Cap lunges, but doesn't quite connect as Cannith Noble (AKA Arthemis as you learned from Fortune). Arthemis parries with effort and a grunt. He turns his violent gaze onto the warforged but not after shooting Fortune a sneer. "What a foul creature... The both of you!"
Ship Goon growls as he makes his way onto the Skycoach. "Cord and Pol, pull out ye crossbows and let's be chasing that raft!" He quickly looks to Arthemis. "Sir, let the men handle this fight. We must take to the skies!" The Ship Goon then makes his way toward the back end of the Skycoach and you see glowing from beneath his shirt. It pulses blue and white as Shroud and Vasha hear a howling groan and feel the shifting of wood beneath their feet. (Intelligence checks from both of you please, but you are allowed to guess what is happening too!)
Fortune Cap Ship Goon Kinnik <---- Your turn! Ballistae Gal B Copper Goon 1 Ballistae Guy A Ballistae Guy B (half cover from people north of him.) Arthemis (Bald Cannith Noble) Goon 2 Shroud Vasha Clockwork Machinery
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Kinnik spits out a gob of blood and shouts at his inexplicable new ally. "How about you lend us a hand, then?!" Without taking a breath, he lunges around Cap for a quick jab to the nape of Arthemis' neck.
Attack:19Damage:9 (+Sneak attack: 8) piercing
(He also spits out two slippery syllables, casting booming blade as he does.)
He crows as his blade hits, then disengages, moving just out of the noble's reach.
Kinnik leaps catching Arthemis off guard, but not quite enough to go for an instant kill. He cuts Arthemis deep in the arm, drawing blood!
BGal B, or really the last gal on the enemy team, seems particularly offended by Kinnik's actions. She dashes over to Kinnik and Cap with a club pulled!
Fortune Cap Ship Goon Kinnik Ballistae Gal B Copper <---- Your turn! Goon 1 Ballistae Guy A Ballistae Guy B (half cover from people north of him.) Arthemis (17 dmg) Goon 2 Shroud Vasha Clockwork Machinery
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Copper sets the raft flying away as fast as possible, hoping his friends will be able to catch up and provide cover. He barely dodges one of the construct's attacks, shifting to the left as it's metal claws rake the air near him. "Good for nothin pile of SCRAP!" he yells as he takes his axe in both hands and brings it down in a massive arc towards the clockwork. The blade slams into it, cutting through wires and springs and leaving deep gouges across the thicker metal components.
This post has potentially manipulated dice roll results.
The skycoach seems to flare to life with the suspicious glow emitting from the Ship Goon. Shroud can see the faint traces of a dragonmark under the guy's shirt. Certainly, it would appear he belongs to House Lyrandar, which makes this small coach special indeed... it might not really be a skycoach at all, but some sort of special made airship?
Copper sees bits and pieces of the clockwork being topple over the side of the skyraft and grins despite himself. However, somehow the construct still stands. Its body slims and reshapes before the shifter's very eyes. It is lesser, but still very much a problem!
BGuy A runs out from behind cover to join the melee fray. He isn't able to get close enough to engage directly, but instead whispers some words and flings out a hand toward the Cannith nobleman. You can see some of the cuts and bruises heal themselves! (4) He then attempts to shoot Kinnik with his crossbow!
Attack on Kinnik: Attack: 17 Damage: 7
BGuy B seems to have a similar idea, but stays behind cover, sending out a heal to the nobleman followed by a shot to Cap! (5)
Attack on Cap: Attack: 9 Damage: 6
Arthemis disengages with everyone he is fighting and starts to run toward the skycoach! He is currently standing on the deck.
Fortune Cap Ship Goon Kinnik Ballistae Gal B Copper Goon 1 Ballistae Guy A Ballistae Guy B (half cover from people north of him.) Arthemis (17 dmg, but healed for 8) Goon 2 Shroud <---- Your turn! Vasha Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Cord turns as Arthemis joins him at the railing, looking out as Copper shoots away into sky.
At the command from the Lyrandar ships pilot, to extinguish the last remaining flames from Caps attacks, Cord attempts a bit of deceptive "clumsiness".
Trying to pretend to be incompetent and clumsy, Cord attempts to shoveArthemis over the railing of the ship.
"You blasted imbecile! You almost got us both killed!" Arthemis growls as Cord(Shroud) bumps into Arthemis. The man is like a stone wall underneath his posh clothing. He looks sheepish instantly and quietly adds, "Just put out the flame."
Fortune Cap Ship Goon Kinnik Ballistae Gal B Copper Goon 1 Ballistae Guy A Ballistae Guy B (half cover from people north of him.) Arthemis (17 dmg, but healed for 8) Goon 2 Shroud Vasha <---- Your turn! Clockwork Machinery
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Vasha's facade fades and shifts as she returns to her previously elven appearance. Her arms raise and level on the pilot and Arthemis, "Well I guess the jig's up. Land this piece of scrap or you'll have more than a little flame to worry about."
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(SORRY I WAS SICK. I AM HERE NOW... I am rolling checks for convenience, sorry friends. Vasha's Intimidation 18 + 'Cord's Deception 8)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Vasha drops her guise, every inch of the fabrication melting away to the persona we all know and love. She has in her palm the threat of a spell that flickers and spurts like an uncontrollable flame.
Our changeling duo can see Ship Goon hesitate. He reaches a hand downward and you can feel the ship starts to descend until Arthemis barks, "Don't give into the enemy, Mazzio!"
The Cannith Noble looks Vasha in the eye with a daring glare, "You throw that fireball and we all go up in flames. Go ahead. Hope that you make the shot..."
Cord can sense that Arthemis' gaze has shifted onto Cord. It is the stare of a commander. It is the look that says 'You know what to do.'
(And here I am going to re-arrange some things, we are going to focus on Vasha, Copper, Shroud, and the enemies in the sky in terms of COMBAT, but everyone will still be in turn order.)
Meanwhile as the drama unfolds above in the sky, Cap, Kinnik, and Fortune have managed to drop the last of the goons on the ground. Fortune swipes some sweat from her brow as she looks over to the skycoach and skyraft flying away from the group on the ground - and fast. She looks over to the pair of you and asks, "Any bright ideas? Arthemis is the last noble you want to mess with..."
Fortune Cap <---- Your turn! Ship Goon (Mazzio) Kinnik Copper Arthemis (17 dmg, but healed for 8) Shroud Vasha Clockwork Machinery
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"I can pursue," says Cap, as he deploys his glider.
Are there any boards nearby? If so, Cap directs the others to take them, and if there are any remaining for him he takes one as well, instead using the glider as extra propulsion.
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"Ignorance is bliss, and you look absolutely miserable."
Vasha unleashes a pair of burning lances that glance across the noble's shoulders, "One more smart comment and I'm burning it down. We've got what came for, but information is better."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Cap, as far as I can remember, Copper lifted UP and he and the other ship are above your heads. With your glider, you won't be able to ascend, but you can hover nearby and below them.
Vasha's attack flares up and burns up Mazzio quite a bit. He gasps as the flames singe the front of his shirt, revealing the Storm dragonmark beneath. He grits his teeth as he begins to move forward. It seems he is strained from the effort of moving, but he manages to make it close and stands about 10 feet from her. He puts out his hand toward Vasha and shouts, "You will NOT be burning this ship! She's mine!" A spark forms at his palm and next a BOOM erupts like thunder!
Vasha makes a CON Saving throw!
Fortune Cap Ship Goon (Mazzio) Kinnik <---- Your turn! Copper Arthemis (17 dmg, but healed for 8) Shroud Vasha Clockwork Machinery
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Kinnik scoops up the soarsled and hops aboard it. He grins maniacally as he extends a claw to the tiefling, "Bright ideas? Not a one! Let's do somethingunbelievably stupid instead!" (Assuming she joins him) They take off together, zooming into the air after the flying vessel and Arthemis. "Hey, steer the sled for me!" the bird shouts over the ripping wind. Zephyr squeaks in fear and excitement from the pocket of his tattered blue leather jacket.
He makes a talon finger puppet and places it in the palm of his opposite hand. He then reaches into his mind for the edges of the spell, attaching small threads of magic between his hand and the noble as he casts puppet...
(DC 12 CON save, Ru!)
(The goal is to move whoever is steering the ship to move away from the controls (I'm assuming Arthemis) and slow it to a stop)
Indeed, the other hoverboard, I believe, crashed THROUGH a ballistae and is somewhere very far below all of you. Cap, however, is able to orientate himself in such a way that he will automatically rescue anyone ONE person who falls off the boat overhead if he so chooses.
Ship Goon is actually the one controlling the ship, and he is totally under Kinnik's control in terms of puppetry. However, the Mazzio's brain is still his (so no brakes unless Kinnik can figure out how the ship is being controlled exactly, so feel free to make an arcana check, I think). He will walk away from the controls, but the ship continues to move forth. Now it does start to veer off in a direction without a steady hand to guide the ship.
COPPER I AM SORRY IT IS YOUR TURN...
Fortune Cap Ship Goon (Mazzio) Kinnik Copper <---- Your turn! Arthemis (17 dmg, but healed for 8) Shroud Vasha Clockwork Machinery
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
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Cap lunges, but doesn't quite connect as Cannith Noble (AKA Arthemis as you learned from Fortune). Arthemis parries with effort and a grunt. He turns his violent gaze onto the warforged but not after shooting Fortune a sneer. "What a foul creature... The both of you!"
Ship Goon growls as he makes his way onto the Skycoach. "Cord and Pol, pull out ye crossbows and let's be chasing that raft!" He quickly looks to Arthemis. "Sir, let the men handle this fight. We must take to the skies!" The Ship Goon then makes his way toward the back end of the Skycoach and you see glowing from beneath his shirt. It pulses blue and white as Shroud and Vasha hear a howling groan and feel the shifting of wood beneath their feet. (Intelligence checks from both of you please, but you are allowed to guess what is happening too!)
Fortune
Cap
Ship Goon
Kinnik <---- Your turn!
Ballistae Gal B
Copper
Goon 1Ballistae Guy A
Ballistae Guy B (half cover from people north of him.)
Arthemis (Bald Cannith Noble)
Goon 2Shroud
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Kinnik spits out a gob of blood and shouts at his inexplicable new ally. "How about you lend us a hand, then?!" Without taking a breath, he lunges around Cap for a quick jab to the nape of Arthemis' neck.
Attack: 19 Damage: 9 (+Sneak attack: 8) piercing
(He also spits out two slippery syllables, casting booming blade as he does.)
He crows as his blade hits, then disengages, moving just out of the noble's reach.
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Kinnik leaps catching Arthemis off guard, but not quite enough to go for an instant kill. He cuts Arthemis deep in the arm, drawing blood!
BGal B, or really the last gal on the enemy team, seems particularly offended by Kinnik's actions. She dashes over to Kinnik and Cap with a club pulled!
Fortune
Cap
Ship Goon
Kinnik
Ballistae Gal B
Copper <---- Your turn!
Goon 1Ballistae Guy A
Ballistae Guy B (half cover from people north of him.)
Arthemis (17 dmg)
Goon 2Shroud
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Copper sets the raft flying away as fast as possible, hoping his friends will be able to catch up and provide cover. He barely dodges one of the construct's attacks, shifting to the left as it's metal claws rake the air near him. "Good for nothin pile of SCRAP!" he yells as he takes his axe in both hands and brings it down in a massive arc towards the clockwork. The blade slams into it, cutting through wires and springs and leaving deep gouges across the thicker metal components.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
(sorry for the delay)
Intelligence check to understand what is happening with the glow: 14
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
The skycoach seems to flare to life with the suspicious glow emitting from the Ship Goon. Shroud can see the faint traces of a dragonmark under the guy's shirt. Certainly, it would appear he belongs to House Lyrandar, which makes this small coach special indeed... it might not really be a skycoach at all, but some sort of special made airship?
Copper sees bits and pieces of the clockwork being topple over the side of the skyraft and grins despite himself. However, somehow the construct still stands. Its body slims and reshapes before the shifter's very eyes. It is lesser, but still very much a problem!
BGuy A runs out from behind cover to join the melee fray. He isn't able to get close enough to engage directly, but instead whispers some words and flings out a hand toward the Cannith nobleman. You can see some of the cuts and bruises heal themselves! (4) He then attempts to shoot Kinnik with his crossbow!
Attack on Kinnik: Attack: 17 Damage: 7
BGuy B seems to have a similar idea, but stays behind cover, sending out a heal to the nobleman followed by a shot to Cap! (5)
Attack on Cap: Attack: 9 Damage: 6
Arthemis disengages with everyone he is fighting and starts to run toward the skycoach! He is currently standing on the deck.
Fortune
Cap
Ship Goon
Kinnik
Ballistae Gal B
Copper
Goon 1Ballistae Guy A
Ballistae Guy B (half cover from people north of him.)
Arthemis (17 dmg, but healed for 8)
Goon 2Shroud <---- Your turn!
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Cord turns as Arthemis joins him at the railing, looking out as Copper shoots away into sky.
At the command from the Lyrandar ships pilot, to extinguish the last remaining flames from Caps attacks, Cord attempts a bit of deceptive "clumsiness".
Trying to pretend to be incompetent and clumsy, Cord attempts to shove Arthemis over the railing of the ship.
Athletics check to shove Arthemis: 17
Deception check to fool everyone that it was an accident (especially if it fails): 10
Acrobatics check to help pull off the trick and to try not to go overboard with Arthemis: 23
If Cord successfully shoves Arthemis overboard:
"NO! Lord Artemis! Quick we have to save him!"
If Cord fails to shove Arthemis overboard:
"Oh! I'm so sorry your Lordship, I must see to the fire before it spreads."
Cord moves off towards the fire.
(Let me know if this is ok or not, or if I need to make any other rolls, etc)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
"You blasted imbecile! You almost got us both killed!" Arthemis growls as Cord(Shroud) bumps into Arthemis. The man is like a stone wall underneath his posh clothing. He looks sheepish instantly and quietly adds, "Just put out the flame."
Fortune
Cap
Ship Goon
Kinnik
Ballistae Gal B
Copper
Goon 1Ballistae Guy A
Ballistae Guy B (half cover from people north of him.)
Arthemis (17 dmg, but healed for 8)
Goon 2Shroud
Vasha <---- Your turn!
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Vasha's facade fades and shifts as she returns to her previously elven appearance. Her arms raise and level on the pilot and Arthemis, "Well I guess the jig's up. Land this piece of scrap or you'll have more than a little flame to worry about."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Cord looks at Vasha with a look of shock.
"Pol? What are you doing? What's going on?"
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
(SORRY I WAS SICK. I AM HERE NOW... I am rolling checks for convenience, sorry friends. Vasha's Intimidation 18 + 'Cord's Deception 8)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Vasha drops her guise, every inch of the fabrication melting away to the persona we all know and love. She has in her palm the threat of a spell that flickers and spurts like an uncontrollable flame.
Our changeling duo can see Ship Goon hesitate. He reaches a hand downward and you can feel the ship starts to descend until Arthemis barks, "Don't give into the enemy, Mazzio!"
The Cannith Noble looks Vasha in the eye with a daring glare, "You throw that fireball and we all go up in flames. Go ahead. Hope that you make the shot..."
Cord can sense that Arthemis' gaze has shifted onto Cord. It is the stare of a commander. It is the look that says 'You know what to do.'
(And here I am going to re-arrange some things, we are going to focus on Vasha, Copper, Shroud, and the enemies in the sky in terms of COMBAT, but everyone will still be in turn order.)
Meanwhile as the drama unfolds above in the sky, Cap, Kinnik, and Fortune have managed to drop the last of the goons on the ground. Fortune swipes some sweat from her brow as she looks over to the skycoach and skyraft flying away from the group on the ground - and fast. She looks over to the pair of you and asks, "Any bright ideas? Arthemis is the last noble you want to mess with..."
Fortune
Cap <---- Your turn!
Ship Goon (Mazzio)
Kinnik
Copper
Arthemis (17 dmg, but healed for 8)
Shroud
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(So, the only enemies left on the ground are Mazzio and Arthemis, right?
"Ignorance is bliss, and you look absolutely miserable."
EDIT: Nooo, the only enemies are in the air.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"I can pursue," says Cap, as he deploys his glider.
Are there any boards nearby? If so, Cap directs the others to take them, and if there are any remaining for him he takes one as well, instead using the glider as extra propulsion.
"Ignorance is bliss, and you look absolutely miserable."
Vasha unleashes a pair of burning lances that glance across the noble's shoulders, "One more smart comment and I'm burning it down. We've got what came for, but information is better."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Cap, as far as I can remember, Copper lifted UP and he and the other ship are above your heads. With your glider, you won't be able to ascend, but you can hover nearby and below them.
Vasha's attack flares up and burns up Mazzio quite a bit. He gasps as the flames singe the front of his shirt, revealing the Storm dragonmark beneath. He grits his teeth as he begins to move forward. It seems he is strained from the effort of moving, but he manages to make it close and stands about 10 feet from her. He puts out his hand toward Vasha and shouts, "You will NOT be burning this ship! She's mine!" A spark forms at his palm and next a BOOM erupts like thunder!
Vasha makes a CON Saving throw!
Fortune
Cap
Ship Goon (Mazzio)
Kinnik <---- Your turn!
Copper
Arthemis (17 dmg, but healed for 8)
Shroud
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Are there no extra hoverboards?
If that's the case, Cap will follow them, but not engage, unless they lower altitude.
"Ignorance is bliss, and you look absolutely miserable."
Kinnik scoops up the soarsled and hops aboard it. He grins maniacally as he extends a claw to the tiefling, "Bright ideas? Not a one! Let's do something unbelievably stupid instead!" (Assuming she joins him) They take off together, zooming into the air after the flying vessel and Arthemis. "Hey, steer the sled for me!" the bird shouts over the ripping wind. Zephyr squeaks in fear and excitement from the pocket of his tattered blue leather jacket.
He makes a
talonfinger puppet and places it in the palm of his opposite hand. He then reaches into his mind for the edges of the spell, attaching small threads of magic between his hand and the noble as he casts puppet...(DC 12 CON save, Ru!)
(The goal is to move whoever is steering the ship to move away from the controls (I'm assuming Arthemis) and slow it to a stop)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Indeed, the other hoverboard, I believe, crashed THROUGH a ballistae and is somewhere very far below all of you. Cap, however, is able to orientate himself in such a way that he will automatically rescue anyone ONE person who falls off the boat overhead if he so chooses.
Ship Goon is actually the one controlling the ship, and he is totally under Kinnik's control in terms of puppetry. However, the Mazzio's brain is still his (so no brakes unless Kinnik can figure out how the ship is being controlled exactly, so feel free to make an arcana check, I think). He will walk away from the controls, but the ship continues to move forth. Now it does start to veer off in a direction without a steady hand to guide the ship.
COPPER I AM SORRY IT IS YOUR TURN...
Fortune
Cap
Ship Goon (Mazzio)
Kinnik
Copper <---- Your turn!
Arthemis (17 dmg, but healed for 8)
Shroud
Vasha
Clockwork Machinery
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status