" They are not here lad. You are. Seems that, for now you are in charge. Now take a deep breath... that's it, and lead the way to the cell so we can put this scum when they belong so we can go looking for your Townmaster to this Cargmaw Castle... "
Cyrine's anguish only intensifies as Adrom manhandles her. "I ... well, I ... I ... can give you the keys," she finally stammers. She reaches inside a drawer of her tiny desk and withdraws a key ring. She holds out the ring toward Adrom at arm's length as if they might bite her otherwise. "It's down the hall to the right," she says.
Droop looks up at Vondal with her big eyes. She's been expertly hiding behind the dwarves, avoiding Cyrine's eye. "Stay here?" she repeats, looking around the small waiting room.
"Or come with. But figured you want at least small break from... well, a potentially somewhat, uh... encounter." Vondal chuckles nervously. "This I offer, but feel free to come. But decide quickly. The townmaster has much to answer for, and see straightened out." For a moment, the gold dwarf slumps a little and the let the weariness shine through. "Preferably 'fore we all find rest, and the redbrands are at least in part taking care of."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Aldrom takes the keyring " Sure thing " he says and pushes the Redbrands towards the cell.
If there are manacles on the walls of the cell he will use them. If not he will leave them with their hands tied.
"And do not try nothing funny or next time you will not be so lucky. I will take care of this" he adds showing them the key " so try nothing against the lady, or you will regret it."he says to them as he finally closes the door and locked them.
"Well, let's go find this townmaster..."he says to the others. He keeps the keyring for safekeeping.
(@DDP: Depends on Grant, in this case. Since I'm not sure he ever pointed out where the duo went, or merely mentioned having seen them. If the former, almost as soon as Vondal got his answer, he took off to have words.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@all: Then its Vondal is out of there after the whole bit with Droop. Time to get in trouble one long rest before finally becoming marginally useful!)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Zip: Chasing after the townmaster. Or at least, Vondal is. The rest don't, if they don't wish to after dealing with the redbrand prisoner problem for the moment. Sorry if I threw you off by even mentioning it.)
(As for the Orc problem, our would be employer 'seems' to be in the process of skipping town. So, if that influences things for Nif, then there you go.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
So, I'm just making sure I've got everyone doing what I think they're doing. Adrom gets the keys from Cyrine and heads through the double doors and down the hall with the three Redbrand prisoners toward the jail cell. At that point, Vondal heads out the front doors and east on the road after Karl tells him that's the way the two humans were headed. Karl and Nif are waiting with Cyrine?
Vondal steps outside and looks down the road to the east. He sees who he suspects (because Karl told him it was) to be the Westers hurrying down the road. As he begins pursuing, they turn and enter a house about half way down the road.
Adrom is currently escorting the Redbrands down the hallway, looking for the cell Cyrine told him was that way.
This post has potentially manipulated dice roll results.
(@DDP: If he saw them duck into the house, he'll go up and knock on the door if also closed. But if not, he'll probably continue down the road looking for signs of them. I'll put a perception check in the spoiler for the last case along with some fluff. Hopefully those Monk legs do him so good.)
Vondal carries on following after the westers(?) as fast as his dwarfy legs could carry him. Ducking into a house won't stop the dwarf, exhausted though he may be from so much running around. Seeing this (if he sees this proper) only prompts him to run up right up the door, take a moment to catch his breathe, then rapidly knocks on the door. "I know yer in there. I would 'ave words."
Vondal marches up to the door of the house he witnessed the Westers enter and knocks loudly. "I know yer in there. I would 'ave words." He waits, but no one comes to the door.
Adrom finds the cell and ushers the Redbrand inside ... not too nicely. There are no shackles, so the dwarf leaves the men bound, closes the iron gates, and makes sure the door is secure before setting off back down the hallway.
OOC: Adrom should reunite in the waiting room during Vondal's next post.
"This is no time for game, Westers! I-..."Vondal catches himself mid-shout, sucks in a deep breathe, then pantomimes throwing it away. Composed, Vondal tries another appeal. "I know what happened was rather traumatizing. And that you may be inclined to just leave to avoid retaliation from any remaining redbrand in area. But you and I both know this isn't the way, Townmaster Harbin. You would only make self into fugitive by running now without explanation or amendments! I offer aid, if only you would hear me out."He says loud and just clear enough to be heard past the door.
If after half a minute he doesn't hear so much as a sound of someone approaching the door to open it, he sighs, shakes his head, then goes to look around the house for another doorway. While he had no plans of adding breaking and entering into his portfolio of trouble, at the very least confirming they hadn't run out of one was necessary.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Adrom takes Cyrine's arm and look her in the eye
" They are not here lad. You are. Seems that, for now you are in charge. Now take a deep breath... that's it, and lead the way to the cell so we can put this scum when they belong so we can go looking for your Townmaster to this Cargmaw Castle... "
PbP Character: A few ;)
OOC: Holy ... I forgot about Droop. 8/
Cyrine's anguish only intensifies as Adrom manhandles her. "I ... well, I ... I ... can give you the keys," she finally stammers. She reaches inside a drawer of her tiny desk and withdraws a key ring. She holds out the ring toward Adrom at arm's length as if they might bite her otherwise. "It's down the hall to the right," she says.
Droop looks up at Vondal with her big eyes. She's been expertly hiding behind the dwarves, avoiding Cyrine's eye. "Stay here?" she repeats, looking around the small waiting room.
"Or come with. But figured you want at least small break from... well, a potentially somewhat, uh... encounter." Vondal chuckles nervously. "This I offer, but feel free to come. But decide quickly. The townmaster has much to answer for, and see straightened out." For a moment, the gold dwarf slumps a little and the let the weariness shine through. "Preferably 'fore we all find rest, and the redbrands are at least in part taking care of."
When you realize you're doing too much: Signature.
Aldrom takes the keyring " Sure thing " he says and pushes the Redbrands towards the cell.
If there are manacles on the walls of the cell he will use them. If not he will leave them with their hands tied.
"And do not try nothing funny or next time you will not be so lucky. I will take care of this" he adds showing them the key " so try nothing against the lady, or you will regret it." he says to them as he finally closes the door and locked them.
"Well, let's go find this townmaster..." he says to the others. He keeps the keyring for safekeeping.
PbP Character: A few ;)
OOC: Sorry for the delay. Yesterday as a day.
Did everyone wait for Adrom?
(@DDP: Depends on Grant, in this case. Since I'm not sure he ever pointed out where the duo went, or merely mentioned having seen them. If the former, almost as soon as Vondal got his answer, he took off to have words.)
When you realize you're doing too much: Signature.
Karl would have shared any and all information he had and yes he waited for Adrom to come back.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(@all: Then its Vondal is out of there after the whole bit with Droop. Time to get in trouble one long rest before finally becoming marginally useful!)
When you realize you're doing too much: Signature.
(Wait are we resting or chasing? And we still have the orcs to deal with as well)
(@Zip: Chasing after the townmaster. Or at least, Vondal is. The rest don't, if they don't wish to after dealing with the redbrand prisoner problem for the moment. Sorry if I threw you off by even mentioning it.)
(As for the Orc problem, our would be employer 'seems' to be in the process of skipping town. So, if that influences things for Nif, then there you go.)
When you realize you're doing too much: Signature.
So, I'm just making sure I've got everyone doing what I think they're doing. Adrom gets the keys from Cyrine and heads through the double doors and down the hall with the three Redbrand prisoners toward the jail cell. At that point, Vondal heads out the front doors and east on the road after Karl tells him that's the way the two humans were headed. Karl and Nif are waiting with Cyrine?
(Yes to Nif)
Vondal steps outside and looks down the road to the east. He sees who he suspects (because Karl told him it was) to be the Westers hurrying down the road. As he begins pursuing, they turn and enter a house about half way down the road.
Adrom is currently escorting the Redbrands down the hallway, looking for the cell Cyrine told him was that way.
(Zander is pretty much just having a nap back at the townmaster's hall, right?)
"Ignorance is bliss, and you look absolutely miserable."
(@Wooby E'yup.)
When you realize you're doing too much: Signature.
(perfect!)
PbP Character: A few ;)
Vondal, do you continue down the road? What are you doing?
(@DDP: If he saw them duck into the house, he'll go up and knock on the door if also closed. But if not, he'll probably continue down the road looking for signs of them. I'll put a perception check in the spoiler for the last case along with some fluff. Hopefully those Monk legs do him so good.)
Vondal carries on following after the westers(?) as fast as his dwarfy legs could carry him. Ducking into a house won't stop the dwarf, exhausted though he may be from so much running around. Seeing this (if he sees this proper) only prompts him to run up right up the door, take a moment to catch his breathe, then rapidly knocks on the door. "I know yer in there. I would 'ave words."
Perception: 21.
When you realize you're doing too much: Signature.
Vondal marches up to the door of the house he witnessed the Westers enter and knocks loudly. "I know yer in there. I would 'ave words." He waits, but no one comes to the door.
Adrom finds the cell and ushers the Redbrand inside ... not too nicely. There are no shackles, so the dwarf leaves the men bound, closes the iron gates, and makes sure the door is secure before setting off back down the hallway.
OOC: Adrom should reunite in the waiting room during Vondal's next post.
"This is no time for game, Westers! I-..." Vondal catches himself mid-shout, sucks in a deep breathe, then pantomimes throwing it away. Composed, Vondal tries another appeal. "I know what happened was rather traumatizing. And that you may be inclined to just leave to avoid retaliation from any remaining redbrand in area. But you and I both know this isn't the way, Townmaster Harbin. You would only make self into fugitive by running now without explanation or amendments! I offer aid, if only you would hear me out." He says loud and just clear enough to be heard past the door.
If after half a minute he doesn't hear so much as a sound of someone approaching the door to open it, he sighs, shakes his head, then goes to look around the house for another doorway. While he had no plans of adding breaking and entering into his portfolio of trouble, at the very least confirming they hadn't run out of one was necessary.
When you realize you're doing too much: Signature.