*** You could still give chase and attempt a ranged attack... he would have to use all his movement to get to the horses and his action to mount it.. and then would be able to flee on the horses the next round... also.. FREE HORSES IF YOU KILL THEM BOTH!***
Sayre - miss Large BloodScale Assassin - sleeping Small Bloodscale Assassin - running Novek - ?; no ranged maybe help Mo tie the dude up with Sayre's rope Thimbol - ?; has range weapon Mo - ?; has ranged spells Medium BloodScale Assassin - dead Lorarila - ?; has ranged spells
Sayre fires an arrow at the escaping kobold, but it lands in the road next to him. While the arrow was still in flight she would toss Mo her rope.
The large lizardfolk assassin continues to sleep as he is drug along the road
The kobold, now with no ranged weapon will finish running to the horses and struggle to climb on under the weight of his injuries.
Novek, I will say you still had your move after killing the assassin last round so let's say you moved 30ft closer to the kobold. if you dash I would say that would put you right next to the horses but unable to attack this round... or you could move 30 and Chuck a hand axe or something if you don't have anything else...
Lorarila, if you move forward towards the enemies on your turn, there are two bloodscale at the end of the road in magic missile range.
(After a full cavity search....... you find an immovable rod... hidden.... well... DEEP J/K)
While Mo ties up the lizard folk, his head flops around and his mouth hangs open. With his mouth flopped open, Mo notices that the teeth on this lizardfolk are different and that he has a set of fangs similar to that of a snake hidden between his normal teeth. The fangs are strange and very well hidden. While searching his body, Mo finds....
+1 Heavy Crossbow +20 Crossbow bolts +1 small leather bag containing 100 gold coins +1 Leather armor +1 mace
Also, during the very thorough search, Moe finds a hidden pocket stitched into the inside of the leather armor containing +1 Map of Black Oak Village +1 folded note
Sayre will aim for the kobold 12; dmg 8
*grumbling in infernal*
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Navek will still want to give chase at least part way, but the little guy will have moved before him and be long gone.)
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
*** You could still give chase and attempt a ranged attack... he would have to use all his movement to get to the horses and his action to mount it.. and then would be able to flee on the horses the next round... also.. FREE HORSES IF YOU KILL THEM BOTH!***
(Sorry! Had to go to airport today and been busy, sorry!)
"Don't let them escape," Sayre exclaims pointing to the fleeing kobold and the seated rider with horses!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(You drive a hard bargain sir! But if I can get within 60' feet without needing to Dash of it, then deal!)
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
(I don't do enough damage)
Round 3
Sayre - miss
Large BloodScale Assassin - sleeping
Small Bloodscale Assassin - running
Novek - ?; no ranged maybe help Mo tie the dude up with Sayre's rope
Thimbol - ?; has range weapon
Mo - ?; has ranged spells
Medium BloodScale Assassin - dead
Lorarila - ?; has ranged spells
OOC: I want a free horse!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Lorarila has 120 feet range and 1 magic missile left. What her to blast on her turn?)
(I don't think it's my turn? )
Sayre fires an arrow at the escaping kobold, but it lands in the road next to him. While the arrow was still in flight she would toss Mo her rope.
The large lizardfolk assassin continues to sleep as he is drug along the road
The kobold, now with no ranged weapon will finish running to the horses and struggle to climb on under the weight of his injuries.
Novek, I will say you still had your move after killing the assassin last round so let's say you moved 30ft closer to the kobold. if you dash I would say that would put you right next to the horses but unable to attack this round... or you could move 30 and Chuck a hand axe or something if you don't have anything else...
Lorarila, if you move forward towards the enemies on your turn, there are two bloodscale at the end of the road in magic missile range.
Currently Novek is up, but I will let everyone except Sarye tell me their actions because there are no more enemy actions until next turn.
Mo doesn't really have any good ranged attacks right now so he will just hog-tie this Lizardman(?).
(I would let you grab his heavy crossbow and make an attack with it if you want... or you can tie him up and search him.)
tie and search, Investigation: 9 ?
Go ahead and roll me perception
Perception: 16
(After a full cavity search....... you find an immovable rod... hidden.... well... DEEP J/K)
While Mo ties up the lizard folk, his head flops around and his mouth hangs open. With his mouth flopped open, Mo notices that the teeth on this lizardfolk are different and that he has a set of fangs similar to that of a snake hidden between his normal teeth. The fangs are strange and very well hidden. While searching his body, Mo finds....
+1 Heavy Crossbow
+20 Crossbow bolts
+1 small leather bag containing 100 gold coins
+1 Leather armor
+1 mace
Also, during the very thorough search, Moe finds a hidden pocket stitched into the inside of the leather armor containing
+1 Map of Black Oak Village
+1 folded note
I take all of it, ill inspect it later
OOC: metagaming because I doubt Sayre can see this but Score!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.