"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Well im open to ideas and maybe a Co-Dm since im pretty busy but heres the gist, this would take place in NYC modern times, its a standard zombie apocolypse, most sombies are walkers some are sprint zombies, you guys will be operating for a town called Liberty, where you work as Runners, essentially you bring in supplies to the town and are the groundwork for the small town (no vehicles) The character sheet will go like this:
You have 30 points to distribute among your core ability scores. The minimum for each score is 1, and the maximum is 20. Each score added provides a modifier:
Stat Name
Value
Modifier
Strength (STR)
__
__
Dexterity (DEX)
__
__
Constitution (CON)
__
__
Intelligence (INT)
__
__
Wisdom (WIS)
__
__
Charisma (CHA)
__
__
Point Allocation Example
Total Points Available: 30
Point Cost:
Level 1: Each point spent directly translates to the score (e.g., 1 point = 1 score).
Levels beyond can be modified to retain balance.
Tagged Skills
You can choose 3 tagged skills based on your character's background or gameplay style. Each tagged skill provides a +2 bonus to any related rolls.
Skill Name
Description
Points Spent
Total Skill Level
Survival
Crafting, scavenging, and foraging.
Stealth
For moving quietly and avoiding detection.
Medicine
First aid, treating wounds, and combating infection.
Athletics
Climbing, jumping, and physical endurance.
Persuasion
Influencing NPCs and negotiating.
Shooting
Proficiency with firearms and ranged weapons.
Example Progression
Tagged Skills: Choose 3 - these will give your character a +2 bonus.
Skill Cap: Maximum skill level is determined by related core statistic. For instance, Stealth skills cannot exceed your Dexterity score.
Inventory
Weapons: __________________________ (e.g., baseball bat, handgun, knife)
Supplies: ________________________ (e.g., food, water, medical supplies)
Tools: ___________________________ (e.g., first aid kit, multi-tool)
Background/Flavor
Backstory: Describe your character's history and what skills they bring from their previous life. (What event changed their life? How have they survived so far?)
Personal Goals: What are your character's motivations in this new world? (Survival, revenge, rescue family members, finding a safe place?)
Zombie apocalypse*
Just writing to see if anyone would be interested in something of this nature?
Yes interested. But curious about more details.
You might need to post more details if you want to run one
If I ever get into a pbp please make sure you add the underscore to my name when I get PMed.
Characters (Links!):
Amzar Starshade - Odyssey Of Greatness
Faelin Nighthollow - 7th Sojourn
Dallas Hullbreaker - Legacy of Iggwilv
Interest yes, but indeed more info needed.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Well im open to ideas and maybe a Co-Dm since im pretty busy but heres the gist, this would take place in NYC modern times, its a standard zombie apocolypse, most sombies are walkers some are sprint zombies, you guys will be operating for a town called Liberty, where you work as Runners, essentially you bring in supplies to the town and are the groundwork for the small town (no vehicles) The character sheet will go like this:
Core Ability Scores
You have 30 points to distribute among your core ability scores. The minimum for each score is 1, and the maximum is 20. Each score added provides a modifier:
Point Allocation Example
Tagged Skills
You can choose 3 tagged skills based on your character's background or gameplay style. Each tagged skill provides a +2 bonus to any related rolls.
Example Progression
Inventory
Background/Flavor