You can easily see a chest in the corner of the room. Being a soldier yourself, you would know that this is likely a contraband container. Your symbol is likely in there.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The hand sneaks along the edge to the chest. As it reaches near the guards, (18 and 6). However, just as Erik the Guard turns to see the hand, Dahme’dre wrenches the hand down into a nearby shadow, pulling it out of his view by a hair. Dismissing what he thought he saw, he returns to conversing with the other, and Dahme’dre opens the chest.
With the chest open Dahme'dre attempts to recover Alijurn's symbol of order, and a single eye of newt from her satchel, before closing the chest again. She'll leave the weapons for now.
You quickly and discreetly pull both items toward you and hide them away. As for the keys, you cannot see any around you, which is odd. As a matter of fact, you notice that there aren’t any keyholes on the door either. What catches your eye, however, is the faint glow of a mark on one of Erik’s gloves.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
See if your charming friend, Erik there, wouldn't be more comfortable without his gloves. Dahme'dre suggests, though her lips don't move. They'll open these bonds.it's apparent that her voice is only in your head and not in your ear. It may also be worth noting that the guards may be able to communicate silently...
(On the Awakened Mind. Will you allow two way communication?)
Alijurn grasps his holy symbol behind his back and just nods in acknowledgement towards Dahme'dre. He pushes himself up towards the wall into a standing position, pushing his chest out and straightens his back. The military man within the dragonborn really shows.
"EYES HERE, BOYS! WE AIN'T PLAYING TURNKEY!"Alijurns voice is in the weird state between yelling and talking, but oozes with authority. He grasps the holy symbol between his hands folded on his back. "YOU BY THE STEERING WHEEL, GET DOWN AND GIVE ME TWENTY.. WITH ONE ARM! I WANT TO SEE THE BLOODVESSELS ON THE PINK TWIG YOU CALL NECK BURST" He turns towards Erik. "AND YOU! IS THAT DIRT I SEE ON YOUR GLOVES???? WHERE I COME FROM THE ONLY PERSON WHO IS ALLOWED TO HAVE DIRT ON THEIR HANDS IS THE STABLE BOY! ARE YOU A STABLE BOY????!?!??!?!? THROW THEM HERE FOR INSPECTION! And while you're at it FORTY BURPEES, STAT! I WANT TO SEE YOU PUKE!"
As he finishes his sentence Alijurns symbol, a medallion made from the finest silver, starts glowing with a dull white glow. He channels the divinity bestowed by the mark and uses the power of order to command the guardsmen.
Channel Divinity: Orders Demand:
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 ft. must succeed on a WIS saving throw (DC 12) or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to fall prone when they fail the saving throw.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
With that, they both look at each other and silently nod between themselves. Both guards start making their way to you. One guard, Erik, pipes up, “The report didn’t say nothing about no magic caster. Seems you’re full of tricks. We got a couple ourselves.” He gestures his glove over the three of you. “Ankles.” As he does so, your cuffs melt and pool at your feet. Everyone give me a Dex Save.
As Dahme’dre says that, both the cuffs that had pooled at her and Ashe’s feet reform into ankle chains. Seeing a moment to try to avoid recapture, both girls try to pull free, but are unfortunately not quick enough. Your movement speed is now 0, but your hands are now free.
What will happen with Alijurn’s chains? Let’s find out!
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn’s feet are also bound as the guard’s move to open the gate, “Big talk from the assassin. Don’t do anything stupid. You’ll be exactly where you need soon enough.” Erik enters the cell to grab the amulet from the dragonborn.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe immediately unleashes a magic missile on Erik. (Damage: 10 force. Went ahead and put them all into 1 die roll cause I want him ded.)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
As Ashe raises her hands, a blast of energy careens out from them and into Erik’s chest, nearly sending him sprawling on the floor. However, he looks like he just managed to hold on as he got the wind knocked out of him.
This post has potentially manipulated dice roll results.
Dahme'dre sighs, "Well I was hoping for a more subtle approach..." she puts a Hex on poor Erik (if he's up, dampening his Wisdom) and give him a Eldritch Blast, hitting 18 for 4 force (preferably not killing him.) "If we were your assassins, we'd have used our magic to disguise ourselves..."
This post has potentially manipulated dice roll results.
"I find that brutes only respond to one sort of thing..."Ashe giggles as her magical darts all hit her prey. She voice becomes a cruel whisper as she finishes her thought, "violence."
With a snap of her finger, Ashe will call another spider swarm onto Erik or another guard in case he is downed by then.
Initiative: 6
Casting: infestation Constitution Save DC 13. Damage: 3 poison. Random movement: 1.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
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You can easily see a chest in the corner of the room. Being a soldier yourself, you would know that this is likely a contraband container. Your symbol is likely in there.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre hums softly as she subtly reaches out to open the chest with her spectral hand. (Stealth: (3)19)
Extended Signature
The hand sneaks along the edge to the chest. As it reaches near the guards, (18 and 6). However, just as Erik the Guard turns to see the hand, Dahme’dre wrenches the hand down into a nearby shadow, pulling it out of his view by a hair. Dismissing what he thought he saw, he returns to conversing with the other, and Dahme’dre opens the chest.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
With the chest open Dahme'dre attempts to recover Alijurn's symbol of order, and a single eye of newt from her satchel, before closing the chest again. She'll leave the weapons for now.
Extended Signature
Dahme'dre's song continues as shr looks along the desks and such for any keys that are set about that she may recover as well. (Perception: (3)22)
Extended Signature
You quickly and discreetly pull both items toward you and hide them away. As for the keys, you cannot see any around you, which is odd. As a matter of fact, you notice that there aren’t any keyholes on the door either. What catches your eye, however, is the faint glow of a mark on one of Erik’s gloves.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(I presume Eric is wearing his gloves?)
Extended Signature
That is a correct assessment, yes.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
See if your charming friend, Erik there, wouldn't be more comfortable without his gloves. Dahme'dre suggests, though her lips don't move. They'll open these bonds. it's apparent that her voice is only in your head and not in your ear. It may also be worth noting that the guards may be able to communicate silently...
(On the Awakened Mind. Will you allow two way communication?)
Extended Signature
Unfortunately, I’ll have to say it’s only one way, but they can whisper low enough to not be heard.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn grasps his holy symbol behind his back and just nods in acknowledgement towards Dahme'dre. He pushes himself up towards the wall into a standing position, pushing his chest out and straightens his back. The military man within the dragonborn really shows.
"EYES HERE, BOYS! WE AIN'T PLAYING TURNKEY!" Alijurns voice is in the weird state between yelling and talking, but oozes with authority. He grasps the holy symbol between his hands folded on his back. "YOU BY THE STEERING WHEEL, GET DOWN AND GIVE ME TWENTY.. WITH ONE ARM! I WANT TO SEE THE BLOODVESSELS ON THE PINK TWIG YOU CALL NECK BURST" He turns towards Erik. "AND YOU! IS THAT DIRT I SEE ON YOUR GLOVES???? WHERE I COME FROM THE ONLY PERSON WHO IS ALLOWED TO HAVE DIRT ON THEIR HANDS IS THE STABLE BOY! ARE YOU A STABLE BOY????!?!??!?!? THROW THEM HERE FOR INSPECTION! And while you're at it FORTY BURPEES, STAT! I WANT TO SEE YOU PUKE!"
As he finishes his sentence Alijurns symbol, a medallion made from the finest silver, starts glowing with a dull white glow. He channels the divinity bestowed by the mark and uses the power of order to command the guardsmen.
Channel Divinity: Orders Demand:
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 ft. must succeed on a WIS saving throw (DC 12) or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to fall prone when they fail the saving throw.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Guards Saves: 19 and 14
With that, they both look at each other and silently nod between themselves. Both guards start making their way to you. One guard, Erik, pipes up, “The report didn’t say nothing about no magic caster. Seems you’re full of tricks. We got a couple ourselves.” He gestures his glove over the three of you. “Ankles.” As he does so, your cuffs melt and pool at your feet. Everyone give me a Dex Save.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Dex: 10)
Dahme'dre's eyes glow red, though her demeanor is otherwise calm. "It's clear your reports missed a lot more than that."
Extended Signature
As Dahme’dre says that, both the cuffs that had pooled at her and Ashe’s feet reform into ankle chains. Seeing a moment to try to avoid recapture, both girls try to pull free, but are unfortunately not quick enough. Your movement speed is now 0, but your hands are now free.
What will happen with Alijurn’s chains? Let’s find out!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dex save: 4
"You are still sorry excuses for members of the guard!" He puts both hands behind his head, grasping the holy symbol firmly.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Alijurn’s feet are also bound as the guard’s move to open the gate, “Big talk from the assassin. Don’t do anything stupid. You’ll be exactly where you need soon enough.” Erik enters the cell to grab the amulet from the dragonborn.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe immediately unleashes a magic missile on Erik. (Damage: 10 force. Went ahead and put them all into 1 die roll cause I want him ded.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
As Ashe raises her hands, a blast of energy careens out from them and into Erik’s chest, nearly sending him sprawling on the floor. However, he looks like he just managed to hold on as he got the wind knocked out of him.
ROLL INITIATIVE!
Guards: Pilot 12 and Erik 17!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre sighs, "Well I was hoping for a more subtle approach..." she puts a Hex on poor Erik (if he's up, dampening his Wisdom) and give him a Eldritch Blast, hitting 18 for 4 force (preferably not killing him.) "If we were your assassins, we'd have used our magic to disguise ourselves..."
(Initiative: (4)19)
[Edit: 3 necrotic.]
Extended Signature
"I find that brutes only respond to one sort of thing..." Ashe giggles as her magical darts all hit her prey. She voice becomes a cruel whisper as she finishes her thought, "violence."
With a snap of her finger, Ashe will call another spider swarm onto Erik or another guard in case he is downed by then.
Initiative: 6
Casting: infestation Constitution Save DC 13. Damage: 3 poison. Random movement: 1.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status