Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Dorno begins circling the edge of the camp, avoiding the bandits near the middle, heading for the bear. He sees a familiar effect take hold as at least one of the bandits begins to glow with vibrant color. The lumbering firbolg stops very briefly, squints a little and bites his lip in determination as he takes aim and let's a magically enhanced stone fly from his large hand at a glowing enemy.
On whichever turn Dorno gets within reach of the bear's cage he will use his 'Speech of Beast and Leaf' to speak to the captured animal. "Hello mighty friend. We've come to help. If I can free you, please help or flee, but do not hurt my new friends, ok?"
Will just need to know eventually which round Dorno will reach the bear with his regular 30ft of movement. I figure the speech and coinciding rolls can just apply on whatever round that is.
Making the assumption that at least one bandit will fail the Faerie Fire save and become easier to hit, so rolling with advantage. If they all pass, we can just ignore my second D20.
Love that spell Rivina! Glad you got to go first against clustered enemies! Sometimes it's hard to utilize well if you roll poorly on initiative so we're off to a good start, assuming at least a couple of fails, that is.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Thresher will use a bonus action to rage! With a bestial roar she rushes toward the bandit lit up with the spell, swinging her great axe at him.
Attack: 12 Damage: 8
( Used a plus 4 instead of 2 for damage mod. because of her rage bonus damage. )
OOC: OHHH NAT 20! I'm not sure if you just want to double the initial damage dice or if you want me to roll another. So I'll just roll one here. (Extra damage dice: 9 )
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria cursed as her spell went mostly awry. Giving a mental shrug, she looked around the area and spotted the bear's cage. Walking up to it she pulled the crowbar out of her backpack and attempted to break off the padlock.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria cursed as her spell went mostly awry. Giving a mental shrug, she looked around the area and spotted the bear's cage. She sprinted forwards, trying to avoid the melee, with thoughts of releasing the bear. It was a risk, but perhaps it might be useful - or at the very least it might run to freedom and not be used against them.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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None of you are undetected. Alexana Readys an arrow. The bear will try to break out of its cage: 5
But it doesn’t succeed.
(Aria’s up. Feel free to post out of initiative if you’ll be busy later.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria aimed at the largest concentration of bandits and, with panache, cast Faerie Fire.
Dex save vs 13
Dex saves: 9 15 16 15
All of them except for one make their saves (with panache).
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno begins circling the edge of the camp, avoiding the bandits near the middle, heading for the bear. He sees a familiar effect take hold as at least one of the bandits begins to glow with vibrant color. The lumbering firbolg stops very briefly, squints a little and bites his lip in determination as he takes aim and let's a magically enhanced stone fly from his large hand at a glowing enemy.
On whichever turn Dorno gets within reach of the bear's cage he will use his 'Speech of Beast and Leaf' to speak to the captured animal. "Hello mighty friend. We've come to help. If I can free you, please help or flee, but do not hurt my new friends, ok?"
Magic Stone attack: 16
Magic Stone damage: 8 bludgeoning
Persuasion on bear: 17
Will just need to know eventually which round Dorno will reach the bear with his regular 30ft of movement. I figure the speech and coinciding rolls can just apply on whatever round that is.
Making the assumption that at least one bandit will fail the Faerie Fire save and become easier to hit, so rolling with advantage. If they all pass, we can just ignore my second D20.
Love that spell Rivina! Glad you got to go first against clustered enemies! Sometimes it's hard to utilize well if you roll poorly on initiative so we're off to a good start, assuming at least a couple of fails, that is.
One bandit takes a pebble to the head. He looks a bit rattled.
(Dorno, you can use Animal Handling instead. You could make it to the bear in probably 2 turns.)
More DM stuff:
Bandit 2: 1
Bandit 3: 4
Bandit 4: 11
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC Great, that would make it an 11. Thanks! Hoping 10+ will help keep it from eating Dorno, at least! ;)
The bear looks at you, seeming slightly confused but not overtly hostile.
(Thresher)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher will use a bonus action to rage! With a bestial roar she rushes toward the bandit lit up with the spell, swinging her great axe at him.
Attack: 12 Damage: 8
( Used a plus 4 instead of 2 for damage mod. because of her rage bonus damage. )
OOC: OHHH NAT 20! I'm not sure if you just want to double the initial damage dice or if you want me to roll another. So I'll just roll one here. (Extra damage dice: 9 )
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
(That is some serious overkill. Crits reroll roll double the dice, so you did it right.)
Thresher imagines the bandit as a piece of wheat. (He’s dead)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
One bandit will back up and fire a crossbow bolt at Dorno: 5
The remaining two attempt to skewer Thresher: 7, 6
(Whiff … whiff … whiff)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Before one of those two remaining bandits fires at Thresher, Alexana's arrow streaks towards a bandit - to hit: 23, damage: 6
(This was Alexana's ready action, btw.)
(I figured. You can now take your turn.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Alexana quickly notches another arrow, and let that fly as well - to hit: 14, damage: 6
One bandit has acquired a new feathered decoration.
The bear will attempt again to escape: 16
The bear does not escape.
(Aria)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria cursed as her spell went mostly awry. Giving a mental shrug, she looked around the area and spotted the bear's cage. Walking up to it she pulled the crowbar out of her backpack and attempted to break off the padlock.
Let me know what to roll.
(You can’t make it to the cage without dashing)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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(That's fine, I dash then.)
(Sorry, that was unclear. Trying to break the lock would also take an action.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(No problem I'll make the attempt next turn)
Revised:
Aria cursed as her spell went mostly awry. Giving a mental shrug, she looked around the area and spotted the bear's cage. She sprinted forwards, trying to avoid the melee, with thoughts of releasing the bear. It was a risk, but perhaps it might be useful - or at the very least it might run to freedom and not be used against them.
(Sounds good. Dorno)
(By the way, feel free to post out of initiative order if it's easier. I will still resolve effects in initiative order, however.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)