Wex you're able to get over to your spot and set up a shot, holding it for any action. Flynn is somewhat next you as well as Mopham. Sevrn is walking about 15' in front of you all putting on his display. As you get closer to the room Sevrn, stopping in the shadows, a man shouts at your from the room. "Who goes there? You have no business in here!" The man's voice a bit shaky.
Sevrn you stop slightly in the shadows as you say your words. Two man in robes scuttle forward with their head bowed and kneel down at your feet Sevrn. You hear a voice follow them out of the room, "No, don't! whoever that is, it's not our queen!" Looking past the two men that came out and into the room, you see movement in the form of a few shadows from either side but you're unsure how many exactly.
Sevrn will coup de grace the two men while remaining in the shadows, then step backward into the tunnel and crouch low so he disappears from sight entirely.
OOC: sorry guys, I'm on nights this hitch so its throwing everything off lol.....Ok Sevrn, to me its gonna be hard to get both of them quick enough, i'll let you take out one and either Flynn or Wex can use the shot they're holding to take out the other. Normally i'd have you roll for it but you guys are higher level now and these are just lowly cultists lol. SO Flynn or Wex, who will use their readied shot?
As the cultists kneel down at Sevrn's feet he quickly raises his blade and brings the point down on the one to the left. Flynn you react quickly as you see him raise his blade! You quickly fire a single bolt to the head of the second cultist just as Sevrn starts to bring his blade down. Both bodies hit the floor at the same time! Sevrn quickly steps back and into the shadows. The ones in the cave hear the comotion and begin to shout at each other.
"Whoever it is killed them both!"
"It did it so fast!"
"Pipe down, whoever it is, they're dead!"
After the last voice, two lit torches come flying down the tunnel towards you all! Behind the torches, run armed cultists and one more of the darkly armored men with the strange masks!
OOC: so I'll need everyone to Roll Initiative please! Wex you can also go ahead and roll to attack one of the cultists or the other man with your readied shot!
Wex is feeling pretty exposed without any armor on (AC 12!), so he is going to reach down and pick up the nearest of the thrown torches, backing down the tunnel to where he dropped his crossbow, snuffing out the torch on the way.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Sevrn will do the same, picking up the torch at his feet and backing down Wex's tunnel (to keep wex protected and Flynn and Mopham hidden from view). He'll wait until Flynn (and possibly Mopham) get a shot out before snuffing out the torch.
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
This post has potentially manipulated dice roll results.
Wex quickly picks up the torch and uses a rag on the floor to snuff it out, Sevrn grabs the the other torch and backs up a bit with his. Flynn chants arcane words and sends a spell towards the front line of enemies! Mopham quickly sets up a shot with his crossbow. and fires at D1!
Atack: 3Damage: 6
But his shot goes wide missing the man by a wide margin. Sevrn quickly snuffs out the torch!
D1 rushes towards Sevrn and takes a swing as the torch light is snuffed out! (CHA saving throw- 15 )
Attack1: 17Damage: 9
Attack1: 5Damage: 9
The first swing misses as he can't shake the haze from his mind, then it clears for a second and he catches Sevrn on the arm just as the torch is snuffed out!
Wex you're able to get over to your spot and set up a shot, holding it for any action. Flynn is somewhat next you as well as Mopham. Sevrn is walking about 15' in front of you all putting on his display. As you get closer to the room Sevrn, stopping in the shadows, a man shouts at your from the room. "Who goes there? You have no business in here!" The man's voice a bit shaky.
"I am the test of your faith. Approach and kneel to your queen."
Sevrn will ready his attack from the shadows.
Perception (who is Sevrn able to see in the room): 10
Sevrn you stop slightly in the shadows as you say your words. Two man in robes scuttle forward with their head bowed and kneel down at your feet Sevrn. You hear a voice follow them out of the room, "No, don't! whoever that is, it's not our queen!" Looking past the two men that came out and into the room, you see movement in the form of a few shadows from either side but you're unsure how many exactly.
Wex will hold his shot to see what Sevrn's plan is. Though he is pretty sure it involves killing a lot of people.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
FLynn is holding attack
Laissez les bons temps rouler
Sevrn will coup de grace the two men while remaining in the shadows, then step backward into the tunnel and crouch low so he disappears from sight entirely.
OOC: sorry guys, I'm on nights this hitch so its throwing everything off lol.....Ok Sevrn, to me its gonna be hard to get both of them quick enough, i'll let you take out one and either Flynn or Wex can use the shot they're holding to take out the other. Normally i'd have you roll for it but you guys are higher level now and these are just lowly cultists lol. SO Flynn or Wex, who will use their readied shot?
FLynn will shoot
Laissez les bons temps rouler
Wex will... but Flynn shot and he’s faster, so Wex will not shoot.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
As the cultists kneel down at Sevrn's feet he quickly raises his blade and brings the point down on the one to the left. Flynn you react quickly as you see him raise his blade! You quickly fire a single bolt to the head of the second cultist just as Sevrn starts to bring his blade down. Both bodies hit the floor at the same time! Sevrn quickly steps back and into the shadows. The ones in the cave hear the comotion and begin to shout at each other.
"Whoever it is killed them both!"
"It did it so fast!"
"Pipe down, whoever it is, they're dead!"
After the last voice, two lit torches come flying down the tunnel towards you all! Behind the torches, run armed cultists and one more of the darkly armored men with the strange masks!
OOC: so I'll need everyone to Roll Initiative please! Wex you can also go ahead and roll to attack one of the cultists or the other man with your readied shot!
Wex will shoot his readied crossbow bolt at one of the normal cultists...
Attack: 6 to hit, for 10 piercing damage
Then he will drop the crossbow and draw his sword...
Initiative: 5
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Initiative: 11
Laissez les bons temps rouler
Initiative: 15
Wex you quickly take a half aimed shot but it goes wide. You're more interested in getting your longsword out as the enemies rush around the corner!
OOC: ok Mopham is still AFK so I'll roll init. for him.
Mopham- 11
Cultist- 1
Dragon mask Guy- 6
OOC: Order of init.
Wex you're up! Map is up! Dragon mask is in the lead with cultists next to him and following.
Wex is feeling pretty exposed without any armor on (AC 12!), so he is going to reach down and pick up the nearest of the thrown torches, backing down the tunnel to where he dropped his crossbow, snuffing out the torch on the way.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Sevrn will do the same, picking up the torch at his feet and backing down Wex's tunnel (to keep wex protected and Flynn and Mopham hidden from view). He'll wait until Flynn (and possibly Mopham) get a shot out before snuffing out the torch.
Flynn is casting BANE on D1, C1 and C2
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Laissez les bons temps rouler
Wex quickly picks up the torch and uses a rag on the floor to snuff it out, Sevrn grabs the the other torch and backs up a bit with his. Flynn chants arcane words and sends a spell towards the front line of enemies! Mopham quickly sets up a shot with his crossbow. and fires at D1!
Atack: 3 Damage: 6
But his shot goes wide missing the man by a wide margin. Sevrn quickly snuffs out the torch!
D1 rushes towards Sevrn and takes a swing as the torch light is snuffed out! (CHA saving throw- 15 )
Attack1: 17 Damage: 9
Attack1: 5 Damage: 9
The first swing misses as he can't shake the haze from his mind, then it clears for a second and he catches Sevrn on the arm just as the torch is snuffed out!