This post has potentially manipulated dice roll results.
Kerthak jumps towards the other ship towards the one that used the wand against them. As he flies towards it, the wounds and damage to his armor starts to mend.
He then attacks him, using his armweapon, one, two, three, four times, trying to take him down and eliminate the threat to their airship.
( Bonus action: Second wind to recover: 11
Movement: Fly down to the other skiff near the one that used the wand ( Henchman2 if I am not mistaken)
Action: Attack: 28 Damage: 17
Attack: 9 Damage: 8
Action Surge: Attack: 11 Damage: 13
Attack: 24 Damage: 11
If he is down with the two first attacks, I doubt it but I am optimistic hehe, he will not expend the action surge. )
Eleven rushes onto the opposing ship, landing beside the guy with the longbow (henchman #3) and strikes his with an immense ferocity. The weapons crush into the bowman, nearly crumpling him in the flurry of the strikes, but he is just about standing. (Henchman #3: 32 damage.)
Kerthak flies down from atop the group's skycoach and hurls himself towards the enemy mage (henchman #2). He brings a flurry of attacks in, the first striking the mage with decent force, as the seconds and third blows are nimbly dodged, as the final one the mage erects a small barrier, like a shield spell, preventing the blow from striking. (Henchman #2: 13 damage.)
Eleven (30/59 HP) Kerthak (20/49 HP, Fly for 99 rounds)
P.S. Also back from my holiday now. Will probably be posting slightly infrequently for the first couple of days but will try and get back to normal service this week.
(Just to note, you can only cast one levelled spell per turn, even if you cast it as a bonus action. I'll let you decide whether to use Mass Cure Wounds or Beacon of Hope. See the notes on this here.)
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
This post has potentially manipulated dice roll results.
Caspian is going to grit his teeth as he focuses on keeping the heavy Warforged aloft. He is going to see the injuries done to Weasel, frown, and tell Laeris to grab a healing potion from his belt and take it to her. He is then going to look furiously at the Bowman and his going to let red crackling energy form in his hands and hurl it at the henchmen. Eldritch Blast one of them at the Bowman and the other at the magic user.
Angiro says his words of healing, as the wave of soothing energies recover all of his companions. He then heads over to a large nasty crack in the deck of the skycoach from the caster's fireball and seals it with his mending.
Caspian unleashes a twin blast of eldritch energy, striking both the bowman and the mage in perfect synchronised blows. The mage drops to one knee, coughing up some blood. The bowman is blasted back, as he collapses, then falls off of the sky coach, hurtling towards the depths of The Cogs. (Henchman #2: 22 damage. Henchman #3: defeated, 42 damage.)
The coachman continues his napping as their ship glides dangerously towards a bridge.
(The "no killing" was mostly for people on the train. Killing these guys will just piss off their mobster overlords...)
Daejor hurls two blasts of eldritch energy, striking the mage successfully as it causes him to crumple on the main deck. (Henchman #2: defeated, 47 damage)
Charl continues his path while the other sky coach sways towards its collision course. "This is crazy, we're all gonna get killed!"
This post has potentially manipulated dice roll results.
(Just to note, at level 5 you may shoot 2 bolts with your Eldritch Blast. I'll just add another roll for you.)
Attack:24Damage:5
The remaining conscious henchman takes two minor blasts of eldritch energy from Weasel (Henchman #1: 4 damage). He then sees the scenario as lost. He grabs the unconscious pilot, then pulls out a feather token (Feather Fall) and uses it before leaping off of the doomed ship. They descend at a steady pace towards the lower parts of Sharn.
Note: The opposing skycoach, without a pilot, is probably going to crash in the next round. Those of you on that skycoach may want to use their next turn to either brace for impact or find a way off!
Seeing the last henchman dive overboard, Eleven's manic rage subsides into disappointment. Then, looking around and realizing he's probably about to crash, he ducks down into the ship. "Oh no! Oh no!"
Normally, I would say that you would be over encumbered if you tried to carry a dragonborn off of the ship so couldn't [spell]fly[spell] with them, but since you have powerful build as a Juggernaut Warforged, you can carry Eleven. However, it looks like Eleven is attempting to dive for cover.
(Remainder: Talking is a free action. Also, if you think you'll need any extra aid or help, there are them heist points we discussed ;-) )
Kerthak jumps towards the other ship towards the one that used the wand against them. As he flies towards it, the wounds and damage to his armor starts to mend.
He then attacks him, using his armweapon, one, two, three, four times, trying to take him down and eliminate the threat to their airship.
( Bonus action: Second wind to recover: 11
Movement: Fly down to the other skiff near the one that used the wand ( Henchman2 if I am not mistaken)
Action: Attack: 28 Damage: 17
Attack: 9 Damage: 8
Action Surge: Attack: 11 Damage: 13
Attack: 24 Damage: 11
If he is down with the two first attacks, I doubt it but I am optimistic hehe, he will not expend the action surge. )
PbP Character: A few ;)
Eleven rushes onto the opposing ship, landing beside the guy with the longbow (henchman #3) and strikes his with an immense ferocity. The weapons crush into the bowman, nearly crumpling him in the flurry of the strikes, but he is just about standing. (Henchman #3: 32 damage.)
Kerthak flies down from atop the group's skycoach and hurls himself towards the enemy mage (henchman #2). He brings a flurry of attacks in, the first striking the mage with decent force, as the seconds and third blows are nimbly dodged, as the final one the mage erects a small barrier, like a shield spell, preventing the blow from striking. (Henchman #2: 13 damage.)
Angiro (24/53 HP)
END OF ROUND
Caspian (19/33 HP, concentrating on Fly)
Coachman (13 damage, asleep for 10 rounds)
Daejor (24/38 HP)
Charl (29 damage)
Henchman #2 (12 damage)
Weasel (19/33 HP)
Henchman #3 (32 damage)
Henchman #1 (uninjured)
Eleven (30/59 HP)
Kerthak (20/49 HP, Fly for 99 rounds)
P.S. Also back from my holiday now. Will probably be posting slightly infrequently for the first couple of days but will try and get back to normal service this week.
Current Player In: The Guild as Elsara Deepmoon
I speak to Charl, "Move in within 30 ft. of the other skycoach. Let us support them." (OOC: Hopefully, I can use his action)
With my prayer beads wrapped around my hand I say a prayer onto the Sovereign Host symbol. I cast Beacon of Hope . (Action)
Once the prayer is finish, I say out loud "Recover!" I cast Mass Healing Word on all my group excluding myself.
With Beacon of Hope, everyone including Charl heals 13. 1d4+4+5(Disciple of Life)
With Charl, I exclude myself on the healing since six is the max for the spell.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
(Just to note, you can only cast one levelled spell per turn, even if you cast it as a bonus action. I'll let you decide whether to use Mass Cure Wounds or Beacon of Hope. See the notes on this here.)
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Current Player In: The Guild as Elsara Deepmoon
I will cast Mass Healing Word. 12 (Bonus Action)
I will cast Mending on any part of our skycoach that has been damaged. (Action)
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Caspian is going to grit his teeth as he focuses on keeping the heavy Warforged aloft. He is going to see the injuries done to Weasel, frown, and tell Laeris to grab a healing potion from his belt and take it to her. He is then going to look furiously at the Bowman and his going to let red crackling energy form in his hands and hurl it at the henchmen. Eldritch Blast one of them at the Bowman and the other at the magic user.
Bowman's roll 20 Damage if it hits: 7
Magic User's roll 19 Damage if it hits: 8
Angiro says his words of healing, as the wave of soothing energies recover all of his companions. He then heads over to a large nasty crack in the deck of the skycoach from the caster's fireball and seals it with his mending.
Caspian unleashes a twin blast of eldritch energy, striking both the bowman and the mage in perfect synchronised blows. The mage drops to one knee, coughing up some blood. The bowman is blasted back, as he collapses, then falls off of the sky coach, hurtling towards the depths of The Cogs. (Henchman #2: 22 damage. Henchman #3: defeated, 42 damage.)
The coachman continues his napping as their ship glides dangerously towards a bridge.
INITIATIVE TRACKER
Daejor (36/38 HP)
Charl (17 damage)
Henchman #2 (22 damage)
Weasel (31/33 HP)
Henchman #1 (uninjured)
Eleven (42/59 HP)
Kerthak (32/49 HP, Fly for 99 rounds)
Angiro (24/53 HP)
END OF ROUND
Caspian (31/33 HP, concentrating on Fly)
Coachman (13 damage, asleep for 9 rounds)
Current Player In: The Guild as Elsara Deepmoon
Daejor will take a hint from Caspian and cast Eldritch Blast at the mage henchman: "No going back to the no-killing approach now..."
-> Eldritch Blast#1 (ranged spell attack) vs. Mage Henchman: Attack: 24 Damage: 10
-> Eldritch Blast#2 (ranged spell attack) vs. Mage Henchman: Attack: 19 Damage: 15
(In case he is down with the first blast, Daejor would aim the second one at another henchmen, but not the sleeping coachman).
Daejor will then back up a bit to take some cover.
(The "no killing" was mostly for people on the train. Killing these guys will just piss off their mobster overlords...)
Daejor hurls two blasts of eldritch energy, striking the mage successfully as it causes him to crumple on the main deck. (Henchman #2: defeated, 47 damage)
Charl continues his path while the other sky coach sways towards its collision course. "This is crazy, we're all gonna get killed!"
Weasel (31/33 HP)
Henchman #1 (uninjured)
Eleven (42/59 HP)
Kerthak (32/49 HP, Fly for 99 rounds)
Angiro (24/53 HP)
END OF ROUND
Caspian (31/33 HP, concentrating on Fly)
Coachman (13 damage, asleep for 9 rounds)
Daejor (36/38 HP)
Charl (17 damage)
Current Player In: The Guild as Elsara Deepmoon
Pre-post:
Still raging with manic excitement, Eleven swings twice at the remaining henchman.
Morningstar attack: 25; Damage: 14 piercing damage
One-handed Moon-Touched Longsword attack: 11; Damage: 11 slashing damage
Weasel fires a eldritch blast at the still conscious henchman.
Attack: 24 Damage: 7
(Just to note, at level 5 you may shoot 2 bolts with your Eldritch Blast. I'll just add another roll for you.)
Attack: 24 Damage: 5
The remaining conscious henchman takes two minor blasts of eldritch energy from Weasel (Henchman #1: 4 damage). He then sees the scenario as lost. He grabs the unconscious pilot, then pulls out a feather token (Feather Fall) and uses it before leaping off of the doomed ship. They descend at a steady pace towards the lower parts of Sharn.
Note: The opposing skycoach, without a pilot, is probably going to crash in the next round. Those of you on that skycoach may want to use their next turn to either brace for impact or find a way off!
Eleven (42/59 HP)
Kerthak (32/49 HP, Fly for 99 rounds)
Angiro (24/53 HP)
END OF ROUND
Caspian (31/33 HP, concentrating on Fly)
Coachman (13 damage, asleep for 9 rounds)
Daejor (36/38 HP)
Charl (17 damage)
Weasel (31/33 HP)
Henchman #1 (4 damage)
(Sorry for not posting. Been very unwell this past week and trying to get back into posting.)
Current Player In: The Guild as Elsara Deepmoon
( Get some rest and recover! we will be here ;) In the meantime... could Kerthak grab one or two of his companions and fly away? )
PbP Character: A few ;)
Seeing the last henchman dive overboard, Eleven's manic rage subsides into disappointment. Then, looking around and realizing he's probably about to crash, he ducks down into the ship. "Oh no! Oh no!"
Normally, I would say that you would be over encumbered if you tried to carry a dragonborn off of the ship so couldn't [spell]fly[spell] with them, but since you have powerful build as a Juggernaut Warforged, you can carry Eleven. However, it looks like Eleven is attempting to dive for cover.
(Remainder: Talking is a free action. Also, if you think you'll need any extra aid or help, there are them heist points we discussed ;-) )
Current Player In: The Guild as Elsara Deepmoon
(OOC: I'm unsure whether we are still in initiative, but here we go:)
"Hang on!" Daejor lets a rope, hempen (50 feet) dangle from the side of their skycoach.
I tell Charl to get closer and keep pace with the other skycoach. I go beside Daejor and help him with the rope.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
OOC: Since Eleven has a featherfall token, does that make him lighter? Or does it only "activate" when he's falling (not when he's being carried)?
“Come with me”
says the warforged to Eleven extending an arm towards him and starting to lift off the deck.
PbP Character: A few ;)
Eleven reaches out and grasps Kerthak's metal hand in a death grip and follows.