Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You go trough the opened secret door and continue down the corridor, then you move through a door that leads east. In front of you is a set of double doors in the north wall.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jerigg and Lumiere try to find something of interest in the double doors but find nothing. Falmo instead goes a bit back and backtracks the corridor searching for anything of interest. Just after the first door, the one that had a fake wall door behind it he finds a small metal ring on the floor. He tries to pick up it just to realize that it's attached to a trapdoor in the floor and it allows to open it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The tunnel from the south emerges into a corridor that then heads east. The door at the end is a great block of adamantine. There are three slots in the door at about waist height. They're thick as a coin and about two and a half inches wide (6/7cm)
Falmo will Stealth before following Jerigg: 16 or 15 (actually or 25)
Lucky reroll: 28
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You go trough the opened secret door and continue down the corridor, then you move through a door that leads east. In front of you is a set of double doors in the north wall.
Investigator it 0
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Lumiere will keep her lantern held up, checking the area.
Investigation: 14
Perception: 25
Current Player In: The Guild as Elsara Deepmoon
Falmo perception: 10 or 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jerigg and Lumiere try to find something of interest in the double doors but find nothing. Falmo instead goes a bit back and backtracks the corridor searching for anything of interest. Just after the first door, the one that had a fake wall door behind it he finds a small metal ring on the floor. He tries to pick up it just to realize that it's attached to a trapdoor in the floor and it allows to open it.
What is under the trapdoor, if Falmo has already opened it?
If it's not already opened, he'll get Jerigg to open it with mage hand.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There's a corridor that loses itself in the darkness after a few turns. It's big enough for you to crawl in it.
Summon Hank the unseen servant have him go down 50 feet, then come back.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(Sorry for the delay. I was participating in a 72 hour competition so was kinda busy :p)
Yes, your unseen servant comes back alive
"It is seeming safe, let's go!" I cast light on my spear and head down the hall 50 feet, looking for danger. Perception15
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ubogri follows.
Lumiere continues onward with the group, lighting the way with her lantern of revealing.
Current Player In: The Guild as Elsara Deepmoon
The tunnel from the south emerges into a corridor that then heads east. The door at the end is a great block of adamantine. There are three slots in the door at about waist height. They're thick as a coin and about two and a half inches wide (6/7cm)
"It appears to be a special lock mechanism." Lumiere ponders. "Those keys we collected from the vats, do you think we should try them here?"
Current Player In: The Guild as Elsara Deepmoon