Finally! The day you all have been waiting for has arrived. The mixed feelings of excitement, anxiety and nervousness that have haunted you from the moment you received your letters flood through you throughout the morning as you all make your preparations. As the day get closer to high noon, each of you begin to make your way to the headquarters of the Rough Riders, located on the outskirts of Risingsun. It is a bright and sunny day with a handful of puffy white clouds scattered throughout the blue sky. As each of you make your way to the headquarters the intense heat from the noon day sun beats down upon you. You try to walk in what little shade you can find along the way, making the trek uncomfortable but tolerable.
As each of you makes your way to the headquarters, you notice that not may townsfolk are out this far. When you get closer to the building each of you notice that there are others heading to the same destination. The four of you now find yourselves standing outside of the headquarters. The building looks similar to that of the warehouses that surround it, but it is the only building in the area with windows.
The building itself is a large two-story timber framed building, with a stairway on the outside that leads up to a balcony that overhangs part of the building's side and front. There is a single wooden door on the balcony that leads inside to the second level, and double wooden doors on the ground level. Hanging off of the front balcony is a sign with two Rs that are back to back and a pair of crossed cutlasses underneath the Rs. A slightly raised open, wooden porch is attached to the front of the building, with two sturdy railings on either side and a water trough sits on the ground in front of those railings. Tied to one of the railings is a horse with gold coat with a white mane and tail, the horse seems to be looking in your direction watching your every move.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Tarkin walks up to the horse running his hand along it's mane. "This is a fine horse. Someone paid a lot for this one." Tarkin Says to no one in particular. Tarkin finishes admiring the horse and walks up to the double door. He looks around to the other 3 people. "Fine day we have here. Hot as all hells but its a fine day. The names Tarkin." Tarkin gives a short bow to the group. "So... shall we knock?"
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Mattias throws back his hood and lets the sun onto his face now he has reached his destination. Taking the letter from his pocket, he examines it again, checking he has followed its instructions. He has clearly done it more than a few times as the paper is creased, crumpled and torn. Stuffing it back in his pocket he takes a long pull from a canteen of water. Refreshed, he carefully re-positions his hood,covering his head; the sun is hot and remorseless outside of the shade.
Standing at roughly 6 feet in height, Mattias, like so many humans,appears unremarkable, average, if little gaunt. Rolling his shoulders and adjusting the weight from his pack, he rests his left hand on the pommel of a thin sword hanging from the belt at his waist. Looking around at the others gathered in front of the same building, he shrugs, as if to say 'what now?'.
Approaching the double doors at ground floor level, Mattias knocks, sharply, before taking a couple of steps back.
"The name is Thardigord and if we're all here fer the same reason, I dun' see no bad coming inside a place we're invited to begin with."
A bald headed, shirtless, tan dwarf whose skirt is tied with a loose shirt starts to walk to the building's porch. The end of his long braided, red copper colored beard wrapping his neck like a scarf sways until he reaches the doors.
"Besides, who wants to stay outside in this sweltering heat when there's an option to go under a nice shade, namely this building right here."
"Nice to see you again, Thardigord, and I agree, I believe we're supposed to enter right about now."
The half-orc woman, with dark brown hair brushed to one side, wearing a mix of leather armor with parts of steel approaches and stays close to the door. She has a pair of goggles on her face, and a dagger strapped at her hip.
"For the other two, I'm Umuni, nice to meet ya too."
The door quietly swings inwards as you, Thardigord, open the door. As the doors open, you see that the interior is well lit from two large windows on either side of the entrance and the three windows that are along each side. The two buildings that are on either side provide a comforting shade to the interior for most of the day. There is a path that leads from the doors straight back to an unmanned bar counter. On each side of the pathway there are three round wooden tables that are just placed in various locations, and two long wooden tables that act as a separation between the round tables and the bar. You can be fairly certain that this is used as a common room. From here the bar looks like one solid piece of wood that is flanked on either side by a walled off room. The room on the right has a nice oak door that faces the common room, and the room on the left has an open entryway that is behind the bar. Behind the bar is another counter top will barrels of various sizes set along it, each barrel has a spigot sticking out.
As your eyes scan around the room taking in the layout of the building, you notice that the place is empty expect for one of the table on the far right. There you see sitting around it four individuals, all of which are looking in your direction. In the center of the group on the far side of the table is a female dragonborn who has has bronze scales, brown eyes and has angular facial features that almost remind you of a viper; she is wearing tan studded leathers that looks battle worn and have seen much better days. On her left sits a male dwarf with an angular face, with auburn hair and beard that is well groomed and sharp gray eyes; he is wearing splint armor that appears to be well taken care of, though you can still spot signs of hard combat on it. To the dragonborn's right sits a a male half-elf, he has a long face with short red hair that reveals slightly pointed ears and he has light blue eyes; he wears leather armor that is not as battle worn as the other two. Across from the drgaonborn is a female halfling that is kneeling in her seat and peering over the back of her chair, she has brown hair and brown eyes; and she is also wearing leather armor that is a little bit more battle worn than the half-elf's.
"Well, don't just stand there and let all the heat in. Come in and close the door behind ya. I don't want to hear Reginald complain." The halfling says to you all in a silvery voice and beckons with her hand for you to come in.
The dwarf turns away from you taking a drink from his tankard and says with a hoarse voice, "Reginald can't complain about the heat, he can't feel it. In fact he can't really feel anything at all."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Tarkin enters the building. He follows the path towards the bar. "Well thank you. That heat truly was unbearable. The names Tarkin. It is truly a pleasure to make your acquaintance." Tarkin says to the halfling as he removes his hat and bows. "It seems as though you are already familiar with our gracious host... Reginald you say? Unless of course this Reginald is not the sender of the invitations we received." Tarking remarks as he straightens. Upon straightening Tarkin has loosened his scimitar in its sheath. "Would you mind if we made our way to the bar, the long walk and the heat makes a traveler weary and in need of a cold beverage?" Tarkin, not liking the surprise or the look of the 4 at the table, starts to make his way to the bar.
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Mattias follows into the building, waiting by the door to close it once everyone has filed inside. Nodding a greeting to the the table of four, he lifts his hood from his head revealing thick tufts of unruly brown hair which he quickly runs a hand through in an attempt to make himself look presentable.
Thardigord puts down his backpack, contemplating whether to use his pot or a waterskin before deciding to take the larger one. He then walks to the barrels behind the counter, looking for a familiar brand of alcohol to fill his container if there is one. The shirtless dwarf asks the four people sitting at the table.
"Lads and lasses, tell me if it ain't free before I fill this. Dun' want to be accused of stealing on the first day of work."
The halfling smiles at you, Tarkin, as you bow and then gives a small chuckle before she says, "Oh, Reggy isn't the host; we are along with one other." And she makes a sweeping motion with her arm at the other three at the table. "Oh, oh, let me introduce you to everyone," she says excitedly and gets up out of her chair with a hop and lands next to the dwarf. As she gets up, Tarken you get a better view of the table and see that there is a decent pile of copper, silver and gold coins in the center; and a deck of cards off to one side of the Half-elf. "This is Major Darmyr. Don't let his dismissive behavior fool ya, he's really an ol' softy." The halfling says, bringing your attention back to her. Darmyr does his best to seem unphased by the halfling, but he can't hide the small grin that breaks his dismissive mood. The halfling then giddily bounces over to the dragonborn, "This lovely lady is Lieutenant Mikira. Try to avoid making her angry, we just had this place built not that long ago." The scales on Mikira's cheeks seem to brighten to a lighter shade of bronze as the halfling introduces her. Then the halfling does a twirl around Mikira's chair and spins to the side of the half-elf. "Here we have Colonel Belros. He can play a mean guitar and has a voice of gold." Belros' hand quickly slaps over the card deck batting away the hand of the halfling saying with a low voice that sounds like it is coming from the back of his throat, "I know yer tricks little one, and what yer up to here. Now get on back to your seat so ye can lose all yer coin." The halfling rubs her hand that was slapped and stomps back over to her chair with a pout. Getting to her seat she stands up and gives a flamboyant bow saying, "And I am Brigadier Yesola, and Reggy is me personal companion and the bar keep. Then lastly there is The Bull, who should be out of his office soon." Yesola sits down and returns more of her focus to the table and game at hand.
As the four of them semi return to their card game, there is the sound of coins being added to the pile as they put more into the pot. Darmyr keeps an eye on you, Thardigord as you find the part of the bar that lifts and folds over. As you start to walk back there Darmyr pipes up saying, "I wouldn' be going back there if I was you. Reginald doesn't much like others in his space." With that only warning Yesola and Belros begin to snicker. Thardigord, as you look among the barrels, you find a few brands you recognized, one of them being the brand from your family's brewery, and a few that you don't. However, before you can make a decision on which to try the air around Thardigord and Tarkin becomes cold and you both hear a hollow but still posh voice saying, "Miss Yesola, I've asked you numerous times not to call me Reggy. I find it detestable and demeaning." Thardigord, from the barrel you are currently looking at emerges a face, then shoulders, and torso. As the rest of the ghost emerges from the barrel, the figure passes through you, Thardigord, sending a chill down your spine and steals your breath away for a moment. The features of the ghost are transparent, but he has the remnants of slicked back and combed hair and a well tailored three piece suit with the emblem of a leaf folded over the edge of a tea cup; and about halfway down his torso his body begins to fade and the completely fades as it gets to where his waist would be. The ghost, whom you can safely assume to be Reginald, turns to Thardigord and says, "Please, remove yourself from behind my bar at once, or I shall possess you and make you drink from the horse's water trough." Reginald then turns to you, Tarkin and asks, "What can I get for your, unrefined pallet... Sir?"
Mattias and Umuni, because of the quietness of this place you both are able to hear most of the conversations that has been going on. You both also witness the ghost of Reginald emerging from the back of Thardigord.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
After experiencing a chilling encounter, Thardigord stumbles to the floor with the pot landing partially on his bald head and starts crawling away from the bar.
"Dun' have to do that, o-o-oh spooky one, I mean ghostly one. A parched dwarf just wants to wet his throat with something cold and refreshing. Waiting outside with that kind of heat really makes a man thirsty. Please dun' possess me and do nasty things."
Tarkin says to the group when all the introductions are made "Pleasure to meet you all. I could not help but notice the military appointments. I wasn't aware of there being a military presence here." Tarkin see's Thardigord going behind the counter and eyeing the barrels. Then he hears the warning. He starts to say "You might want to heed..." Tarkin sees his breath as it leaves his mouth. From the barrel he sees a spirit emerging. "Well now! That's one hell of an entrance. Good day to you good sir." Tarkin says to the spirit Reginald. "I'll have a pint of ale please."
(OOC: Thardigord's families brew)
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
This post has potentially manipulated dice roll results.
Umuni gives a small laugh in the back, seeing the dwarf suddendly scared, sure it would scare her too, but Thardigord seemed too tough to actually break, she approaches looking at the table.
"Interesting group ya four, five? got here, the variety is specially notable. Hm, what game is the group playing here?"
The response she gets will probably not matter to her, because she has very little knowledge of card games, but using her common knowledge, she'll see what she can understand of it by seeing the game happen.
Investigation?: 17(I really don't know if I'm rolling the right check for it, but I took what I thought made sense, you can use the same dice roll, and change the modifier if I got it wrong)
She takes a bit of time to respond, as she admires the game in front of her, still trying to figure out how it works. But then looks up at Thardigord, putting her mind back again to be able to give a proper response.
"Nothing wrong with what ya said, I can't touch the thing neither, but I couldn't control the laughter, I don't care if it was a ghost, a dragon, or a cat, seeing you scared would be sure to make me laugh in any occasion. Bein' scared is good sometimes, but seeing your type, I'd assume it's not common to see you that way."
She smiles, clearly taking the time to make a joke at the dwarf's expense, but then she returns to focus on the cards. She's strangely unimpressed by the presence of a ghost, and not even her knows exactly why, it's probably the game that took her interest first.
Mattias spends a good minute staring at Reginald from his position by the doors. His hand grips the hilt of his sword tightly, the knuckles turning white. On seeing the ghost start offering drinks causes him to relax, surely a malign presence wouldn't serve refreshments.
Remembering his purpose for being at the headquarters of the Rough Riders, he loosens his grip on his sword, dropping his hands to his sides and approaches the table. "Sirs, Ma'am's, Mattias Dolph reporting as instructed." His body stiffens as he speaks, standing to attention. "I can produce my letter of instruction should you require it."
[Tarkin] "Very well, we have a fine ale that is from a brewery here in town. I believe it is from The Poisoned Apple brewery, if I'm not mistaken." Reginald says this as he waves his right hand around and a tankard floats from below the bar, coming to rest underneath the spigot of the barrel with the symbol of The Poisoned Apple brewery. Tarkin, you watch as the handle of the spigot turns on its own and the amber liquid fills the tankard. The spigot turns again shutting off the flow of the amber ale, and Reginald waves his hand again floating the now full tankard through his form and gently lands it in front of you. You can see a slight frost on the outside of the tankard, and also notices that the foam never once spilled over the brim of the tankard as it was floating around. "There you are sir, one chilled ale. I've been told that this one is a bit sweet for an ale, with a slight cider tone at the end. Enjoy. Anyone else require something to drink?" You hear from the table that the four are sitting at Belros speak up, "The ranks are more fer when we're fighten somethin' than any formality, just somethin' we use rather than names, but General Theo is our leader."
[Umuni] When you approach the table you see that each of them is holding three cards in their hand and the pile of various coins in the center of the table. Once you reach the table Mikira makes kind of clicking sound and says while tossing her three cards to Belros, "I fold." Her voice sounding quite pleasant and calm, and then looks up at you and says, "They call it Cantrell Draw, but I call it steal-ya-gold. I haven't won a single hand yet this morn." Umuni, as you stand there studding the game, you manage to figure out that each player receives three cards, they have a round where each one can either raise the bet, call the bet or fold. Then the dealer asks if anyone wants to trade in any of their cards for new ones, then there is another round to bet, call or fold. This goes on until everyone calls on the bet and they all reveal their cards, but it seems like they can only trade in cards once. After watching a few hands you can tell that the cards in the person's hand is added up and whomever has the higher points wins part of the pot.
[Mattias] Yesola looks up at you, Mattias, instinctively covering her cards and says, "So formal. Sit down, relax, have a drink and there will be no need to show the letter we sent ya. Ya'll wouldn' be here otherwise."
[All] As you all are having these conversations, the door to the room on the right of the bar opens and two men walk out. The first one that walks out is a scrawny looking kid, couldn't be more that twenty, with patchwork armor made from old leathers and hide with a dagger sheathed on his right hip. The kid has messy dirty blond hair and he looks like he hasn't bathed in some time. As he walks out from the door his head hangs down in what looks like utter disappointment. Behind him with a gloved hand on one of the kid's shoulders stands a young and physically robust looking human, he has short blond hair and a thick blond mustache. He sports a tan, leather, button down jacket with two small pockets on either side of the chest; along with matching tan, leather leggings and tan leather gloves. He also has a blue bandanna tied around his neck. As he walks out of the room with the kid, he says in a soft but stern voice, "I'm sorry son, but we just can't let you join. It is nothing personal, but a good gust of wind could knock you over and we are looking for more sturdy folk." He stands in the door frame watching the kid shuffle out of the building, the four others not bothering to look up from their game. As the kid shuffles past he doesn't seem to take notice of anyone in the building. Once the kid leaves you hear a very audible sigh from the man in the door frame, and he looks around the room. "Ah, our new recruits have arrived. Please come into my office, and ladies first." He says as he steps out of the doorway and motions for the four of you to enter.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Tarkin watches the kid exit the building. He hears the man's invite into his office so Tarking quickly downs the ale, nods to Reginald his thanks and heads for the office. "Thanks for the ale Reginald. Looks like it's time to start working."
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
"Hm, interesting, I think I got it now, so how's that about the ghost ag-?" Umuni gets interrupted by the door opening, as she looks at the two leaving from it, she initially looks disappointed, but then shrugs, getting up to go into the room.
"Shame I couldn't make my question, nor take a drink, I'll handle that later, work comes first." She says, mostly trying to direct to the group playing cards and the group that entered with her, smirking, she goes inside first since the men offered.
Finally! The day you all have been waiting for has arrived. The mixed feelings of excitement, anxiety and nervousness that have haunted you from the moment you received your letters flood through you throughout the morning as you all make your preparations. As the day get closer to high noon, each of you begin to make your way to the headquarters of the Rough Riders, located on the outskirts of Risingsun. It is a bright and sunny day with a handful of puffy white clouds scattered throughout the blue sky. As each of you make your way to the headquarters the intense heat from the noon day sun beats down upon you. You try to walk in what little shade you can find along the way, making the trek uncomfortable but tolerable.
As each of you makes your way to the headquarters, you notice that not may townsfolk are out this far. When you get closer to the building each of you notice that there are others heading to the same destination. The four of you now find yourselves standing outside of the headquarters. The building looks similar to that of the warehouses that surround it, but it is the only building in the area with windows.
The building itself is a large two-story timber framed building, with a stairway on the outside that leads up to a balcony that overhangs part of the building's side and front. There is a single wooden door on the balcony that leads inside to the second level, and double wooden doors on the ground level. Hanging off of the front balcony is a sign with two Rs that are back to back and a pair of crossed cutlasses underneath the Rs. A slightly raised open, wooden porch is attached to the front of the building, with two sturdy railings on either side and a water trough sits on the ground in front of those railings. Tied to one of the railings is a horse with gold coat with a white mane and tail, the horse seems to be looking in your direction watching your every move.
Be excellent to each other, and roll for initiative dudes!
Tarkin walks up to the horse running his hand along it's mane. "This is a fine horse. Someone paid a lot for this one." Tarkin Says to no one in particular. Tarkin finishes admiring the horse and walks up to the double door. He looks around to the other 3 people. "Fine day we have here. Hot as all hells but its a fine day. The names Tarkin." Tarkin gives a short bow to the group. "So... shall we knock?"
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Mattias throws back his hood and lets the sun onto his face now he has reached his destination. Taking the letter from his pocket, he examines it again, checking he has followed its instructions. He has clearly done it more than a few times as the paper is creased, crumpled and torn. Stuffing it back in his pocket he takes a long pull from a canteen of water. Refreshed, he carefully re-positions his hood,covering his head; the sun is hot and remorseless outside of the shade.
Standing at roughly 6 feet in height, Mattias, like so many humans,appears unremarkable, average, if little gaunt. Rolling his shoulders and adjusting the weight from his pack, he rests his left hand on the pommel of a thin sword hanging from the belt at his waist. Looking around at the others gathered in front of the same building, he shrugs, as if to say 'what now?'.
Approaching the double doors at ground floor level, Mattias knocks, sharply, before taking a couple of steps back.
"The name is Thardigord and if we're all here fer the same reason, I dun' see no bad coming inside a place we're invited to begin with."
A bald headed, shirtless, tan dwarf whose skirt is tied with a loose shirt starts to walk to the building's porch. The end of his long braided, red copper colored beard wrapping his neck like a scarf sways until he reaches the doors.
"Besides, who wants to stay outside in this sweltering heat when there's an option to go under a nice shade, namely this building right here."
The dwarf attempts to open the door to go inside.
"Nice to see you again, Thardigord, and I agree, I believe we're supposed to enter right about now."
The half-orc woman, with dark brown hair brushed to one side, wearing a mix of leather armor with parts of steel approaches and stays close to the door. She has a pair of goggles on her face, and a dagger strapped at her hip.
"For the other two, I'm Umuni, nice to meet ya too."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The door quietly swings inwards as you, Thardigord, open the door. As the doors open, you see that the interior is well lit from two large windows on either side of the entrance and the three windows that are along each side. The two buildings that are on either side provide a comforting shade to the interior for most of the day. There is a path that leads from the doors straight back to an unmanned bar counter. On each side of the pathway there are three round wooden tables that are just placed in various locations, and two long wooden tables that act as a separation between the round tables and the bar. You can be fairly certain that this is used as a common room. From here the bar looks like one solid piece of wood that is flanked on either side by a walled off room. The room on the right has a nice oak door that faces the common room, and the room on the left has an open entryway that is behind the bar. Behind the bar is another counter top will barrels of various sizes set along it, each barrel has a spigot sticking out.
As your eyes scan around the room taking in the layout of the building, you notice that the place is empty expect for one of the table on the far right. There you see sitting around it four individuals, all of which are looking in your direction. In the center of the group on the far side of the table is a female dragonborn who has has bronze scales, brown eyes and has angular facial features that almost remind you of a viper; she is wearing tan studded leathers that looks battle worn and have seen much better days. On her left sits a male dwarf with an angular face, with auburn hair and beard that is well groomed and sharp gray eyes; he is wearing splint armor that appears to be well taken care of, though you can still spot signs of hard combat on it. To the dragonborn's right sits a a male half-elf, he has a long face with short red hair that reveals slightly pointed ears and he has light blue eyes; he wears leather armor that is not as battle worn as the other two. Across from the drgaonborn is a female halfling that is kneeling in her seat and peering over the back of her chair, she has brown hair and brown eyes; and she is also wearing leather armor that is a little bit more battle worn than the half-elf's.
"Well, don't just stand there and let all the heat in. Come in and close the door behind ya. I don't want to hear Reginald complain." The halfling says to you all in a silvery voice and beckons with her hand for you to come in.
The dwarf turns away from you taking a drink from his tankard and says with a hoarse voice, "Reginald can't complain about the heat, he can't feel it. In fact he can't really feel anything at all."
Be excellent to each other, and roll for initiative dudes!
Tarkin enters the building. He follows the path towards the bar. "Well thank you. That heat truly was unbearable. The names Tarkin. It is truly a pleasure to make your acquaintance." Tarkin says to the halfling as he removes his hat and bows. "It seems as though you are already familiar with our gracious host... Reginald you say? Unless of course this Reginald is not the sender of the invitations we received." Tarking remarks as he straightens. Upon straightening Tarkin has loosened his scimitar in its sheath. "Would you mind if we made our way to the bar, the long walk and the heat makes a traveler weary and in need of a cold beverage?" Tarkin, not liking the surprise or the look of the 4 at the table, starts to make his way to the bar.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Mattias follows into the building, waiting by the door to close it once everyone has filed inside. Nodding a greeting to the the table of four, he lifts his hood from his head revealing thick tufts of unruly brown hair which he quickly runs a hand through in an attempt to make himself look presentable.
Thardigord puts down his backpack, contemplating whether to use his pot or a waterskin before deciding to take the larger one. He then walks to the barrels behind the counter, looking for a familiar brand of alcohol to fill his container if there is one. The shirtless dwarf asks the four people sitting at the table.
"Lads and lasses, tell me if it ain't free before I fill this. Dun' want to be accused of stealing on the first day of work."
The halfling smiles at you, Tarkin, as you bow and then gives a small chuckle before she says, "Oh, Reggy isn't the host; we are along with one other." And she makes a sweeping motion with her arm at the other three at the table. "Oh, oh, let me introduce you to everyone," she says excitedly and gets up out of her chair with a hop and lands next to the dwarf. As she gets up, Tarken you get a better view of the table and see that there is a decent pile of copper, silver and gold coins in the center; and a deck of cards off to one side of the Half-elf. "This is Major Darmyr. Don't let his dismissive behavior fool ya, he's really an ol' softy." The halfling says, bringing your attention back to her. Darmyr does his best to seem unphased by the halfling, but he can't hide the small grin that breaks his dismissive mood. The halfling then giddily bounces over to the dragonborn, "This lovely lady is Lieutenant Mikira. Try to avoid making her angry, we just had this place built not that long ago." The scales on Mikira's cheeks seem to brighten to a lighter shade of bronze as the halfling introduces her. Then the halfling does a twirl around Mikira's chair and spins to the side of the half-elf. "Here we have Colonel Belros. He can play a mean guitar and has a voice of gold." Belros' hand quickly slaps over the card deck batting away the hand of the halfling saying with a low voice that sounds like it is coming from the back of his throat, "I know yer tricks little one, and what yer up to here. Now get on back to your seat so ye can lose all yer coin." The halfling rubs her hand that was slapped and stomps back over to her chair with a pout. Getting to her seat she stands up and gives a flamboyant bow saying, "And I am Brigadier Yesola, and Reggy is me personal companion and the bar keep. Then lastly there is The Bull, who should be out of his office soon." Yesola sits down and returns more of her focus to the table and game at hand.
As the four of them semi return to their card game, there is the sound of coins being added to the pile as they put more into the pot. Darmyr keeps an eye on you, Thardigord as you find the part of the bar that lifts and folds over. As you start to walk back there Darmyr pipes up saying, "I wouldn' be going back there if I was you. Reginald doesn't much like others in his space." With that only warning Yesola and Belros begin to snicker. Thardigord, as you look among the barrels, you find a few brands you recognized, one of them being the brand from your family's brewery, and a few that you don't. However, before you can make a decision on which to try the air around Thardigord and Tarkin becomes cold and you both hear a hollow but still posh voice saying, "Miss Yesola, I've asked you numerous times not to call me Reggy. I find it detestable and demeaning." Thardigord, from the barrel you are currently looking at emerges a face, then shoulders, and torso. As the rest of the ghost emerges from the barrel, the figure passes through you, Thardigord, sending a chill down your spine and steals your breath away for a moment. The features of the ghost are transparent, but he has the remnants of slicked back and combed hair and a well tailored three piece suit with the emblem of a leaf folded over the edge of a tea cup; and about halfway down his torso his body begins to fade and the completely fades as it gets to where his waist would be. The ghost, whom you can safely assume to be Reginald, turns to Thardigord and says, "Please, remove yourself from behind my bar at once, or I shall possess you and make you drink from the horse's water trough." Reginald then turns to you, Tarkin and asks, "What can I get for your, unrefined pallet... Sir?"
Mattias and Umuni, because of the quietness of this place you both are able to hear most of the conversations that has been going on. You both also witness the ghost of Reginald emerging from the back of Thardigord.
Be excellent to each other, and roll for initiative dudes!
After experiencing a chilling encounter, Thardigord stumbles to the floor with the pot landing partially on his bald head and starts crawling away from the bar.
"Dun' have to do that, o-o-oh spooky one, I mean ghostly one. A parched dwarf just wants to wet his throat with something cold and refreshing. Waiting outside with that kind of heat really makes a man thirsty. Please dun' possess me and do nasty things."
Tarkin says to the group when all the introductions are made "Pleasure to meet you all. I could not help but notice the military appointments. I wasn't aware of there being a military presence here." Tarkin see's Thardigord going behind the counter and eyeing the barrels. Then he hears the warning. He starts to say "You might want to heed..." Tarkin sees his breath as it leaves his mouth. From the barrel he sees a spirit emerging. "Well now! That's one hell of an entrance. Good day to you good sir." Tarkin says to the spirit Reginald. "I'll have a pint of ale please."
(OOC: Thardigord's families brew)
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Umuni gives a small laugh in the back, seeing the dwarf suddendly scared, sure it would scare her too, but Thardigord seemed too tough to actually break, she approaches looking at the table.
"Interesting group ya four, five? got here, the variety is specially notable. Hm, what game is the group playing here?"
The response she gets will probably not matter to her, because she has very little knowledge of card games, but using her common knowledge, she'll see what she can understand of it by seeing the game happen.
Investigation?: 17 (I really don't know if I'm rolling the right check for it, but I took what I thought made sense, you can use the same dice roll, and change the modifier if I got it wrong)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"I hear ye chuckling over there Umuni. Ye should be afraid when something like that comes for ye out of nowhere."
Thardigord picks himself up and tidies his slovenly appearance after being spooked. He returns the pot to his backpack and resumes talking.
"I can't hit a ghost with me maul and I'm sure ye can't, unless yer one of those who can use the hocus pocus stuff."
She takes a bit of time to respond, as she admires the game in front of her, still trying to figure out how it works. But then looks up at Thardigord, putting her mind back again to be able to give a proper response.
"Nothing wrong with what ya said, I can't touch the thing neither, but I couldn't control the laughter, I don't care if it was a ghost, a dragon, or a cat, seeing you scared would be sure to make me laugh in any occasion. Bein' scared is good sometimes, but seeing your type, I'd assume it's not common to see you that way."
She smiles, clearly taking the time to make a joke at the dwarf's expense, but then she returns to focus on the cards. She's strangely unimpressed by the presence of a ghost, and not even her knows exactly why, it's probably the game that took her interest first.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Mattias spends a good minute staring at Reginald from his position by the doors. His hand grips the hilt of his sword tightly, the knuckles turning white. On seeing the ghost start offering drinks causes him to relax, surely a malign presence wouldn't serve refreshments.
Remembering his purpose for being at the headquarters of the Rough Riders, he loosens his grip on his sword, dropping his hands to his sides and approaches the table. "Sirs, Ma'am's, Mattias Dolph reporting as instructed." His body stiffens as he speaks, standing to attention. "I can produce my letter of instruction should you require it."
[Tarkin]
"Very well, we have a fine ale that is from a brewery here in town. I believe it is from The Poisoned Apple brewery, if I'm not mistaken." Reginald says this as he waves his right hand around and a tankard floats from below the bar, coming to rest underneath the spigot of the barrel with the symbol of The Poisoned Apple brewery. Tarkin, you watch as the handle of the spigot turns on its own and the amber liquid fills the tankard. The spigot turns again shutting off the flow of the amber ale, and Reginald waves his hand again floating the now full tankard through his form and gently lands it in front of you. You can see a slight frost on the outside of the tankard, and also notices that the foam never once spilled over the brim of the tankard as it was floating around. "There you are sir, one chilled ale. I've been told that this one is a bit sweet for an ale, with a slight cider tone at the end. Enjoy. Anyone else require something to drink?" You hear from the table that the four are sitting at Belros speak up, "The ranks are more fer when we're fighten somethin' than any formality, just somethin' we use rather than names, but General Theo is our leader."
[Umuni]
When you approach the table you see that each of them is holding three cards in their hand and the pile of various coins in the center of the table. Once you reach the table Mikira makes kind of clicking sound and says while tossing her three cards to Belros, "I fold." Her voice sounding quite pleasant and calm, and then looks up at you and says, "They call it Cantrell Draw, but I call it steal-ya-gold. I haven't won a single hand yet this morn." Umuni, as you stand there studding the game, you manage to figure out that each player receives three cards, they have a round where each one can either raise the bet, call the bet or fold. Then the dealer asks if anyone wants to trade in any of their cards for new ones, then there is another round to bet, call or fold. This goes on until everyone calls on the bet and they all reveal their cards, but it seems like they can only trade in cards once. After watching a few hands you can tell that the cards in the person's hand is added up and whomever has the higher points wins part of the pot.
[Mattias]
Yesola looks up at you, Mattias, instinctively covering her cards and says, "So formal. Sit down, relax, have a drink and there will be no need to show the letter we sent ya. Ya'll wouldn' be here otherwise."
[All]
As you all are having these conversations, the door to the room on the right of the bar opens and two men walk out. The first one that walks out is a scrawny looking kid, couldn't be more that twenty, with patchwork armor made from old leathers and hide with a dagger sheathed on his right hip. The kid has messy dirty blond hair and he looks like he hasn't bathed in some time. As he walks out from the door his head hangs down in what looks like utter disappointment. Behind him with a gloved hand on one of the kid's shoulders stands a young and physically robust looking human, he has short blond hair and a thick blond mustache. He sports a tan, leather, button down jacket with two small pockets on either side of the chest; along with matching tan, leather leggings and tan leather gloves. He also has a blue bandanna tied around his neck. As he walks out of the room with the kid, he says in a soft but stern voice, "I'm sorry son, but we just can't let you join. It is nothing personal, but a good gust of wind could knock you over and we are looking for more sturdy folk." He stands in the door frame watching the kid shuffle out of the building, the four others not bothering to look up from their game. As the kid shuffles past he doesn't seem to take notice of anyone in the building. Once the kid leaves you hear a very audible sigh from the man in the door frame, and he looks around the room. "Ah, our new recruits have arrived. Please come into my office, and ladies first." He says as he steps out of the doorway and motions for the four of you to enter.
Be excellent to each other, and roll for initiative dudes!
Tarkin watches the kid exit the building. He hears the man's invite into his office so Tarking quickly downs the ale, nods to Reginald his thanks and heads for the office. "Thanks for the ale Reginald. Looks like it's time to start working."
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Visibly relaxing, Mattias nods his goodbyes to the four at the table. "Maybe next time Brigadier."
Turning and heading over to the door, he waits for Umuni to enter before following on.
"Hm, interesting, I think I got it now, so how's that about the ghost ag-?" Umuni gets interrupted by the door opening, as she looks at the two leaving from it, she initially looks disappointed, but then shrugs, getting up to go into the room.
"Shame I couldn't make my question, nor take a drink, I'll handle that later, work comes first." She says, mostly trying to direct to the group playing cards and the group that entered with her, smirking, she goes inside first since the men offered.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon