Almost perfectly in rhythm with each other, Danvi danced around the side of the Ogre, opposite from Bear, as Signe rushed forward to deliver his own strike. The ogre, in its fear, lurched out of the way of Signe's initial attack, and rendered Danvi's strike useless as it grazed the tip of the ogre's skin. Frustrated, Signe plunged his dagger into the Ogre's hide, drawing forth a bit of blood.
Danvi and Signe:
Action: Melee weapon attacks against Ogre 1; all miss.
Jethro, watching the ogres fall one by one, holds his hand up again towards the final one, passing the curse from his fallen target to the next. He releases another bolt of energy to attempt to slay the big brute.
Action: Cast Eldritch Blast at Ogre #1. Eldritch Blast vs. Ogre #1:17 vs. AC. Hit:9 force, plus 5 necrotic damage.
Geradd's Turn:
Garadd, seeing there is only one of those wretched ogres remaining, but a fair distance away, strides forward. As he marches, he looks around to ensure there aren't any more of these creatures in lurking nearby.
Garadd's Turn:
Movement: West 25 feet (5 squares). As previously discussed, ignoring the terrain effect due to his favoured terrain.
Marakhad figures ending this quickly and healing after is better than healing now. She casts her only offensive spell, the knell of one's doom, upon the remaining Ogre.
Raviel doesn't have the clearest view to the remaining Ogre but enough to still target, feeling the blessing Marakhad gave earlier he releases another ray of cold and ice.
Talon flies to the far left and carefully aims once again to ensure only the Ogre is caught in the torrent of fire that comes out of the hawk's beak.
I had kinda forgotten that Marakhad used Bless on Ravel, Riot and Bear which allows you to add a d4 to attack and saving thow rolls. It's concentration 1 minute and she has not used any concentration spells or had her concentration broken by anything so it should actually still be up.
Marakhad: casts Toll the Dead on Ogre 1 which must succeed on a Wisdom Saving Throw vs Spell Save DC13 or take 2 necrotic damage.
Raviel casts Ray of Frostagainst Ogre 1. ~ Attack: 20 Damage: 9 cold damage and if hit Ogre 1's speed is reduced by 10 ft until start of Raviel's next turn.
** Note: dice roller messed up, the damage is 7 not 9. **
Forgot Talon!
Talon moves to far left to position cone to only get Ogre 1 and releases Dragon's Breath. Ogre 1 must make a Dexterity Saving Throw vs Spell Save DC 14 and takes 6 fire damage on fail or half of that on success.
Neither Gretu or Garadd see any other ogres though the still-pouring rain. As the last ogre raises his club to swing again, Gauthak brings his hammer up towards the ogre's elbow, landing with a sickening crunch, then reversing his swing, cating the orge with the back end of the hammer. Bear yells once more, this time landing a very solid hit, causing the ogre to keel over in pain before dying.
The treat now seems to have faded, and Nuras lands. "Impressive. I think you are strong enough indeed for what we'll be having to do. Now, let us continue onwards, and perhaps we'll manage to escape this rain."
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Jethro steps back, collecting his chest before walking slowly over to Gretu. With a quick incantation, some slight glow of light illuminates his free hand as he places it onto the Bugbear's wound, helping stitch it up a little. He doesn't say anything else, just carried on with the rest of the group.
Danvi sheathed his rapier, and continued on in silence similar to Jethro's. "I could have done better," he muttered to himself as the group left the scene of the battle.
As the rest of the group tend to their wounds as best they can, Nuras watches. When he is satisfied that the group is ready to continue, he leads the way once more. "If we move now, we can make it to the snow before nightfall."
[One last time, a group Dexterity save is required.]
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Danvi trudged on through the increasing rain. As he followed Nuras' lead up the mountain, he noticed Signe beside him, about to step onto unstable footing. "Watch out!" Danvi reached out to catch Signe before he slipped off the side of the mountain.
This post has potentially manipulated dice roll results.
Jethro's Dexterity Saving Throw:5
Garadd's Dexterity Saving Throw:13
Jethro is still uncertain about the unstable ground in this area, the chest being fairly cumbersome. He attempts not to show any sign of his shortcomings.
During the rest while everyone recovers from the fight Raviel breathes deeply to try and recover some of the magics he used up. Afterwards as Nuras urges them on he, with Marakhad in tow, push on as best they can. Marakhad faces the trek while casting Guidance on herself. Raviel continues on as Talon flies overhead.
Marakhad Dexterity Check: 20
I am assuming from our DM's post we had a Short Rest, using Arcane Recovery for Raviel to regain a 2nd Level Spell Slot.
As the group progresses, they find that the constant rain combined with the steep slopes is almost impossible to progress in, but they persist, with Nuras using his wings to shelter the group from the immediate effects of the rain the the best of his ability. Even with the group's teamwork and determination, one particularly slippery segment sends the group tumbling [Each party member takes 5 points of falling damage.]
Continuing on, Nuras decides to get the group to push on just a little longer after dusk, to try and get out of the rain. Psuhing on for an hour, you manage to leave the rain and enter the snow. Eventually, Nuras points out another cave, and directs the group towards it. Members of the group who lack darkvision find themselves having to be led to the cave by those who possess it.
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After the fall, seeing people hurt, Marakhad prays and golden light escapes her as she channels divine healing power over the those most injured: Garadd, Gretu and Danvi (5 HP each).
Raviel uses Light on his staff to help everyone see better as he makes his way into the cave. Once inside he inspects it thoroughly with Marakhad and Talon's assistance and with Marakhad casting Guidance upon him. He aims to check to ensure it is safe as well as to check if there is anything of interest there.
Marakhad uses Channel Divinity: Preserve Life
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Everyone is restores 15 Hit Points up to half their maximum.
EDIT: just realised I have to choose the recipients: Garadd, Gretu and Danvi. 5 hp each
Raviel checks the Cave, Investigation Check with advantage due to Help from Marakhad and Talon plus Guidance from Marakhad: 25
(Taken 3 damage on the temporary hit points. Jethro: 23/25 HP)
Jethro will refresh his False Life after the fall: 3 temporary hit points.
Jethro wanders over towards the cave, his eyes completely attuned to the darkness. They seem to overlay with a blackened layer, almost like there were cavities in his sockets. (Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.)
He follows with the rest of the group, checking in front as well as behind him, occasionally looking upwards in case of things crawling on the cave ceiling. Investigation (with Guidance):20 Perception:17
After helping set up camp, Danvi sat down against a wall. "I'll be here if anyone needs me. That last fight left me in need of some reflection," he said, closing his eyes. Adopting a position so he could trance comfortably, Danvi closed his eyes and began meditating.
If Danvi is not interacted with:
Undisturbed, he slipped into a trance. In his mind, he replayed the fight over and over again, focusing on points where he could have done better. As his trance progressed, his green-tinted skin shifted to a deep golden amber. Opening his now golden eyes, he stood up and addressed all members of the party that were still awake. "Sorry about that. I used a lot of energy in that last fight. I'll take the next watch, if that's alright."
[OOC: Danvi changes from Spring to Autumn at the end of this next long rest.]
This post has potentially manipulated dice roll results.
If there's no trouble with setting up camp. Riot will head back to the entrance to keep guard. He felt rather unscathed from the earlier fight but a bit damaged from the fall. He brushes off any snow on him and checks his body for any large cracks. He keeps an eye out for anything that might approach the cave.
Perception: 18
Did it at disadvantage since I don't have darkvision and its at night.
Entering the cavern, nothing immediately seems amiss, though some of the rocks near the roof of the cavern seem a little odd to Talon. Members of the group begin setting up for the night with their own rituals, with Nuras remaining in his draconic form outside. Shortly after people begin setting down, Nuras pokes his nose inside the cave. "Do you want a fire? I've cut the top off of a tree, plenty for firewood."
Gauthak decides that a fire would be good, and starts smashing the log that Nuras brought for firewood. Shortly, he begins a fire, and begins cooking. A few minutes later, the smell of delicious food comes from the direction of the flame. A few minutes after this, he declares the food ready.
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Jethro places his chest on the ground not far from where the fire is being set up, using it as a chair. After a moment, he stands up, going inside the chest and retrieves a simple mirror which he then seems to look into for a moment idly, almost like he is in a trance. When food is called, he seems to awaken again and places the mirror away. He then goes back into his chest and this time a plain wooden bowl and cutlery are produced.
Having broken from his trance, Danvi stood up and joined the group to eat. "Thank you for this meal, Gauthak. Your cooking is as superb as it was in the Wandering Mountain." After they had all finished their meals, Danvi stood up and addressed the entire group. "If someone would humor me, I would like to practice sparring. It seems to me that my technique is lacking, and I would like to improve it further while I am in the company of other skilled combatants."
Almost perfectly in rhythm with each other, Danvi danced around the side of the Ogre, opposite from Bear, as Signe rushed forward to deliver his own strike. The ogre, in its fear, lurched out of the way of Signe's initial attack, and rendered Danvi's strike useless as it grazed the tip of the ogre's skin. Frustrated, Signe plunged his dagger into the Ogre's hide, drawing forth a bit of blood.
Danvi and Signe:
Action: Melee weapon attacks against Ogre 1; all miss.
Movement: Danvi: 1 square north, 2 west. Signe: 2 squares west.
Bonus Action (Signe Only): offhand dagger; 3 piercing damage.
Jethro's Turn:
Jethro, watching the ogres fall one by one, holds his hand up again towards the final one, passing the curse from his fallen target to the next. He releases another bolt of energy to attempt to slay the big brute.
Jethro's Turn:
Bonus Action: transfer Hex to Ogre #1
Action: Cast Eldritch Blast at Ogre #1.
Eldritch Blast vs. Ogre #1: 17 vs. AC. Hit: 9 force, plus 5 necrotic damage.
Geradd's Turn:
Garadd, seeing there is only one of those wretched ogres remaining, but a fair distance away, strides forward. As he marches, he looks around to ensure there aren't any more of these creatures in lurking nearby.
Garadd's Turn:
Movement: West 25 feet (5 squares). As previously discussed, ignoring the terrain effect due to his favoured terrain.
Action: Search to check the surrounding area.
Perception: 18
Current Player In: The Guild as Elsara Deepmoon
Marakhad figures ending this quickly and healing after is better than healing now. She casts her only offensive spell, the knell of one's doom, upon the remaining Ogre.
Raviel doesn't have the clearest view to the remaining Ogre but enough to still target, feeling the blessing Marakhad gave earlier he releases another ray of cold and ice.
Talon flies to the far left and carefully aims once again to ensure only the Ogre is caught in the torrent of fire that comes out of the hawk's beak.
I had kinda forgotten that Marakhad used Bless on Ravel, Riot and Bear which allows you to add a d4 to attack and saving thow rolls. It's concentration 1 minute and she has not used any concentration spells or had her concentration broken by anything so it should actually still be up.
Marakhad: casts Toll the Dead on Ogre 1 which must succeed on a Wisdom Saving Throw vs Spell Save DC 13 or take 2 necrotic damage.
Raviel casts Ray of Frost against Ogre 1. ~ Attack: 20 Damage: 9 cold damage and if hit Ogre 1's speed is reduced by 10 ft until start of Raviel's next turn.
** Note: dice roller messed up, the damage is 7 not 9. **
Forgot Talon!
Talon moves to far left to position cone to only get Ogre 1 and releases Dragon's Breath. Ogre 1 must make a Dexterity Saving Throw vs Spell Save DC 14 and takes 6 fire damage on fail or half of that on success.
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Riot:
He sheathes his sword takes out his crossbow, readying himself if the ogre is still alive.
Action: sheathe and draw a crossbow.
Gretu:
Gretu looks about the clearing, seeing if the combat attracted more ogres to them.
Action: Looking around, 15
Neither Gretu or Garadd see any other ogres though the still-pouring rain. As the last ogre raises his club to swing again, Gauthak brings his hammer up towards the ogre's elbow, landing with a sickening crunch, then reversing his swing, cating the orge with the back end of the hammer. Bear yells once more, this time landing a very solid hit, causing the ogre to keel over in pain before dying.
The treat now seems to have faded, and Nuras lands.
"Impressive. I think you are strong enough indeed for what we'll be having to do. Now, let us continue onwards, and perhaps we'll manage to escape this rain."
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Jethro steps back, collecting his chest before walking slowly over to Gretu. With a quick incantation, some slight glow of light illuminates his free hand as he places it onto the Bugbear's wound, helping stitch it up a little. He doesn't say anything else, just carried on with the rest of the group.
Cure Wounds vs. Gretu: Regains 9 hit points.
Current Player In: The Guild as Elsara Deepmoon
Danvi sheathed his rapier, and continued on in silence similar to Jethro's. "I could have done better," he muttered to himself as the group left the scene of the battle.
As the rest of the group tend to their wounds as best they can, Nuras watches. When he is satisfied that the group is ready to continue, he leads the way once more.
"If we move now, we can make it to the snow before nightfall."
[One last time, a group Dexterity save is required.]
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Danvi trudged on through the increasing rain. As he followed Nuras' lead up the mountain, he noticed Signe beside him, about to step onto unstable footing. "Watch out!" Danvi reached out to catch Signe before he slipped off the side of the mountain.
Jethro's Dexterity Saving Throw: 5
Garadd's Dexterity Saving Throw: 13
Jethro is still uncertain about the unstable ground in this area, the chest being fairly cumbersome. He attempts not to show any sign of his shortcomings.
Current Player In: The Guild as Elsara Deepmoon
Riot: 9
Gretu: 6
Riot somehow fares better than the supposedly nimble Bugbear.
During the rest while everyone recovers from the fight Raviel breathes deeply to try and recover some of the magics he used up. Afterwards as Nuras urges them on he, with Marakhad in tow, push on as best they can. Marakhad faces the trek while casting Guidance on herself. Raviel continues on as Talon flies overhead.
Marakhad Dexterity Check: 20
I am assuming from our DM's post we had a Short Rest, using Arcane Recovery for Raviel to regain a 2nd Level Spell Slot.
Raviel Dexterity Check: 8
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As the group progresses, they find that the constant rain combined with the steep slopes is almost impossible to progress in, but they persist, with Nuras using his wings to shelter the group from the immediate effects of the rain the the best of his ability. Even with the group's teamwork and determination, one particularly slippery segment sends the group tumbling [Each party member takes 5 points of falling damage.]
Continuing on, Nuras decides to get the group to push on just a little longer after dusk, to try and get out of the rain. Psuhing on for an hour, you manage to leave the rain and enter the snow. Eventually, Nuras points out another cave, and directs the group towards it. Members of the group who lack darkvision find themselves having to be led to the cave by those who possess it.
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After the fall, seeing people hurt, Marakhad prays and golden light escapes her as she channels divine healing power over the those most injured: Garadd, Gretu and Danvi (5 HP each).
Raviel uses Light on his staff to help everyone see better as he makes his way into the cave. Once inside he inspects it thoroughly with Marakhad and Talon's assistance and with Marakhad casting Guidance upon him. He aims to check to ensure it is safe as well as to check if there is anything of interest there.
Marakhad uses Channel Divinity: Preserve Life
Everyone is restores 15 Hit Points up to half their maximum.
EDIT: just realised I have to choose the recipients: Garadd, Gretu and Danvi. 5 hp each
Raviel checks the Cave, Investigation Check with advantage due to Help from Marakhad and Talon plus Guidance from Marakhad: 25
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(Taken 3 damage on the temporary hit points. Jethro: 23/25 HP)
Jethro will refresh his False Life after the fall: 3 temporary hit points.
Jethro wanders over towards the cave, his eyes completely attuned to the darkness. They seem to overlay with a blackened layer, almost like there were cavities in his sockets.
(Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.)
He follows with the rest of the group, checking in front as well as behind him, occasionally looking upwards in case of things crawling on the cave ceiling.
Investigation (with Guidance): 20
Perception: 17
Current Player In: The Guild as Elsara Deepmoon
After helping set up camp, Danvi sat down against a wall. "I'll be here if anyone needs me. That last fight left me in need of some reflection," he said, closing his eyes. Adopting a position so he could trance comfortably, Danvi closed his eyes and began meditating.
If Danvi is not interacted with:
Undisturbed, he slipped into a trance. In his mind, he replayed the fight over and over again, focusing on points where he could have done better. As his trance progressed, his green-tinted skin shifted to a deep golden amber. Opening his now golden eyes, he stood up and addressed all members of the party that were still awake. "Sorry about that. I used a lot of energy in that last fight. I'll take the next watch, if that's alright."
[OOC: Danvi changes from Spring to Autumn at the end of this next long rest.]
If there's no trouble with setting up camp. Riot will head back to the entrance to keep guard. He felt rather unscathed from the earlier fight but a bit damaged from the fall. He brushes off any snow on him and checks his body for any large cracks. He keeps an eye out for anything that might approach the cave.
Perception: 18
Did it at disadvantage since I don't have darkvision and its at night.
Entering the cavern, nothing immediately seems amiss, though some of the rocks near the roof of the cavern seem a little odd to Talon. Members of the group begin setting up for the night with their own rituals, with Nuras remaining in his draconic form outside. Shortly after people begin setting down, Nuras pokes his nose inside the cave.
"Do you want a fire? I've cut the top off of a tree, plenty for firewood."
Gauthak decides that a fire would be good, and starts smashing the log that Nuras brought for firewood. Shortly, he begins a fire, and begins cooking. A few minutes later, the smell of delicious food comes from the direction of the flame. A few minutes after this, he declares the food ready.
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Jethro places his chest on the ground not far from where the fire is being set up, using it as a chair. After a moment, he stands up, going inside the chest and retrieves a simple mirror which he then seems to look into for a moment idly, almost like he is in a trance. When food is called, he seems to awaken again and places the mirror away. He then goes back into his chest and this time a plain wooden bowl and cutlery are produced.
Current Player In: The Guild as Elsara Deepmoon
Having broken from his trance, Danvi stood up and joined the group to eat. "Thank you for this meal, Gauthak. Your cooking is as superb as it was in the Wandering Mountain." After they had all finished their meals, Danvi stood up and addressed the entire group. "If someone would humor me, I would like to practice sparring. It seems to me that my technique is lacking, and I would like to improve it further while I am in the company of other skilled combatants."