About two hours before sundown, the faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder 20 yards outside the cave, keeping watch, is a single orc.
If there was time enough for Vondal to set-up a long shot from Zindral for a good measure as Nif made his approach, the gold dwarf keeps one at the ready; insurance, in case of the worse scenario.
If not, however, if only to raise the odds of none of those in the back not exposing themselves, Vondal grits his teeth behind closed lips and waits patiently for a good sign.
Nif, like a shadow, moves the 30 yards to the lone orc and attacks with both weapons. The shortsword slides across the creature's upper arm, causing it to spin around. The dwarf's dagger makes a second, very shallow cut. Vondal releases an arrow, but the projectile sails past both the orc and Nif, not hitting either of them.
Everyone roll either a perception or a survival roll, please.
Vondal Perception: 16.
When you realize you're doing too much: Signature.
Perception: 12
"Ignorance is bliss, and you look absolutely miserable."
Perception: 8
Karl's Hit Die roll = 13
Karl's Perception = 21
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Adrom's perception: 20
The group spends five hours searching for the orc camp around Wyvern Tor, but haven't yet located it.
Everyone roll either a perception or a survival roll again, please.
Karl’s perception roll = 22
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
"What are we missing?" Vondal mutters at some point during the search, tugging at his beard in mild frustration in the moment.
Vondal Perception: 10.
When you realize you're doing too much: Signature.
Perception: 19
"Ignorance is bliss, and you look absolutely miserable."
That's good enough.
About two hours before sundown, the faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder 20 yards outside the cave, keeping watch, is a single orc.
Karl turns to Nif and says “do you want to sneak down and get rid of that guard, or do you want me to do it?”
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Nif nods to Karl. " I got it uncle."
Drawing his shortsword and dagger, he uses the fading light to sneak up on the orc sentry.
Stealth: 27
I am assuming I will get surprise with that result, so rolling with advantage and adding sneak attack.
Shortsword Attack: 22 Damage: 9
Dagger Attack: 24 Damage: 1
If there was time enough for Vondal to set-up a long shot from Zindral for a good measure as Nif made his approach, the gold dwarf keeps one at the ready; insurance, in case of the worse scenario.
The If Scenario Shot:
Stealth: 3(IF needed).
Zindral(150/500) Attack: 8 Damage: 6.
d
If not, however, if only to raise the odds of none of those in the back not exposing themselves, Vondal grits his teeth behind closed lips and waits patiently for a good sign.
When you realize you're doing too much: Signature.
DM rollz: 25
Nif, like a shadow, moves the 30 yards to the lone orc and attacks with both weapons. The shortsword slides across the creature's upper arm, causing it to spin around. The dwarf's dagger makes a second, very shallow cut. Vondal releases an arrow, but the projectile sails past both the orc and Nif, not hitting either of them.
Combat! Roll initiative.
DM rollz: 3
Karl’s initiative = 8
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Initiatie: 14
"Ignorance is bliss, and you look absolutely miserable."
Initiative: 14
Vonitiative: 6.
When you realize you're doing too much: Signature.
Adrom's initiative: 18
OOC: Weird. We rolled in ascending order.
Round 1: Adrom, Vondal, Nif, Zander, Karl, Orc
Adrom, you're up! You're 30 feet away from the orc that Nif just stabbed and 50 feet away from the cave entrance.
OOC2: Everyone, I've decided to start using the DMG rule for diagonal movement where every other square is double movement: 5/10/5/10, etc.