This post has potentially manipulated dice roll results.
Pat's saving throw (DC14 [Con] & 27)
Pat make's two lighting fast slashes with his long sword - 1st Attack (Attack: 28 Damage: 14) & 2nd Attack (Attack: 19 Damage: 14)
Pat curses as he sees that it is likely the first attack will miss and straightens his arm (precision attack - 3)3 in order to better contact. (OOC he adds 1d10 superiority die to the first attack roll, first one didn't show up the first time. Attack roll for first attack now = '17')
OOC: CC1 cast blindness on Hrain and Pat. Pat didn't move so I assume you're blocked in the stairwell. You're small tho and could move in his square but AoO from CC1 to get passed him.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
CC1 gets a dagger attack on Folzi who pushes passed him
Dagger Attack: 15 Damage: 7
Folzi delivers the death blow to CC1 entering a room that's 15 by 20. It has four figures bloodied and tied to chairs. A table is laid with bloody instruments and two other Chroma Casters remain readied for attack!
Blue CC2 casts ice knife on Folzi as ice crackles around him! Attack: 25 Damage: 8 piercing and an additional 5 cold from failed Dex save DC 14
Red CC3 casts fireball on Pat DC DEX save 14 or take 35 of fire damage Hrain and Lyra save too as the ball roars through the stairwell. Fail full damage; save half!
Top of the round
CC1 DEAD
ROUND 2
Hrian up
Pat on deck!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi easily bats way the dagger of the caster before his own finds a critical spot in the side of the injured caster. He dashes into the room and glances around at the bloodied figures "Looks you like all have been busy in here. You don't mind if we take these folk back with us?" His eyes twinkle as he points his weapon at the one who flung ice shards in his direction. "I guess you'll be next."
Uncanny Dodge (reaction) to reduce ice knife to 4
DexST 12 on ice shards... that should have been +9 not +6, so total 15.
This post has potentially manipulated dice roll results.
Red CC3 casts fireball on Pat DC DEX save 14 or take 35 of fire damage
Pat's save = 7. Pat tries vainly to dodge out of the way of the fireball but his peg-leg gets caught in a hole in the floor and as he frantically tries to free it the fireball goes off with a roar.
(OOC: I though the spell lasted a minute and by my estimation it has now been one (perhaps two) rounds).
Pat swings twice with his longsword (first attack Attack: 16 Damage: 9 / Second Attack Attack: 22 Damage: 11). Assuming his first attack misses he uses is Precision Attack (8) for a total attack roll of '19'
This post has potentially manipulated dice roll results.
OOC: Hrain is still blocking the way, but Lyra would be able to see the casters, right? If not I'll have to readjust.
Lyra takes a small step to the side to get a clear vision on the enemies. She reaches out with one hand, holding her pointing finger straight up, and then slowly spins it down to the ground. Her head cocked to the side, she casts Blight on the caster that hasnt been attacked yet.
You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the chapter.
(You can move through the space an ally is in, at the cost of it being difficult terrain)
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3in order to better contact. (OOC he adds 1d10 superiority die to the first attack roll, first one didn't show up the first time. Attack roll for first attack now = '17')DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
CC1 is still up hands raised holding his spell 12; second try 7 take the first blindness still up on Hrain if fail. Pat having shrugged off the spell!
Folzi up!
Lyra on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Which casters can Folzi see? Can I get adjacent or otherwise make a ranged attack? What was CC1's action, cast blindness again on Pat?)
OOC: CC1 cast blindness on Hrain and Pat. Pat didn't move so I assume you're blocked in the stairwell. You're small tho and could move in his square but AoO from CC1 to get passed him.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Look out! Coming through!" As the gnome makes his way through the crowd he takes a stab at the caster.
Attack 19, Damage 26
Bonus Action: if cc1 is dead dash to cc2, if alive disengage to move past.
With the stairway being as cramped as it is, Lyra will cast Haste on Pat to try and losen up the spatial issues a little.
CC1 gets a dagger attack on Folzi who pushes passed him
Dagger Attack: 15 Damage: 7
Folzi delivers the death blow to CC1 entering a room that's 15 by 20. It has four figures bloodied and tied to chairs. A table is laid with bloody instruments and two other Chroma Casters remain readied for attack!
Blue CC2 casts ice knife on Folzi as ice crackles around him! Attack: 25 Damage: 8 piercing and an additional 5 cold from failed Dex save DC 14
Red CC3 casts fireball on Pat DC DEX save 14 or take 35 of fire damage Hrain and Lyra save too as the ball roars through the stairwell. Fail full damage; save half!
Top of the round
CC1 DEAD
ROUND 2
Hrian up
Pat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi easily bats way the dagger of the caster before his own finds a critical spot in the side of the injured caster. He dashes into the room and glances around at the bloodied figures "Looks you like all have been busy in here. You don't mind if we take these folk back with us?" His eyes twinkle as he points his weapon at the one who flung ice shards in his direction. "I guess you'll be next."
Uncanny Dodge (reaction) to reduce ice knife to 4
DexST 12 on ice shards... that should have been +9 not +6, so total 15.
OOC: just a heads up that Pat has advantage on the save due to Haste. It wears off right after it tho
Dex Save: 7
Concentration: 13
(Oh no. And he's stunned for a round as it goes away.)
Pat's save = 7. Pat tries vainly to dodge out of the way of the fireball but his peg-leg gets caught in a hole in the floor and as he frantically tries to free it the fireball goes off with a roar.
(OOC: I though the spell lasted a minute and by my estimation it has now been one (perhaps two) rounds).
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(OOC: Lyra lost her concentration on it from getting hit by ythe fireball.)
(OOC: Right!)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Dex save 9
Using Indomitable to reroll the save 1
Unable to see past Pat, Hrain doesnt know to dodge the fireball and gets hammered by the blast.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrian
CC1
Pat
Folzi
Lyra
CC2
CC3
ROUND 2
CC1 still dead
Pat still up!
Folzi still on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Pat swings twice with his longsword (first attack Attack: 16 Damage: 9 / Second Attack Attack: 22 Damage: 11). Assuming his first attack misses he uses is Precision Attack (8) for a total attack roll of '19'
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Folzi quickly follows behind the half-orc, takes up position opposite of Pat, and stabs at the caster with each of his daggers.
(Not sure which his strikes were for, but Folzi would attack the same one.)
Attack: 11 Damage: 5
BA Offhand: Attack: 15 Damage: 2
Sneak Attack on first to hit: 18
OOC: Which CC are y'all attacking? Sorry no map. My laptop is a brick and I didn't bring it. Just mobile right now.
Metagaming pigeon says coo coo *ACs 15 for both* coo coo.
Lyra's up!
CC2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Hrain is still blocking the way, but Lyra would be able to see the casters, right? If not I'll have to readjust.
Lyra takes a small step to the side to get a clear vision on the enemies. She reaches out with one hand, holding her pointing finger straight up, and then slowly spins it down to the ground. Her head cocked to the side, she casts Blight on the caster that hasnt been attacked yet.
Damage: 41 (CON Save of 16 to half)
Moving Around Other Creatures
You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the chapter.
(You can move through the space an ally is in, at the cost of it being difficult terrain)