After checking things out for a bit, Folzi walks back over to the grate and pulls out his copper wire to send a message below. "All clear up here... Maybe too clear."
"So do we hold position?" We can't stay here forever, eventually the raids will be discovered and they'll be searching everywhere." Hrain wonders out loud.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"I think we should move...most of these people need more healing that I can't provide," Abe says in a soft voice full of urgency. "We get cornered down here I think we'll be worse off too," he adds looking around the narrow dark passage with ankle deep murky water.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Then let's go, make sure we keep an eye that nobody gets left behind." Hrain looks to the nearest of the freed people and helps them if needed as they move out.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Folzi drops down a rope for the others to assist their climb. "Hurry up, will ya!"he sends through his message to Hrain. "I'm going to check things out a little more."He pulls out a bit of wool and begins to rub it. Another image of the gnome appears. He gives his mirror a nod of satisfaction and then sends it ahead as he scouts the area.
(Casting silent image, to create a duplicate. He will use this to go around any corner to draw out anything they may be lying in wait,utilizing the 60' range as best as possible. I'm not sure what areas are ahead, but he will scout ahead toward the exit.)
It was the temple steps up to the chapel level with the actual tree and canopy roof.
Folzi's duplicate moves forward but disappears from his line of sight reaching the top of the steps up. He can not see ahead and hears nothing...again Still the eerie silence.
Abe turns to the group.
"We need to help them up and out," Abe adds.
Moving together the party manages to get themselves and the prisoners up into thw storage chamber. They then wait as Folzi lingers at the base of the steps looking up.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Folzi wouldn't let his duplicate out of sight. That would defeat the purpose of trying to see if something jumps out and attacks it first. Plus I don't know that I can control it if I can't see it. I should have been more clear in that he will send it through doors and pause at corners to draw out hiding baddies.)
(OOC: Folzi wouldn't let his duplicate out of sight. That would defeat the purpose of trying to see if something jumps out and attacks it first. Plus I don't know that I can control it if I can't see it. I should have been more clear in that he will send it through doors and pause at corners to draw out hiding baddies.)
Folzi's duplicate moves forward but disappears from his line of sight reaching the top of the steps up. He can not see ahead and hears nothing...again Still the eerie silence.
Folzi lingers at the base of the steps looking up.
OOC: That's why I described the layout and that sending it ahead it disappears. If you want to retcon and wait because you know the layout I'll allow it!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The adventures manage to save the prisoners and return via travel through plants to the forest city hidden by ancient magic. They rest and recuperate while binding their time to fight against the Empire once more.
OOC: Thanks everyone who read a long and who played. Shepherds of Truth is officially on hiatus.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
To post a comment, please login or register a new account.
After checking things out for a bit, Folzi walks back over to the grate and pulls out his copper wire to send a message below. "All clear up here... Maybe too clear."
"So do we hold position?" We can't stay here forever, eventually the raids will be discovered and they'll be searching everywhere." Hrain wonders out loud.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"I think we should move...most of these people need more healing that I can't provide," Abe says in a soft voice full of urgency. "We get cornered down here I think we'll be worse off too," he adds looking around the narrow dark passage with ankle deep murky water.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Then let's go, make sure we keep an eye that nobody gets left behind." Hrain looks to the nearest of the freed people and helps them if needed as they move out.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Folzi drops down a rope for the others to assist their climb. "Hurry up, will ya!" he sends through his message to Hrain. "I'm going to check things out a little more." He pulls out a bit of wool and begins to rub it. Another image of the gnome appears. He gives his mirror a nod of satisfaction and then sends it ahead as he scouts the area.
(Casting silent image, to create a duplicate. He will use this to go around any corner to draw out anything they may be lying in wait,utilizing the 60' range as best as possible. I'm not sure what areas are ahead, but he will scout ahead toward the exit.)
It was the temple steps up to the chapel level with the actual tree and canopy roof.
Folzi's duplicate moves forward but disappears from his line of sight reaching the top of the steps up. He can not see ahead and hears nothing...again Still the eerie silence.
Abe turns to the group.
"We need to help them up and out," Abe adds.
Moving together the party manages to get themselves and the prisoners up into thw storage chamber. They then wait as Folzi lingers at the base of the steps looking up.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Folzi wouldn't let his duplicate out of sight. That would defeat the purpose of trying to see if something jumps out and attacks it first. Plus I don't know that I can control it if I can't see it. I should have been more clear in that he will send it through doors and pause at corners to draw out hiding baddies.)
OOC: That's why I described the layout and that sending it ahead it disappears. If you want to retcon and wait because you know the layout I'll allow it!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The adventures manage to save the prisoners and return via travel through plants to the forest city hidden by ancient magic. They rest and recuperate while binding their time to fight against the Empire once more.
OOC: Thanks everyone who read a long and who played. Shepherds of Truth is officially on hiatus.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.