<"I don't like splitting up, we have no idea what's going on in there. But fewer people means fewer chances of being spotted.">
"Alright if you two see anything get back to us so we can plan. If there's anything still happening we don't want to give away our element of surprise."
[I'm not intending to have Sevrn sneak, but we should apply his roll to not giving away Flynn's position as he advances - hopefully Sevrn can draw any attention away from Flynn and possibly grant Flynn a bonus to his stealth role?]
Sevrn advances cautiously though the growing haze... his darkvision kicking in as the sun begins to set.
Flynn and Sevrn leave Velfrim and Mopham behind with the cart. Using the smokey haze and the darkness of night they're both able to creep right into the outskirts of the village along the stream. As you both get closer, using a thick set of bushes along the river, the vague "dots" you all saw running around turn out to be Humanoid creatures dressed in robes followed by Kobolds! Some look to be trying to start more fires while others seem to be entering and exiting homes. When they exit their hands are full of items that look to be of some value.
Sevrn raises his sword high, waving it over to *hopefully* catch the raven's attention and call them in.
Spoken softly to Flynn:
<spoiler>
"Do you know any magic to help draw there attention here to us, away from the town or the carvan?"
Sevrn's blood is beginning to boil, and you can sense he's starting to grow alarmingly dangerous in his tone. What you're seeing before you is clearly setting something off in him.
Huggin fly's in towards the scouting party members. Huggin catches a glint from Sevrn's raised sword and swoops down towards him, landing on one of the bushes near him and Flynn.
About how long did you two observe the "goings on" in town Sevrn and Flynn?
As you both watch from the bushes, waiting for the rest of your party to approach. You both watch around the town there has been a few people that look like locals that were trying to run or sneak towards the keep in the center of town. You both notice that the robed figures and kobolds are marauding through town in fairly good size packs.
Shortly after this Velfrim and Mopham quietly join you both
"Kobolds are raising the town in packs" Sevrn seethes vengfully.
"We should try to pull the closest parties here one at a time... I can be a lure for the ambush. Maybe thicken the honey by creating something shiny to draw them in?"
"1 person trying to protect his wealth might invite interest from a few..."
Something in Sevrn's tone suggests a chord wound up tight.
Without warning, five humans dash out from between two buildings on your left. A limping man and three young children race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Eight kobolds stream out of the alley on the family’s heels and fan out around the woman, who looks determined to delay the creatures for as long as possible.
All of you notice this with your previous perception checks. They're about 15 yards away from you right now.
All eight Kobolds swing their head towards the bushes that apparently started to play a mean rendition of The Black Bear on bagpipes. Six of them move slowly towards the bushes where you all are hiding, while the other two stay near to the family. The glint of Velfrim's illusion definitely catches the eyes of the two guarding the family. They speak to each other for a second and one of them run towards the pile of valuables to investigate.
OOC: about how far away did you cast it from the Velfrim?
This post has potentially manipulated dice roll results.
"I have to help them"Sevrn mourns, almost reluctantly
Not ever really hidden, Sevrn steps out away from the team so as not to draw attention to where they are hidden, and in the direction of the woman, from behind the kobolds if he can manage it. Once far enough from the hidden team members, or just before the kobolds attack the woman (fully intending to surprise the kobolds and check their attack, whichever comes first) he roars at the top of his lungs:
"I'VE COME TO FEAST ON YOUR ENTRAILS! I'VE COME TO DRINK YOUR LIFE'S BLOOD!!!!"
Eyes locked on the kobolds
Intimidate: 18
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ok second roll for both then
stealth19
Perception:19
so between the two Stealth is 19 and perception is 17
Laissez les bons temps rouler
Mopham hesitantly agrees.
<"I don't like splitting up, we have no idea what's going on in there. But fewer people means fewer chances of being spotted.">
"Alright if you two see anything get back to us so we can plan. If there's anything still happening we don't want to give away our element of surprise."
Stealth: 18
Perception: 11
[I'm not intending to have Sevrn sneak, but we should apply his roll to not giving away Flynn's position as he advances - hopefully Sevrn can draw any attention away from Flynn and possibly grant Flynn a bonus to his stealth role?]
Sevrn advances cautiously though the growing haze... his darkvision kicking in as the sun begins to set.
last post from me tonight...
Flynn and Sevrn leave Velfrim and Mopham behind with the cart. Using the smokey haze and the darkness of night they're both able to creep right into the outskirts of the village along the stream. As you both get closer, using a thick set of bushes along the river, the vague "dots" you all saw running around turn out to be Humanoid creatures dressed in robes followed by Kobolds! Some look to be trying to start more fires while others seem to be entering and exiting homes. When they exit their hands are full of items that look to be of some value.
Flynn whispers "well tha don look to be a welcoming committee"
Laissez les bons temps rouler
Velfrim snaps Huggin above him and he flies above the scouting duo. Perception, I assume disadvantage, for Huggin: 9
Sevrn raises his sword high, waving it over to *hopefully* catch the raven's attention and call them in.
Spoken softly to Flynn:
<spoiler>
"Do you know any magic to help draw there attention here to us, away from the town or the carvan?"
Sevrn's blood is beginning to boil, and you can sense he's starting to grow alarmingly dangerous in his tone. What you're seeing before you is clearly setting something off in him.
</spoiler>
"They are waiting for us. Follow me I their location.", Father Velfrim says as moves forward after letting Huggin land on his shoulder.
Stealth: 20
Huggin fly's in towards the scouting party members. Huggin catches a glint from Sevrn's raised sword and swoops down towards him, landing on one of the bushes near him and Flynn.
About how long did you two observe the "goings on" in town Sevrn and Flynn?
I'll roll a peremptory stealth check for approaching the village.
Stealth: 18
Flynn replies to Sevrn. "Magic no but if you want noise that i can provide" and he taps the bagpipes
**Sorry no color from phone
Laissez les bons temps rouler
As you both watch from the bushes, waiting for the rest of your party to approach. You both watch around the town there has been a few people that look like locals that were trying to run or sneak towards the keep in the center of town. You both notice that the robed figures and kobolds are marauding through town in fairly good size packs.
Shortly after this Velfrim and Mopham quietly join you both
"What have you seen?"
"Kobolds are raising the town in packs" Sevrn seethes vengfully.
"We should try to pull the closest parties here one at a time... I can be a lure for the ambush. Maybe thicken the honey by creating something shiny to draw them in?"
"1 person trying to protect his wealth might invite interest from a few..."
Something in Sevrn's tone suggests a chord wound up tight.
Without warning, five humans dash out from between two buildings on your left. A limping man and three young children race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Eight kobolds stream out of the alley on the family’s heels and fan out around the woman, who looks determined to delay the creatures for as long as possible.
All of you notice this with your previous perception checks. They're about 15 yards away from you right now.
Flynn starts playing his pipes in an attempt to distract/draw the kobalds towards him (playing The Black Bear)
Laissez les bons temps rouler
Velfrim will cast minor illusion of pile of shiny gold and jewels, away from the woman, to confuse the kobolds and will pull 10 feet back.
"If we save them we should head straight to safety. We can't clear the town by ourselves."
If the kobolds decide to make an investigation check , my DC is 14
OOC: LOL that would definitely do it..
All eight Kobolds swing their head towards the bushes that apparently started to play a mean rendition of The Black Bear on bagpipes. Six of them move slowly towards the bushes where you all are hiding, while the other two stay near to the family. The glint of Velfrim's illusion definitely catches the eyes of the two guarding the family. They speak to each other for a second and one of them run towards the pile of valuables to investigate.
OOC: about how far away did you cast it from the Velfrim?
I draw my sword and step out towards the woman. I shout: "Over here!"
I place myself between the kobold and Flynn and Velfrim in case they charge.
Initiative? Initiative: 7
"I have to help them" Sevrn mourns, almost reluctantly
Not ever really hidden, Sevrn steps out away from the team so as not to draw attention to where they are hidden, and in the direction of the woman, from behind the kobolds if he can manage it. Once far enough from the hidden team members, or just before the kobolds attack the woman (fully intending to surprise the kobolds and check their attack, whichever comes first) he roars at the top of his lungs:
"I'VE COME TO FEAST ON YOUR ENTRAILS! I'VE COME TO DRINK YOUR LIFE'S BLOOD!!!!"
Eyes locked on the kobolds
Intimidate: 18