
Hamma: 5
Dudodrone: 2
Fighter 1: 19
Fighter 2: 14
Grunt 1: 7
G2: 5
G3: 5
G4: 7
G5: 6
G6: 8
G7: 3
G8: 6
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Getting it put in order
First ordering
Aronan
F1
Callow
Expos
F2
Boigo
G1, G4
G5, G8
Hamma
G2, G3
G7
Duodrone
Second Ordering, grouping
Aronan
F1
Callow, Expos
F2
Boigo
G1, G4, G5, G8
Hamma
G2, G3, G7, Duodrone
Thoughts: shift Boigo up, gets him with 2 other party-members
Shift Hamma down, groups him with Aronan after 1st round
Shift F1 down, will get the entire party together after 1st round
The party is able to use Callow's tunnels to burst from the ground, surprising the ballista-carrying crews.
[[
For the idea of Hamma getting a group sallying forth, willing to have that as a bonus pre-round with that.
Perhaps roll persuasion and then with the roll can use that to determine how many troops you get with you. Maybe 1-guard, 2-scout, 4-acolyte/apprentice wizard. So a roll of 8 could get 4 guards and 2 scouts for example.
And then I'd get in the biodrones from their skirmish force and add in.
]]
Overview Map
Zoomed in Map
Initiative
Aronan (crawling), Boigo, Callow (giant badger, Expos (crawling) <-------------- currently up
Duodrone, F1, F2, G1, G2, G3, G4, G5, G6, G7, G8 (surprised)
Hamma
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Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Hamma Persuasion: 14 (hoping for a a apprentice wizard, 2 guards, 4 scouts so we can threaten from a distance.)
(Just posting to say I'm paying attention, still planning out first turn)
Rolling for number of Biodrone Crossbow Arms to have their attention taken by the sally-force. 4
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Factoring in Hamma's force, here's a revised map.
[[ And any orders / priorities he would've given to the town forces? (To help with how to direct them when they act.) ]]
Initiative
Aronan (crawling), Boigo, Callow (giant badger), Expos (crawling) <-------------- currently up
Duodrone, F1, F2, G1, G2, G3, G4, G5, G6, G7, G8 (surprised)
CA1, CA2, CA3, CA4
TG1, TG2, S1, S2, S3, S4, Apprentice Wizard
Hamma
//CA = Crossbow Arm, TG = town guard
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You