c1 moves forward with D1 and swings at where he last saw Wex! (CHA saving throw- 1 )
Attack: 8Damage: 4
He swings at nothing as Wex easily steps out of the way.
You hear the other cultists in the room fumbling around with something out of sight. Then you see the torchlight from the room begin to waver and move as a few of them make their way around the corner carrying torches!
OOC: the other cultists spent their turns getting the torches out of the sconces...so Back up to Wex!
Accosted by the cultist, Wex will throw down his snuffed torch and attack with his longsword, green fire flaring along its length, the new torches throwing just enough light to negate his advantage in darkness.
Action: attack C1 with two-handed longsword and Green-Flame Blade: 23 to hit, for 13 slashing damage, and if that is a hit, the fire spatters on to D1 for 4 fire damage (if he is within 5', which I think he is if Sevrn and Wex are fighting a retreat against both of them).
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Wex prepares for a two handed swing, bringing his blade behind him to swing down. The blade ignites in a foul green flame behind Wex, casting an eerie silhouette of Wex, as he brings the blade crashin down upon C1. The flames travel over the man's body as he hits the ground dead, the flames flash out towards D1 and burn him.
Sevrn will smile as green flames ignite D1, casting a terrible shadow across his face. Sevrn's pupils suddenly go a milky white and a radiant heat begins to burn from his skin as Sevrn casts Vow of Enmity against D1.
Channel Divinity: Vow of Enmity - As a bonus action, you can choose a creature within 10 ft. and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Taking a single step forward he slashes up viciously with 'mercy'.
Attack: 26
Damage: 10
Upon striking D1, Sevrn's sword bursts into a white hot light, briefly illuminating the room.
Divine Smite: 12
"I am HIS instrument of vengeance. You have been judged."
This post has potentially manipulated dice roll results.
OOC: no description necessary for Sevrn's! You did it perfect already lol.
As the white light flashes it temporarily blinds Flynn as he lets his bolt loose. The projectile flying wide past its mark.
Mopham, will run past everyone with his greatsword out yelling as he runs! C2 watches as the bright white light dims, D1 drops to the ground...Sevrn yanking Mercy out of his lifeless body. Then catches movement and looks to see an 8 foot goliath running straight at him with a greatsword poised for attack!
Attack: 15Damage: 5
Mopham swings down hard and drops the cultist in one hit! Then pushes forward still screaming and sings at the next cultist in line! (Action Surge)
Attack: 18Damage: 12
C3 didn't even have time to react as he drops to the ground st Mopham's feet.
Wex will cast a glance down the hall the bad guys have been coming from, but will close with C4 and C5 from behind, swinging his longsword as it flares up with green fire again.
Action: attack C4 with two-handed longsword and Green-Flame Blade: 25 to hit, for 8 slashing damage, and if that is a hit, the fire spatters on to C5 for 4 fire damage
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Wex's blade ignites as he runs forward in that same eerie green glow. Striking at C4 the man takes a huge hit and stumbles as the flames writhe around his body and leap to C5 burning him! Both men scream in pain, while trying to "pat" the fire out as it disappears.
OOC: both men look bad but are still up. Sevrn you're turn!
Sevrn's pupils fade back into his eyes and for the briefest of moments you see him check himself mid-stride, as if he is only just realizing where he is. Within a heartbeat his gaze re-focuses on the men still standing before him, and clearing his head, he steps forward to help Wex finish the job.
OOC: sorry all I finally just got home and had to take care of some stuff!
Flynn lets loose his bolt at the last cultist standing. It flies through the air passed Mopham and straight into the mans chest. He has a moment to look down at the end of the bolt sticking out of him before he too joins his comrades on the dirt floor.
The area is quiet once more as the last enemy falls. Torches on the ground from the cultists cast eerie shadows everywhere. The room from where they came still has light in it as well.
Sevrn will take a moment to cautiously step into and search the room before dragging the cultists bodies in and hiding them against a far wall.
He'll collect any additional dragon masks or materials to help complete their costumes (if needed) to let the party further assume the identity of cultists.
Once we are sure there are no more cultists hiding about, Wex will return to the comatose guy in the other room and continue looting/putting on the guy's armor. "There is one alive but unconscious in here," he will say to the others, quietly.
Unless we are interrupted.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Sevrn drags the bodies into the room and piles them in the corner, Flynn and Mopham help out while searching them. Nothing extraordinary is found but you're able to complete the "disguise" for everyone with what you find among them and the footlockers in the room. The scabbards that the men in black armor used are unique, with a dragon motif inlaid on them in gold. You also find 55gp and 112sp. Nothing else is found in the room is out of the ordinary for a small barracks, as that is what this room looks like. There is another exit to another area to the East though.
Wex, you make your way back to the unconscious man, he's still there....passed out....smelling like booze and wine. You're able to don the armor and pick up the strange glasses and slippers as well. Other than those items, you don't find anything but empty liquor/wine bottles. Seems the man was able to sneak in but got held up by a cache of alcohol.
c1 moves forward with D1 and swings at where he last saw Wex! (CHA saving throw- 1 )
Attack: 8 Damage: 4
He swings at nothing as Wex easily steps out of the way.
You hear the other cultists in the room fumbling around with something out of sight. Then you see the torchlight from the room begin to waver and move as a few of them make their way around the corner carrying torches!
OOC: the other cultists spent their turns getting the torches out of the sconces...so Back up to Wex!
This is not going as planned, Wex thinks.
Accosted by the cultist, Wex will throw down his snuffed torch and attack with his longsword, green fire flaring along its length, the new torches throwing just enough light to negate his advantage in darkness.
Action: attack C1 with two-handed longsword and Green-Flame Blade: 23 to hit, for 13 slashing damage, and if that is a hit, the fire spatters on to D1 for 4 fire damage (if he is within 5', which I think he is if Sevrn and Wex are fighting a retreat against both of them).
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Wex prepares for a two handed swing, bringing his blade behind him to swing down. The blade ignites in a foul green flame behind Wex, casting an eerie silhouette of Wex, as he brings the blade crashin down upon C1. The flames travel over the man's body as he hits the ground dead, the flames flash out towards D1 and burn him.
OOC: next up is Sevrn.
Sevrn will smile as green flames ignite D1, casting a terrible shadow across his face. Sevrn's pupils suddenly go a milky white and a radiant heat begins to burn from his skin as Sevrn casts Vow of Enmity against D1.
Wex' eyes go wide at Sevrn's attack and proclamation, and he takes an involuntary step back at the radiance.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Flynn will fire a shot at C3 Attack: 6 Damage: 5
Laissez les bons temps rouler
OOC: no description necessary for Sevrn's! You did it perfect already lol.
As the white light flashes it temporarily blinds Flynn as he lets his bolt loose. The projectile flying wide past its mark.
Mopham, will run past everyone with his greatsword out yelling as he runs! C2 watches as the bright white light dims, D1 drops to the ground...Sevrn yanking Mercy out of his lifeless body. Then catches movement and looks to see an 8 foot goliath running straight at him with a greatsword poised for attack!
Attack: 15 Damage: 5
Mopham swings down hard and drops the cultist in one hit! Then pushes forward still screaming and sings at the next cultist in line! (Action Surge)
Attack: 18 Damage: 12
C3 didn't even have time to react as he drops to the ground st Mopham's feet.
C4 and C5 rush forward at Mopham, apparently oblivious to the deaths of their comrades. They both swing at Mopham!
C4 Attack: 6 Damage: 3
C5 Attack: 15 Damage: 6
Mopham easily dodges and parries the attacks!
OOC: Back to Wex
Wex will cast a glance down the hall the bad guys have been coming from, but will close with C4 and C5 from behind, swinging his longsword as it flares up with green fire again.
Action: attack C4 with two-handed longsword and Green-Flame Blade: 25 to hit, for 8 slashing damage, and if that is a hit, the fire spatters on to C5 for 4 fire damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Wex's blade ignites as he runs forward in that same eerie green glow. Striking at C4 the man takes a huge hit and stumbles as the flames writhe around his body and leap to C5 burning him! Both men scream in pain, while trying to "pat" the fire out as it disappears.
OOC: both men look bad but are still up. Sevrn you're turn!
Sevrn's pupils fade back into his eyes and for the briefest of moments you see him check himself mid-stride, as if he is only just realizing where he is. Within a heartbeat his gaze re-focuses on the men still standing before him, and clearing his head, he steps forward to help Wex finish the job.
Attack: 20
Damage: 14
Attacking C5
Sevrn, slashes at C5 just as he pats the last of the green flame out, easily ending him.
OOC: Flynn you're up!
Flynn will shoot at the furthest from him that he can see
Attack: 6 Damage: 3
Laissez les bons temps rouler
OOC: sorry all I finally just got home and had to take care of some stuff!
Flynn lets loose his bolt at the last cultist standing. It flies through the air passed Mopham and straight into the mans chest. He has a moment to look down at the end of the bolt sticking out of him before he too joins his comrades on the dirt floor.
The area is quiet once more as the last enemy falls. Torches on the ground from the cultists cast eerie shadows everywhere. The room from where they came still has light in it as well.
Sevrn will take a moment to cautiously step into and search the room before dragging the cultists bodies in and hiding them against a far wall.
He'll collect any additional dragon masks or materials to help complete their costumes (if needed) to let the party further assume the identity of cultists.
Once we are sure there are no more cultists hiding about, Wex will return to the comatose guy in the other room and continue looting/putting on the guy's armor. "There is one alive but unconscious in here," he will say to the others, quietly.
Unless we are interrupted.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Flynn also investigates the room
INVESTIGATION: 12
Laissez les bons temps rouler
Investigation (supporting Flynn): 16
Sevrn drags the bodies into the room and piles them in the corner, Flynn and Mopham help out while searching them. Nothing extraordinary is found but you're able to complete the "disguise" for everyone with what you find among them and the footlockers in the room. The scabbards that the men in black armor used are unique, with a dragon motif inlaid on them in gold. You also find 55gp and 112sp. Nothing else is found in the room is out of the ordinary for a small barracks, as that is what this room looks like. There is another exit to another area to the East though.
Wex, you make your way back to the unconscious man, he's still there....passed out....smelling like booze and wine. You're able to don the armor and pick up the strange glasses and slippers as well. Other than those items, you don't find anything but empty liquor/wine bottles. Seems the man was able to sneak in but got held up by a cache of alcohol.
Wex will leave him and return to the others to show them the slippers and the glasses.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me