This post has potentially manipulated dice roll results.
DM rollz: 3027343715222410742
OOC: Going through the posts, I have extrapolated where I think everyone is located. I was really hoping you all weren't going to engage. One thing in your favor is Adrom sent five of the 12 zombies dashing away, so he basically eliminated a third of the threats. For the sake of making sense in rounds, Adrom cast both Turn Undead and Divine Favor in Round 1. Vondal attacked the red-robed figure in Round 7 (36–42 seconds later), catching everyone by surprise except the five dashing zombies, who are out of sight by now. So, combat is beginning in Round 8. Some of you have less than full health on your character sheets. I'm not sure why. Karl, don't forget you used one rage already. Oh, and your first hit was against one of the zombies that ran away. Your second hit was against Yellow. Adrom, make sure your character sheet is up to date as well (used channel divinity and one spell slot).
Secretly, Vondal moves to the northwest corner of the crumbling structure and fires a bolt at the red-robed figure. The projectile slices a deep cut in the man's neck, and calmed zombies all hiss in response.
Zander doesn't really pay much attention when Vondal sneaks off, but when he glances over to see him loosing an arrow, his eyes widen. He opens his mouth to shout a warning, but it's too late.
"Shit! What the hell! Why did you do that? You could have killed him! I mean, that was probably the intent, but I can't see why."
(not doing anything, Zander isn't about to attack this guy without knowing Vondal's reason for doing so)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Karl moves to K10 enters a rage and says to the Necromancer "are you going to poke out your tongue or am I gunna 'ave to make ya!" as he swings Pacifier II at him (Attack: 24 Damage: 15)
This post has potentially manipulated dice roll results.
Vondal doesn't say anything, or so much as looks at the speakers. His eyes stay trained on the necromancer even as he moved across the way for a clearer angle on the bleeding, and possibly broken man. As he his bow for another shot, sparks transferring from hand to dance along arrow shaft, only then does he speak again. "It is a more human sentiment, but it is one that I share. The dead should be left to rest, not be bound in service, or traded like chattel. Not in these lands."
He looses the next shout at either the necromancer(if alive) or the zombie closest to Karl. "Not if can be helped." He adds more quietly.
Movement: To 7H, then to J3(after shooting).
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Attack: 20 Damage: 14.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Oh I relate to that... " says Adrom who had been having a hard time to refrain himself and jumping the low wall to join the fray.
( Adrom is at N6, right? Also I've spent two spell slots ( logged ) one for the bless with the banshee, and the second one here with the divine favor... ;) )
This post has potentially manipulated dice roll results.
The combined efforts of Karl and Vondal dispatch the red-robed figure before he can retaliate.
The (yellow2) zombie shambles quickly around the tent to approach Karl from the northwest (J9). The (green) zombie shuffles out of the stump of the old tower toward Karl (L11) and takes a swipe at the dwarf. (slam attack: 4, damage: 5 bludgeoning damage — oops! forgot flanking advantage: 20) Karl is able to block the attack. The (red) zombie also exits the tower stump and unceremoniously steps all over the red-robed figure in its attempt to attack Karl (K11). (slam attack: 10, damage: 2 bludgeoning damage) Once again, the attack is dodged.
Adrom, you're up! You are at M6. And I forgot about the bless. Good remembering.
This post has potentially manipulated dice roll results.
Adrom moves to reach one of the zombies attacking Karl ( Leaving him at K9 I think ) and uses his divine magic imbued hammer to send him to the eternal rest.
( Attack: 15 Damage: 10 + 3 radiant damage )
He swings his hammer to attack the undead again.
( BA: War priest to make antoher attack. If needed will move to attack another one.
Adrom leaps over the crumbling, low wall and sidles up beside Karl, swinging his mighty hammer at the (Yellow) zombie. A sickening crunch echoes in the still night as the weapon makes contact with the ghastly beast. (19) The creature turns its dead eyes on Adrom, but the cleric doesn't wait; he follows through, swinging his hammer in a great circle, slamming the head against the zombie a second time. (16) This time, the creature explodes into a thousand pieces, bouncing against and spraying the side of the tower stump.
The (Black) zombie shambles forward (J12) looking ready to attack anything within arm's length.
The (Blue) zombie slides by his (Green) comrade and takes a swing at Karl (slam attack: 17, damage: 7 bludgeoning damage), but the dwarf bats away the slam with his shield.
The (Orange) zombie moves toward Karl as well, but the crowd surrounding the barbarian ironically protects him.
Vondal allows for but a moment to sigh in relief. With its passing, his eyes harden once more as he comes about to scan the battlefield. A second more and he bursts out into the open, moving swifter than most have ever seen a dwarf off to the side. As he slide to a stop another arrow sings in the night, bringing the storm in the gold dwarf's blood upon the target. "Be free, spirit."He whispers.
Zander sighs dispassionately. "Ah, well, it seems it can't be helped. I doubt these things would be susceptible to necromantic spells, so a good old firebolt will have to do." He fires a mote of black fire at the (Yellow2) zombie, which hits.
"Well, his tongue was worth watching anyway," Karl says to anybody that listens as he spins and swings at the (Blue) zombie. Pacifer II sends bits of zombie flying, leaving the creature looking worse for wear.
Realising that this fight is well and truly started, and is probaly close to ending, Nif sighs. He aims his crossbow at one of the zombies before firing.
Vondal allows for but a moment to sigh in relief. With its passing, his eyes harden once more as he comes about to scan the battlefield. A second more and he bursts out into the open, moving swifter than most have ever seen a dwarf off to the side. As he slide to a stop (N6), another arrow sings in the twilight, bringing the storm in the gold dwarf's blood upon the target. "Be free, spirit," he whispers.
DM rollz: 11
The arrow catches the (Yellow2) zombie in the spinal chord and shatters the vertebrae holding the creature together. It falls to the ground in two pieces, not moving.
The (green) zombie swings again at Karl. (slam attack: 6, damage: 6 bludgeoning damage) The barbarian easily deflects the clumsy blow.
The (orange) zombie slides by the (green) zombie and steps up beside Adrom, swinging its dead arms like clubs. (slam attack: 4, damage: 6 bludgeoning damage) (fumble: 4 Oops! Not Orange's turn.
The (red) zombie also takes a swing at Karl. (slam attack: 14, damage: 2 bludgeoning damage) Like a strange macabre dance, the dwarf turns and bats away the second attack.
Adrom launches his warhammer towards the Bluezombie hoping to clear the air around his friend. If the zombie falls he will occupy its space and attacks again green one. If not, the seccond attack will be against the blue one.
Attack: 11 Damage: 12
BA: Attack: 17 Damage: 11
(Edit: Remeber that 1d4 is of radiant damage thanks to divine favor ; ) )
Adrom swings his mighty hammer, bringing it down on the chest of the (blue) zombie, smashing his way into the undead creature. It almost melts under the power of his glowing weapons, becoming a puddle on top of the zombie heap already at its feet. Before it has finished coalescing, the cleric steps into the space, his boots squelching and crunching, and the hammer is flying again, landing on the creature's hip bone with another crunch.
The (black) zombie moves to harass Adrom (M10). The (orange) zombie follows behind to help surround the cleric (L9)
DM rollz: 30 27 34 37 15 22 24 107 42
OOC: Going through the posts, I have extrapolated where I think everyone is located. I was really hoping you all weren't going to engage. One thing in your favor is Adrom sent five of the 12 zombies dashing away, so he basically eliminated a third of the threats. For the sake of making sense in rounds, Adrom cast both Turn Undead and Divine Favor in Round 1. Vondal attacked the red-robed figure in Round 7 (36–42 seconds later), catching everyone by surprise except the five dashing zombies, who are out of sight by now. So, combat is beginning in Round 8. Some of you have less than full health on your character sheets. I'm not sure why. Karl, don't forget you used one rage already. Oh, and your first hit was against one of the zombies that ran away. Your second hit was against Yellow. Adrom, make sure your character sheet is up to date as well (used channel divinity and one spell slot).
Secretly, Vondal moves to the northwest corner of the crumbling structure and fires a bolt at the red-robed figure. The projectile slices a deep cut in the man's neck, and calmed zombies all hiss in response.
Round 8: Zander, Karl, Nif, Vondal, Yellow2, Green, Red, Adrom (Divine Favor), Black, Blue, red-robed figure (damaged), Orange, Yellow (damaged)
Zander, you're up!
Zander doesn't really pay much attention when Vondal sneaks off, but when he glances over to see him loosing an arrow, his eyes widen. He opens his mouth to shout a warning, but it's too late.
"Shit! What the hell! Why did you do that? You could have killed him! I mean, that was probably the intent, but I can't see why."
(not doing anything, Zander isn't about to attack this guy without knowing Vondal's reason for doing so)
"Ignorance is bliss, and you look absolutely miserable."
Karl moves to K10 enters a rage and says to the Necromancer "are you going to poke out your tongue or am I gunna 'ave to make ya!" as he swings Pacifier II at him (Attack: 24 Damage: 15)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Ooc: Nif was hoping the same thing
Moving to a position near Zander, he calls out. "Brother what are you doing??"
Vondal doesn't say anything, or so much as looks at the speakers. His eyes stay trained on the necromancer even as he moved across the way for a clearer angle on the bleeding, and possibly broken man. As he his bow for another shot, sparks transferring from hand to dance along arrow shaft, only then does he speak again. "It is a more human sentiment, but it is one that I share. The dead should be left to rest, not be bound in service, or traded like chattel. Not in these lands."
He looses the next shout at either the necromancer(if alive) or the zombie closest to Karl. "Not if can be helped." He adds more quietly.
Movement: To 7H, then to J3(after shooting).
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Attack: 20 Damage: 14.
When you realize you're doing too much: Signature.
"Oh I relate to that... " says Adrom who had been having a hard time to refrain himself and jumping the low wall to join the fray.
( Adrom is at N6, right? Also I've spent two spell slots ( logged ) one for the bless with the banshee, and the second one here with the divine favor... ;) )
PbP Character: A few ;)
The combined efforts of Karl and Vondal dispatch the red-robed figure before he can retaliate.
The (yellow2) zombie shambles quickly around the tent to approach Karl from the northwest (J9). The (green) zombie shuffles out of the stump of the old tower toward Karl (L11) and takes a swipe at the dwarf. (slam attack: 4, damage: 5 bludgeoning damage — oops! forgot flanking advantage: 20) Karl is able to block the attack. The (red) zombie also exits the tower stump and unceremoniously steps all over the red-robed figure in its attempt to attack Karl (K11). (slam attack: 10, damage: 2 bludgeoning damage) Once again, the attack is dodged.
Adrom, you're up! You are at M6. And I forgot about the bless. Good remembering.
Adrom moves to reach one of the zombies attacking Karl ( Leaving him at K9 I think ) and uses his divine magic imbued hammer to send him to the eternal rest.
( Attack: 15 Damage: 10 + 3 radiant damage )
He swings his hammer to attack the undead again.
( BA: War priest to make antoher attack. If needed will move to attack another one.
Attack: 23 Damage: 7 + 3 radiant damage )
PbP Character: A few ;)
1-2=Yellow2, 3-4=Yellow: 4
Adrom leaps over the crumbling, low wall and sidles up beside Karl, swinging his mighty hammer at the (Yellow) zombie. A sickening crunch echoes in the still night as the weapon makes contact with the ghastly beast. (19) The creature turns its dead eyes on Adrom, but the cleric doesn't wait; he follows through, swinging his hammer in a great circle, slamming the head against the zombie a second time. (16) This time, the creature explodes into a thousand pieces, bouncing against and spraying the side of the tower stump.
The (Black) zombie shambles forward (J12) looking ready to attack anything within arm's length.
The (Blue) zombie slides by his (Green) comrade and takes a swing at Karl (slam attack: 17, damage: 7 bludgeoning damage), but the dwarf bats away the slam with his shield.
The (Orange) zombie moves toward Karl as well, but the crowd surrounding the barbarian ironically protects him.
Round 9: Zander, Karl, Nif, Vondal, Yellow2, Green, Red, Adrom (Divine Favor), Black, Blue, Orange
Zander, you're up!
Zander sighs dispassionately.
"Ah, well, it seems it can't be helped. I doubt these things would be susceptible to necromantic spells, so a good old firebolt will have to do."
Zander fires a mote of black fire at the closest zombie.
Attack: 20 Damage: 2
"Ignorance is bliss, and you look absolutely miserable."
"Well his tongue wasn't worth watching anyway" Karl says to anybody that listens as he spins and swings at the Blue Zombie (Attack: 18 Damage: 13)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Vondal allows for but a moment to sigh in relief. With its passing, his eyes harden once more as he comes about to scan the battlefield. A second more and he bursts out into the open, moving swifter than most have ever seen a dwarf off to the side. As he slide to a stop another arrow sings in the night, bringing the storm in the gold dwarf's blood upon the target. "Be free, spirit." He whispers.
Movement: To 6N.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Attack: 16 Damage: 9 piercing. (yellow2)
When you realize you're doing too much: Signature.
Zander sighs dispassionately. "Ah, well, it seems it can't be helped. I doubt these things would be susceptible to necromantic spells, so a good old firebolt will have to do." He fires a mote of black fire at the (Yellow2) zombie, which hits.
"Well, his tongue was worth watching anyway," Karl says to anybody that listens as he spins and swings at the (Blue) zombie. Pacifer II sends bits of zombie flying, leaving the creature looking worse for wear.
Nif, you're up!
Realising that this fight is well and truly started, and is probaly close to ending, Nif sighs. He aims his crossbow at one of the zombies before firing.
Attack: 21 Damage: 6
If Sneak Attack is applicable: 5
DM rollz: 1=Yellow2, 2=Blue: 1
Nif follows Zander's lead and fires a crossbow bolt at the (Yellow2) zombie, taking off a decaying arm with his bolt.
Vondal, you're up!
(@DDP: I posted ahead of time by accident. It should show here if it hasn't been so far).
When you realize you're doing too much: Signature.
OOC: Yes, yes. Sorry. Forgot.
Vondal allows for but a moment to sigh in relief. With its passing, his eyes harden once more as he comes about to scan the battlefield. A second more and he bursts out into the open, moving swifter than most have ever seen a dwarf off to the side. As he slide to a stop (N6), another arrow sings in the twilight, bringing the storm in the gold dwarf's blood upon the target. "Be free, spirit," he whispers.
DM rollz: 11
The arrow catches the (Yellow2) zombie in the spinal chord and shatters the vertebrae holding the creature together. It falls to the ground in two pieces, not moving.
The (green) zombie swings again at Karl. (slam attack: 6, damage: 6 bludgeoning damage) The barbarian easily deflects the clumsy blow.
The (orange) zombie slides by the (green) zombie and steps up beside Adrom, swinging its dead arms like clubs. (slam attack: 4, damage: 6 bludgeoning damage) (fumble: 4Oops! Not Orange's turn.The (red) zombie also takes a swing at Karl. (slam attack: 14, damage: 2 bludgeoning damage) Like a strange macabre dance, the dwarf turns and bats away the second attack.
Adrom, you're up!
Adrom launches his warhammer towards the Bluezombie hoping to clear the air around his friend. If the zombie falls he will occupy its space and attacks again green one. If not, the seccond attack will be against the blue one.
Attack: 11 Damage: 12
BA: Attack: 17 Damage: 11
(Edit: Remeber that 1d4 is of radiant damage thanks to divine favor ; ) )
PbP Character: A few ;)
Adrom swings his mighty hammer, bringing it down on the chest of the (blue) zombie, smashing his way into the undead creature. It almost melts under the power of his glowing weapons, becoming a puddle on top of the zombie heap already at its feet. Before it has finished coalescing, the cleric steps into the space, his boots squelching and crunching, and the hammer is flying again, landing on the creature's hip bone with another crunch.
The (black) zombie moves to harass Adrom (M10). The (orange) zombie follows behind to help surround the cleric (L9)
Round 10: Zander, Karl, Nif, Vondal, Green, Red, Adrom (Divine Favor), Black, Orange
Zander, you're up!
Zander whips another bolt of fire at the closest zombie.
Attack: 21 Damage: 6
"Ignorance is bliss, and you look absolutely miserable."