1. Where are you from in Exandria? No where in particular. Shel was born on the sea and has been there ever since. If pressed, she would probably name both sides of the Shearing Channel her home.
2. What is your greatest strength as a person? Always find a way - she will never stop thinking about a way out.
3. How do you know each other? I was the one detailed by the Captain to keep track of all the passengers.
4. Do you want Pateron a person who can provide things etc? No
5. Do you believe in the Prime gods? To a certain extend. She believes in a kind of nature force/life as a primal force, and gods are the once that shape it - as such, they are less permanent, more like saints. Basically, if you tell her you believe in some god, she will shrug and say “okay”.
6. What is your one flaw/weakness? She doesn’t care all that much about death - either her own or that of others. Once you are dead, you are fish food and nothing matters anyway. She cares about suffering, though.
7. What kind adventure do you as player want to experience? A bit of exploration, a bit of action, and a bit of investigation.
1. Where are you from in Exandria? Rybad-Kol, he left the Iron Authority to spy on the Kryn and try to recruit more goblinkin to their cause. His ship was blown off course and he ended up in the Greying Wildlands.
2. What is your greatest strength as a person? My intellect, a trained hobgoblin warrior, my tactics allow me to find a successful way through any situation
3. How do you know each other? He could have met people on the ship he bartered passage on or once he landed in the Wildlands very lost he would have searched for those with more knowledge of the area to increase his chances at survival.
4. Do you want Pateron a person who can provide things etc? Sure I am down! Having a benefactor to guide us is always fun
5. Do you believe in the Prime gods? Yes, as someone afflicted with the Curse of Strife Klorvaz believes
6. What is your one flaw/weakness? Klorvaz is cursed to hear Bane's voice and is urged towards conquest. He also thinks he knows better than anyone of these lesser races.
7. What kind adventure do you as player want to experience? I like complex rp and stories that tie into the characters and pull them in. I'm excited to see Klorvaz grow and change as he moves away from Bane to be a better person.
First let me be upfront, I have not been successful at running a consistent pbp campaign. However I would like to try again with something more manageable. I will offering to GM Frozen Sick, then see where it goes from there. This is 1st level adventure, with idea of continuing on with series of episode type adventures, that have overall story.
Crunch portion
2024 rule or 2014 rule your choice, also expanded rules.
Gunslinger and Blood Hunter are available.
Races of Exandria available to use. Such as Aerion Automiton, Hollow One, Etc.
Use either point buy or roll for stats.
Start with one green item, and starting equipment.
Hal Drossi is a young human man of only 18 years from the Northern Regions of the Greying Wildlands. He grew up with an Artisan father and home-making mother and (briefly) an older sibling taken by illness before he was more than a child. Life as one of the relatively rare humans in the Diarchy of Uthodurn wasn't always kind, but he learnt the best values of the Elves and Dwarves who made up his home, as well as their languages.
His talent for the arcane was discovered by a wandering Elementalist of the Arcana Pansophical and he has had a lackadaisical letter-based education in the magic, cantrips, and invocations that he calls upon.
2. What is your greatest strength as a person?
Hal Drossi is earnest, not yet jaded. He takes the truths of magic of the Arcana Pansophical as they are written, and is determined to develop a burgeoning magical talent into a force for good.
3. How do you know each other?
Sent by remote instruction further north based on rumours of recent discoveries in the far north, Hal Drossi makes his way upward, meeting with the other characters as he reaches his destination, meeting those of them that are travelling there at the same time, before arriving at their destination.
4. Do you want Pateron a person who can provide things etc?
As a developing Warlock, out to learn magic in practical application and experience rather than behind a desk in a classroom, Hal would be very open to accepting any upstanding arcane sort as a patron as available.
5. Do you believe in the Prime gods?
Absolutely. Hal has had a relatively orthodox upbringing in Uthodurn with a particular attention to the All-Hammer, the Arch-Heart, and the Platinum Dragon.
6. What is your one flaw/weakness?
Pride. Hal is clever and he knows it. He has mastered more cantrips than anyone his age that his relatively sheltered upbringing has brought him to know. Still, he doesn't know half as much as he thinks, and he's bound to learn that uncomfortable lesson now that he is out from the safety of his childhood home.
7. What kind adventure do you as player want to experience?
Apart from Romance, which I wouldn't be interested in Role Playing, I'm open to anything. I enjoy the combat, but also enjoy the chance for non-violent solutions where reasonable and certainly Hal doesn't plan to murder his way through an entire adventure. He'd try and solve problems with magic and words in most first instances where it's a reasoning enemy rather than a monster.
I have more than enough applications at this time. I will be going over posts and will be DMing those who will be in the game. Thank you all for having interest in this story soon to come.
Thulewyn is a dwarf from Kraghammer, distant cousin with Balgus, owner of Balgus Brewery. Thulewyn worked at the brewery to fund his venture to the surface.
2. What is your greatest strength as a person?
He follows through with plans, and always willing to improvise to see a task complete or a goal achieved. He was gifted in many ways, generally good at everything he tried, including working at his cousins brewery, but adventure was his calling. He wishes to sail the world on airships.
3. How do you know each other?
Thulewyn is charismatic fellow, expecally for a dwarf, and working in the brew house he coukd have met a many of travelers. With his dream of seeing the world its not too hard of a stretch for someone to dangle an opportunity in front of him.
4. Do you want Pateron a person who can provide things etc?
Good either way, Thulewyn is good at seeing a job get done and if it means seeing the world, he would be down to follow someone's lead. But if not he would find another way to fund and seek thrills around.
5. Do you believe in the Prime gods?
He believes the gods play games with the world and those on the surface are their pons. The mountain shelters those under the ground from their games. Though some games sound fun!
6. What is your one flaw/weakness?
He has a temper and can be pushed to a rage that can get him in trouble, he also sees those that break the law as thrill seekers and not necessarily bad guys, so he tends to find himself with the wrong crowd.
7. What kind adventure do you as player want to experience?
Exploration, survival, character deep dives, good with it all! Personally, I'm not the greatest with politics but neither is my character so I'm good with it in the game, Thulewyn just won't be good at navigating it which can be fun in of itself.
I have more than enough applications at this time. I will be going over posts and will be DMing those who will be in the game. Thank you all for having interest in this story soon to come.
Was still in the process of writing as you posted this! I understand if that puts me out of your consideration.
1. Where are you from in Exandria? No where in particular. Shel was born on the sea and has been there ever since. If pressed, she would probably name both sides of the Shearing Channel her home.
2. What is your greatest strength as a person? Always find a way - she will never stop thinking about a way out.
3. How do you know each other? I was the one detailed by the Captain to keep track of all the passengers.
4. Do you want Pateron a person who can provide things etc? No
5. Do you believe in the Prime gods? To a certain extend. She believes in a kind of nature force/life as a primal force, and gods are the once that shape it - as such, they are less permanent, more like saints. Basically, if you tell her you believe in some god, she will shrug and say “okay”.
6. What is your one flaw/weakness? She doesn’t care all that much about death - either her own or that of others. Once you are dead, you are fish food and nothing matters anyway. She cares about suffering, though.
7. What kind adventure do you as player want to experience? A bit of exploration, a bit of action, and a bit of investigation.
Questions for characters.
1. Where are you from in Exandria? Rybad-Kol, he left the Iron Authority to spy on the Kryn and try to recruit more goblinkin to their cause. His ship was blown off course and he ended up in the Greying Wildlands.
2. What is your greatest strength as a person? My intellect, a trained hobgoblin warrior, my tactics allow me to find a successful way through any situation
3. How do you know each other? He could have met people on the ship he bartered passage on or once he landed in the Wildlands very lost he would have searched for those with more knowledge of the area to increase his chances at survival.
4. Do you want Pateron a person who can provide things etc? Sure I am down! Having a benefactor to guide us is always fun
Klorvaz's Character Sheet - D&D Beyond
5. Do you believe in the Prime gods? Yes, as someone afflicted with the Curse of Strife Klorvaz believes
6. What is your one flaw/weakness? Klorvaz is cursed to hear Bane's voice and is urged towards conquest. He also thinks he knows better than anyone of these lesser races.
7. What kind adventure do you as player want to experience? I like complex rp and stories that tie into the characters and pull them in. I'm excited to see Klorvaz grow and change as he moves away from Bane to be a better person.
Questions for characters:
1. Where are you from in Exandria? -
Hal Drossi is a young human man of only 18 years from the Northern Regions of the Greying Wildlands. He grew up with an Artisan father and home-making mother and (briefly) an older sibling taken by illness before he was more than a child. Life as one of the relatively rare humans in the Diarchy of Uthodurn wasn't always kind, but he learnt the best values of the Elves and Dwarves who made up his home, as well as their languages.
His talent for the arcane was discovered by a wandering Elementalist of the Arcana Pansophical and he has had a lackadaisical letter-based education in the magic, cantrips, and invocations that he calls upon.
2. What is your greatest strength as a person?
Hal Drossi is earnest, not yet jaded. He takes the truths of magic of the Arcana Pansophical as they are written, and is determined to develop a burgeoning magical talent into a force for good.
3. How do you know each other?
Sent by remote instruction further north based on rumours of recent discoveries in the far north, Hal Drossi makes his way upward, meeting with the other characters as he reaches his destination, meeting those of them that are travelling there at the same time, before arriving at their destination.
4. Do you want Pateron a person who can provide things etc?
As a developing Warlock, out to learn magic in practical application and experience rather than behind a desk in a classroom, Hal would be very open to accepting any upstanding arcane sort as a patron as available.
5. Do you believe in the Prime gods?
Absolutely. Hal has had a relatively orthodox upbringing in Uthodurn with a particular attention to the All-Hammer, the Arch-Heart, and the Platinum Dragon.
6. What is your one flaw/weakness?
Pride. Hal is clever and he knows it. He has mastered more cantrips than anyone his age that his relatively sheltered upbringing has brought him to know. Still, he doesn't know half as much as he thinks, and he's bound to learn that uncomfortable lesson now that he is out from the safety of his childhood home.
7. What kind adventure do you as player want to experience?
Apart from Romance, which I wouldn't be interested in Role Playing, I'm open to anything. I enjoy the combat, but also enjoy the chance for non-violent solutions where reasonable and certainly Hal doesn't plan to murder his way through an entire adventure. He'd try and solve problems with magic and words in most first instances where it's a reasoning enemy rather than a monster.
https://www.dndbeyond.com/characters/141811049/1SK6lw
I have more than enough applications at this time. I will be going over posts and will be DMing those who will be in the game. Thank you all for having interest in this story soon to come.
1. Where are you from in Exandria?
Thulewyn is a dwarf from Kraghammer, distant cousin with Balgus, owner of Balgus Brewery. Thulewyn worked at the brewery to fund his venture to the surface.
2. What is your greatest strength as a person?
He follows through with plans, and always willing to improvise to see a task complete or a goal achieved. He was gifted in many ways, generally good at everything he tried, including working at his cousins brewery, but adventure was his calling. He wishes to sail the world on airships.
3. How do you know each other?
Thulewyn is charismatic fellow, expecally for a dwarf, and working in the brew house he coukd have met a many of travelers. With his dream of seeing the world its not too hard of a stretch for someone to dangle an opportunity in front of him.
4. Do you want Pateron a person who can provide things etc?
Good either way, Thulewyn is good at seeing a job get done and if it means seeing the world, he would be down to follow someone's lead. But if not he would find another way to fund and seek thrills around.
5. Do you believe in the Prime gods?
He believes the gods play games with the world and those on the surface are their pons. The mountain shelters those under the ground from their games. Though some games sound fun!
6. What is your one flaw/weakness?
He has a temper and can be pushed to a rage that can get him in trouble, he also sees those that break the law as thrill seekers and not necessarily bad guys, so he tends to find himself with the wrong crowd.
7. What kind adventure do you as player want to experience?
Exploration, survival, character deep dives, good with it all! Personally, I'm not the greatest with politics but neither is my character so I'm good with it in the game, Thulewyn just won't be good at navigating it which can be fun in of itself.
https://www.dndbeyond.com/characters/141793751
Planning to level in Rogue going forward.
Was still in the process of writing as you posted this! I understand if that puts me out of your consideration.
Scores from Thulewyn application
Let me look it over
The thread for the game begins here.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/216074-exandria-tales