The spiritual weapon leaves its mark as does the chromatic orb and one of Gretu's strikes and Guathak's hammer, though the drow manage to dodge Bear and Riot. They continue to disengage and flee, when suddenly a sphere of darkness erupts around them.
Status: Bear: 24 damage taken, 2 Temp Hit points Danvi: Dead Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken, 2 Temp Hit points Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (5 rounds), 2 Temp Hit points Raviel: 12 damage taken Riot: 21 damage taken, 2 Temp Hit points Talon: 2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: 36 damage taken Gunslinger 2: 54 damage taken Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: Dead Ice Mephit 4: Dead Sorcerer 1: Dead Sorcerer 2: Dead Sorcerer 3: Dead
Bear lowered her axe, knowing that trying to fight in pitch-black darkness would result in her loss. For now, she would stand guard here- ready to dodge any attack that flew out of the void.
Talon moves towards where the Gunslingers ran to the edge of the darkness and breathes fire.
Move: North 2
Action: Use Dragon's Breath (5 rounds remaining) North-ward. 15 ft Cone. Any enemies within must make Dexterity Saving Throw DC 14. Those that fail take11 fire damage. Those that succeed take half.
Raviel moves to a better position and fires a ray of frost into the darkness.
Move: North 1, North-West 1, North 1.
Action:CastsRay of Frost at Nearest Gunslinger. (Note: this spell does not require being able to see opponent, attack still is made with disadvantage, however). Attack: 11 Damage: 1 Cold Damage.
Marakhad moves her Spiritual Weapon up to the edge of the darkness. She readies a Toll the Dead until she can see an enemy.
Bonus Action: move Spiritual Weapon North 4.
Action:Ready to Cast Toll the Dead if she sees an enemy. (First one she sees within 60 ft must make Wisdom Saving Throw DC 13 or receive5 necrotic damage if not yet hurt or 9 necrotic damage if already hurt.
As Talon unleashes a gout of flame, two more orbs of magical darkness blot out what little light the cave has. A second later, the group hears the familiar voice of Signe. "Good job eliminating most of our ambush team. Unfortunately, that won't be enough to save Nuras from dying! Vyrian is far stronger than him!"
Those with a passive perception of 15 or greater can just about hear the gunslinger's footsteps, otherwise masked by Signe's voice.
Status: Bear: 24 damage taken, 2 Temp Hit points Danvi: Dead Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken, 2 Temp Hit points Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (4 rounds), 2 Temp Hit points Raviel: 12 damage taken, Concentrating on Dragon's Breath (5 rounds remaining) Riot: 21 damage taken, 2 Temp Hit points Talon: 2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: 36 damage taken Gunslinger 2: 65 damage taken Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: Dead Ice Mephit 4: Dead Sorcerer 1: Dead Sorcerer 2: Dead Sorcerer 3: Dead
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Bear expresses her desire to withdraw, as she cannot reach the dragons with her weapons, and the drow are shrouded in darkness. She keeps an eye on the cave, ready to dodge any attacks that would come from within.
This post has potentially manipulated dice roll results.
Marakhad brings her Spiritual Weapon closer to her ((20 ft South, Bonus Action)) and she looks up into the sky to view Nuras and... Vyrian? --
-- If Vyrian is within 60 ft.
Marakhad casts Toll the Dead on Vyrian. Wisdom Save DC 13 - on fail take 7Necrotic damage.
-- If Vyrian is not within 60 ft.
Marakhad readies herself to avoid danger. Dodge action.
Talon flies to be close to Raviel ((Move: 60 ft, to the space West of Raviel)) and readies itself to defend while he waits for further instructions. ((Action: Dodge))
Raviel will--
-- fire a Ray of Frost at Vyrian if they are within 60 ft. Attack: 21 Damage: 8 Cold damage.
-- get ready to defend if Vyrian is out of range ((Action: Dodge)).
Raviel does wonder where Signe had gone and why he knows who this purple dragon-thing is but now isn't the time to ask.
As the nine allies of Nuras turn from the three fleeing drow, their eyes turn to the sky above, where the two dragons duel. Both great beasts bear fresh scars, and as the nine humanoids watch on, the dark, tentacle-faced dragon the drow called Vyrian drags one of their claws through Nuras's left wing. Nuras unleashes a gout of toxic breath, but Vyrian avoids the brunt of it. Vyrian snaps their head towards Nuras, as if to unleash the breath weapon all dragons possess, but no elemental breath leaves the tentacle-faced dragon's head. Despite this, Nuras still drops to the ground.
As he hits the ground, the snow quickly turns red. His eyes are closed, and his chest still moves, but, especially for a dragon, his breathing is shallow and shaky. In the air, Vyrian beats their wings slowly, gently descending towards their prey, still high in the air.
Gauthak speaks, slowly and deliberately. It is considered extremely bad luck to see your hometown's founding dragon die, and as he speaks, you are reminded the Gauthak calls the town of Nuras home. His face is full of pain, fear, and sorrow. "I think that perhaps it is time to run, friends. Even injured as it looks, I think that thing could kill us all just as quickly as Nuras could."
Status: Bear: 24 damage taken, 2 Temp Hit points Danvi: Dead Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken, 2 Temp Hit points Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (3 rounds), 2 Temp Hit points Raviel: 12 damage taken, Concentrating on Dragon's Breath (4 rounds remaining) Riot: 21 damage taken, 2 Temp Hit points Talon: 2 damage taken
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Bear nods in agreement. "My heart aches for the dragon, but we must leave if we want to live. The townspeople must be notified. Then we may avenge Nuras." She stepped over to pick up Danvi's corpse, before joining Gauthak on the way down the mountain.
"We cannot just leave him to die. We need not defeat the thing, just distract it enough, lure it away, to do something." Marakhad pleads.
"I agree with her," says Raviel, "this was all for nothing if we forget Danvi's sacrifice and abandon Nuras: if we do, everything was a waste, everything. I'd rather die trying to save somebody, than while fleeing, because if you guys don't realise it: that thing can fly faster than we can run, there's nothing stopping it killing us all if we run because we cannot outrun it and we cannot defend ourselves while running. Flee if your lack of spines call for it, but I'm not a coward to die running. And Signe here was conventiently absent from the battle, so he's fighting fit and Marakhad is yet unharmed."
Talon flies as far as he can to the one Signe called Vyrian with the intention to breathe fire upon it. ((If Talon can get to Vyrian and still use an action then he will fly to best position and use Dragon's Breath on Vyrian: 15 Fire damage, Dex Save DC 14 to halve it - otherwise he will get as close as he can but leave at least 20 ft distance between them))
Marakhad will try to get within 60 ft of Nuras and if she can she will speak with her mind to try and see if her mind can reach him: Wake up, Nuras, we will do all we can to save you. Turn Elf! We can protect you better if you're smaller! Wake!- She opens the link ((bonus action)) to let him reply telepathically if he is conscious at all. If she cannot she will try to get closer ((Dash action))
Raviel will try to get wthin 60 ft of Vyrian but not close to Marakhad. If he can get within this distance quickly he will send a Ray of Frost((Attack: 19 Damage: 4 Cold damage)) otherwise he will continue to try to get closer ((Dash action)).
Bear
The constant movement of the gunslingers was annoying Bear. She moved to stop a gunslinger, shoving at him.
Action: Shove Gunslinger 1: 10
Movement: 2 East
Bonus Action: None
Riot:
Riot slashes at the gunslinger behind him.
Attack: 15 Damage: 5 to Gunslinger 1
Gretu:
Gretu punch and kicks at the gunslinger
Attack: 20 Damage: 7 to Gunslinger 2
Attack: 17 Damage: 4
The spiritual weapon leaves its mark as does the chromatic orb and one of Gretu's strikes and Guathak's hammer, though the drow manage to dodge Bear and Riot. They continue to disengage and flee, when suddenly a sphere of darkness erupts around them.
Status:
Bear: 24 damage taken, 2 Temp Hit points
Danvi: Dead
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken, 2 Temp Hit points
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (5 rounds), 2 Temp Hit points
Raviel: 12 damage taken
Riot: 21 damage taken, 2 Temp Hit points
Talon: 2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: 36 damage taken
Gunslinger 2: 54 damage taken
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: Dead
Ice Mephit 4: Dead
Sorcerer 1: Dead
Sorcerer 2: Dead
Sorcerer 3: Dead
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Bear
Bear lowered her axe, knowing that trying to fight in pitch-black darkness would result in her loss. For now, she would stand guard here- ready to dodge any attack that flew out of the void.
Action: Dodge
Movement: None
Bonus Action: None
Talon
Talon moves towards where the Gunslingers ran to the edge of the darkness and breathes fire.
Move: North 2
Action: Use Dragon's Breath (5 rounds remaining) North-ward. 15 ft Cone. Any enemies within must make Dexterity Saving Throw DC 14. Those that fail take 11 fire damage. Those that succeed take half.
Raviel moves to a better position and fires a ray of frost into the darkness.
Move: North 1, North-West 1, North 1.
Action: Casts Ray of Frost at Nearest Gunslinger. (Note: this spell does not require being able to see opponent, attack still is made with disadvantage, however). Attack: 11 Damage: 1 Cold Damage.
Marakhad moves her Spiritual Weapon up to the edge of the darkness. She readies a Toll the Dead until she can see an enemy.
Bonus Action: move Spiritual Weapon North 4.
Action: Ready to Cast Toll the Dead if she sees an enemy. (First one she sees within 60 ft must make Wisdom Saving Throw DC 13 or receive 5 necrotic damage if not yet hurt or 9 necrotic damage if already hurt.
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Riot:
Riot goes to stand in front of the mass, readying himself to dodge at anything that might come out from the darkness.
Action: Dodge
Gretu:
He goes to stand beside Riot, sheathing his staff as he readies himself as well.
Action: Dodge
Reaction: Deflect Missiles
As Talon unleashes a gout of flame, two more orbs of magical darkness blot out what little light the cave has. A second later, the group hears the familiar voice of Signe.
"Good job eliminating most of our ambush team. Unfortunately, that won't be enough to save Nuras from dying! Vyrian is far stronger than him!"
Those with a passive perception of 15 or greater can just about hear the gunslinger's footsteps, otherwise masked by Signe's voice.
Status:
Bear: 24 damage taken, 2 Temp Hit points
Danvi: Dead
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken, 2 Temp Hit points
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (4 rounds), 2 Temp Hit points
Raviel: 12 damage taken, Concentrating on Dragon's Breath (5 rounds remaining)
Riot: 21 damage taken, 2 Temp Hit points
Talon: 2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: 36 damage taken
Gunslinger 2: 65 damage taken
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: Dead
Ice Mephit 4: Dead
Sorcerer 1: Dead
Sorcerer 2: Dead
Sorcerer 3: Dead
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Bear
Bear expresses her desire to withdraw, as she cannot reach the dragons with her weapons, and the drow are shrouded in darkness. She keeps an eye on the cave, ready to dodge any attacks that would come from within.
Action: Dodge
Movement and Bonus Action: None
Marakhad brings her Spiritual Weapon closer to her ((20 ft South, Bonus Action)) and she looks up into the sky to view Nuras and... Vyrian? --
-- If Vyrian is within 60 ft.
Marakhad casts Toll the Dead on Vyrian. Wisdom Save DC 13 - on fail take 7Necrotic damage.
-- If Vyrian is not within 60 ft.
Marakhad readies herself to avoid danger. Dodge action.
Talon flies to be close to Raviel ((Move: 60 ft, to the space West of Raviel)) and readies itself to defend while he waits for further instructions. ((Action: Dodge))
Raviel will--
-- fire a Ray of Frost at Vyrian if they are within 60 ft. Attack: 21 Damage: 8 Cold damage.
-- get ready to defend if Vyrian is out of range ((Action: Dodge)).
Raviel does wonder where Signe had gone and why he knows who this purple dragon-thing is but now isn't the time to ask.
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Riot:
He raises his shield upward as he readies himself to protect his allies if needed.
Ready:
Gretu:
The bugbear joins Bear, readying himself for an attack.
Dodge
As the nine allies of Nuras turn from the three fleeing drow, their eyes turn to the sky above, where the two dragons duel. Both great beasts bear fresh scars, and as the nine humanoids watch on, the dark, tentacle-faced dragon the drow called Vyrian drags one of their claws through Nuras's left wing. Nuras unleashes a gout of toxic breath, but Vyrian avoids the brunt of it. Vyrian snaps their head towards Nuras, as if to unleash the breath weapon all dragons possess, but no elemental breath leaves the tentacle-faced dragon's head. Despite this, Nuras still drops to the ground.
As he hits the ground, the snow quickly turns red. His eyes are closed, and his chest still moves, but, especially for a dragon, his breathing is shallow and shaky. In the air, Vyrian beats their wings slowly, gently descending towards their prey, still high in the air.
Gauthak speaks, slowly and deliberately. It is considered extremely bad luck to see your hometown's founding dragon die, and as he speaks, you are reminded the Gauthak calls the town of Nuras home. His face is full of pain, fear, and sorrow.
"I think that perhaps it is time to run, friends. Even injured as it looks, I think that thing could kill us all just as quickly as Nuras could."
Status:
Bear: 24 damage taken, 2 Temp Hit points
Danvi: Dead
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken, 2 Temp Hit points
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (3 rounds), 2 Temp Hit points
Raviel: 12 damage taken, Concentrating on Dragon's Breath (4 rounds remaining)
Riot: 21 damage taken, 2 Temp Hit points
Talon: 2 damage taken
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Bear nods in agreement. "My heart aches for the dragon, but we must leave if we want to live. The townspeople must be notified. Then we may avenge Nuras." She stepped over to pick up Danvi's corpse, before joining Gauthak on the way down the mountain.
"We cannot just leave him to die. We need not defeat the thing, just distract it enough, lure it away, to do something." Marakhad pleads.
"I agree with her," says Raviel, "this was all for nothing if we forget Danvi's sacrifice and abandon Nuras: if we do, everything was a waste, everything. I'd rather die trying to save somebody, than while fleeing, because if you guys don't realise it: that thing can fly faster than we can run, there's nothing stopping it killing us all if we run because we cannot outrun it and we cannot defend ourselves while running. Flee if your lack of spines call for it, but I'm not a coward to die running. And Signe here was conventiently absent from the battle, so he's fighting fit and Marakhad is yet unharmed."
Talon flies as far as he can to the one Signe called Vyrian with the intention to breathe fire upon it. ((If Talon can get to Vyrian and still use an action then he will fly to best position and use Dragon's Breath on Vyrian: 15 Fire damage, Dex Save DC 14 to halve it - otherwise he will get as close as he can but leave at least 20 ft distance between them))
Marakhad will try to get within 60 ft of Nuras and if she can she will speak with her mind to try and see if her mind can reach him: Wake up, Nuras, we will do all we can to save you. Turn Elf! We can protect you better if you're smaller! Wake!- She opens the link ((bonus action)) to let him reply telepathically if he is conscious at all. If she cannot she will try to get closer ((Dash action))
Raviel will try to get wthin 60 ft of Vyrian but not close to Marakhad. If he can get within this distance quickly he will send a Ray of Frost ((Attack: 19 Damage: 4 Cold damage)) otherwise he will continue to try to get closer ((Dash action)).
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