OoC: (checks map) Ok, got it. Thanks! Yeah, I think it's smoother if you just roll for everyone, since there aren't any decisions involved. Otherwise it adds basically a whole extra round's worth of posting time. But, since I'm here: Initiative: 19
2 Arrows whistle through the air, narrowly missing Riverwing's head, and embedding in trees behind her. 4 Goblins explode out of the bushes, 2 run towards Anton, scimitars wielded. 2 more are nocking their bow's, preparing a 2nd volley (30 feet away).
Gilmys and Sulvarax were caught completely by surprise. Combat order:
Riverwing (2 attacks, second as a bonus action), Anton, Gobbies, Delta in round 1 Riverwing, Anton, Sulvarax, Gobbies, Gilmys, Delta, in round 2
River gets an attack of opportunity for the Nat 20 on an ambush!
Seeing the pair of goblins charging at him from the bushes, Anton raises his shield and flail and rushes at them, trying to get the first blow. Standing between them, he swings his flail at the goblin on his right [G4, unless River kills it], aiming for the side of its head.
Attack: 8 Damage: 12
Rollback Post to RevisionRollBack
Darvin Rein| Half-Elf | Valor Bard 3 | Sparlock's Hoard of the Dragon Queen Keyleth Naïlo | Moon Elf | Inquisitive Rogue 3 | Tomb of Annihilation Anton Chergoba | Human | Battlemaster Fighter 3 | Lost Mines of Phandelver Glim Timbers| Rock Gnome | Transmutation Wizard 11 | Tomb of Thordil Flametongue
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
Did anyone see the rolls before it rerolled with my edit to add intimidation? I didn't realize adding another roll into the chat would make it reroll others.
(OoC: No problem with the DM rolling initiative, it's the goblins turns now, right? And to Jynne, I saw, I made this mistake more than once, I actually made it today, but I can't remember what you rolled at all.)
Leoneiros -Firbolg, Monk (2) - Lost Mines of Phandelver Elery Hydramight -Human, Sorceress (2) of Divine Soul - Anvil of Gods Umuni -Half-Orc, Rogue (2) - Rise of the Rough Riders Velmine -Tiefling, Rogue (9), Swashblucker - Dead in Tray Valentia Forestsong - Human, Cleric (5) of the Grave Domain - The Ancient Gear of Eternal Flame DM - Tomb of Annihilation
OOC first was over 10 and 2 damage, and second was nat 20 with 6 damage - honestly tho, i think the intimidation rerolled too when i commented and its a little higher than it was. But i still like the combat dice roller better that typing it all out.
I'm going to take Jynne's word on the rolls. Thornwhip misses but the QStaff hits (this is his bonus attack I awarded for the nat 20 Initiative roll). You can use a reaction for an attack of opportunity as the Goblin cowers and tries to flee
G4 dodges Riverwing's thornwhip but is stunned by the staff blow, and terrified by the Druid's demeanor. As he attempts to flee, River taps him on the back of his head and he crumples to the ground, dead.