Guan Hao stalks forward a few paces, weapon extended, then spins and thrusts his blade into the pile in which something gleams.
17
Make a dexterity save.
Dex save: 12
The glaive strikes something hard in the pile, and the force of the blow catapults something silvery out past Guan Hao's head, narrowly missing his right ear. There is a thud in the wall behind him and an oscillating metallic hum that is quickly silenced.
As Elaric enters the room, his elf eyes see with perfect clarity the dagger spinning towards his face from Guan Hao's ill-fated thrust into the hay pile. Dodging aside with the grace characteristic of his race, Elaric stares at it for a moment as it wobbles in the wall before sighing and proceeding into the room proper.
In addition to the items that Guan Hao has noticed, Elaric sees four tattered scrolls, one on violet parchment, two on a strange material that seems to glisten like fresh ink. Compounding the oddity, the lettering on these ink scrolls seem to be comprised of untouched plain vellum.
The final "scroll" is all but invisible, and consists of a tightly wound coil of letters, sans any paper or parchment. The letters seem to orbit around a tiny copper knot.
Perception check to see what catches Balasar's eye in the room: 13
Balasar detects nothing new as far as items in the room, though to his Dragonborn nose the smell of old and new blood is added to the warring aromas. Something else as well, an odd and faint stench of vitreous fluid. It permeates the room, and seems after a moment's contemplation to be oddly concentrated on Karl.
Perception check to see what catches Balasar's eye in the room: 13
Balasar detects nothing new as far as items in the room, though to his Dragonborn nose the smell of old and new blood is added to the warring aromas. Something else as well, an odd and faint stench of vitreous fluid. It permeates the room, and seems after a moment's contemplation to be oddly concentrated on Karl.
Perception check to see if Balasar can more precisely pinpoint the source of the odor of vitreous fluid: 11
Elaric's eyes glow violet for a moment as the spell converts the raw essence of the weave into visible light.
The silver ring nestled amid the twigs pulses with the crackling orange of potent Evocation.
The long dagger emits a steady, rhythmic pulsing yellow light; a clear sign of Transmutation magic. Whatever enchantment is laid upon it, the wizard senses that it is subtle and enduring.
The jar of moss is a puzzling blend of sparkling motes, the clean blue-white of Divination magic mingles and morphs into a venomous green that can only be Necromancy.
Oddly, the jar of preserves near the door has its own aura. A coruscating wash of many colors, their pattern more than their hue, indicates that some Illusion is bound into the jam, but there is a subtle undercurrent of necromancy as well.
Then, there is the altar and the cauldron. Elaric detects no school of magic in either one, but the power of their enchantments are undeniable. Rather than emitting a color, both seem to leech color away from everything around them. They are alien and horrifying, yet... strangely compelling. Elaric's gaze keeps returning to them, and feels a slight but growing urge to examine them more closely. [roll a Will save]
Perception check to see what catches Balasar's eye in the room: 13
Balasar detects nothing new as far as items in the room, though to his Dragonborn nose the smell of old and new blood is added to the warring aromas. Something else as well, an odd and faint stench of vitreous fluid. It permeates the room, and seems after a moment's contemplation to be oddly concentrated on Karl.
Perception check to see if Balasar can more precisely pinpoint the source of the odor of vitreous fluid: 11
Elaric's eyes glow violet for a moment as the spell converts the raw essence of the weave into visible light.
The silver ring nestled amid the twigs pulses with the crackling orange of potent Evocation.
The long dagger emits a steady, rhythmic pulsing yellow light; a clear sign of Transmutation magic. Whatever enchantment is laid upon it, the wizard senses that it is subtle and enduring.
The jar of moss is a puzzling blend of sparkling motes, the clean blue-white of Divination magic mingles and morphs into a venomous green that can only be Necromancy.
Oddly, the jar of preserves near the door has its own aura. A coruscating wash of many colors, their pattern more than their hue, indicates that some Illusion is bound into the jam, but there is a subtle undercurrent of necromancy as well.
Then, there is the altar and the cauldron. Elaric detects no school of magic in either one, but the power of their enchantments are undeniable. Rather than emitting a color, both seem to leech color away from everything around them. They are alien and horrifying, yet... strangely compelling. Elaric's gaze keeps returning to them, and feels a slight but growing urge to examine them more closely. [roll a Will save]
Elaric's eyes glow violet for a moment as the spell converts the raw essence of the weave into visible light.
The silver ring nestled amid the twigs pulses with the crackling orange of potent Evocation.
The long dagger emits a steady, rhythmic pulsing yellow light; a clear sign of Transmutation magic. Whatever enchantment is laid upon it, the wizard senses that it is subtle and enduring.
The jar of moss is a puzzling blend of sparkling motes, the clean blue-white of Divination magic mingles and morphs into a venomous green that can only be Necromancy.
Oddly, the jar of preserves near the door has its own aura. A coruscating wash of many colors, their pattern more than their hue, indicates that some Illusion is bound into the jam, but there is a subtle undercurrent of necromancy as well.
Then, there is the altar and the cauldron. Elaric detects no school of magic in either one, but the power of their enchantments are undeniable. Rather than emitting a color, both seem to leech color away from everything around them. They are alien and horrifying, yet... strangely compelling. Elaric's gaze keeps returning to them, and feels a slight but growing urge to examine them more closely. [roll a Will save]
Wisdom save: 20
Sensing the subtle compulsion and its source, Elaric forcefully turns his gaze away. He doesn't know what the cauldron or altar do, but he's reasonably certain it's nothing good.
"Bah! There is nothing here but foul cookery! Come friends, surely we can find worthy prey elsewhere."
Guan Hao shoulders his weapon and begins to stride out of the chamber.
Wendell scoffs, "A door just shouted threats at us so loud that I think my ears are bleeding, and you think there's nothing there?! Out of my way, I'm coming in to see for myself."
"Bah! There is nothing here but foul cookery! Come friends, surely we can find worthy prey elsewhere."
Guan Hao shoulders his weapon and begins to stride out of the chamber.
Wendell scoffs, "A door just shouted threats at us so loud that I think my ears are bleeding, and you think there's nothing there?! Out of my way, I'm coming in to see for myself."
Wendell flinches back startled as he catches the dagger in the wall as he enters, "Gah!"
"Hold a moment, friend Hao." Elaric speaks calmly, but with a hint of force in his voice. A faint smile tugs at his lips. "There is magic here. Magic and... mischief, I think." Picking the items up one by one, Elaric quickly details to the group what his magically-enhanced vision allows him to perceive. Though he carefully avoids touching those items which give off any hint of a necromantic aura, he still makes sure to point them out to the party from a safe distance. He adds in an admonishing tone, "Do not touch those until either Wendell or I have had a chance to examine them." Looking to his counterpart in the arcane arts, he smiles grimly and adds, "We do not, after all, want a repeat of the chicken incident with our friends as the chickens."
With various items collected and placed into the party's bag of holding* for later examination and identification, Elaric announces, "That covers the magic," and turns toward the altar and cauldron, "now for the mischief." After eyeing the objects for several moments, he tries to describe the arcane aura to the party as well as the strange pull they seemed to exert on his mind. "I think we should all keep a safe distance from these items for the moment. Have any of you ever encountered or heard of such magics before?"
Arcana check to understand the strange aura: 12
[Per PM with DM and OOC: Elaric is simultaneously considering the possibility of cursed items, hence not touching the items with a necromantic aura. As a result, he has a second arcana check related to curses and trying to pick apart any concerning patterns in the weave that may surround these objects: 10 ]
*[OOG: We still have that from our first adventure, right? If so, who is holding it? If not, Elaric tucks the items into his pack.]
"Hold a moment, friend Hao." Elaric speaks calmly, but with a hint of force in his voice. A faint smile tugs at his lips. "There is magic here. Magic and... mischief, I think." Picking the items up one by one, Elaric quickly details to the group what his magically-enhanced vision allows him to perceive. Though he carefully avoids touching those items which give off any hint of a necromantic aura, he still makes sure to point them out to the party from a safe distance. He adds in an admonishing tone, "Do not touch those until either Wendell or I have had a chance to examine them." Looking to his counterpart in the arcane arts, he smiles grimly and adds, "We do not, after all, want a repeat of the chicken incident with our friends as the chickens."
With various items collected and placed into the party's bag of holding* for later examination and identification, Elaric announces, "That covers the magic," and turns toward the altar and cauldron, "now for the mischief." After eyeing the objects for several moments, he tries to describe the arcane aura to the party as well as the strange pull they seemed to exert on his mind. "I think we should all keep a safe distance from these items for the moment. Have any of you ever encountered or heard of such magics before?"
Arcana check to understand the strange aura: 12
[Per PM with DM and OOC: Elaric is simultaneously considering the possibility of cursed items, hence not touching the items with a necromantic aura. As a result, he has a second arcana check related to curses and trying to pick apart any concerning patterns in the weave that may surround these objects: 10 ]
*[OOG: We still have that from our first adventure, right? If so, who is holding it? If not, Elaric tucks the items into his pack.]
Elaric can't determine the nature of the odd auras. Furthermore, his understanding of permanent curses is less developed than other avenues of magical study. Nothing overt about anything here speaks specifically to a curse, but he does recall that such magics are notoriously subtle and difficult to spot with anything short of reality altering magic. Cursed objects are ancient forms of magic that defy modern arcane methods of analysis.
Wendell will give a shot at the cauldron auras after ritually preparing his own Detect Magic spell. 25
"Hold a moment, friend Hao." Elaric speaks calmly, but with a hint of force in his voice. A faint smile tugs at his lips. "There is magic here. Magic and... mischief, I think." Picking the items up one by one, Elaric quickly details to the group what his magically-enhanced vision allows him to perceive. Though he carefully avoids touching those items which give off any hint of a necromantic aura, he still makes sure to point them out to the party from a safe distance. He adds in an admonishing tone, "Do not touch those until either Wendell or I have had a chance to examine them." Looking to his counterpart in the arcane arts, he smiles grimly and adds, "We do not, after all, want a repeat of the chicken incident with our friends as the chickens."
With various items collected and placed into the party's bag of holding* for later examination and identification, Elaric announces, "That covers the magic," and turns toward the altar and cauldron, "now for the mischief." After eyeing the objects for several moments, he tries to describe the arcane aura to the party as well as the strange pull they seemed to exert on his mind. "I think we should all keep a safe distance from these items for the moment. Have any of you ever encountered or heard of such magics before?"
Arcana check to understand the strange aura: 12
[Per PM with DM and OOC: Elaric is simultaneously considering the possibility of cursed items, hence not touching the items with a necromantic aura. As a result, he has a second arcana check related to curses and trying to pick apart any concerning patterns in the weave that may surround these objects: 10 ]
*[OOG: We still have that from our first adventure, right? If so, who is holding it? If not, Elaric tucks the items into his pack.]
Elaric can't determine the nature of the odd auras. Furthermore, his understanding of permanent curses is less developed than other avenues of magical study. Nothing overt about anything here speaks specifically to a curse, but he does recall that such magics are notoriously subtle and difficult to spot with anything short of reality altering magic. Cursed objects are ancient forms of magic that defy modern arcane methods of analysis.
Wendell will give a shot at the cauldron auras after ritually preparing his own Detect Magic spell. 25
"Oh!" Wendell says with over-exaggerated cheer, "This is planar magic. These objects are connected to Hades. Strongly. We find the nicest things down here..."
Wendell's will save to resist the effects of looking at the objects 18.
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Guan Hao stalks forward a few paces, weapon extended, then spins and thrusts his blade into the pile in which something gleams.
17
Make a dexterity save.
Dex save: 12
The glaive strikes something hard in the pile, and the force of the blow catapults something silvery out past Guan Hao's head, narrowly missing his right ear. There is a thud in the wall behind him and an oscillating metallic hum that is quickly silenced.
Elaric's perception check: 21
As Elaric enters the room, his elf eyes see with perfect clarity the dagger spinning towards his face from Guan Hao's ill-fated thrust into the hay pile. Dodging aside with the grace characteristic of his race, Elaric stares at it for a moment as it wobbles in the wall before sighing and proceeding into the room proper.
In addition to the items that Guan Hao has noticed, Elaric sees four tattered scrolls, one on violet parchment, two on a strange material that seems to glisten like fresh ink. Compounding the oddity, the lettering on these ink scrolls seem to be comprised of untouched plain vellum.
The final "scroll" is all but invisible, and consists of a tightly wound coil of letters, sans any paper or parchment. The letters seem to orbit around a tiny copper knot.
Elaric casts Detect Magic.
Perception check to see what catches Balasar's eye in the room: 13
Balasar detects nothing new as far as items in the room, though to his Dragonborn nose the smell of old and new blood is added to the warring aromas. Something else as well, an odd and faint stench of vitreous fluid. It permeates the room, and seems after a moment's contemplation to be oddly concentrated on Karl.
Perception check to see if Balasar can more precisely pinpoint the source of the odor of vitreous fluid: 11
Elaric's eyes glow violet for a moment as the spell converts the raw essence of the weave into visible light.
The silver ring nestled amid the twigs pulses with the crackling orange of potent Evocation.
The long dagger emits a steady, rhythmic pulsing yellow light; a clear sign of Transmutation magic. Whatever enchantment is laid upon it, the wizard senses that it is subtle and enduring.
The jar of moss is a puzzling blend of sparkling motes, the clean blue-white of Divination magic mingles and morphs into a venomous green that can only be Necromancy.
Oddly, the jar of preserves near the door has its own aura. A coruscating wash of many colors, their pattern more than their hue, indicates that some Illusion is bound into the jam, but there is a subtle undercurrent of necromancy as well.
Then, there is the altar and the cauldron. Elaric detects no school of magic in either one, but the power of their enchantments are undeniable. Rather than emitting a color, both seem to leech color away from everything around them. They are alien and horrifying, yet... strangely compelling. Elaric's gaze keeps returning to them, and feels a slight but growing urge to examine them more closely. [roll a Will save]
Seems to be his left boot.
Wisdom save: 20
Sensing the subtle compulsion and its source, Elaric forcefully turns his gaze away. He doesn't know what the cauldron or altar do, but he's reasonably certain it's nothing good.
"Bah! There is nothing here but foul cookery! Come friends, surely we can find worthy prey elsewhere."
Guan Hao shoulders his weapon and begins to stride out of the chamber.
Wendell scoffs, "A door just shouted threats at us so loud that I think my ears are bleeding, and you think there's nothing there?! Out of my way, I'm coming in to see for myself."
Wendell flinches back startled as he catches the dagger in the wall as he enters, "Gah!"
"Hold a moment, friend Hao." Elaric speaks calmly, but with a hint of force in his voice. A faint smile tugs at his lips. "There is magic here. Magic and... mischief, I think." Picking the items up one by one, Elaric quickly details to the group what his magically-enhanced vision allows him to perceive. Though he carefully avoids touching those items which give off any hint of a necromantic aura, he still makes sure to point them out to the party from a safe distance. He adds in an admonishing tone, "Do not touch those until either Wendell or I have had a chance to examine them." Looking to his counterpart in the arcane arts, he smiles grimly and adds, "We do not, after all, want a repeat of the chicken incident with our friends as the chickens."
With various items collected and placed into the party's bag of holding* for later examination and identification, Elaric announces, "That covers the magic," and turns toward the altar and cauldron, "now for the mischief." After eyeing the objects for several moments, he tries to describe the arcane aura to the party as well as the strange pull they seemed to exert on his mind. "I think we should all keep a safe distance from these items for the moment. Have any of you ever encountered or heard of such magics before?"
Arcana check to understand the strange aura: 12
[Per PM with DM and OOC: Elaric is simultaneously considering the possibility of cursed items, hence not touching the items with a necromantic aura. As a result, he has a second arcana check related to curses and trying to pick apart any concerning patterns in the weave that may surround these objects: 10 ]
*[OOG: We still have that from our first adventure, right? If so, who is holding it? If not, Elaric tucks the items into his pack.]
Elaric can't determine the nature of the odd auras. Furthermore, his understanding of permanent curses is less developed than other avenues of magical study. Nothing overt about anything here speaks specifically to a curse, but he does recall that such magics are notoriously subtle and difficult to spot with anything short of reality altering magic. Cursed objects are ancient forms of magic that defy modern arcane methods of analysis.
Wendell will give a shot at the cauldron auras after ritually preparing his own Detect Magic spell. 25
"Oh!" Wendell says with over-exaggerated cheer, "This is planar magic. These objects are connected to Hades. Strongly. We find the nicest things down here..."
Wendell's will save to resist the effects of looking at the objects 18.